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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #801
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    Originally posted by grep:
    What I would like to see is keeping the 2D dots pitch match system instead of ridicolous 3D nowdays pathetic clones.

    FM 2D matches are simply marvellous.
    SI have already stated that 3D will not be even an option in the foreseeable future.

    Absolutely no point as the costs involved would be huge......Long live the Dots!

    Scott M

  2. #802
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    I would like to be able to interact with my player if he missed a penalty shot, saying that it was terrible and I hate him for missing it or saying that it wasn't that important, just forget it and so on.

  3. #803
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    Originally posted by hargpatrik:
    I would like to be able to interact with my player if he missed a penalty shot, saying that it was terrible and I hate him for missing it or saying that it wasn't that important, just forget it and so on.
    I very much doubt Managers IRL berate players for missing penalties..........Besides you can already talk to players at H/T and F/T in the teamtalk function......

    And also in Player Interaction.........

    Scott M

  4. #804
    jonesington
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    i would like to see an option to take charge of a club further into the past, i.e take charge of man utd at the same time as fergie, that way you have a real life comparison to see how well you are doing.

  5. #805
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    Originally posted by jonesington:
    i would like to see an option to take charge of a club further into the past, i.e take charge of man utd at the same time as fergie, that way you have a real life comparison to see how well you are doing.
    Rather impossible database/research-wise, unfortunately

  6. #806
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    Originally posted by jonesington:
    i would like to see an option to take charge of a club further into the past, i.e take charge of man utd at the same time as fergie, that way you have a real life comparison to see how well you are doing.
    Blimey, just how much work do you think it would take to populate a "World" db with all the players from the late 80's??

    Scott M

  7. #807
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    if already posted then usuall apologies.

    I have 2 ideas to do with transfers.

    1. at the moment the players transfer details such as monthly installments, % to old club if sold, ££££ per league game etc are kept in transfers in finance. i would like each players individual details kept in with there other information.

    2. when confirming a transfer, either to buy or sell in the news screen at the moment you only get a basic view of the transfer. ie team x buys player y for 2 million pounds this could rise to 2.5 million with add ons. with your transfer details only i would like to see the hole deal on the screen before you confirm.
    this would be beneficial when you have quite a few transfers on the go or when a transfer has taken that long you cant remember the deal.


    i hope i have made myself clear.

  8. #808
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    1. When you have a healthy bank balance the board should allow you to pay more to your coaches.
    2. Improve player interaction it was better than before but it still isnt perfect, you cant praise a member of your playing
    staff in private.
    3. Have an option in team talks to say assistant manager take that team talk.
    4. Be able to talk to the players before pens.
    5. Have more options in team talks.
    6. Have more options when having conversations with AI managers, it can get a bit repetitive as the same options come up
    again in conversation with the same manager.

  9. #809
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    Originally posted by dinostar77:
    1.Details of various league and European records that exist i.e. in real life Inter Milan just broke the European record for most consecutive wins 16, which was held by Bayern Munich and real Madrid 15 wins each.

    2.Short term and long term computer control controlled team planning. Teams tend to have such planning in place in real life, though this may be dependent on who owns the club or who the manager is for example:
    Chelsea, short term strategy when abramovich took over to make the club competitive at the highest level. Long term, buying young under 18’s who will eventually become first team stars.
    Real Madrid: was to buy Galactico’s. it now changed to buying the best young players in the world i.e. Higuain, Gago, Marcelo.
    Tottenham: buying young British players.
    Man Utd: bring players through internally.
    Portsmouth: buying players who other clubs have given up on, i.e. Campbell, Kanu etc.
    This could also run with squad i.e. 5 year cycle. For example, Man Utd in past few years have been buying players of a certain age range in order to build a squad/group that will mature around the same time and this would considered to be part of a cycle. Computer controlled teams should do a similar thing.

    3.Better computer controlled team squad balance. For example, squad should have a minimum number of goalkeepers. I’ve seen teams in the past go down to one goalie and the rest are grey goalies. Not realistic. Teams not buying 3 left backs for example in one summer.

    4.Fix player instructions for the season. Example if I set instructions for Rolando and I start him from the bench, say he’s coming back from injury I want the instructions I set at the start of the season to be fixed to him, not for me to have to put them in again.

    5.A yearly world soccer type round up of the worlds up and coming youngsters, best strikers etc. This would help in the long term, when the game is littered with regens.

    6.More media build up of key matches, i.e. title deciders, six pointers, champion’s league games.

    7.Make the champion’s league harder to win. Example, Ferguson has only won it once in twenty years, real Madrid went 30 years without lifting the trophy, inter still haven’t on it since the 1960’s. Also no team since Milan in 1990 has successfully defended the trophy.

    8.Ability to talk to your players privately so the media don’t find out. Example, criticise them in private for poor form.

    9.Any team you choose to control, the background picture changes to the club in question example, I am the manager of Chelsea, my background picture is Stamford Bridge, then I take over at Barcelona and my background picture changes to the Nou Camp.

    10.New managerial appointments, computer clubs to pick managers who fit in with the club philosophy i.e. if Wenger leaves Arsenal, they don’t appoint Capello. Why? Because Capello’s reputation is buying established stars for big prices whereas arsenal’s is to buy young promising players and to make them into superstars, Fabregas, Anelka for example.

    11.Revamp the training aspect of the game. Example, Arsenal in real life probably train with lots of work involved on first touch, one touch short passing game whereas Bolton, train more on set pieces, and direct, longer approach to the game.

    12.Climate affects on the type of football played. Example, in hotter countries teams don’t tend to play as fast as they do in the premiership because of the heat and dehydration. So if you are manager of Liverpool and you play a fast high temp game and you go take over at Real Madrid, you can’t play to the same tempo because of the climate as players would just tire out too quickly.

    13.Teams to stick to the philosophy of that country. Example in Italy the mentally is still a tighter marking more defensive approach to the game, whereas the premiership and England in general is faster direct football.

    14.The domination of the champion’s league more linked to the strongest league in Europe. This is a difficult one to explain, but I think it makes sense. Example, in late 70’s and early 80’s English teams dominated the European cup. In the 90’s when serie a was the strongest league in Europe, Italian teams dominated the champions league. At the moment in fm07, English teams 8/10 times win the champion’s league season after season.

    15.Copy the real life examples of the lack of tendency of top Italian, Spanish and English players to play out side their respective countries whereas French, Brazilian, Argentinian players have lots of players out side their native countries.

    16.Regens. Too many regens have very poor physical stats. Their mental stats are better after patch 7.01 but their physical stats tend to be poor. In real life, players are much more athletic and quicker than they used to be 20 years ago and regens in fm07 some have good technical and mental stats but their physical are so bad that they never would be professional players in real life.

    17.Computer controlled teams to try to copy successful tactics. For example if I play 4-3-1-2 in the premiership with a dedicated player maker in the hole and am successful and the majority of the league plays 4-4-2 then, computer controlled teams try to ape my formation and tactics to get success for themselves.

    18.Computer controlled teams to mirror formations. This happens in real life a lot. Teams tend to mirror the formation of the opposition team for that particular game.
    I agree with most of what you said, very good points, although it might be hard to implement some of it...

  10. #810
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    Originally posted by ScottM:
    quote:
    Originally posted by hargpatrik:
    I would like to be able to interact with my player if he missed a penalty shot, saying that it was terrible and I hate him for missing it or saying that it wasn't that important, just forget it and so on.
    I very much doubt Managers IRL berate players for missing penalties..........Besides you can already talk to players at H/T and F/T in the teamtalk function......

    And also in Player Interaction.........

    Scott M


    Well if a player get's a rating of 8 and he misses a penalty in injury time when it's a tie and you really need a win, I get p****d off and if I say that he played rubbish he'd get upset because he actually had a good game but I still think that it was very bad to miss the penalty, especially if he's closer to the corner flag then I would get really upset but I can't do anything about it.

  11. #811
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    Originally posted by Dayle Wood:
    My personal pet 'want' is for there to be a page in the clubs history with the top ten club scorers so that you could see how well your current players were doing compared to former players.

    Example:

    Man utd top League scorers
    1. George Best 601
    2. Eric Cantona 532
    3. Dwight Yorke 511
    4. Andy Cole 421
    5. Ruud Van nistelrooy 387
    6. Ryan Giggs 300
    7. Paul Scholes 223
    8. Wayne Rooney (current player) 201
    9. Roy keane 184
    10. Luca Toni (current player) 180
    Surely you are not trying to pass these figures off as real? George Best scored 600 league goals for Man Utd??? Keane 180???

  12. #812
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    I'd wish to have more options available in contract negotations for managers.

    1.) Clubs should try to sign successful managers for the future. For example if Ottmar Hitzfeld is retiring at Bayern after the season Bayern should watch out for a replacement for him early on the ongoing the season.
    Then they would for example offer Thomas Schaaf (manager of Werder Bremen) a contract for the next season.

    Or if a manager doesn't completely fulfil expectations at his team then the club should also be looking to get a replacement for him FOR THE NEXTT SEASON as soon as possible.

    As it is right now in the game if Alex Ferguson would retire at ManU on June 30th then they would look for a replacement from July 1st on. IRL a replacement would be signed much earlier to make sure that the future of the club is in save hands, new signings can be planned.

    2.) Certain managers should have favourite staff members to work with them. IRL many managers ALWAYS work together with the same staff. When I negotiate a contract with a club I'd like to be able to demand certain staff members to be signed alongside me. Otherwise I won't sign.

    3.) While negotiating a contract with a team for the next season I'd like to be able to give my potential new club a list of players they should try to bring in for me.
    Then the board members would argue if these transfers would be realistic, possible for the club or not.
    Based on their reaction I could decide whether I want to sign with the team or not.

    This would especially be helful for the signing of players who are available on a free that I want to bring in for my future team.

    4.) Discussing a short- and long-term strategy/ objective should be part of manager contract negotiations. Short term objectives would be to stay clear of relegation for next season for example. Long-term would more be about the team's philosophy as constantly building up young home grown talent or bringing in a world class player every season.

    5.) Options to extend a manager's contract. For example if I sign a two year deal it could be including an option of an automatic extension for another season if I my team reaches a Champions league spot in the last year of the contract.
    Or just "normal" club/manager options that allow to extent the contract at any time.

  13. #813
    jonesington
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    surely they (SI) have previous db's from previous years FM or CM,

    Originally posted by ScottM:
    quote:
    Originally posted by jonesington:
    i would like to see an option to take charge of a club further into the past, i.e take charge of man utd at the same time as fergie, that way you have a real life comparison to see how well you are doing.
    Blimey, just how much work do you think it would take to populate a "World" db with all the players from the late 80's??

    Scott M

  14. #814
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    1. Improved player interaction
    2.Improved Chairman interaction
    3.For your Chairman to give you expectations of where he wants the club to be in 5-10 years time.
    4.When your the manager of a country you should get much more press and the fans should turn on you when you've not won for abit but love you when you win (England Fans)
    5.To be able to see the manager icon on the Match screen.
    6.International management should be improved in every way

  15. #815
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    Don't know if this has been mentioned yet, but tabbed browsing. It's a must in this and age.

  16. #816
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    Short Term Contracts

    I would like to see the return of the short term, weekly to week 'rolling' contracts that appeared in earlier versions of the series (Champ Man 2001-2002 for instance), and/or the ability to sign players on a non contract basis, with no compensation if you decide to release the player. This would be very helpful and very realistic when managing in the lower leagues, where most players are already registered on a non contract basis, and thus you can bring in and try out many players. It would be helpful as well as you could sign a player on an extended trial period as a non contract or a short term player. Look at Dean Gordon (Torquay), Danny Thomas (Hereford), Danny Cadamarteri (Leicester) and Danny Boshell (Grimsby) for examples of league clubs brining in non contract players.

  17. #817
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    Is this thread also for FM 08?

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    Originally posted by georginho_juventusygr:
    Is this thread also for FM 08?
    Yes

  20. #820
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    I think it should show the away attendance at a game aswell because then you know how many of your fans travelled to the game. This should be affected by the distance between the clubs and whether midweek or not.

    This shouldn't take much to add in(well not as big as other things being requested) but would be a nice little feature.

  21. #821
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    Originally posted by Sam00000000000001:
    quote:
    Originally posted by georginho_juventusygr:
    Is this thread also for FM 08?
    Yes


    Good.

    What I want to see are the following.

    • A fight between supporters.
    • Supporters throw many things to the field.
    • I can speak with my captain during the throw in.
    • A fight between players, such as the last Carling Cup Final.
    • You can make a nickname for yourself.[/list]
      This is enough for now. I do think my ideas are crazy, but they make FM more realistic.

  22. #822
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    1. Improve the interaction between the manager and players between games and during games, ie having the ability to 'inlfuence play by 'encouraging' a certain player from the half way line.

    2. When being approached for a new job, being allowed to negotiate your management team a move as well.

    3. Add conditions for certain players to be included in contract negotiations(this would illustrate a club's future ambitions)

    4. It would be nice to spend your amassed fortune by investing in the club, even to the point of taking over as chairman.

    5. Interacting with players shouldn't be a media thing. It should be kept in house.

    6. The ability to customize an individual player instructions, rather than cutomized position instructions. these would be set , and changed, at your whim as you tune the player to the team system. The player instructions could be set whether the player is in the team or not allowing him to 'train' into them. This would also make the team a wee bit more dynamic, having Ronaldo play the same system as Fowler after a substition really doesn't cut it.

  23. #823
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    I'd wish to have more influence on my feeder clubs as for example spending money on the improvement of their training- and youth facilities.
    It would also be nice to get monthly reports by the feeder club's manager about your loaned players.
    Having influence on the feeder club's choice of staff (manager and coaches) would be another great feature.

    The more money you invest into your feeder club the more power you should gain over its club policy. Spending money on a feeder club could furthermore increase your club's reputation as you would be considered to be generous then.

  24. #824
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    Originally posted by Kox:
    I'd wish to have more influence on my feeder clubs as for example spending money on the improvement of their training- and youth facilities.
    It would also be nice to get monthly reports by the feeder club's manager about your loaned players.
    Having influence on the feeder club's choice of staff (manager and coaches) would be another great feature.

    The more money you invest into your feeder club the more power you should gain over its club policy. Spending money on a feeder club could furthermore increase your club's reputation as you would be considered to be generous then.
    Great ideas especially the 1st one as its annoying that some of my feeders have poor youth facilities so produce about 1 decent player every 5 years.

  25. #825
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    Originally posted by Kox:
    I'd wish to have more influence on my feeder clubs as for example spending money on the improvement of their training- and youth facilities.
    It would also be nice to get monthly reports by the feeder club's manager about your loaned players.
    Having influence on the feeder club's choice of staff (manager and coaches) would be another great feature.

    The more money you invest into your feeder club the more power you should gain over its club policy. Spending money on a feeder club could furthermore increase your club's reputation as you would be considered to be generous then.
    Agreed. Perhaps also withthe ability to send your coaches to feeder clubs with specific instructions, like to improve their coaching standards/work with their players, to report on their players or perhaps to learn new coaching methods even.

  26. #826
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    Originally posted by Kox:
    I'd wish to have more influence on my feeder clubs as for example spending money on the improvement of their training- and youth facilities.
    It would also be nice to get monthly reports by the feeder club's manager about your loaned players.
    Having influence on the feeder club's choice of staff (manager and coaches) would be another great feature.

    The more money you invest into your feeder club the more power you should gain over its club policy. Spending money on a feeder club could furthermore increase your club's reputation as you would be considered to be generous then.
    I'd like this alot.

    And just generally improve regens and i'd be happy =]

  27. #827
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    Hi !

    Will the French CFA league be playable directly at the start of the game (And not only after being relegated from National) ?
    I don't understand why this 4th French league is playable but not from the start (Newly manager can only choose between the 3 first league only)...

    Thanks !

  28. #828
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    The "angry" option isn't enough in teamtalks. You should be able to "kick boot at eye" or "offer outside". That would be excellent.

  29. #829
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    Some kind of "Exporting" rating for each nation or league. Leagues with higher rating (Argentina, Brazil) will have a lot of selling players, and a very low signing of foreign leagues players.

    The ones with low rating (England, Spain, Italy) gonna have a lot of foreign signings, and few players going abroad.

  30. #830
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    I would like to see the following applied.

    Recommendations Here

  31. #831
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    - Testimonials, players who become eligible become highlighted etc, then with list of their preferred opponents

    - Add the Ryman Southern and Northern premiers.

    - Youth tournaments and camps

    - Youth academies – this could include players from 8 upwards

    - Regens – improve physical stats

    - Clubs able to open centres of excellence around the world

    - Home and away tactics for when on holiday

    - Media - Press Conference after important games

    - Ability to call Press Conferences

    - Taking staff with you when you move clubs

    - More staff and player interaction.

    - More interaction with the Captain

    - Ability to start as player/manager i.e 28 years old then choose position and ability

    - Manager trophy cabinet (with ability to add our own images)

    - Longer training history

    - More detailed set piece creation

    - More say in who plays in reserve matches i.e. tell assistant to give a first team player a run out in next reserve game. Often I move players to reserve (especially my 2nd keeper) but the assistant never plays them.

    - Improve supporters involvement i.e. the atmosphere is very hostile such as at Old Trafford – maybe this could be included in the scout report. Also supporters complain about style of play – crowds may drop if you play longball at West Ham.

    - players/fans complaining to you about your tactics or what position they play

    - campaigning on behalf of your player for awards/national team call-ups

    That gives me an idea. Maybe when players first get created they don't have a position set and you can train them wherever you think they should play. I don't know if this would work better if all of the new players had empty positions or just some of them (or maybe it wouldn't work at all) but it would solve the slightly annoying problem of having too few youth players of a certain position get generated.
    I agree totally with this – many young players play in lots of positions before they settle or the manager/coach decides which one they specialise in.

    When regens are promoted to your under 18s I'd like the data on them to be better.

    Arsenal as an example, should have an academy director (Liam Brady) as should other clubs with academy's.

    Then, when new players are generated instead of just 'Player x has been highlighted as the best out of the current crop', I'd like to see media such as:

    '4 of these players have been capped at England youth level, these are players w, x, y and z'

    or,

    'Player x is particularly talented and has captained England at under 16 level, whilst z, y and w have also played'
    Good idea

  32. #832
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    Don't know if it's already been mentioned but at half and full time i would like to see overall team ratings out of 10 and also manager ratings.
    It would be interesting to see what our average rating is as a manager throughout the season.

  33. #833
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    Originally posted by Mr Ash:
    - Testimonials, players who become eligible become highlighted etc, then with list of their preferred opponents

    - Add the Ryman Southern and Northern premiers.

    - Youth tournaments and camps

    - Youth academies – this could include players from 8 upwards

    - Regens – improve physical stats

    - Clubs able to open centres of excellence around the world

    - Home and away tactics for when on holiday

    - Media - Press Conference after important games

    - Ability to call Press Conferences

    - Taking staff with you when you move clubs

    - More staff and player interaction.

    - More interaction with the Captain

    - Ability to start as player/manager i.e 28 years old then choose position and ability

    - Manager trophy cabinet (with ability to add our own images)

    - Longer training history

    - More detailed set piece creation

    - More say in who plays in reserve matches i.e. tell assistant to give a first team player a run out in next reserve game. Often I move players to reserve (especially my 2nd keeper) but the assistant never plays them.

    - Improve supporters involvement i.e. the atmosphere is very hostile such as at Old Trafford – maybe this could be included in the scout report. Also supporters complain about style of play – crowds may drop if you play longball at West Ham.

    - players/fans complaining to you about your tactics or what position they play

    - campaigning on behalf of your player for awards/national team call-ups

    quote:
    That gives me an idea. Maybe when players first get created they don't have a position set and you can train them wherever you think they should play. I don't know if this would work better if all of the new players had empty positions or just some of them (or maybe it wouldn't work at all) but it would solve the slightly annoying problem of having too few youth players of a certain position get generated.
    I agree totally with this – many young players play in lots of positions before they settle or the manager/coach decides which one they specialise in.

    When regens are promoted to your under 18s I'd like the data on them to be better.

    Arsenal as an example, should have an academy director (Liam Brady) as should other clubs with academy's.

    Then, when new players are generated instead of just 'Player x has been highlighted as the best out of the current crop', I'd like to see media such as:

    '4 of these players have been capped at England youth level, these are players w, x, y and z'

    or,

    'Player x is particularly talented and has captained England at under 16 level, whilst z, y and w have also played'
    Good idea


    Agree with all thse ideas.
    Also

    -To be able to set up training camps around the world.

    -To have special youth days to pick up some great prospects

    -Better interaction with Chairman/Fans/Captain/ass man/Youth players.

    - To be able to agree to join a club at the end of the season rather than joining straight away.

    -To have the Fans Favourite Player/s highlighted so you know who the fans favourite players are.

  34. #834
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    My idea is in player search have an option to search for players who are 'dubbed the new' zidane for e.g.

  35. #835
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    First let me say I love FM2007 yes its harder than FM2006 but so is winning anything IRL. I would like to see in FM 2008 at the start of the season or when applying for a new job the option to give your views on the season ahead i.e

    I think to stay in the league I need to completely rebuild the squad and need £xx million

    I would like the stadium capacity increased.

    I need £XX million to secure the title.

    I think you get the idea the board would then come back with there own ideas.

    Despite manager X wanting £xx Million the board feel £x million should ensure they stay in the league.

    Also the option to loan people for 2/3 seasons it happens IRL.

    Other than that I'm happy with what I've got, I remeber the 1st CM so lets all be Happy!

  36. #836
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    Dunno if these ideas have been posted already because i couldn't be arsed reading all the 14 pages of posts but here's my £1's worth!

    1. I would like to be able to search for players, then put them all on a shortlist so that i could instruct a scout to go and get me reports on them. This would be far faster and logical than having to click on each player an go get report card every time.

    2. Training in warmer climates. This would be a great way to start pre-season training. This is obviously something that would be limited to richer clubs but it would be a quicker way of building up your teams strength and aerobic stats.

    3. It would great to see big youth tournaments like the Milk Cup make an appearance as this would be a great way for clubs to get their hands on future stars.

    4. If a player comes to your club on trial, a detailed report from the Assistant at the end of the trial would be very helpful and realistic.

    5. Ability to make players train/play for reserves as Punishment for poor behaviour

    6. Player interaction - Ability to set targets and targets for players every season like Fergie did with Ronaldo and managers do regularly. The bonus then would come out of your pocket rather than the clubs.

    That's all for now.

  37. #837
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    Id like to see better media interaction when you leave a club.

    For example:- 'i feel i had to leave as the board sold player x against my wishes' Or 'The chairman made it imposible for me to do my job as kept buying players i didnt want'

    And also for the fans/players to kick up a fuss to the board when you do leave. (if you have done well that is)

  38. #838
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    I'd like to see an ability to ask the board to make the club go full-time when you manage a part time club. Oh, and definitely the option of paying your coaching staff more if your bank balance is rosy. Bloody board won't let me offer better than 40 quid a week, what staff member will sign a full-time for that!?

  39. #839
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    Most of the things I would want hav probably already been said like longer loans, moving your backroom staff when you move clubs etc, but i would also like to be able to arrange transfers for Brazilian teenagers for when they turn 18 (like Utd with Fabio and Rafael frm Fluminense). I hate having to wait for Pat to turn 18 before I can sign him.

  40. #840
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    my ideas

    1. Trophy Room - pictures of the trophies you've won

    2. 3D Stadium - SI should look at what Fifa Manager has done

    3. Option for ticket prices - before each game you should be able to enter how much you want your fans to pay

  41. #841
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    @killswitch

    Your requested option should be relatively easy to adapt to future versions of the game.

    I'd like to be able to sign a player for the future not only for the next transfer window or at the end of the season.

    For example if my scouts discover an outstanding 18-year old Brazilian teenager I might try to clinch a deal for him him directly but don't want to sign him to Europe before he turns 20 because I think he'll mature better if he stays in Brazil for another two seasons.
    So I could negotiate a fee with his Brazilian team that would bring him to Europe in two years time but not already during the next transfer window or at the end of the current season.

    This would make sense to me as it could save your team a lot of money if you sign a player before his reputation and his transfer value might increase heavily. On the other hand it would be a higher risk as you can never be sure of how very young players will turn out.

  42. #842
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    one thing i'd like to see in future versions is better commentary during matches.

    e.g. player X scored from a right footed shot to the top left corner of the goal

    instead of just seeing "he's delighted with that strike" all the time.

  43. #843
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    A few suggestions i have are:

    1. Squad numbers for international tournaments - like in real life

    2. A reason for trying to get a better wage - i.e. whats the point at the moment of earning a high wage as a manager, perhaps a personal bank balance. Linked to this, compensation packages if you get fired.

    3. International scouting - send assistant out to view form/ability of potential inclusions to an international squad

  44. #844
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    Originally posted by iantarver:

    1. Squad numbers for international tournaments - like in real life

    if you manage an u21 team in international tournaments you get squad numbers !!

  45. #845
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    Originally posted by dougal95:
    2. 3D Stadium - SI should look at what Fifa Manager has done

    3. Option for ticket prices - before each game you should be able to enter how much you want your fans to pay
    what has this got to do with you as a manager? how much say do you think club managers have over stadium matters or ticket prices?

    that sort of stuff is best left to fifa manager.

  46. #846
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    Originally posted by pdsteve77:
    quote:
    Originally posted by Dayle Wood:
    My personal pet 'want' is for there to be a page in the clubs history with the top ten club scorers so that you could see how well your current players were doing compared to former players.

    Example:

    Man utd top League scorers
    1. George Best 601
    2. Eric Cantona 532
    3. Dwight Yorke 511
    4. Andy Cole 421
    5. Ruud Van nistelrooy 387
    6. Ryan Giggs 300
    7. Paul Scholes 223
    8. Wayne Rooney (current player) 201
    9. Roy keane 184
    10. Luca Toni (current player) 180
    Surely you are not trying to pass these figures off as real? George Best scored 600 league goals for Man Utd??? Keane 180???
    No, I was just plucking them out of my head to use as an example!

    I thought you might have realised that considering Luca Toni isn't currently playing for Man Utd.

  47. #847
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    Is anyone else sick of bigger clubs poaching your best coaches and scouts? I know this goes on IRL but its diong me head in.

    West Ham kept coming for me best coach and so i would also offer him a new contract, he signs a new deal with me, but no sooner has he done that, West Ham have come in for him again.

    This kept going on until i couldnt be arsed nee more. I think backroom staff should be tied in to contracts for at least 3 months from signing or something like that coz its doing me head in!!!!!!

  48. #848
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    Just a minor change but i miss not being able to sign players on a month to month contract. It was great when you were a lower team to do this so you could try out players in the league. Instead you've got to sign them for the rest of the season and if you havent got a big wage budget you can end up stuck with a player that simply doesnt preform and not enough money to replace him

  49. #849
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    Also i would like to see a 'loan back' option when trying to sign a player.

    Say for example you spot a decent youngster who is playing regularlly for his club it would be good if you could buy him on the condition that he is loaned back to that club for the ret of the season.

  50. #850
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    What about new tricks??

    Players with lots of flair and "tries tricks" should make amasing tricks like ronaldinho or cristiano ronaldo...

  51. #851
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    Originally posted by lloydy_wales:
    Also i would like to see a 'loan back' option when trying to sign a player.

    Say for example you spot a decent youngster who is playing regularlly for his club it would be good if you could buy him on the condition that he is loaned back to that club for the ret of the season.
    I often do that with players I buy from affiliates (if there is a loan option).

    Or I try to use the "end of season" option, although the price is often much higher, or the club just flat out refuses.

  52. #852
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    wouldn't it make more sense that if you buy a player in january, and arrange the transfer for end of season, that they automatically count as being on loan from you at the club you bought them from ? would just look nicer !


    also, can players have 'experience' bars, the same way we have knowledge bars? so you can see if a player has a lot of european or english league experience if that makes sense ? there should be more examples of players never adapting to a league as well, as at the moment, any player you buy from any league seems to have a reasonable chance of success. I wanna see someone sign a mateja kezman type player, who was awesome in his own league, but pants in england.

    I also would like to be able to discuss international obligations with a player, I've played a game where tim cahill was out for four months, he just came back and was called up for australia ! where he promptly picked up an injury I wanna be able to say "don't rush back to play this game as it could affect your future."

    can the media also speculate on player signings that are completely untrue? at the moment they'll speculate from your shortlist, it'd be cool to get something where a newspaper says you've nearly wrapped up a deal for a player, and your players get upset at the competition, despite the fact it's untrue like in real life !!

    I'd also like to explain why players are missing matches, say for instance "I'm trying to keep you 100% for the Chelsea game" or "if you're not going to sign a new contract, you're not going to play"

  53. #853
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    Far too much to read through. I wonder if anyone from SI will actually get round to reading half of these ideas. Anyway:

    Option to skip goal celebrations and the line after line after line of commentary whenever someone scores.

    Option to skip players strolling halfway across the pitch for the referee to give them a yellow card.

    Option to decide who scouts compare players to, what position they assess them for, and what attributes you consider more important. For example you can ask your scouts to favour central midfielders with high defensive attributes rather than creative attributes.

    Option to view attributes using polygon rather than numbers by default.

    Option to search for players using polygon.

  54. #854
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    My god, this thread is old.

  55. #855
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    Originally posted by DarthInsinuate:
    My god, this thread is old.
    Yeah I think I requested a 2D match engine back on page 3

  56. #856
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    Originally posted by lloydy_wales:
    Also i would like to see a 'loan back' option when trying to sign a player.

    Say for example you spot a decent youngster who is playing regularlly for his club it would be good if you could buy him on the condition that he is loaned back to that club for the ret of the season.
    I agree with that, perhaps even loan him untila set date beyond the end of the season - so if you find a good 16, 17 year old who is playing regularly at his club you can loan him to them for a couple of seasons to get the experience, just so they aren't rotting in your reserves after season one because your struggling to get offers for him.

  57. #857
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    Just C+P from another topic.

    I doubt this is an original request, but it is top of my priority list for future improvements.

    I like to manage clubs that are in the top league, but are strugglers. So with a small transfer and wage budget normally, the solution to bringing in players is loans.

    Now when it comes to January, this should be my salvation in the game. Free transfers galore. Yet because the loan wages are counted in the wage bill, it restricts my offer. In real life, a chairman would realise by the time these players come into the club, all my loanee's would be gone, which can free up a good bit extra in my wage budget, easily enough to give a decent wage to one or two players in January. But this is not the case in the game. It's not just free transfers, but those that you click to occur at the end of the season too.

    I don't know how hard this would be to code in, but surely it's something that needs improving to make it more realistic?

  58. #858
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    This is something I've posted on another thread and I think could work well and i'd personally love it.

    When I'm planning my set piece routines at the moment, I draw out on a piece of paper where I'm going to have all my players going. So why don't we have this in the game?

    It would be easy enough to do. The screen could look like the tactics screen. You could drag your players where you want them and then have Rarrows or whatever showing them where you want them to run.

    This would mean you're not just telling people to "attack front post" etc. but can get your pyayers dragging defenders out of position and having someone else running into the space etc. like a team would have IRL.

    I think the whole "set pieces" side of things is very basic at the moment. Some teams IRL base their whole game around them (Bolton for example) but on here you can't really get one that is very realistic and well thought through.

    You could then also get defensive routines as well. For example i could line all my players up on the edge of the box from a freekick and give them all FArrows with an option for "run out when ball's played". This would try and get the opposition offside and I think would add a lot of realism to the game AND add to the training schedules as well as you could get it so the routines are "learned" by your team after ppracticing it for a certain amount of time.

    For example in the in-game menu you could have a drop down menu with set pieces option 1-5. You could name your routine practiced in training. After a week or two, this could appear on the screen and you can put it to full effect in the match.

    These are just quick ideas that I've thought of recently, whilst setting up my set piece routines on 07. At the moment, they're pretty basic and useless IMO.

  59. #859
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    Don´t know if it´s been mentioned, but, the players should be able to ask, during contract negotiations, for a eg. Premiership-clause. If he´s playing at a lower level then he should be allowed to move clubs if the one's coming in for him is of Premiership status. A bit like Minimum-fee, but still not!

  60. #860
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    Scout reports on own players:
    Scouting own players
    You should be able to get at least the same details for your own players that a scout can provide on a complete stranger.

  61. #861
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    I dont know if this has been mentioned because couldnt be bothered to read through 15 or so pages. But I was thinking a player tracking system or something where say your ass man kept a track one of your players during the period of say 5 games and gave you a very deatailed report about him in that amount of time or if his on trail he could give you a report if his good or not andi f his fitting into the team. Also there could be a tutorial for begginers starting at a decent League 2 team and lead them through their first match. What do you think?

  62. #862
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    i think i would also like to be able to ask my physio for a report when a player gets injured in the game. Not so much for when they are stretchered off but for when they have the little green injury cross. Just a note from the physio saying "he's ok to continue" or "see how he gets on for 10mins" etc. it happens in real life and shouldnt be too hard to implement will it?

  63. #863
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    i would like to pick the squad of the U21's international team instead of the game doing it for me,, and also to be able to play with U19's.

    And I think Sepp Blatter should be in the game, where he makes up ridiculous new rules and implements them.

  64. #864
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    I'd like to see the board/fans/media recognise managerial milestones like your first, 50th, 100th game in charge etc.

  65. #865
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    Originally posted by RJH10:
    I'd like to see the board/fans/media recognise managerial milestones like your first, 50th, 100th game in charge etc.
    They do mention your 300th, 500th and 1000th game in charge.

  66. #866
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    Originally posted by Doctor Who:
    Scout reports on own players:
    Scouting own players
    You should be able to get at least the same details for your own players that a scout can provide on a complete stranger.
    Completely agree

  67. #867
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    Originally posted by Blackmama:
    quote:
    Originally posted by RJH10:
    I'd like to see the board/fans/media recognise managerial milestones like your first, 50th, 100th game in charge etc.
    They do mention your 300th, 500th and 1000th game in charge.




    they in fact do mention your 100th game in charge too

  68. #868

  69. #869
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    Originally posted by norwichaggy:
    This is something I've posted on another thread and I think could work well and i'd personally love it.

    When I'm planning my set piece routines at the moment, I draw out on a piece of paper where I'm going to have all my players going. So why don't we have this in the game?

    It would be easy enough to do. The screen could look like the tactics screen. You could drag your players where you want them and then have Rarrows or whatever showing them where you want them to run.

    This would mean you're not just telling people to "attack front post" etc. but can get your pyayers dragging defenders out of position and having someone else running into the space etc. like a team would have IRL.

    I think the whole "set pieces" side of things is very basic at the moment. Some teams IRL base their whole game around them (Bolton for example) but on here you can't really get one that is very realistic and well thought through.

    You could then also get defensive routines as well. For example i could line all my players up on the edge of the box from a freekick and give them all FArrows with an option for "run out when ball's played". This would try and get the opposition offside and I think would add a lot of realism to the game AND add to the training schedules as well as you could get it so the routines are "learned" by your team after ppracticing it for a certain amount of time.

    For example in the in-game menu you could have a drop down menu with set pieces option 1-5. You could name your routine practiced in training. After a week or two, this could appear on the screen and you can put it to full effect in the match.

    These are just quick ideas that I've thought of recently, whilst setting up my set piece routines on 07. At the moment, they're pretty basic and useless IMO.
    definitely should be included. great idea. it surely can't be that difficult to code in because, like you say, it would be similar to the tactics screen.

  70. #870
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    Extra bonuses (mostly for LLM) for players should a cup-meeting with a big club occur. The gate receipts will be split into half as everyone know, and this could give a small club a huge financial addition, which in turn, could partly be handed out to the lower league team's players, as a bonus for helping the club making it that far in the Cup.

    This would affect morale and maybe a few games performances and players' love for the club.

    This could all depend on how generous the chairman who owns the club is!

  71. #871
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    I would love to be able to send my scouts to scout my affiliates players. Especially if I get first dibs on their youngsters. You used to be able to scout a single club. but it seems to be missing in FM07.

    I never used it in earlier games, but now with the affiliates I really need it, everytime I get an offer to match bid, I have no idea if I should or not, because by the time I get a scout report its too late!

  72. #872
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    one definite improvement for FM 2008 is to be able to allocate part of the wage budget to transfer and vice versa midway through the season. i think this happens very often in real life.

    what happens now is you can't plan for a wage budget and a transfer budget. an example is, i need a midfielder for next season, and i have 0.5 million for that. now what might happen is i get a good midfielder for 1 million, but the wage he asks is way below my wage budget. in such situations wasking the board to increase transfer funds does not help, although i might be 1 million under my wage budget and the player is asking for 0.5 million per annum. in this case what a real life manager would do is fund the 0.5 million transfer deficit by using 0.5 million from the wage budget. but fm does not let us do it.

  73. #873
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    On a players profile id like to see a "report" page (prolly best in misc with Notes) which would list all the reports generated for that player

    Training
    Scout
    Coach
    Physio
    Ass.Man

    etc.

    Id also like to see a little more info in some of those reports, ie Ass.Man training report runs to "decent member of the squad" atm, id like to see "has worked hard in training this season but is unlikely to progress any further"



    2p

  74. #874
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    One little thing that I would like is when starting a new game, if I wanted to retain players from a particular country or countries, we have to select them one at a time from a long list.

    I would like it if they were either: -

    In a list but separated into regions/continents (also the ability to select more than one at once by holding down Ctrl)

    or

    Like when you are choosing leagues, have filters that would remove unwanted countries

  75. #875
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    The other thing is when looking at a players history it only shows league appearances and goals. Would some sort of filter to include or exclude goals and appearances in other competitions be difficult to implement?

  76. #876
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    Unsure if this has been covered before, but how about a save game log.

    Next time someone claims they dont cheat but end up winning every league and cup, they can prove this with a screenie that shows one save per month for example than say two per week.

  77. #877
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    Players can injure themselves by colliding with other players. I haven't seen a player get injured in a collision with a teammate, maybe that could be implemented.

    Just brainstorming here, so no flaming small ideas please

  78. #878
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    Id like to see an improvement made to the tactics screen, specifically for the Individual Instructions.

    It would be better if they were actually located on the player profile as they are meant to be specific for that player, and then loaded from there if the player is selected in the starting 11+subs


    eg 2 MC's
    MC1
    Passing 15
    Crossing 15
    Finishing 7
    Longshots 6

    MC2
    Passing 9
    Crossing 8
    Finishing 12
    Longshots 18

    Obviously the II's for Longshots, Throughballs & Crossing Instructions need to be different for each of the MC's, but at the moment if you sub MC1 for MC2 and forget (in the heat of the game) to alter the II's in the tactics window your game is going to suffer from that point.

    Although it means increasing the database size slightly due to more stored data, it will help when customising the standard tactics to suit your team better.


    +2p

  79. #879
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    In the early days of CM/FM, you could see in your upper bar with the positions if a player was selected but unavailable (the position became red iirc).
    This was very handy when using the unavailable-filter (so you don't have to turn on/off your filters constantly), but the feature dissapeared one day... So my simple question: can it come back in future versions?

  80. #880
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    Originally posted by somebodyfresh:also, can players have 'experience' bars, the same way we have knowledge bars? so you can see if a player has a lot of european or english league experience if that makes sense ? there should be more examples of players never adapting to a league as well, as at the moment, any player you buy from any league seems to have a reasonable chance of success. I wanna see someone sign a mateja kezman type player, who was awesome in his own league, but pants in england.
    Have to agree. What's the first thing Championship clubs do upon promotion to the Premiership? They sign experienced Permier League players. So why is it that, I get prooted, I sign experienced premiership players (Butt, Giggs, Sheringham, Stone, for example) and they still can't perform. I know they're all getting on a bit and have lost some ability, but shouldn't their experience count for something in a 'whole team' sense? If I've got 7 youngsters and those four, shouldn#'t their experience galvanise the squad? Instead, all that happens is the game sees them as 'bad players' and penalises me for it.

  81. #881
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    Originally posted by wout:
    In the early days of CM/FM, you could see in your upper bar with the positions if a player was selected but unavailable (the position became red iirc).
    This was very handy when using the unavailable-filter (so you don't have to turn on/off your filters constantly), but the feature dissapeared one day... So my simple question: can it come back in future versions?
    I´d also like to see the position become red when a player is selected!

  82. #882
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    A very small thing is to implement, under Player Profile -> History - > Injuries, which team the player played for during his injuries, at the right of "Received". It could be useful. Maybe

  83. #883
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    Two things for when u start a game:
    1. And also during the patch updates have all the transfer window signings go through on the actual date they signed for the club like a future transfer. When Matthew Upson scored the winner against me for West Ham when IRL at that time he wouldn't have been playing for them it really ****ed me off!

    2. Smaller budgets at the start of the game for each team. It should be taken into account that most teams have done their spending without being able to sign another load of players. I.e. Chelsea signed Daniel Alves, Cambiasso and Adriano b4 the start of the season after buying Cole, ballack, Shevchenko etc.

  84. #884
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    Oh and 1 more, stop having games postponed so close to kick off for things such as international duty!

  85. #885
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    1. The regens/freds should be created in the game on the base of already existing players. Like you get a youngster that plays a MR and he is touted to be the next David Beckham, he actually becomes Beckham but under a different name, nationality. (i hope u understand the point i want to make.)

    2. To be able to give individual tactic-instructions to the player, not to the position. (i know this has been asked a million times from diferent people and probably will be implemented in next game.)

    3. When a patch is released with the transfer window, the transfers should go through on the actual dates. And a great addition to this would be to be able to cancel the future-transfers at the club you're managing, maybe I don't want to sign Vidic and Evra in January (an example from FM06)

    4. Details of various league and international records and club history so u can see how your team and players are doing compared to the records and club history.

    5. To be able to talk to the chairmen and ask him for a minimal raise in the transfer budget when you are desperate to sign a player that costs 10 milion, and you only have 9.

    6. More answer-options for the media (more media build up before important matches).

    7. Team-talks, four team-talks: one at the start of the game, second at the half-time, third for the second half and fourth for the whole game. (like when you say at the start of the game "I expect a win", you are down 2:0 at halftime and you say "You better shape up or ship-out", then you finish losing the game 2:1 but your team has played their hearts out u should be able to comment on the secong half as "YOu were great, but we we're unlucky" and to give a whole match impression "You messed it up, it better not happen again".)

    8. Substitution player-talk like "Go there and don't let player X out of your sight". And the things you say to the players in team-talks and sub.-player talks actually have some reasonable effect on the players not only: "Nothing specified" and "Didn't seem to be listening".

    9. Every nation has a special style of playing football. You manage in Serie A and the teams play defensive, low-pace football, when you play in Premiership the teams play typical English direct, fast-pace football.

    10. When you start as manager you should be able to make your own history playing and managing.

    11. You're buying a young great player at 16-17 that is regular in his own team, there should be a posibility to offer the club you're buying from to have the player on loan for 1 or 2 seasons to get some first-team action.

    12. Teams that already bought 2-3 high profile players during the summer, should not be able to spend 90-100 milion dollars for buying yet another 1-2 great players when u start the game. Even Abramovich knows when to quit.

    13. To be able to vote for player of the year, and the posibillity to be asked to be a manager for the World XI for some charity, celebration, testimonial or special games.

    14. To discuss the board/fans expectations on meetings and ability to call a press conference and more interaction with the fans.

    15. To be able to discuss a contract with another club (secretly if it's not illegal) and the posibillity the contract to begin at the start of the next season, leaving you to finish your current season.

    16. Telling your player that he is under-performing should not be a media thing and more interaction with the captain.

    17. A better assistant manager in every possible aspect.

  86. #886
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    Forgot to add this in previous thread.

    I don't see anyone from SI giving comments to the stuff we "wish for" so I wonder if any of these ideas would get to them.

    P.S
    To the guys at SI, don't rush into announcing a bugged-FM08...

  87. #887
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    Imagine this. Looking for some freebies on the transfer market, theres loads right? How do you know who's good enough?

    I was thinking as well as an "Ask assistant to filter unrealistic targets"

    Maybe to add an "Ask assistant to filter out targets not good enough for the club"

    Would save a lot of time tbh.

  88. #888
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    I'd like for Si not to use Java as the installer.

    Just being selfish here, cause I'm currently having problems installing the bloody game.

  89. #889
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    I had mentioned this for earlier versions but it would be fantastic to be able to export a standard set of competition statistics in html format, specifically for online games.

    A good example of this is available for OOTP where the game exports (1) a one page report on each player, including attributes, history, positions etc. (2) League standings, (3) League Leaders (ie. in goals, assists, tackles etc.).

    Also, how about a standalone match engine designed specifically for online gaming. For example, those who are in nations with relatively unstable internet connections or those who don't have the time for a long term game often create tournaments by starting games and playing friendlies prior to the season to complete their tournament fixtures.

    An alternative to this could be the creation of a standalone match engine where the engine only loads the players from the database for two selected teams to play out a 90 minute match. Perhaps this one is somehwat out of FM's core philosophy but it would be great service to those who can't get into long term online games for one reason or another.

    Finally, I would love to see a post match analysis conducted by the assistant managers. This could serve as feedback on the past match and give an idea to the human manager on their mistakes during the match. Instead of whining on here about how the AI scummed them, the assistant could potentially give tips on what was wrong with the gameplan used by the human manager...

  90. #890
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    Originally posted by norwichaggy:
    This is something I've posted on another thread and I think could work well and i'd personally love it.

    When I'm planning my set piece routines at the moment, I draw out on a piece of paper where I'm going to have all my players going. So why don't we have this in the game?

    It would be easy enough to do. The screen could look like the tactics screen. You could drag your players where you want them and then have Rarrows or whatever showing them where you want them to run.

    This would mean you're not just telling people to "attack front post" etc. but can get your pyayers dragging defenders out of position and having someone else running into the space etc. like a team would have IRL.

    I think the whole "set pieces" side of things is very basic at the moment. Some teams IRL base their whole game around them (Bolton for example) but on here you can't really get one that is very realistic and well thought through.

    You could then also get defensive routines as well. For example i could line all my players up on the edge of the box from a freekick and give them all FArrows with an option for "run out when ball's played". This would try and get the opposition offside and I think would add a lot of realism to the game AND add to the training schedules as well as you could get it so the routines are "learned" by your team after ppracticing it for a certain amount of time.

    For example in the in-game menu you could have a drop down menu with set pieces option 1-5. You could name your routine practiced in training. After a week or two, this could appear on the screen and you can put it to full effect in the match.

    These are just quick ideas that I've thought of recently, whilst setting up my set piece routines on 07. At the moment, they're pretty basic and useless IMO.
    Yp!!! And that should also stand for many other tactical ideas in the game. Like shooting free kicks (corners like, close and longe range)....

  91. #891
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    18. Maybe more difficult levels of the game.
    19. Prepering your team for next match. Positionog your players on the pitch like in real life.
    20. Players match inteligence is not good enough. Especially their movement.
    21.More differenc between players; for example: everybody is able to control a 70 meters ball on the slippery conditions???-----
    22. More plazers mistakes during match ...

  92. #892
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    When/If you resign from a club you should be asked why etc

  93. #893
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    [quote]Originally posted by Nick OGS20:
    Originally posted by dougal95:
    2. 3D Stadium - SI should look at what Fifa Manager has done

    3. Option for ticket prices - before each game you should be able to enter how much you want your fans to pay
    what has this got to do with you as a manager? how much say do you think club managers have over stadium matters or ticket prices?

    that sort of stuff is best left to fifa manager.

    He he U got that right!!!

  94. #894
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    Without reading through 15 pages.

    Player Agents are the next must. Agents play a huge part in the world of football.

  95. #895
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    On the Scout's Reports screen add a filter check box that only display's players scouted on the current trip.

  96. #896
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    [QUOTE]Originally posted by Mitja:
    18. Maybe more difficult levels of the game.
    19. Prepering your team for next match. Positionog your players on the pitch like in real life.
    20. Players match inteligence is not good enough. Especially their movement.
    21.More differenc between players; for example: everybody is able to control a 70 meters ball on the slippery conditions???-----
    22. More plazers mistakes during match ...
    23. Too many goals are scored per game. I am not saying that best teams do not score many, like United this season, but if U look at statistics 1 goal per match is an average...
    24. Far too less goals are scored by midfielders (Lampard scored 5 goals in 2 seasons I am playing, Juninho also had extremly poor seasons???!!) But this problem has got to do with players movement on the pitch--------------
    25. Yes movement!!! Well.... it sucks. I understand that each palyer has his position but it does not mean that left winger should not try to find his way through centre from time to time especially if U dont play really crosing game/ having right footed left winger- (I used to think that was "cuts inside"). Maybe there should be something like tactical/positional discipline in Tactical Instructions.
    Centre backs dont get forward never??? They should when they steal the ball and try a
    counter attack.
    Full backs: even when playimg all out attack they are way too back where they should be. It is imposibile to make modern attacking 4-4-2 formation which transforms to 2-4-4.
    So here is suggestion-maybe there should be a attacking formation ad a defensive one (in reallity u can play 4-4-2 as your defens. formation and 1-1-8 as attacking, if U would want to, but it would be extremly comlicated). U should be able to "draw" to a player where to stand (as it once was in CM long time ago).
    Midfielders: There movement is the best actually only when U play them with devensive mebtality and in deep formation they should take care more of opponents strikers and on the ither hand when playing them attacking they should ordinate more like forwards ------ (until they tire ).
    Forwards: One think I would really love is to see Rooney chasing his opponent who stole him ball from one goal to another and then getting the yellow card for a foul. And maybe Ronaldo byting his nailes in the centre while Emerson is trying to catch Ronaldos centre back who just got past him

  97. #897
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    Posted 29 May 2006 20:11 Reply With QuoteEdit or Delete MessageReport This Post
    The Cypriot League.

    I go there on holiday a lot and have looked into the league. Its a decent standard, some decent players playing out there. The teams perform better in Europe than some other leagues in the game. In general, its better than the likes of Iceland, Belarus, Finland, Wales, N.Ireland and Ireland and on a par with some others like Slovenia, Slovakia, Hungary etc. (Although I understand some of these leagues are included because there is a strong market and more people buy the game in these countries than in Cyprus).
    Seconded . The level of football is not among the best but is good .(Comparable with Belgium , Greece ) What astonishes me is while Cyprus national division A teams and players were researched quite accurately by several researchers and all the players stats are there Si refuses to enable the division for reasons i can not understand . Sad.


    2)Ticket prices , merchentise increased by signing Asians . The more ways there are to control the financial situation the better. However the Ticket price change should be limited by each club by allowing diferent variables. Example ( 35$-45$ for chelsea a different variable for Manchester United)

    3) Data issues . I think there should be what i call objectivity and more balance between different leagues. Leagues player's shouldn't be overrated nor underrated because of the League they are playing . Obviously players that play in top leagues are elevating their game because they face harder opposition but that doesn't mean player a plays on league a so he is worse than player b that plays on league b. Researchers should be able to recognise how the quality of a different league affects the player since it is possible that a great player may play in not the best league. I also want more detail in the Spanish , Italian and others leagues.

    4) Training . The current system is horrible.
    Only players under 24 improve now . That shouldn't be the case , depending on the player they can improve/learn even after that age . That shouldn't be as usual but it should still remain an option. Furthermore i want a more dynamic feel between training - stats and actual performance(match engine) . I want my striker that had amazing form and scored showing good composure in the last six game and he is training in those areas to improve in those areas. I also want training to have more to do with tactics than now.



    5) More media options (without having the Media always interfering) regarding players and of course the board . Other than results they may also criticize your tactics or the way the team is playing (too defensive etc). Also other than takeovers it is possible that new money comes in from new board members witout creating a crisis or a media outbreak .



    Criticisms aside i loved all the latest Fm (until Fm 2007) and i believe that Si will do a good job. But i do think the above are somewhat vital and should be some day implemented.

  98. #898
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    SMCY - you're wrong about training. Players over 24 do improve in the game, just at a slower rate then players under 24. The current system is the most realistic yet - it doesn't have the stupid attribute boosts that the old training systems had. CA and PA actually mean something in FM07, they meant little in 06 and previous because of the training boosts.

  99. #899
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    Originally posted by Ackter:
    SMCY - you're wrong about training. Players over 24 do improve in the game, just at a slower rate then players under 24. The current system is the most realistic yet - it doesn't have the stupid attribute boosts that the old training systems had. CA and PA actually mean something in FM07, they meant little in 06 and previous because of the training boosts.
    Well i am not going to repeat my last answer so we can expand the discussion in different directions than the other topic. I will just say that if you read my suggestions on the matter they don't have much to do with the older system. Workloads are good but i want a more dynamic control over training. I want to have the actual matches to be another way of training . i want to have the players learn corners tricks , flair decisions , passing etc through training depending on a new coaches system .(An other "true " idea is that training performance should be improved by having more technical players when training passing) In the end i want the tactical and training to merge (not entirely) but in a way that each parameter affects the other in the way real life happens and i believe it can be implemented in a game like this too.

  100. #900
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    I've made quite a few lenghtly posts in the past about merging tactics and training, so I think we're on a similar wavelength about which way we'd like it to progress.

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