
Originally Posted by
lukair
I don't know if anybody mentioned it as I'm not a regular here, but I believe it would be fundamental for the football manager and it's series, to input scripts into the game, but I'm aware it would be very hard to implement, and it would be pretty basic at the beggining.
Scripts are basic commands for players, or the team as a whole, like "Do's and Don'ts" etc. They are almost the same as the command instructions in computer programing, basing on key words like "OR, AND, IF" etc. It is either a command for 1 player, or a command for several players, that are all connected to this one situation. "Scripts" can be interpreted as giving a complex functions to the players that occure only when couple or even more conditions are met. Obviously that cannot be made easily by the bars, checkboxes etc. because it affects directly other areas of the game.
For example, if I have 2 very offensive fullbacks and I don't want ever, for both of them to go forward, I will make a script stating, that "player A never goes forward WHEN player B goes forward".
Or by stating probability I can make a script that says "player A CAN go forward VERY OFTEN WHEN player B goes forward".
Obviously player A and player B can be anybody, it don't have to be fullbacks. In 4-3-3 it can be 2 side players, say left fullback, and left side midfielder. With script like that, I can order midfielder to under no circumstances go forward, when fullback is rushing forward. This way I make sure my left side is covered. On the other hand I limit my offensive options, but isn't it what manager is? OUR decisions, and WE make our game?
Other similar example? I have 3 midfielders in 4-3-3 formation. My deffensive midfielder is actualy very good at going forward, and have great offensive characteristics. I want him to rush forward often, but I don't want to limit my side midfielders to stay back all the time. I want to make a script stating that "If player A(DM) goes forward, EITHER player B OR C ALWAYS stays back".
Other example. Wingers switching position. I can make a script stating they switch positions, and player B takes players A instructions, but not reverse.
Other example. "When team A plays 4-3-3, play tactic A". "When team A plays 4-3-1-2, play tactic B". This way I don't have to switch tactics all along, everything is done automaticly and very dynamic.
How do I see it implemented? I have a screen with Scripts developing. I have a list of positions in my tactic, positions in a tactic of opposition, I have querry operetors OR, AND, IF, NOT etc. and I have key instructions, like "Going forward", "Shoting on goal", "Passing the ball" (later on passing short, direct, long), "switching position" etc. When making a script I just drag the proper boxes in the right order thus making a script, and voil la. With every passing year, only the list of key instructions would change/grown.
With this kind of scripts we would be able to tell our players do almost anything(with time) and make the game even more unique in terms of every person playing the game.
I think it would push the series incredibly forward, but like I've said. It would be very hard to implement, but they say they didn't built Rome in a day, and with the series coming back every year it can be easily enhanced starting from some basic options, and there is enormous pottential with this area.
cheers
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