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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #1601
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    Originally posted by arsenal_2111:
    quote:
    Originally posted by chopper99:
    quote:
    Originally posted by jase19:
    quote:
    Originally posted by arsenal_2111:
    Retire Squad Numbers, im not going to use number 14 after Henry retires
    re
    tar
    ded

    can you imagine if real madrid, liverpool, manyoo, brazil retired a number every time a world class player wore it? just absolutely silly.


    Teams actually do this in real life. I personally don't see any benefit of having this option in the game but it definitely can happen in real life.



    and Henrys the only player i would do it for. Also, i wouldnt do it if it was number 1-11, but as 14 is a higher number, it wouldnt really matter.


    As long as it's easy to implement then I don't see any reason why this can't be in the game in some form. As I've said it's rare but it definitely does happen in real life. For example AC Milan have retired Baresi's number 6 shirt and they plan to do the same with Maldini's shirt when he retires.

  • #1602
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    I'll do a little "Key Points" at the end so those that aren't interesting in reading the whole thing don't have to.

    All of this sounds good on paper, but I am not a programmer and do not know the feasibility of implementing it


    CA/PA. The argument that everyone has the potential is completely wrong. Not everyone can combine the power and precision necessary to kick a corner, free kick, or penalty. Not everyone has the timing, reflexes, and judgment to make a diving save.

    However, Football Manager only deals with athletes, but the reason one person is in League One and not the Premiership is because he isn't fast enough, or his reflexes aren't good enough, or he is otherwise incapable of adapting and keeping up with the Premiership. Some players peak at a semi-pro level. What SI should do is sticky an attribute guide that details average Current Ability and Potential abilities for the various leagues. I'm not going to get into specifics, because my knowledge of the European hierarchy of football is minimal, I know that the Premiership, Serie A, and La Liga are the best of the best, with different styles of play, but I don't know where to rank France, Germany, and the rest. And I don't want to offend anyone because I am an ignorant American.

    Furthering the idea of starting regens with the offensive, defensive, all-around, goalie, or no preference. Managers have until a player turns seventeen to determine a position, but the earlier that is chosen, the sooner a player will gain potential, which I explain later. Instead of generating random set of static potentials, each player is generated with an active potential ability between seventy-five (75) and a hundred twenty-five (125) and a current ability that is between fifty (50) and a hundred (100). Potential could grow by being generated or transfered into a club with better staff and facilities, being trained into the best suited position (there could be multiple), being tutored by the best player at that position, and getting U19 or first team playing time. PA would lose points by major injuries (concussions, ligament tears, ruptured tendons, et cetera), poor positional training (taking the player's adaptability and versatility into account), poor tutoring spells, personality conflicts within the squad, or getting buried in the squad depth chart. My idea is that by the time the play becomes a professional by age, his potential will then become unchangeable. Current ability can rise during this time, but not very quickly and the visible attributes that may increase during this time would be key attributes for the designated position. Ideally physical ability wouldn't be tied to either potential or current ability, but mirrors the amount of time that a player spends doing condition training.

    I have though of some ways that managers can be assisted in which position to train their undefined players. The players themselves, in the "Personal" section of their profile, might hint to positions they feel best suited or "played" in recreational leagues before joining the academy. Also coaches and the assistant manager could report at the end of July the position that each player would be best suited for. This could reflect the coaches preferred style of play and what he is best at (coaching attack, defense, or goalie).

    For Example: John Doe has come into my youth squad with the first batch of regens and has a PA of 125. He is a 5'11" 15 year old with good pace, great jumping abilities, above average heading ability, and no preference as to what role he plays. After the friendlies, one of my coaches that prefers an attacking style of play and excels at coach shooting recommends he be a striker. One of my coaches who prefers a shut down style of play and is better at teaching defense recommends that he would be best suited as a central defender, while another coach thinks he would be good as a defensive midfielder. Taking into account each of the coach's abilities to judge ability and such, I decide to train him as a central defender. I set him up to be tutored by John Terry. During the season, I give Doe some FA Cup and Carling Cup playing time, about fifteen to twenty minutes in games that I have already won.

    Now lets say that central defender was a good choice, he gains fifteen points toward his potential. He gains a lot from Terry, a few preferred moves and his mental attributes (determination, teamwork, work rate, positioning, all the ones related to central defender) rise a little bit, and twenty points is added to his potential ability. So now his potential is at 160. Lets say he plays fifteen first team games, twenty minutes each game, five games go well (add ten points, two for each game) and five games games go decent (add six, one for each game), and five games go terribly, his error leads to a goal or he fouls out (subtract five, one for each game). Playing time has gotten him eleven points towards potential ability, so he is now at 171, the potential to be a good Premiership defender. He turns seventeen and his potential is now and forever 171. After he turns seventeen his current ability (and visible attributes) will rise or fall greatly depending on his coaches, available training facilities, further tutoring, his loan spells, and international play. By the time he is twenty or twenty-one, you'll have a better idea of whether or not he will reach his full potential based on his performances on loan, with the reserves, or with youth international teams.

    How Would It Affect Other Aspects of the Game

    • It would encourage users to not overload with superstars at each position, in order to rest starters in favor of reserve and youth players for Carling and FA Cup games, as well as league games toward the end of the season if a team does not need to fight for the league championship, a spot in European Competition, or battling against relegation.
    • It would also give greater weight in choosing assistant managers and coaches.
    • When sending players on loan the level of league play, the team's facilities, and the amount of playing time would need to be taken into consideration
    • I think that the U-17 level of international competition would need to be added to allow for players to begin an international career for developmental purposes.
    • The system could allow for more late blooming players, like getting a player with a current ability of fifty and a potential ability of hundred twenty-five.
    • It should make the majority of players peak in their mid-to-late twenties, where as I see a lot more players peaking in their early twenties and staying at that level until they are in their mid-thirties.[/list]


      Clarifications
      • A player would be able to train to any position, but if he prefers offense and is trained to goalie, his road to getting the maximum amount of potential will be tougher. Not impossible, but tougher and rarer. So you would be possible to train players that prefer defense to be a striker or attacking midfielder, but they might not reach their full potential as quickly.
      • To minimize the affect of birth dates shortening the amount that potential is active, "active potential" would convert to "static potential" the first time that new players are generated AFTER a player's seventeenth birthday[/list]
        Key Points

        • Players start out with preferred role
        • Managers decide which position to train youth to
        • Players have an "active potential" until the first time players a generated AFTER turning 17
        • "Active Potential" becomes "Static Potential"
        • Current ability and key attributes increase slowly between the time a player is generated and potential becomes static
        • Potential can increase or decrease depending on coaching quality, available training facilities, playing time (loan spells, youth squad, first time, international), injuries, adaptation to trained position, and tutoring
        • Current ability begins to increase or decrease more rapidly after a player's "active potential" becomes "static potential" based on coaches, available training facilities, playing time (loan spells, youth squad, first time, international), injuries, adaptation to trained position, and tutoring
        • Players peak in their mid-twenties, with late bloomers in the later-twenties.[/list]

  • #1603
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    (Harper, great post!)

    I would like the option to offer a player to a certain club. Not to all of the clubs, but only one or two or so.

  • #1604
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    Originally posted by sheriffpatgarrett:
    (Harper, great post!)

    I would like the option to offer a player to a certain club. Not to all of the clubs, but only one or two or so.
    I seem to remember this was in an earlier edition & was definately much better than the present system which doesn't appear to work unless a club is already intereste in the player.

  • #1605
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    I would like to see a change to the start up options to allow me to select all leagues & countries with a single click, having to scroll & click each individual one is just annoying.

  • #1606
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    Originally posted by sheriffpatgarrett:
    (Harper, great post!)

    I would like the option to offer a player to a certain club. Not to all of the clubs, but only one or two or so.
    same, i would like to offer all arsenal rejects to watford (my local team)

  • #1607
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    Id like to see the following...

    Full editable leagues and cups, its my dream to one day make a european super league that teams get promoted to, say Man U are the english team in it at the end of the season they would have to beat the new prem champions over two legs, maybe adding a UK cup, or deleting the current International scene, and having a huge world wide league system. I can dream...

    My only other wish list thing has already been mentioned. Reserve and U19 management, you know you start out your career as St Albans U19s Head Coach, get promoted to Assistant and manage the reserves, Man Utd spot your talent and offer you there u19 job. More on the job side, how about getting aproached by a consortium who want to buy Wolves and make you manager, they also tell that they make available 40m, and expect Premiership in 2 years, and european football in 6years.

  • #1608
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    I would like to be able to fast forward/rewind saved pkms so I can analyse a match in the same way a real life manager might do using a dvd.

    If at all possible make it possible to watch the full match within the game after it has been played rather than having to exit to the main menu.

    I know you can look at the match report to pick out events but often these will be the beginning of free kicks/corners and you miss what happens in the lead up to the moment i.e. the important stuff.

  • #1609
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    If there is one feature that SI has continually negelected since the dawn of Champ Man, it is tactical documentation. By that I mean an explanation of the tactical options at your disposal.

    I find it takes away a whole lot of fun and sense of achievement in the game when you start fiddling with Mentality sliders et al, and evetnually stumble accross a winning formation, with no real knowledge of why your team has suddenly 'clicked'. At the moment, we're all playing a guessing game with tactics. No one really knows what each slider does, and any success is based on very primitive trial and error methods. What we need is either (or prefrably both):

    a) a proper explanation of the sliders, particularly mentality

    b) a tactical overhaul

    Do managers go to each and player and say "I want you to be 35% more attacking than normal", or "I want you to be 10% more defensive." It is impossible to refine such details to such a broad range of numbers. Perhaps Ray Houghton could come in here and actually provide a proper tactical insight into what managers instruct players to do. Having not worked in professional football, I can only theorise how tactics work in real life. I would imagine, however, that they are based around your first XI and the opposition XI.

    Great strides have been made by implementing the 'Opposition instructions' feature. Now all SI need to do is had some
    inter-team instructions. By this I mean the option for a player to feed a certain team mate, for a full back to support/overlap this own winger, for a central midfielder to cover for a centre back should he wish to drive forward with the ball. These things, in my opinion, seem key to tactics. Too often you see on the match engine an indecisive full back not knowing if he should storm past his winger, or simply wait in support. What ends up happening is they both end up doing the same thing, leaving your extremely vulnerable to a counter attack, or woefully short up front.

    These instances could be down to a failue on my part in interpreting 'player instructions'. But that in itself is a failure of SI in not providing a detailed explantion of what each slider does. I realise that implementing any sort of major tactical improvements is too late for Fm 2008, but it should be the priority for FM 2009. What is not too late for FM 2008 is the detailed description of what each player, team and opposition instruction does as well as a proper description of the arrows. Some examples of each wouldn't go amiss either

    The most confusing instruction, and the one I have the bggest gripe with is Mentality. Users on here have theorised that the mentality affects player positioning, a player's passing, a player's shooting, a player's crossing etc. etc. Basically it seems to effect everything. Not to mention the confusion surrounding Team V Individual Mentality. The whole things seems like a mess and a complete over complication of tactics. Of course, these theories could well be wrong, but at the moment there is no way of knowing one way or the other.

    So please SI, clarify tactical instructions when FM 2008 comes round for release, instead of re-hashing the same documentation that has been shipped with every CM and FM.

  • #1610
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    There have been a few suggestions to make the game/simulation less repetitive. So what about local, national or world events that affect football?

    For example, a natural disaster, and fund raising matches held, or 1 min silence before the matches start. Football players having off-field scandals that the manager has to respond to. A local fan is missing, or has an accident, and the team has a testimonial match for them. A player leaving for another country for a ridiculous amount of money, while his wife has a reality tv show made about their new life, and search for a new home... (something tells me this has happened already) Or bad blood off-field between ex-players and the manager. Lots of stuff that 'could' happen.

  • #1611
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    Originally posted by gio:
    If there is one feature that SI has continually negelected since the dawn of Champ Man
    If they have neglected anything it is some of the great ideas in this thread. I have read some fantastic ideas in here and yet most of them are never implemented by SI. Makes me wonder if there is any point in even posting ideas.

  • #1612
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    Just like penalty decisions and red cards, they should be approached by the media receiving questions like, do you think the ball crossed the line? When a player clears it off the line.

  • #1613
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    Originally posted by Droobie:
    There have been a few suggestions to make the game/simulation less repetitive. So what about local, national or world events that affect football?

    For example, a natural disaster, and fund raising matches held, or 1 min silence before the matches start. Football players having off-field scandals that the manager has to respond to. A local fan is missing, or has an accident, and the team has a testimonial match for them. A player leaving for another country for a ridiculous amount of money, while his wife has a reality tv show made about their new life, and search for a new home... (something tells me this has happened already) Or bad blood off-field between ex-players and the manager. Lots of stuff that 'could' happen.
    Non of this will happen for legal reasons.

  • #1614
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    RETIREMENT/OLDER PLAYERS

    I know my name might be a slight giveaway, but I have a great fondness for the elder statesmen of the game. However, the game doesn't share this.

    Time after time, if you sign anyone 35 or over, they will decide to retire either later that season or the season after. I even signed a 29 year old Kluivert ( FM 2006) who promptly decided to throw in the towel!!!- despite being told he was indespensible, leading my line as often as possible and playing for the Netherlands national team. It's just ludicrous and indescibably torturous for the gameplayer.

    The game vastly underestimates the ability of a club or manager to persuade a player to continue. My own namesake, hardly a lower league minnow, is a perfect example. On numerous versions of the game, he has retired, applications to 'reconsider' all falling on deaf ears.

    Yet in reality, it seemed as if he was going to retire for the past 4 years or so, yet has always signed a new 1 year contract, and finally hung up his boots aged 41 this summer.

    This kind of problem with players decidng to retire, and the infuriating 'Ask to reconsider retirement' option having, by all accounts I've read, and from my own depressing experience, having as much chance of working as the Pope renouncing his Catholocism.

    Why is this though? I think the option should have a very real chance of succeeding, and then again, a decent chance of succeeding in following seasons. The game should be able to determine the kind of players who are of this nature- players who have already switched to lesser teams to maintain a playing role, who are elderly already but have openly stated they want to continue playing as long as humanly possible.

    I cannot stop Enrico Chiesa retiring in the game, yet he has stated publicly many times in reality that he will go 'on and on and on' to coin a famous phrase. Why are the games researchers apparently unaware of this? He is not the only one.....

    This is a phenomenially frustrating element that has had me seething on numerous occasions.
    What is the point of having a feature that virtually never seems to work?

    There seems to be little way of averting a dreaded declaration of retirement in the first place either. There should be a special 'Reassure of worth' option to let elderly players know they are still wanted as I'm afraid playing people as much as physically possible doesn't seem to convey that (oddly)!

    I support all requests to be able to get a player who has retired from International football to reconsider, though this could be supported by a justification option, ie,
    i) For a couple of games only to help cover injuries
    ii)To resume a first XI role ona permanent basis.

    Likewise, impending tournaments should also impact on this. In addition, if a player is quite old and hence not playing too much for their club, this should increase the chances of them being willing to return to the national set-up because they are not being worn out by their club engagements.

    RELATED:

    Retiring shirt numbers: This could be done quite simply by returning to the old format of assigning squad numbers of dragging and dropping each number onto the desired player, hence leaving out any numbers the player didn't want to assign for whatever reason.

    ALSO:

    Why is not possible to offer players a contract where they are paid less? Prima facie, this sounds sensible, but for clubs in financial trouble it is widely attempted. if the club is in such trouble, each player should know that, and hence a reason could be given at the contract negotion point that the new contract with lower wages is to try and ave the club which is in dire straits financially. Not all players will accept such offers. They are mercanries, and are free to be sold as desired. Others may love the club, be fans themselve, or grateful for what the club has done for them, and be willing to take a pay cut.

    Please consider this.

    Many thanks

  • #1615
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    I should like to see a random contract feature, an option like fog of war & real player names, whereby the duration of contracts is different randomly for each start up. Obviously the likes of Gerrard & Rooney would always have contract extensions built in, even as Barca manager you wouldnt want to pick them up as "contract expired" on day 1-too un realistic, but at lower league levels (where the feature would be most effective) you would have more random choice for 1st year Bosmans & start up free agents. I believe at higher levels this would also have a positive effect.

    To emphasise, this would be an option as real contracts should be the core of the start up game under ususal prefs.

  • #1616
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    This is basic i kno, offering players 3 month contracts or month to month contracts, alot of smaller and lower league clubs often sign players on short term contracts, and yet it aint in the game.

  • #1617
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    Originally posted by Michael Foster:
    quote:
    Originally posted by Droobie:
    There have been a few suggestions to make the game/simulation less repetitive. So what about local, national or world events that affect football?

    For example, a natural disaster, and fund raising matches held, or 1 min silence before the matches start. Football players having off-field scandals that the manager has to respond to. A local fan is missing, or has an accident, and the team has a testimonial match for them. A player leaving for another country for a ridiculous amount of money, while his wife has a reality tv show made about their new life, and search for a new home... (something tells me this has happened already) Or bad blood off-field between ex-players and the manager. Lots of stuff that 'could' happen.
    Non of this will happen for legal reasons.


    Hmmm... because players might sue for defamation if something randomly ficticious happens to them in a simulated game world? I could understand that I guess.

    What about if it happens to regens? Or nameless local/national people? Perhaps it could be post-edited into the game by the consumer? Would be nice if we can more easily make up and edit our own media stories, press news and comments, or match commentary and team talks.

  • #1618
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    i Would like to see a feature which would allow you to become a coach, scout or asst manager.

    These jobs could be used as experience on your way to becoming a manager.

    I believe this could add more depth to FM which is already easily the best footy management game out there !

  • #1619
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    Not sure if something like this has been posted before or not.....

    If you are an international manager, it can be a bit tedious just waiting for games to run, till the next internationals. A feature where you can send your assistant/s and/or coaches out to watch players would be good, eg: Send out Ray Clemence to watch Tottenham vs Man Utd, paying particular attention to Robinson and Foster, he then supplies you with a report on both players; form, morale, position played, runs, tackles, shots, passes, any injuries etc. Or you could send out another coach to watch Arsenal vs Everton and request that Johnson, Hoyte, Walcott, and Baines are watched and reported on, this way you will be able to see form players, without having to go and find each player and look at their last matches etc. You will get more detailed profiling on the players as a result and the coaches may even be able to advise on other players they spotted during the match, that you hadnt considered for selection.

    That way you are free to watch maybe one or 2 games to judge other players on.

    This could then tie into the media speculation that player x is being watched for a potential call up to the next squad etc because scout x was seen in the stands, with press denials and the like.

    The majority of what I am suggesting is all in the game, so would just need tweaking to pull it into a report, but it is much easier than clicking into each seperate match and looking for an individuals players stats!

  • #1620
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    Just add the Faroese League and I'm happy..

  • #1621
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    On player search, scout report lists etc you can filter out unrealistic targets or your own players, personally I could do with an option to filter out already shortlisted players, so that I could look at the players I hadn't already looked at or bid on.

  • #1622
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    How about some way of find out if your player qualifys for euro registration. i.e. a box on the personal info saying if he is either home grown, regionaly trained before his 20th birthday or neither.

  • #1623
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    Im lazy im the first to admit it so if you think im trawling through 27 pages to see if my idea's come up before forget it.

    So...may only be me, may not be.

    Ive had a player for 10 years, (ive had many players for long times im using one as an example) he is going to retire in the summer.
    Its the last home game of the season and i always play him as a send off too him in front of the home fans, or the cup final i make room for him on the bench to give him a last hurrah.

    Now, my idea would be along the lines of a media thing saying its his final game at the club blah blah blah, how many games he has played goals scored etc etc.
    Will you be playing him? Will he be on the bench?
    Are you not a sentimental person? etc etc

    Maybe a slightly larger crowd to take this into account especially if he has been at the club donkeys years and if a club fave.

    Then after the game another media thingmy maybe along the lines of answering, he has been a great player for the club! or something.

    Idea came to me in a drunken state so maybe its a crap idea.

    I like it anyway.

  • #1624
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    Sorry if this has been requested but I'd like to see online games a lot easier to join and set up.

    A small thing that I would like is for a way to make annuel freindly tournaments

  • #1625
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    One I've just thought of is the ability to apologise to players you might have been a bit harsh on. Another that's in keeping with the modern game is news stories of your players being caught in "3-in-a-bed romps" with models, as this seems to happen a lot in real life and could affect a player's morale.

  • #1626
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    Another that's in keeping with the modern game is news stories of your players being caught in "3-in-a-bed romps" with models, as this seems to happen a lot in real life and could affect a player's morale.
    Ahahaha do me a favour, this is a mangement sim not Become Editor of The Daily Sport sim.

  • #1627
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    2 requests for future FM releases:

    1. Regarding injuries, when a player gets injured in a match, could we please know **during the match** what the injury is?

    This will help managers decide how urgent it is to take the player off the pitch in order to preserve the player's health (more precisely, to prevent a short-term injury from developing into something more serious with more rehabilitation time required, because managers continued to play the injured player during the match).

    Also, it will help managers to determine how much impact the injury will have on the team's performance (e.g., I am assuming that an AMC playmaker will have hit performance hurt more by an ankle injury or a strained thigh muscle than if he was simply elbowed in the nose).

    2. Calendars/Fixture Schedules: Could the Ast. Manager (or some other game mechanism) let managers know during the offseason if first team players will have significant international team duties during the year? For example, managers for Chelsea and Barça this year should be informed that Drogba and Eto'o will be on int'l duty for 6 weeks to compete in the African Nations Cup. That way, the managers could look for an extra striker during the offseason.

  • #1628
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    I would like to see continental kits because a lot of teams nowadays have more than three kits.

  • #1629
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    I'll post here my wishlist written in the FM 2008 general thread (some minor add-ons and corrections).


    First of all I want to congratulate the team for turning impossible into reality when it comes to footy sims.
    I've spent a trillion hours enjoying your games for the past few years, and I'm almost as grateful to you as I am to my parents for bringing me to this joyful experience we call "life" =)

    I love the fact that you keep taking the game further and further despite already having made a near perfection product with 2007. I appreciate every single improvement announced for 2008 and I find myself unable to point out one or some major items.

    As a 19 y/o portuguese GK (I know I know, lots of unnecessary info) I'd now like to sugest some minor improvements that came across my mind after reading Miles Jacobson's most recent interviews.

    Board Interaction - Ability to pick any club you want as an affiliate, leaving up to them to decide. (Tired of getting amateur clubs or teams from leagues I haven't picked, which doesn't allow my players to get match time)
    - Demandind a salary matching the squad's best paid player ( I win every single title with Porto but the chairman, who loves me and thinks I'm God Almighty, only offers me 50.000 p/m, the average salary for a rotation player at the time, no matter how many years, contract after contract, I beg for more.)

    Fans' judgement - How they regard the Captain's choice (in terms of : leadership, love for the club, previous accomplishments)

    Tactics - A graphic indicator that reflects the level of implementation of each tactic you use.
    - More accurate set piece taker's indication (nearby defensive area;left,right and center defensive midfield;left,right and center attacking midfield;right, left nearby attacking area).

    Training - Ability to ask (with the possibility of refusal) a player to improve a specific item, either technical or physical, without harming his group training ( i, for instance, can't perform a decent Goal Kick, which, if I played in a pro club, would lead me to a specific practice when the group session ended, if I was ambitious/focused enough and respected/trusted my coach)
    -Possibility of proposing or demanding a player improvement in a specific mentality spec, which would then be accepted or not, depending on the player's personality and relationship with the manager.
    -Separation between morning and afternoon training (so you can set specific training for strikers, gkeepers, etc.. and group training, all in the same day). The way it is now I'm forced to have different schedules for every position (To get the most out of them) which is unrealistic, since they have no training time as a team.

    Transfers - Possibility of loans for two and three seasons in a row. (Rochemback in Sporting C.P.)

    Locker Room - Optional relationship with the captain (asking him for his insight about the season ahead or the season that's just ended; next/last game; transfers in/out)
    - Define squad goals for each competition (eg.: Semi-final in the Champions League)
    - Ability to state internally your insight about each player's season when it ends (Descending : Explendid; Over my expectations; As expected; Not that bad but can do more; Bad fortune (injury); Below expected; Start looking for a new club)

    Youth - Sorting scout parameters (all those available in the search section) for each position (GK,CB,SB,Box2Box,CM,AM,W,ST) of youngster intakes, leaving space for youth manager's possible out of parameters player suggestions (making sure the last word belonged to the 1st team manager).
    - Ability to hire a Manager only for the job (without being regarded as one more assistant or coach, since the board draws a limit).

    Match Action - Ability to choose between warming up up to three subs, or take one to the field cold if you're in a hurry, with all the risks associated.

    National Team - Ability to pick steady squad numbers.
    - Ability to set training schedules and to set new position practice if you need to (It's always better to practice atleast once the new position before the game. eg.: Scolari was the first to try Paulo Ferreira as a LB)

    Media - TV matches. For instance in the game Porto only has two or three games for month on Tv when the truth is that there is no official Porto game that isn't on TV. It might seem a silly request, but in the end it's good money. There should be some accuracy there, cause Clubs with large fan bases and lots of trophies earn a lot of tv money, in Portugal it contributes more than the tickets.

    Finances - Sponsors with names (if you don't have the licenses, make them up, we'll edit it) and reputation, so you can see how your club is looked at by the capitalists, you'll then realise if your team is known only by who's inside the game or by the general public.
    -Sportswear contracts with actual brands (again, if there's no licenses make them up). That would reflect how big your club is. (look into the portuguese 1st league sportswear brands and you'll see what I mean).

    Graphics - Easy/fast/freakin' direct way to attribute background pics (and every other graphic tweak) to Competitions,Nations,Clubs,Stadiums,Players,Staff. I'm not into it but I'm positive it must take a week for someone professional to make a drag&drop system instead of the list of codes and pathways and unique id's!....
    - Physically realistic nets. Superficial as hell, but one of the things I find more attractive in goals is the bouncing of the net.
    -efficient indicator of player's front and back on field.

    Sound - National Anthems. If you don't have the licenses let us mod it, but give us the chance.
    -Fans Chants. Give us atleast the chance to input chants for clubs and club star players.
    -Competition's anthem - Let us have the Champions league anthem if we're geek enough to insert it.

    Most of these aren't crucial, all I could think of. I still had some points to make but it's very late and i'm breathless...it's very hard too find blank spots in your nearly flawless game.

    Sorry for repeating "ability" multiple boring times. Love y'all


    PS.: I heard a few years ago you were kinda merging with Konami for a Combo game. Will it ever be possible to blend the best sports sims ever developed?

  • #1630

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    All of these are good ideas, I especially like the one where YOU, the manager is seen on the bench.

    I think the commentary should be improved. It's far too limited, and quite weird. For example if someone simply passes the ball out of play, I see a "He kicks the ball into Row Z!"

    And the ability to pick kits. Not like totally change it, but like for the away strip, maybe have stripes for a change etc.

  • #1631
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    Originally posted by Ruthless Scot:
    For example if someone simply passes the ball out of play, I see a "He kicks the ball into Row Z!"
    Ha Ha i often see the ball trickle out about as far as the advertising hoardings although apparently he's ballooned it into row z. Not that the ground we were playing in had a row z

  • #1632
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    More realistic game for results,tactics and actions game.
    Better improvement of IA and engine of the match.
    Low level of injuries.
    Ok difficulty of FM07.

  • #1633
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    I would like to see the ability to "lock" players in the starting 11 of the reserve squad. I do not want to coach the RS but I would like to have the ability to place players in the starting team so they can either learn a new position or become match fit. As it is now, I will set the RS lineup only to find that some of the players I picked were taken off the squad by the AI before the match.......

  • #1634
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    Just sort out the players going to internationals on the day of the Championship League games. Very annoying!

  • #1635
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    Originally posted by riothegreat:
    2 requests for future FM releases:

    1. Regarding injuries, when a player gets injured in a match, could we please know **during the match** what the injury is?

    This will help managers decide how urgent it is to take the player off the pitch in order to preserve the player's health (more precisely, to prevent a short-term injury from developing into something more serious with more rehabilitation time required, because managers continued to play the injured player during the match).

    Also, it will help managers to determine how much impact the injury will have on the team's performance (e.g., I am assuming that an AMC playmaker will have hit performance hurt more by an ankle injury or a strained thigh muscle than if he was simply elbowed in the nose).
    Totally agree with this......it is very frustrating not knowing what the injury is in game.

    Also, I'd like the ability to remove an injured player from the pitch and continue with 10 men, if I've utilised all 3 subs.

    It's frustrating being forced to play an injured player, especially a star player and risking further damage if I'm ahead 3-0 and can afford to play with 10 men.

  • #1636
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    You can atm. You just try to sub him and it comes up with a message asking if you want to take him off even without a replacement.

  • #1637
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    i think the reserve squad idea is a solid one. i would like to tell my assman to let this player play or something like that.

    for example if i sign somebody on a trial, i would like to tell my assman to play him ahead of anybody else then maybe give me a match review on the player and what he thinks.

    same for players coming back from injury etc.

    injuries during the match seems to be a good idea also. after all, irl even the commentators find out after awhile what the injury is.

  • #1638
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    how bout this

    i make a move in the transfer window,n then ther'll be a fan reaction page.it'll show how fans react to every move you make to your team
    like not playing a player,selling good players etc.

  • #1639
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    Two Ideas

    Home Grown Eligibility
    There should be a screen or someway of indicating a player's "homegrown" status at all times through out the season. I am selling off a lot of my younger players that could play first-team, but won't play for me. I'm sure I'll be fine when registering players for Champions League.

    Maybe in the Club Information screen, there could be a blurb stating how many Club Grown and Nation Grown players there are at the club

    Transfers
    When offering players to clubs, be able to offer a value range.

    Say I am trying to selling Van Persie. Instead of indicating that I want $30M, I can opt to say I won't somewhere in the range of $25M - 35M.

  • #1640
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    I'm positive it's been said before, but being an Assistant Manager would be good. Managing the Reserve side, recommending/sacking young players. Perhaps you could be instructed to scout by your manager. If he told you to scout Wales, you'd have to watch a minimum of 5 games to fulfil this. Scouting would get a boost, and perhaps you could get sacked for being lazy.

    And of course, the ability to watch your players in training.

  • #1641
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    Originally posted by Beany311:
    I'm positive it's been said before, but being an Assistant Manager would be good. Managing the Reserve side, recommending/sacking young players. Perhaps you could be instructed to scout by your manager. If he told you to scout Wales, you'd have to watch a minimum of 5 games to fulfil this. Scouting would get a boost, and perhaps you could get sacked for being lazy.

    And of course, the ability to watch your players in training.
    Your right it has been mentioned before & I will give the same answer as before.

    It's Football Manager not Assistant Manager. I'm afriad this still has to be the most idiotic request on this thread, please people stop asking to be able to have active staff roles.


    Actually I think the lightning bolts to indicate a heavy tackle idea might have been the most idiotic one yet.

  • #1642
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    I would like to be able to send disruptive players to train with the youth team or tell him he'll be playing in the reserves until his attitude improves.

    Reason I mention it is I currently have a striker who has been fined 4 times for failing to attend training & it's only November.

    Ungrateful git.

  • #1643
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    Some suggested tweaks for the match engine, which I'm sure many others have spotted:

    1 - Too many corners resulting from overhit/poorly placed backpasses.

    2 - Too many throw-ins/goal-kicks/corners resulting from poor control close to the touch line.

    3 - Too many instances of forwardmost player booting ball aimlessly forward instead of trying to hold up ball or dribble past defenders.

    4 - Not enough yellow cards - in my latest game I've got through an entire season without a single player amounting 5 bookings.

    5 - Not enough yellow cards for dissent - not seen any all season either for me or the opposition. I wish real football was like this, but in reality footballers can't keep their gobs shut. Even one player who's only PPM is "argues with officials" has been extremely well behaved.

    6 - Fisticuffs - incidents of this are about right, with the offender being disciplined, but IRL they usually spark a bit of a brawl with up to several players receiving cards and I've not seen this in the game.

    7 - Reduced frequency of goals from free-kicks - I'd say slightly too high. My GK has been taking mine (FK 17) and he's got about 7 goals this season.

    8 - Strikers getting clean through on goal, but taking the ball wide when not under pressure from GK or Defender - shouldn't be happening.

    9 - Defenders making great last ditch tackles according to the commentary then getting criticised for poor clearance, because ball falls to opponent (match rating severely hampered if goal scored).

    10 - Generally, match ratings still too close together for players and still too highly influenced by the scoreline - you score a goal and suddenly 6's become 7's regardless as to whether or not those players were involved in the goal or the move that led to it. I've seen a few matches where a mundane performance is turned around by an inspired second half performance by one or two attackers/midfielders, resulting in a fortuitous win and yet even the defenders get at least '7' in spite of playing poorly. The opposite also happens - sometimes a defender can have a 'blinder', but is let down by his colleagues - your team loses heavily, but he won all his tackles and headers, but only gets a '6'. On this last point I could probably put up some screenshots, somewhere, if anyone is really interested.

    Again, with FM2008 imminent, I'm expecting to be able to strike some of these off my list.

  • #1644
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    more leagues( i want greek 3rd division )more player charateristics, NO 3D MATCH ,and nothing more.The game is perfect.I dont want the game to be as FIFA manager.....

  • #1645
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    Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum

    Oh and I would like to see streakers on the pitch

  • #1646
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    I reckon it would have been nice to see more involvement from the players before a game, especially if it´s a big derby. For instance, now Darren Bent has come out and said that Henry left Arsenal on the cheap and also that he is determined to make an impression against Arsenal on Saturday.

    Maybe for FM09.

  • #1647
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    Originally posted by Dazza:
    Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum
    Thats what the wishlist is for. They do read this.

  • #1648
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    I would like to see an option, if a player starts complaining about lack of first team football (but doesn´t want to sign a new contract because he wants a new challenge, is unhappy for whatever reason), you can tell him unless he signs a new contract he wouldn´t figure in your plans!

  • #1649
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    A third suggestion this day is also that I would very much like to see a written profile of a player's career. Just like Sporting Life has... Say:

    17th July 1980: Born in bla bla.

    17th August 1995: Signs for Everton as a schoolboy.

    26th August 1997: Makes his debut against Liverpool at Anfield in the Carling Cup Quarter Final.

    3rd September 1997: Makes his league debut against Sunderland at Goodison Park and scores one goal as Everton crush the Black Cats 5-0.

    Etc.

    I don´t know how hard it would be to implement though. Could add a nice touch, just like the match reports.

  • #1650
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    I was Portsmouth and i bought Joey Barton for £8mil plus £4mil 12 months later. Once the deal goes through, £12mil was taken from my transfer funds. shouldnt it be taken 12 months later or there is no poin t in using this as your money goes straight away.

    Also say you were going to buy two players. Player A and Player B. You have a budget of £5mil. you make a bid of £2mil for player A and you sign him. You have £3mil left. Player B is worth £5mil. So you offer £3mil up front and then another £2mil after 12 months when you will have the money but the deal wont go through because you dont have the funds.

    Please look at this SI

  • #1651
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    The managers hall of fame tells you roughly what each manager has done in their career, it'd be a nice touch to have something similar for the players, ranking them on having won titles, cups or player of the month/year etc.

  • #1652
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    Originally posted by Dayle Wood:
    quote:
    Originally posted by Dazza:
    Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum
    Thats what the wishlist is for. They do read this.


    Then Why is this topic disappearing down the forum, can't imagine everyone who looks at the forum goes through every topic, so multiple threads will contain duplicate requests resulting in missed ideas and lost time by SI spent searching through. All i am saying is that a thread at the top of the forum where no one will miss it would be better than something which is very soon going to be on page 60 of 500 threads which no one including SI will ever get to.

  • #1653
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    Originally posted by olli-efc:
    I was Portsmouth and i bought Joey Barton for £8mil plus £4mil 12 months later. Once the deal goes through, £12mil was taken from my transfer funds. shouldnt it be taken 12 months later or there is no poin t in using this as your money goes straight away.

    Also say you were going to buy two players. Player A and Player B. You have a budget of £5mil. you make a bid of £2mil for player A and you sign him. You have £3mil left. Player B is worth £5mil. So you offer £3mil up front and then another £2mil after 12 months when you will have the money but the deal wont go through because you dont have the funds.

    Please look at this SI
    It is your mistake not the games.

    You don't pay the money after 12 months, you pay it over the 12 months.

    Eg. If you say £12 million over the 12 months you will pay £1 million per month for 12 months.

    Since a transfer budget is all the money you have for that year you have got to also be able to afford that money as well as the initial fee.

  • #1654
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    Originally posted by Dazza:
    quote:
    Originally posted by Dayle Wood:
    quote:
    Originally posted by Dazza:
    Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum
    Thats what the wishlist is for. They do read this.


    Then Why is this topic disappearing down the forum, can't imagine everyone who looks at the forum goes through every topic, so multiple threads will contain duplicate requests resulting in missed ideas and lost time by SI spent searching through. All i am saying is that a thread at the top of the forum where no one will miss it would be better than something which is very soon going to be on page 60 of 500 threads which no one including SI will ever get to.


    This thread very rarely gets off the first page and anyone who is a regular user of the forum knows about it so there is no chance of it being forgotten or not being looked at by SI. If someone wants to use it or if SI wanted to look at it then it can easily be found.

    SI has said themselves that they have no problem with people starting their own thread to discuss ideas. If the idea is good then it will generally stay near the top for the a while so it will be seen. Ideas get repeated as well so a good idea has even more of a chnce of being seen.

    There is also this wishlist thread to list any ideas which SI look at so if there is a good one it will get noticed.

    There is no need to turn it into a sticky thread and keep it at the top permanently. The size of this thread and the length of time it has been going proves that it is working as it is.

  • #1655
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    Very much needed in FM: Being able to see match fitness levels on the squad 'Selection' screen.

  • #1656
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    Originally posted by LFC Lloydy:
    quote:
    Originally posted by Dazza:
    quote:
    Originally posted by Dayle Wood:
    quote:
    Originally posted by Dazza:
    Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum
    Thats what the wishlist is for. They do read this.


    Then Why is this topic disappearing down the forum, can't imagine everyone who looks at the forum goes through every topic, so multiple threads will contain duplicate requests resulting in missed ideas and lost time by SI spent searching through. All i am saying is that a thread at the top of the forum where no one will miss it would be better than something which is very soon going to be on page 60 of 500 threads which no one including SI will ever get to.


    This thread very rarely gets off the first page and anyone who is a regular user of the forum knows about it so there is no chance of it being forgotten or not being looked at by SI. If someone wants to use it or if SI wanted to look at it then it can easily be found.

    SI has said themselves that they have no problem with people starting their own thread to discuss ideas. If the idea is good then it will generally stay near the top for the a while so it will be seen. Ideas get repeated as well so a good idea has even more of a chnce of being seen.

    There is also this wishlist thread to list any ideas which SI look at so if there is a good one it will get noticed.

    There is no need to turn it into a sticky thread and keep it at the top permanently. The size of this thread and the length of time it has been going proves that it is working as it is.


    Just to add there is actually a link to it at the top of the page anyway. So it is always about.

    Marc Vaughan has said in the past (or maybe Ter - can't remember) that they read the wishlist and from that I assume they take ideas from it from time to time.

    Of course they won't likely ever admit they got an idea specigically from there since then they would have to credit the person who thought of it i guess - which they wouldn not likely want to do.

  • #1657
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    Also, re: scouting youth players from other teams, it would be really great if when visiting the screen showing another club's promoted youth players, it would be possible to select all the players at once.

    To be specific, when you go to another club's home page, click on 'transfers', and then choose to view only the Promoted Youth Players, right now you can only select one player at a time.

    Being able to select all the players would facilitate allocations of scouts to these youth players.

  • #1658
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    What would be cool, and helpful, is if i could multi-select some players to shove in the reserves, or vice versa. Would really help pre-season when i bring all my reserves up to the first team for friendlies.

  • #1659
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    Originally posted by LFC Lloydy:
    quote:
    Originally posted by Dazza:
    quote:
    Originally posted by Dayle Wood:
    quote:
    Originally posted by Dazza:
    Could somebody from SI create a thread/forum specifically for this type of thing as I'm sure some great ideas are out there but probably get missed because the are scattered all over the forum
    Thats what the wishlist is for. They do read this.


    Then Why is this topic disappearing down the forum, can't imagine everyone who looks at the forum goes through every topic, so multiple threads will contain duplicate requests resulting in missed ideas and lost time by SI spent searching through. All i am saying is that a thread at the top of the forum where no one will miss it would be better than something which is very soon going to be on page 60 of 500 threads which no one including SI will ever get to.


    This thread very rarely gets off the first page and anyone who is a regular user of the forum knows about it so there is no chance of it being forgotten or not being looked at by SI. If someone wants to use it or if SI wanted to look at it then it can easily be found.

    SI has said themselves that they have no problem with people starting their own thread to discuss ideas. If the idea is good then it will generally stay near the top for the a while so it will be seen. Ideas get repeated as well so a good idea has even more of a chnce of being seen.

    There is also this wishlist thread to list any ideas which SI look at so if there is a good one it will get noticed.

    There is no need to turn it into a sticky thread and keep it at the top permanently. The size of this thread and the length of time it has been going proves that it is working as it is.


    Well boys I stand by your authority on this but I only been on the forums for a few week and this thread is a slipping. Just a nice sticky with the same title then any new users could go straight in. But probably as in true FM style this would require several release patches of the same product to make it useable. Sorry no dig intended cos I really do love FM it just seems so many issues get overlooked/re-submitted in this forum that an organised sugestion box would be a seem a good place to start.

  • #1660
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    um... this is stickied... look closer at top of page.

  • #1661
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    not sure if this has been mentioned previous..

    but how about testimonials for long serving players(useless in terms of the game but good for player moral)

    and also more post match comments ie

    you win 4-0 and the opposition has been refused a goal for offside,you get asked the question and your normal reply is "i didnt see the incident or the referee was spot on", but how about a comment like "like it would have made a difference to 4-0" etc etc......

  • #1662
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    but how about testimonials for long serving players(useless in terms of the game but good for player moral)
    Not a bad idea.

    Just a thought, but one way to implement this may be to attach a morale boost or increased player-manager interaction surrounding player milestones, like when players complete their 100/150/200th/etc. game for the club or score their 100th goal for the senior team.

    The key here would be to make sure that the testimonials are done only for those players who have really gone above and beyond for the club...

  • #1663
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    1st thing, I would like to remove the stupid bias that see's players from the league i'm playing in scooping up all player awards. If I'm playing in England, players from my league tend to win all the player of year awards etc.
    I played in Dutch League with Ajax, my Babel won world player of the year and two very Ordinary Vitess players came 2nd and 3rd.

    2nd, Let's get rid of the assisstant manager telling me that the same player is unhappy after every single game, no S'T he tells me like twice a week that a guy in my reserves that I've listed and havent played for like a year, is going to consider his options if I dont start playing him. I've sacked so many players and Ass mans because of this, I even quit my Ajax game over it and they were the worlds best team.

    3rd and final, This problem has only just started happening recently, but man his it annoying, I put my players in the reserves until they get match fit, I click continue and they back in my 1st team severly lacking fitness, seedorf has been like this for 3 months, he just dont stay in my reserves, when he's fit he's awesome, if i play him when he's not he costs me so many games.
    My Forest played arsenal and were leading 2-0, with just 10 mins to go, i put on seedorf and he was at fault for 3 late goals i conceed.....from left wing.

  • #1664
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    Originally posted by Dayle Wood:
    um... this is stickied... look closer at top of page.
    Your right I just found it fella, but thats my point small small text link hidden. Unless you sit and read the whole thing you ain't getting there. I go forum, general discussions and I am in, loads of bold about FM handheld, FM 08, etc but wish list is a small piece of textual link hidden away. Typical FM/SI major detail expecting user to know what the hell is happening. come on get a grip, you guys with so much time on your hands may observe small underlined blue text amongst a full screen of text but I dont. Same font Same text different colour, surely larger bolder text would point it out. presentation is not there with FM and thats why it will eventually fail.
    It is the dogs balls dont get me wrong but everything is so 80's. my Amiga CM is not a lot different from my PC FM07 apart from data depth eventually this wont wash, now is the time to bring it into the 21st century and rule the world again.

  • #1665
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    It's got a whole paragraph dedicated to it at the top oof the page with 'suggestions for future...' in bold!

    No offense to you but i don't see how that could be much clearer.

  • #1666
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    Regarding an earlier post, you can multiple select players with control-click.

    I would like to be able to shortlist staff, I often have a few potential candidates and end up making loads of "notes" (which is awkward to check) or literally writing names on paper (which could be improved upon).

  • #1667
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    Well I really like an ability to analyse a players performance beyond just numbers, by that I mean after the match has finished I can pick a player and see the highlights of where he made key tackles/mistakes or passes etc so I can judge where to give him instructions to play. For example if most of hius best play seems to be wide I can say stay wide and vice versa, if his tackling is week I can dop him from defence.

  • #1668
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    postmatch interview with the media, commenting on key moments, goals and players plus the ref's performance.

  • #1669
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    I Would really like to see latin american leagues' financial issues fixed. I think this is not hard to develop and it would increase realism in gaming experience when using these clubs.

    The main problem is that ,ingame, clubs are able to keep their star players as their economy gives them enough income to pay increasing wages. In real life, latin american clubs have the urge to sell players to foreign, economically strong clubs only to maintain their budget balanced. Ticket sales & merchandising income is uncapable of giving these clubs the necessary amounts of money to avoid selling their best players.
    Also, local players' wish is to be sold to europe or mexico, where their contracts are far better than those they have in their original country. They tend to be frustrated when a chance to emigrate is frustrated, sometimes lowering their performance in the field.

    The importance of this issue is that it creates utopical situations where almost no players leave their club in search of a "big future".

    This problem has been discussed a long time ago in this thread, where other users agree:
    http://community.sigames.com/eve/for...2/m/3692075582

    It would be extremely good to see this change in the next version.

    Thanks in advance

  • #1670
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    Could have been a nice feature if one could to see a certain player´s goals for a season just by one click. Say in the history under Matches & Goals, or special links in the profile "Watch Wayne Rooney´s Goals (League, League Cup, FA Cup, Champions League, International, All)".

  • #1671
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    Originally posted by sheriffpatgarrett:
    Could have been a nice feature if one could to see a certain player´s goals for a season just by one click. Say in the history under Matches & Goals, or special links in the profile "Watch Wayne Rooney´s Goals (League, League Cup, FA Cup, Champions League, International, All)".
    Goals can't be watched after a certain time anyway, I'm guessing it's due to the amount of memory it takes to store goals worldwide.

    Good idea but I can't see it being including.

  • #1672
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    3 things I'd really like to see in the game:

    1) After you win a major trophy there should be a short sequence (or a long one) showing the team celebrating at Wembley or Hampden, climbing the steps to receive the FA cup or standing in the middle of the field with the Champions league trophy....even having the players standing behind the sponsors logo with the Premiership trophy.

    I really think that a short message to say your team has won blah blah blah doesn't reward the time and effort. It becomes very boring to win a final, especially if you've won it 2 or three times with no extra recognition.

    2) Players Weight and Height should change as they age and train. Most 15 year olds are not at their full height so why should they be in the game.

    Similarly, they should put on weight when they're injured or if they go to a club with poor training facilities and staff.

    There should be an indicator of their ideal weight (as expressed by a physio - bringing a value to having the best physio) and an indication of whether or not they are over weight.

    3) I think there should be some form of personal life brought into the management forum. Players marital status, living situation and the like. The ability to tell individual player what is needed from them over the season and their reaction to it. More player - player relationships and interaction such as diffusing tensions, bonding sessions etc. Players requesting a day off to attend charity golf days or make public appearances.


    ----
    All in all, the game is good on the field but bad off it. Media is shallow, player interaction is average at best and after ten or twenty seasons the only new thing that changes is who you beat in a final. Add a bit of life to it. All of the above suggestions would be easy to implement and would add a sense of occasion to big match days.

    I liked the suggestion about National Anthems before games and the Champions League anthem being played.....all of this adds to the occasion.

  • #1673
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    Originally posted by foxmad:
    quote:
    Originally posted by sheriffpatgarrett:
    Could have been a nice feature if one could to see a certain player´s goals for a season just by one click. Say in the history under Matches & Goals, or special links in the profile "Watch Wayne Rooney´s Goals (League, League Cup, FA Cup, Champions League, International, All)".
    Goals can't be watched after a certain time anyway, I'm guessing it's due to the amount of memory it takes to store goals worldwide.

    Good idea but I can't see it being including.


    It would just have to be for the past season or the current season.

  • #1674
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    No more fluff! By the looks of it a very small number of people want fluff like national anthems and the like but I, and I assume many others, would prefer LESS fluff and a faster running game.

    My only real request is that I be able to get decent reports on my own players. My scouts can tell me in-depth information about a player they've seen play for 90 minutes but my assistant/coaches can barely muster a sentence about a player they've been coaching for months or years.

  • #1675
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    Couple of things spring to mind:

    At the end of a game (particularly a cup or high status game), I want to see the players mingle at the final whistle rather than just shot off down the tunnel (sorry for the fluff)

    I also want a better Ast Manager report function. I want him to tell me the ratings for the team I have picked not his 1st and 2nd 11's.

    I also want a full scout report function avaliable for existing players. This would be particularly helpful for young players who the Ast Man describes as decent, then when I go to offer them a new contract, he reckons its not worthwhile.

    Also, the ability to have an 'Overview' view of the squad - i.e. have a general comment about the player (ala the existing overview - decent, good, world class etc). That way I can see ata glance what my Ast Man thinks and decide who to release and who to resign.

  • #1676
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    http://community.sigames.com/eve/for...1/m/9962060643 <<<< i poset it on the wrong thing BUT WEATHER!

  • #1677
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    Much improved player interaction, at the moment its 20% out of 100 for me at the moment and not like real life at all.

  • #1678
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    I'm not going to read 29 pages to see if anyone has mentioned it so...

    Difference in pitch/stadiums. Okay, the grass texture(s) change a bit but not much. However I'd quite like to see some indication that when I'm playing a Euro Cup final it appears different to playing Watford in the Championship. Maybe lighting (flood lights) or edge of the stadiums, something, anything. Great matches (Final) do not feel any different.

    Introducing the players (walking out onto field) would be better than nothing.

    Oh - and fix the flaming bugs that have been in the last three versions

  • #1679
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    they need rain,snow maybe evan ice ! see lined on the pitch were theyv done slide takles...puddles and snow forms up over 90 min, lines in the snow , rain / snow falling from the sky and if it bugs you the option to take it off in the corner. and maybe evan upset players in there moral becouse its too cold or too warm in the middle of summer / winter?

  • #1680
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    There are a few changes I would like to see, although its a great game without them I think the following would add to the experience:

    1. An overhaul of the tactics. I'm not a fan of the sliders, they don't feel 'football' enough to me. I'd prefer a visual indicator of what the changes did to my players positioning/mentality. An on the ball/off the ball system as in previous versions may be tedious for many (I'd like it) but at least give us a visual indicator of how my players positioning would change when I adjust a slider. After all, real managers don't use sliders to tell players what they do.

    2. More control over set pieces. I want to create 3 or 4 different set pieces and set players runs similar to how I position playres on the tactics screen. I think it would be far more enjoyable scoring a goal from a corner routine you designed yourself than simply clicking 'near post flick on' for your tallest centre half.

    3. More informative coach reports, similar to scout reports. They could suggest areas they think the players can improve on with match experience, areas which could be improved by training and areas which players are unlikely ever to improve on (Paul Scholes and tackling?!) etc. Some indication of an optimum training level (high, medium, low).

    4. An indication of match fitness on the squad details screen. Nothing annoys me more than having to click through the whole squad to make sure they are match fit after pre-season.

    5. An option on the news item detailing a players injury to put in the reserves til match fit (I always forget to do it otherwise), and get rid of the option not to send a player to a specialist. Who in their right mind would choose 'treat by physio' if it would add 2 months to their minimum recovery time?

    6. Much more media and player interaction, including more detailed press conferences pre and post match. All top level managers have to do this so the detail could vary depending on your level - ie Prem managers are interviewed by national TV, conference managers are lucky to be asked a question by the club website. Players could criticise/praise each other and generally make more of the 'favoured/disliked staff' information. SI will say this will cause legal issues so would probably have to be restricted to regens?

    7. Fan interaction! You can't go more than a match these days without fansites comments. They comment on everything - opinions on which players to buy, if they want you to buy a player or not, they speak out against/in favour of players and other teams. At the moment it seems quite restricted in terms of what they will comment on so more fan interaction would be nice.

    8. Groundsmen. Pitch quality is improved by stadium improvements, but a cheaper option for many lower league clubs would be to hire a better groundsman! Pitch preparation is a huge tactical weapon IRL and I think should be present in FM. That could be an option to repair the pitch at half time, to water the pitch again or whatever. Before a game/season you could prepare your pitch to a certain standard as well. That way if I want to rip my pitch up when Chelsea come visiting my League 1 team in the cup, I'll be able to. Likewise if I want to turn my Sunday League style mudbath into a reasonable pitch I'll be able to do so without having to beg the board for a decade to improve the stadium.

    9. The ability to revisit 'key' moments in matches. So my winger made 3 'key' passes in a game, I want to know when/where etc. I want to see the 3 mistakes my defender has made to see what can be done to sort it out!

    10. Testimonials. Sentimental maybe, unnecessary perhaps, but I think it would be a nice touch to include. Especially if its a player I've brought through the youth system gone on to be a fans favourite.

    11. Allow me to offer other clubs £1m over 12 months (for example) without having the money up front. Within reason of course because the board wouldn't allow me to offer 20m over 12 months if I was managing Forest Green. When calculating your budgets for next season a message saying 'the board have also taken into account the continued payments for player x' would justify a lower budget.

    12. Tell me what injuries players have during a match. The accuracy would depend on your physio's ability. I'd like a note on their profile with some info - ie how serious, chance of worsening if he stays on etc.

    13. More specific training - I like the system but would also like to be able to ask players to focus on certain areas at certain times without having to spend hours messing round with schedules. For example my striker hasn't scored for 10 games so I ask him/my coach to concentrate more on his finishing/composure etc for the next couple of weeks. Could be as simple as right clicking an attribute (say finihsing) and selecting an 'extra training' option and setting a length of time. Bit like sending them on holiday when they get tired. The more hard working the player, the less that would affect his training in other areas. A lazy player would perhaps not train as effectively in other areas.

    14. Better reaction following player mentoring - ie not just player x thought his tutoring by player y was beneficial/a waste of time. Perhaps 'player x felt that he has developed his attacking game under the tutorship of player y. Coach z has noted that player x is now much better at taking corners and free kicks, although he is still very weak at heading.'

    15. The ability to buy clubs using your wages, set the hot dog prices and make your 12 year old son sell programmes for £2.00 an hour. Only joking, thats enough from me, your thoughts (and SI's thoughts) much appreciated.

  • #1681
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    Would love the be able to start as an assistant manager, manage the reserve team/youth team, pass ideas onto the AI manager in the same way you talk to players.
    Better finance structure, recenlty played FM07 as Fisher Athletic and whilst being under my wage budget by nearly a £1,000 per week, ended up losing £200,000 in the season. And that was with Charlton paying me £50,000 as our feeder/parent club agreement.

  • #1682
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    I would like to see more media interaction. By this I mean instead of a 1 question 1 answer to each match/result/transfer etc I would like to see the introduction of full media interviews several questions/answers quizzing your mind set and ultimately effecting board/fans and players perception of you. The ability to send Assistant to talk to press for you also.

    On the build up to big games an interview from the press/TV and afterwards press interviews regarding the result that kind of thing.

    Also maybe a virtual newspaper (SI Weekly) which shows managers/players comments from various clubs for you to look through so you can see who is saying what and who is/isn't happy.

    I just feel the whole media in FM is just a one off set off questions which is missing some final gloss to make it comparable to real life.


  • #1683
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    Couldn't see anything about this in a quick search, so...

    We get to see the attendance at half time, and while I don't suppose it would change any tactical decisions, you'd know roughly what the attendance is as soon as you walk out of the tunnel. Obviously not the actual figure in the first half, but you'd spot the difference between 80,000 at the Nou camp and five blokes huddled round a cup of bovril at Ochilview. So maybe a description of the size of crowd ranging from practically empty to full house - taking into account the total capacity - shown in the first half? Perhaps this could somehow be worked into the match flow system as the crowd starts to enter the stadium.

  • #1684
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    There wouldn't be any chance of including an option to change the speed tooltips appear at, would there? I like mine to appear pretty much instantly, instead of having to hold it over a button for a second or so just to find out what the new button means. It shouldn't be too difficult to include.

  • #1685
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    I know this was mentiones some time ago, and I know maybe it's just aesthetic..but in the info screen of the team I would like to see a map of the country where I am playing and where is the town of my team.. I used to play with Trofense in Portugal without knowing where Trofa is (with no offence to the Trofa population).

    I don't want it to be FM Atlas 2009 of course, but a simple map with a red spot indicating where is the town

  • #1686
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    ive played si manager games since championship manager 2000/01 up to the latest. and think the games are really good. and i do think the real version of the new fm 08 will be much better than its slightly dissapointing demo.

    a few things which would be good could be the following - when u ask for a team report this time round it gives u the best 11 an the best youth 11 which is good. but would be better if it showed the best 11 then the 2nd best 11 and the best youth team so we'd have the three. also like last year when it had the best 3 players and the 3 weakest players. maybe that could be added aswell?

    plus i think there should be an option to make the pictures smaller like the same size as the previous version.

    and yes like many other football manager fans were used to the old version an like that an it seems like maybe were going to have to try and get used to the game in this layout.

    also with the feeder/parent clubs there should be an option where you could review the partnership lets say your a prem team and have a partnership with sporting lisbon and all you have is the first option of players there, like if u could re asses and make loans availible to them or friendlys.

    plus another good idea maybe would be if you could make annual friendly tourments each year like some premierteams do like arsenal with the emirates cup and with a cup history for it.

    and wouldnt it be good if u could have the option of even lower league teams in the isthmian league and dr martins.

    i feel like u have to do more now to get to certain screens like when u have a match before it was jus team talk squad selection then the match simple. now u have to go through loads of screens yes the new match analysis before the game is a good idea. okay ive said enough whats everyone else views on this??????????

  • #1687
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    I think they should make the training sliders a bit easier to understand. Maybe number them?

  • #1688
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    Would be nice to have a button that automatically sets the free-kick takers to the players with most in free-kicks... kinda annoying scrolling through the whole squad and dragon all those names to the set-pieces list.

  • #1689
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    Another thing I would like in the game is staff comparison, similar to player comparison.

    When I get a list of 7-8 possible ass manager or observers I have to remember the attributes of all the staff when it would be easier to compare them..I think it would be an easy feature to implement.

  • #1690
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    profissionalism and adaptability atributte...

  • #1691
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    Originally posted by somebloke:
    quote:
    Originally posted by somebloke:
    just a few things that could easily be done that will make the game flawless.

    2d match engine
    im awre how limited u guys are with this and how complicated it must be but surely u could just make it a little more easier on the eye.
    like just seein the top view of the players head and shoulders with a shadow will make it so much bettter. then u could see when a player is actually heading the ball etc.

    tactics

    i know there are individual palyer instructions but u still can't instruct a player to pass to a specific other player
    example; clichy to feed rosicky at every opportunitie
    eboue to hit diagnal long balls to hleb to exploit the space left by the oppositions left back.
    more set piece options would be nice.
    instruct one player to play give and goes with another.
    if u can tell a player to run with the ball like u can in fm surely all the above could be achieved.
    ITS ALL ABOUT THE MATCH!!!!!

    player contracts

    just a few more options please so there is more chance of u persuading a top player to join your club.

    player interaction
    aain just a few more options to tell them what u think other than just tell the press u r happy or not
    AND if u do say something and upset the player the ability to speak with them agin to put it right!!



    do all this stuff don't listen to the others just do this and your game will be graet!!!

  • #1692
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    Originally posted by somebloke:
    quote:
    Originally posted by somebloke:
    quote:
    Originally posted by somebloke:
    just a few things that could easily be done that will make the game flawless.

    2d match engine
    im awre how limited u guys are with this and how complicated it must be but surely u could just make it a little more easier on the eye.
    like just seein the top view of the players head and shoulders with a shadow will make it so much bettter. then u could see when a player is actually heading the ball etc.

    tactics

    i know there are individual palyer instructions but u still can't instruct a player to pass to a specific other player
    example; clichy to feed rosicky at every opportunitie
    eboue to hit diagnal long balls to hleb to exploit the space left by the oppositions left back.
    more set piece options would be nice.
    instruct one player to play give and goes with another.
    if u can tell a player to run with the ball like u can in fm surely all the above could be achieved.
    ITS ALL ABOUT THE MATCH!!!!!

    player contracts

    just a few more options please so there is more chance of u persuading a top player to join your club.

    player interaction
    aain just a few more options to tell them what u think other than just tell the press u r happy or not
    AND if u do say something and upset the player the ability to speak with them agin to put it right!!



    do all this stuff don't listen to the others just do this and your game will be graet!!!

  • #1693
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    Can you guys find any way at all for maybe FM09, to incorporate saved games from a previous version into the new game?

    Im seeing a lot of people on the forums (me included) who dont want to bother with 08 yet because theyve still got long running games on 07 and dont want to start again. In the long run, its sales you lot are missing out on really.

    Maybe a bit more variety in the media and the skin offends my eyes. Other than that tidy demo

  • #1694
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    I got a message on the demo that Oba Martins was unhappy at being subbed during a match, i should be able to tell him why i subbed him. Something along the lines of...

    'Oba Martins has told manager Joe Bloggs of his unhappiness of being subbed against Sunderland'

    1. Tell Oba Martins your sub was tactical and he will be back in the starting XI in the next match

    2. Tell Oba Martins that you thought his performance was disappointing, however you will give him a chance in the next match to improve.

    3.Tell Oba Martins that you thought his performance was poor and he wont be starting the next match

    4. Tell Oba Martins you will not discuss your reasons for substitutions with him.

  • #1695
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    Originally posted by Michael Foster:
    I got a message on the demo that Oba Martins was unhappy at being subbed during a match, i should be able to tell him why i subbed him. Something along the lines of...

    'Oba Martins has told manager Joe Bloggs of his unhappiness of being subbed against Sunderland'

    1. Tell Oba Martins your sub was tactical and he will be back in the starting XI in the next match

    2. Tell Oba Martins that you thought his performance was disappointing, however you will give him a chance in the next match to improve.

    3.Tell Oba Martins that you thought his performance was poor and he wont be starting the next match

    4. Tell Oba Martins you will not discuss your reasons for substitutions with him.
    Miss this a lot too.

  • #1696
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    Originally posted by Michael Foster:
    I got a message on the demo that Oba Martins was unhappy at being subbed during a match, i should be able to tell him why i subbed him. Something along the lines of...

    'Oba Martins has told manager Joe Bloggs of his unhappiness of being subbed against Sunderland'

    1. Tell Oba Martins your sub was tactical and he will be back in the starting XI in the next match

    2. Tell Oba Martins that you thought his performance was disappointing, however you will give him a chance in the next match to improve.

    3.Tell Oba Martins that you thought his performance was poor and he wont be starting the next match

    4. Tell Oba Martins you will not discuss your reasons for substitutions with him.
    How about you get the option to shoot Oba Martins in the head?

    Well actually spraying gunfire into the entire geordie end would be decent

    BORO, BORO, BORO!

    Whoops, got a bit carried away, no offense Foster

  • #1697
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    The game should become more intelligent to understand when you are rotating your players.
    This can be done by seeing you are leaving out your better players who are fit and happy.

    If you go on a bad run, then the squad rotation policy can be brought into question.

    Some players may be more accepting of rotation policy than others.

  • #1698
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    Apologies if this idea is similar to anyone else's, but I've had an idea on how the Academy structure could be better implemented with the way that the game works now and Freds are generated.
    I posted it in another thread a couple of days ago.

    We've all seen the grey players in the U18 squad. How about instead of generating them at ages 16-18 generate them at ages 13-15.
    Currently the game handles the grey players differently and seems to "remember" them in subsequent seasons.
    These 13-15 year old grey players are treated by the game in exactly the same way as they are currently, except when they are old enough to join the academy and U18 team.

    Then when the game decides on how many Freds the team will get then the foreign ones get generated as normal (AIUI they rarely enter the clubs academy scheme before 16 years old)

    The other Freds don't get generated as normal. The game scans through the 16 year old grey players and selects the ones that match the right position and then use that grey player as a template to create a proper Fred.
    That will entail attribute changes, but the name and DOB will stay the same. It's just the new/amended attributes, PPMs and a facegen picture are generated for him.

    There are a few additional things that can be added like:
    1. Give the player the option of what players to keep in the academy. This might not be realistic as I doubt many managers have a say in the academy intake. Then the Freds that the player rejects can then be placed in other teams U18 squad or become free agents.

    2. Very rarely the game could generate a Fred at a younger age then 16. This could simulate when a very young player makes a big impression before entering the academy structure properly. This player should rarely have a big PA and in fact aside from his age he should be generated in exactly the same way as a normal Fred.
    There's been quite a few instances where a very young player under the age of 15 was touted as a potentially world class player but turned out to be barely better then average, i.e. Sonny Pike.
    Rarely should the player turn out to be good enough to play in the Premier League like Jermaine Pennant.

  • #1699
    Amateur
    Join Date
    13th November 2005
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    174

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    After eighteen seasons in my latest game of Football Manager 2007, one issue has cropped up time-and-time again which I would love to see become a feature of future FM games - that of the involved chairman and manager/chairman interaction.

    I spent eleven years at Sheffield Wednesday and enjoyed major success with them under Dave Allen and, latterly, a made-up chairman who came in during the 2008 season. Neither of these chairman gave me any issues with regards to transfers and both were fair with setting the budgets. Then came an 81-day stint at Portsmouth when I attempted to swerve relegation before resigning and then the beginning of a successful era at Carlisle. It was at my most recent club that this issue arose...

    Norman Steel was the chairman and, being a League One side, Carlisle's finances were precariously low - with about £500,000 banked - which is perfectly suited to my style of 'buy 'em young n' cheap' management. However, many of the youngsters I'd brought in during our Championship season developed really quickly under my brilliant coaching staff and so one - Martin Aslan - hit home 22 goals in my Championship season to get me to the Playoff Final (which I lost). A week later, Aslan (who was valued at £1.8m and only 18) was sold to Sheffield Wednesday for £1.2m because Norman Steel felt the offer was "too good to turn down". Alas, I didn't agree with him undervaluing an 18-year old who had almost brought us to the Premiership. The following week, he intervened again so I lose my star wingers (Ales Cvijanovic goes for £2.2m below his asking price and Kim Frimann for £300,000 below his) with no recourse. So he's made about £5 million from selling Carlisle's future stars. And it continued apace with me being forced to lose several more star men and then having to completely refresh my squad in order not to flounder in my second Championship season.

    Of course chairman are, first and foremost, businessmen and so look to a football club as such but none is so ignorant so as to throw away youth talent like that - they'll appreciate the investment potential and keep players on for longer in order for them to develop unless the club's finances are in a dire state. Even when I was £10 million to the good, Steel kept on intervening and selling off my players. In light of increased chairman interaction with playing matters (see Abramovich), I think it is important that a framework for interaction between managers and chairmen is thought up so, using the above scenario, I could either deliver a personal message or a media statement about Steel's actions (the latter likely to get me sacked in most cases) and Steel either appreciates my concerns and stops selling players or tells me to mind my own business. It would be an interesting avenue, having to juggle chairmen in the media as well.

    All in all, I became incredibly frustrated with not being able to say to Norman Steel, "Look, these players are going to get us into the Premiership and then you'll be making £5 million OFF them, not FROM them." The lack of such an option really, really irritated me after a while and I was close to putting an end to my FM 2007 career because Steel wouldn't stop selling off players no matter how rich the club got.

    I know it's part-rant, part-suggestion but it's something I'd find a fantastic addition to the game.

  • #1700
    champair79
    Guest

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    not something that will really affect the game simulation - more of a graphical thing but would it not be possible to alias certain match ball skins to different competitions so that you can have the Champions League ball for the CL, Premier League ball for the premiership etc. I know SI don't have the licenses but could they not make it possible so that 3rd party people could make skins for the balls?

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