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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #2701
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    I would love to see dynamic changing weather. For example, you could start a match with cloudy weather while playing a short passing posession style game and as it starts to rain late in the first half you have to switch to a more direct aerial or long passing style because the short passing isn't working on the drenched field of play. Also defending against the likes of C. Ronaldo, Mancini (Roma), Robinho could be a nightmare (more so than the norm) for defenders on a rainy day.

    Also the option to unleash your wrath on the 4th official or even better the ref himself for a boneheaded call they made on the field even if it means getting booted from the sidelines (Asst Mang. takes over) or fines/suspensions from the FA for going ballistic on the refs.

  2. #2702
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    I dunno if anyone has suggested this yet or not but I think there should be a personal side to the game where you can do normal day stuff that you do when your not workin' like buy stuff and date like what most managers probably do in real life.

  3. #2703
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    You can say unsatisfactory.
    i.e. The board find the standard of your performance unsatisfactory.

    You can say the board are dissatisfied with your performance,
    But you can't say , The board are unsatisfied etc.
    Every year when I get this game, I see unsatisfied, I think surely, next year they will change it. But it goes on and on.
    i e dissatisfied

    Another thing is saying a player has a damaged head. Why cant you say, He sustained an injury to his head.

    Also I get fed up with training injurioes, when they occur on Christmas day, or the Sunday after a match. Can we have a bit of reality here.

    Assistant managers that tell you the same thing , week in week out. Tellinh one about an unhappy player. Do they have to repeat themselves.
    Can you not make finance available, immediately a team is promoted. Not wait till July first.

    These are things that have gone on for years.
    Also this game is supposed to be about Managers.
    But it gives little credit for past performance.
    e G I took Dresden out of the German minor league to the Champions league in 4 seasons. I was sacked the following season, for dropping down the league. In real life they would have built a statue to me in Dresden town centre.

    Also When I was manager of Milan, the ground capacity was increased, but when I played Inter away it mysteriously shrank again.

    Also can you explain when you are the manager of a team in the lower leagues, and you get promoted to the top flight. It counts for nothing, you are lucky to get a job at Torquay.
    Having played in the Champions League.

    Can we get these things sorted in the next version

    Gripe over

  4. #2704
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    Again I noticed somebody has won 5 champions league titles 5 years on the trot. Now he may be the greatest player imaginable. I too have won things on the bounce. But its only done by reloading, a saved game , when you get a bad result. Can you not put something into the program to stop over use of the reload. Maybe no reloads of cup finals , or vital play off games. We need something to stop reloading.

  5. #2705
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    Originally posted by Laurence2:
    We need something to stop reloading.
    Why?

    If I want to reload over and over again, let me do it, it does not affect your life in any way.

    And if you feel this is cheating, then just don't do it.

  6. #2706
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    #I think there should be more in game interaction, like for be able to tell the players what they should do while they are playing.
    #There should be an option for us to choose who should sponsor the team you manage and how many years.
    #You should make the media pressurize players that are playing bad and also the manager should be able to try and make the player relax.
    #Also when you take over a team like for example Arsenal, Arsene Wenger shouldn't just go to any other team like for most of the time it goes to a rival team after a season like liverpool, chelsea. You should make it that the manager that leaves should go to a team that he would like to go to and for Arsene Wenger most likely a French team or the French international team, It should be more realistic.
    #Make the fans have more say.
    #Make the media make transfer rumours and the manager should be able to say if he is going to buy the player or whatever.

  7. #2707
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    laurence, people dont just reload due to a bad result, what if a bug happened taht coaused you to lose a game that you shoudlnt have lost, i know i would reload.

  8. #2708
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    I know why players reload, I know you have to save for genuine reasons, all Iam saying is, that in the save there should be penalties built in for over doing it. Especially at vital times. Winning 5 champions leagues in succession, must have reloads, in my view.

  9. #2709
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    Another thing is, Every week the manager should hold a coaches briefing, He should tell his coaches the tactics for the next match, so they can work towards that game. No good saying 5 at the back minutes before the K o , when nobodies covered 5 at the back in training.
    Also the team squad should be picked the night before the game. Especially for away games. If you get withdrawals after that, you cant get a replacement in time from miles away.
    Players can get injured in the warm up, remember Everton a few years ago, losing two goalkeepers, on the morning of the match, one in the warm up. Ass Managers are taliking all the time during the match, his dialogue should be shown like ticker tape down the side of the screen. Substitutes, It shouldn't take all day to get your subs on. I have had to wait 5 minutes to replace a player, during which time, the ops have made two subs, and scored a goal, not on program makers, If the ops can sub so should I sort it out.

  10. #2710
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    Originally posted by Laurence2:
    I know why players reload, I know you have to save for genuine reasons, all Iam saying is, that in the save there should be penalties built in for over doing it. Especially at vital times. Winning 5 champions leagues in succession, must have reloads, in my view.
    And?

    It's still not your buisiness how people play their game. If I want to reload until I win championsleague, let me do it, it's not your business.

  11. #2711
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    It's probably been said already but I would like to see two things that would take the game that extra step.
    1. More control of youth development, Under 21s, Under 18s and the ability to manage at that level if that is your desire.
    2. Adding summer tournaments which can actually be preset and not forgotten once they're played.

    Apart from that sponsorship would be nice, even if made up.

  12. #2712
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    Here are a few ideas i have

    The Board
    This aspect of the game sucks, and you guys at SI probably know it. It needs fixing.

    - If the club has a Director of Football he should actually do something (just one of many possible examples).

    - Okay perhaps it's an english thing but you do know that a Chairman isn't a dictator right ?! Atleast in Swedish clubs we can elect new chairmen without a takeover (this is usually done at the yearly meeting, although the usual thing is that the current chairman gets re-elected)

    - Chairmen accepts to many crappy bids for players i have no plans on "giving" away. This happens when a clubs reputation isn't high enough and even though you are set economicly the Chairman feels a need to sell players for coffee-money.

    - On this note, Chairmen (or the board in general) need to have Ambition!, if the chairman of my club has the ambition of making it to CL (again just one possible example) and establishing the club at that level he wouldn't give away players for nothing.

    Please remember that a modern football club is like a company (at pro-level offcourse).

    Coaching staff
    Stop relying on reputation so damn much, how many coaches you are able to sign is just one example. It's not decided how famous my club is but by how much money is available in the budget (this is decided by the board, has to do with money, ambition and so on).

    Transfer system
    - The transfer fees in FM08 are waaayyy to high, I shouldn't have to pay ridiculous amounts of money for a players that would probably go for less in real life.

    - One no should be enough, okay i develop a young players in my club and he starts playing well. The player attracts the attention of other clubs, they end up making a bid that i get offended by and refuse. I get a new call and i say okay i want x-amount of euro for this player (i say this amount to all clubs who ask). They back down (not wanting to actually pay for the guy). Next transferwindow (or whatever) all clubs collectly develop amnesia and starts with the lowballing once again.

    My point?, make the others clubs remember what i want for my player, don't ask me what i want for him as a work around just look at the sum i gave you last time i gave you one.

    Editor
    - Now all of us know about custom db's and alot of people use them (basicly the si-db with updated transfers and stuff). These db's become quite large and more than one person work on these unofficial db's. Please support this as it makes your game(s) more playable and more enjoyable for a longer period of time.

    Now to what i want, please implement a diff-system. Lets say this existed for FM08, i start of with the FM08 8.0.2 db and make a number of changes. Instead of saving only being able to save the entire db i should be able to save the changes into a diff-file (you don't have to call it that but thats what it would be basicly). This diff-file would be alot smaller and i could pass it on to another person who is working on the same db, that person would load this diff with the editor and basicly it would make all the appropriate changes into his 8.0.2 db. This would be an awesome feature.

    - This wish isn't really that important but it would be fun if you had the ability to create a custom league with the editor.


    League development
    - You guys are way to stuck on keeping the status quo. In real life leagues reputation does grow. This is a thing that would make the game alot more fun in the long run.

    - This could not be done without also changing prize-money and so on when the league reaches certain points of reputation. This is realistic and you know it (if a league has grown more money is likely to be invovled, it's simple logic)

    These are the ideas i can think of atm.

  13. #2713
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    Greater assisstant manager roles

    in tactics and transfers etc

  14. #2714
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    Originally posted by Laurence2:
    You can say unsatisfactory.
    i.e. The board find the standard of your performance unsatisfactory.

    You can say the board are dissatisfied with your performance,
    But you can't say , The board are unsatisfied etc.
    Every year when I get this game, I see unsatisfied, I think surely, next year they will change it. But it goes on and on.
    i e dissatisfied
    This annoys me as well

    Another thing is saying a player has a damaged head. Why cant you say, He sustained an injury to his head.
    Never noticed this.
    [/QUOTE]

  15. #2715

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    Just an idea.
    When you're a applying for jobs and you don't get them, maybe the club that have rejected you could give you some feedback.(e.g 'The board felt that you didn't have the relative experience to manage in x league, or they could not afford the compensation to buy you out of your long contract etc...)
    Justa thought.

  16. #2716
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    I'd like to see the death penalty introduced to the game. Maybe that will get rid of the fantastically infuriating backpasses to opposition strikers.



    I'd also like to be able to turn off media interaction. FM is feeling more and more like a job than a game.

    Oh, and a small addition. When you have asked the board for something, please let their reply be visible somewhere. It's very easy to forget what they said 6 months later in the game. And when you ask again you get thrown out of their office.

    If you have asked to improve training facilities and they say we don't have the money, let that be stated somewhere. Or at least grey out the option in board room.

  17. #2717
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    Originally posted by ray27:
    How about a history screen similar to the club history screen for the manager so you can see in one easy screen what you have won / finished runners up in etc after playing 20+ seasons you kinda forget what you have achieved and is a bit tiresome going through the long winded achievements
    This has been wanted for a long time. It's easy to implement. I really think this should be in for FM09. The data is already there. All that needs to be done is to make a new screen in manager history.

  18. #2718
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    A suggestion from a thread that i had posted earlier.

    Manager contracts are very basic at the moment in my opinion. While there were a couple of options in FM 07 (like expanding the stadium or training facilities), the only options available for negotiations in FM 08 are increasing the wages (which is useless) or the time of the contract.

    What i would like to suggest is more flexibility while negotiating in terms of the investment and long term ambitions of the club.

    If possible, there should be six options available in the contract screen:

    1) The type of contract (regular or rolling)
    2) Contract commencement (immediate or end of the season)
    3) Wages
    4) Contract period
    5) Investment (low, medium, large, huge)
    6) Long term ambitions (options from fighting bravely against relegation to winning the league)

    Now the 4 and 6th option should be inter-connected. So if i ask a five year contract then the board should be more ambitious. For example, if i was offered a two year contract by a Wigan Athletic or a Derby County, then the long term ambition should be to stay in the EPL. But if i ask for a five year contract, the the long term ambition should be to finish in a safe midtable position (above 13th-14th) place.

    The contract period should also be linked to the type of investment. If the investment option chosen is low, then the transfer budget should be limited to under 5 million every year. Likewise medium means 10 million, large 20 and huge above 20. If the board has agreed to medium/large/huge investment, then it should make sure that it will offer the promised funds even if it has to take a loan (with the obvious exception being if the club's financial condition is very insecure).

    The board should be willing negotiate the investment depending on the reputation of the manager in question. So the huge investment option should only be acceptable if the manager's reputation is at least continental and his personality is ambitious (or if the club's financial status is excellent).

    Now there should be cases where in the last three options are not always negotiable. For example if you are offered a contract from a top level club (the man utds, real madrids or the milans of the league in question) then, depending on their performances in the league in the last three years, the long term ambition should be set to winning the title. More ambitious boards should also demand the ECC title by the end of the period but it should not be set in stone with the league performance being more important. The investment option too will be negotiable depending on the financial status of the club. So the board should have an option of going back on their word if the financial condition worsens a couple of years down the line.

    The advantages of such a feature will be many. The manager will have some say in the long term ambitions of the club (needed especially for midtable clubs), assurance of funds being available during the period of the contract (i have often accepted bids from clubs offering a good transfer budget when i was offered a contract only to see that the club is already in the red or just a couple of million above).

    The feature will also offer a realistic time frame for the managers to achieve the long term ambitions. For example, though Aston Villa/Newcastle United offer large amount of transfer budget in the first season, its not possible to achieve their long term ambition of challenging for the league title (especially in the former's case) if the manager in question is not tactically that brilliant

  19. #2719
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    A suggestion from a thread that i had posted before

    Manager contracts are very basic at the moment in my opinion. While there were a couple of options in FM 07 (like expanding the stadium or training facilities), the only options available for negotiations in FM 08 are increasing the wages (which is useless) or the time of the contract.

    What i would like to suggest is more flexibility while negotiating in terms of the investment and long term ambitions of the club.

    If possible, there should be six options available in the contract screen:

    1) The type of contract (regular or rolling)
    2) Contract commencement (immediate or end of the season)
    3) Wages
    4) Contract period
    5) Investment (low, medium, large, huge)
    6) Long term ambitions (options from fighting bravely against relegation to winning the league)

    Now the 4 and 6th option should be inter-connected. So if i ask a five year contract then the board should be more ambitious. For example, if i was offered a two year contract by a Wigan Athletic or a Derby County, then the long term ambition should be to stay in the EPL. But if i ask for a five year contract, the the long term ambition should be to finish in a safe midtable position (above 13th-14th) place.

    The contract period should also be linked to the type of investment. If the investment option chosen is low, then the transfer budget should be limited to under 5 million every year. Likewise medium means 10 million, large 20 and huge above 20. If the board has agreed to medium/large/huge investment, then it should make sure that it will offer the promised funds even if it has to take a loan (with the obvious exception being if the club's financial condition is very insecure).

    The board should be willing negotiate the investment depending on the reputation of the manager in question. So the huge investment option should only be acceptable if the manager's reputation is at least continental and his personality is ambitious (or if the club's financial status is excellent).

    Now there should be cases where in the last three options are not always negotiable. For example if you are offered a contract from a top level club (the man utds, real madrids or the milans of the league in question) then, depending on their performances in the league in the last three years, the long term ambition should be set to winning

  20. #2720
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    - widescreen mode
    - mp3 playlist (it sucks to turn off winamp when a match starts..)
    - solid/balanced match engine

  21. #2721
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    Right. Let's start with stuff that I would not like to see in future versions of the game. At least in a state that they are in in FM07 and 08.

    Chairmen selling players. They can't seem to get it right, 80% of scenarios that involve this are daft and it adds absolutely nothing to game experience. I'm playing FM08 with Notts County and my chairman just accepted a bid of £1m for my striker... from Nottingham Forest. What they of course also failed to acknowledge was a 30% sell on fee which meant that they actually got 100k less than his value for this player. So the club earned about £700k which I now have to spend on a direct replacement. Make this feature work or get rid.

    Tedious media items. Player X set to meet former club. Notts Co set to sign some hopelessly useless player whom I have scouted 2 years ago to unmask his attributes. Manager X says Player Y needs to be stopped - Media reckons player Y needs not to be stopped... Aargh. I don't want to read this carp. I really don't.

    Team talks. Again, make it into a proper feature or get rid. If I have to talk to my players to get results at least add some more options. And make more suitable options available for certain situations. When I'm 3-0 down at HT, what use is it if I tell my players that I expect nothing less than a win? Why can't I just be angry instead?

    Sliders for tactical adjustments. But that's a part of a much larger issue that I'm going to write about further down the post.

    Then the things that need to be improved or revamped.

    Board Confidence. While useful, it's annoyingly broken. Lose the new signings bit or make the fans understand the difference between established players and future stars. Make the board expectations - reactions consistent. Improve the match confidence bit so that the fans' view is not that simplistic and they could actually consider the strength of opponents when making judgements on results.

    Match engine. Still too many daft things happening. Why do my central defenders think it's a good idea to start playing one touch pass and go triangles... with my GK... in the midfield? Why does my defensive minded midfielder constantly stop when in possession before doing two 360 degree turns and losing it due to inevitable pressure thus gifting a high quality chance for the opposition? Why can't the players have a bit of a mind of they're own - when my midfielder has through balls often he should still realise after putting 5 straight passes to my right winger out of play that this might not work and perhaps trying passes through the middle would be more successful? Why can't strikers spot obvious runs? I could go on but since I think all this has been covered already I'm not going to.

    Tactics, tactics, tactics. The system is confusing, complex, unrealistic and most of all, unintuitive. I've found myself watching more and more matches on full length, which is good since doing that I'm usually been able to spot obvious weaknesses with my tactics. But when I go to the tactics screen I often have no clue how to solve my problems. My players are all holding on to the ball, can't spot a pass, can't get strikers involved. Right. What shall I do to solve it then - 5 clicks less width, 2 clicks less time wasting, 3 clicks more tempo and set the strikers two clicks less attacking. Oh so intuitive all this, isn't it. It's quite obvious why newcomers struggle with this game. Plus there's no explanation on what half of the settings do. How does width work, is it the willingness of players to pass through wide areas or is it just the way players stand on the pitch? I know it's the latter because I've watched hundreds or thousands of matches but is it obvious to new players? Similarly, what does mentality actually mean? What does time wasting do? Why isn't it comprehensively covered in the manual? I can go in the Tactics and Training part of the forums and read hundreds of theories on most of the settings and I'll still be none the wiser in the end. If you're going to have a system that complicated at least make the functions of the sliders clear for everyone - through the manual, ingame assistant manager, however possible.

    Morale. Professional football players are not twelve year old schoolgirls. When I bollock them after an awful performance, even if it was away from home, they shouldn't be throwing their toys out of the pram. Even when unhappy, a class striker should be able to finish a high quality chance, bad mood shouldn't increase the occurence of daft back passes or own goals. Morale should not be that fragile nor should it have such a huge effect on professionals.

    Finally the things that I'd like to see in FM.

    More player interaction! When one of my players is acting the **** I want to be able to have a 'nice quiet chat' with him. When they're unhappy about something I want to have tools at hand to help me solve the situation. A 'wrong' media comment can get a player seriously upset but as it is there is nothing you can do after the damage has been done. Real life managers like Sir Alex Ferguson are respected and adored by the players that have worked with him - that's not achieved by him saying 'player X is the first name on the team sheet' to the media or signing their favorite staff. I want to be able to communicate with my players, just like real life managers do.

    Asking for specific feeder clubs. When I need a feeder for work permits there's no use offering me a connection with an Angolan second division team. If there are no suitable clubs available then just state that, I don't want to create numerous useless connections over several years to finally be able to get the one I need.

    Responsive User Interface. I know my computer is a bit outdated. I can accept that as such it shall take longer to process fixtures, save or load games or compute the results of my matches. However I can't accept that it takes four clicks on a button to make it respond, that it's a nightmare to drag and drop players on the tactics screen and that such sluggishness often results in undesired substitutes. 'I still don't believe that the manager really wanted to play outfield player X in goal' says the post match comment. Of course I didn't, you fecking plum. But since I had to make seven clicks for the dragging to work I accidentally selected a wrong player for the position. Which begs the question - why can't the game warn me when it's obvious that I've made a mistake? Just a simple dialog box asking 'are you daft or something' would do.



    I think that's just about enough for today.

  22. #2722
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    When selecting how to supply target man, you have four options, to head, to feet, run onto the ball or mixed. I'd like to have the option to select two options. For example, if I have targetman who is strong and good in the air, but quite slow, then I'd like to be able to supply balls to his head or feet, rather than mixed.

    It's only a small change, but it would please me very much.

  23. #2723
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    Originally posted by Adrianics:
    I want something I've seen suggested a lot of times - A hands-on assistant manager.

    I am absolutely, positively sick of losing game after game with absolutely no explanation at all. The game stops being fun extremely bloody quickly once my players start being dominated for no obvious reason. What would be lovely would be an assistant manager that gave advice, eg "looks like we're being caught by their offside trap", "I don't think we're playing widely enough", etc. It can be optional for the sake of the masochists out there, I'm not bothered, I just want to have some fun with the game I bought.
    Good idea.

  24. #2724
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    alot of good suggestions in here

    i thin we should submit a list of the most feasable and let si see them

    personally i would like to see improvements in the transfer system

    way too many silly transfers

    the game is almost creating a perfect transfer market reminiscent of past LMA manager games (forgive me i was young and poor)

  25. #2725
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    For the career FM players: make it possible to load more playable leagues without slowing down the game. Now everyone, especially with an older model computer is already restricted to a few countries from the start.

    Also support the jobinterview. Maybe the salary negociations can be added their too. In FM08 it's nice to see your career earnings, but basically there is no use in negociating as there is nothing to gain or lose.

    More player interaction: eg instructing you subs, off game interaction (praise his training mentality etc)

    Add more countries. Very popular for nowadays is playing in Qatar and Cyprus

  26. #2726
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    This has most likely been suggested but i think tapping up and also being punsihed by the league for it should be introduced.

    How about money making pre season trips abroad?

    And settin training sessions for international games

  27. #2727
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    Maybe include the Webster-clause is a good idea?

  28. #2728
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    The Player Interaction needs to be looked at - if it hasn't been already.
    How about more player interaction concerning transfers - such as "You think that X will fit in perfectly", or "You think that X would miss a fantastic opportunity if he doesn't join."

  29. #2729
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    Originally posted by Äktsjon Männ:
    Right. Let's start with stuff that I would not like to see in future versions of the game. At least in a state that they are in in FM07 and 08.

    Chairmen selling players. They can't seem to get it right, 80% of scenarios that involve this are daft and it adds absolutely nothing to game experience. I'm playing FM08 with Notts County and my chairman just accepted a bid of £1m for my striker... from Nottingham Forest. What they of course also failed to acknowledge was a 30% sell on fee which meant that they actually got 100k less than his value for this player. So the club earned about £700k which I now have to spend on a direct replacement. Make this feature work or get rid.

    Tedious media items. Player X set to meet former club. Notts Co set to sign some hopelessly useless player whom I have scouted 2 years ago to unmask his attributes. Manager X says Player Y needs to be stopped - Media reckons player Y needs not to be stopped... Aargh. I don't want to read this carp. I really don't.

    Team talks. Again, make it into a proper feature or get rid. If I have to talk to my players to get results at least add some more options. And make more suitable options available for certain situations. When I'm 3-0 down at HT, what use is it if I tell my players that I expect nothing less than a win? Why can't I just be angry instead?

    Sliders for tactical adjustments. But that's a part of a much larger issue that I'm going to write about further down the post.

    Then the things that need to be improved or revamped.

    Board Confidence. While useful, it's annoyingly broken. Lose the new signings bit or make the fans understand the difference between established players and future stars. Make the board expectations - reactions consistent. Improve the match confidence bit so that the fans' view is not that simplistic and they could actually consider the strength of opponents when making judgements on results.

    Match engine. Still too many daft things happening. Why do my central defenders think it's a good idea to start playing one touch pass and go triangles... with my GK... in the midfield? Why does my defensive minded midfielder constantly stop when in possession before doing two 360 degree turns and losing it due to inevitable pressure thus gifting a high quality chance for the opposition? Why can't the players have a bit of a mind of they're own - when my midfielder has through balls often he should still realise after putting 5 straight passes to my right winger out of play that this might not work and perhaps trying passes through the middle would be more successful? Why can't strikers spot obvious runs? I could go on but since I think all this has been covered already I'm not going to.

    Tactics, tactics, tactics. The system is confusing, complex, unrealistic and most of all, unintuitive. I've found myself watching more and more matches on full length, which is good since doing that I'm usually been able to spot obvious weaknesses with my tactics. But when I go to the tactics screen I often have no clue how to solve my problems. My players are all holding on to the ball, can't spot a pass, can't get strikers involved. Right. What shall I do to solve it then - 5 clicks less width, 2 clicks less time wasting, 3 clicks more tempo and set the strikers two clicks less attacking. Oh so intuitive all this, isn't it. It's quite obvious why newcomers struggle with this game. Plus there's no explanation on what half of the settings do. How does width work, is it the willingness of players to pass through wide areas or is it just the way players stand on the pitch? I know it's the latter because I've watched hundreds or thousands of matches but is it obvious to new players? Similarly, what does mentality actually mean? What does time wasting do? Why isn't it comprehensively covered in the manual? I can go in the Tactics and Training part of the forums and read hundreds of theories on most of the settings and I'll still be none the wiser in the end. If you're going to have a system that complicated at least make the functions of the sliders clear for everyone - through the manual, ingame assistant manager, however possible.

    Morale. Professional football players are not twelve year old schoolgirls. When I bollock them after an awful performance, even if it was away from home, they shouldn't be throwing their toys out of the pram. Even when unhappy, a class striker should be able to finish a high quality chance, bad mood shouldn't increase the occurence of daft back passes or own goals. Morale should not be that fragile nor should it have such a huge effect on professionals.

    Finally the things that I'd like to see in FM.

    More player interaction! When one of my players is acting the **** I want to be able to have a 'nice quiet chat' with him. When they're unhappy about something I want to have tools at hand to help me solve the situation. A 'wrong' media comment can get a player seriously upset but as it is there is nothing you can do after the damage has been done. Real life managers like Sir Alex Ferguson are respected and adored by the players that have worked with him - that's not achieved by him saying 'player X is the first name on the team sheet' to the media or signing their favorite staff. I want to be able to communicate with my players, just like real life managers do.

    Asking for specific feeder clubs. When I need a feeder for work permits there's no use offering me a connection with an Angolan second division team. If there are no suitable clubs available then just state that, I don't want to create numerous useless connections over several years to finally be able to get the one I need.

    Responsive User Interface. I know my computer is a bit outdated. I can accept that as such it shall take longer to process fixtures, save or load games or compute the results of my matches. However I can't accept that it takes four clicks on a button to make it respond, that it's a nightmare to drag and drop players on the tactics screen and that such sluggishness often results in undesired substitutes. 'I still don't believe that the manager really wanted to play outfield player X in goal' says the post match comment. Of course I didn't, you fecking plum. But since I had to make seven clicks for the dragging to work I accidentally selected a wrong player for the position. Which begs the question - why can't the game warn me when it's obvious that I've made a mistake? Just a simple dialog box asking 'are you daft or something' would do.



    I think that's just about enough for today.
    Great post. Most of the things pointed out rang a bell with me, and i had a good few chuckles at reading about many of the same frustrating things that has had me tearing my hair out in frustration happening to someone else as well (such as accidently putting an outfield player in goal, a mistake i failed to notice for 3 whole games once, all of which i lost miserably, needless to say!). Good work...

  30. #2730
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    A few suggestions for FM09

    Why not:

    When you begin has a manager you have to gain a FA/UEFA license otherwise you can't manage.
    Start as a player for like 3 week before doing the above.
    Loans from banks
    Advertising management
    Sponsor management.
    Try and make the actual game smaller so you can run more leagues without it slower down ( iknow it has a lot of data)

    Just to name a few

  31. #2731
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    Originally posted by meakers:
    This has most likely been suggested but i think tapping up and also being punsihed by the league for it should be introduced.
    SI will not introduce "tapping up" any more than they would bribing refs. If it's against the rules you can't do it. Plus, AI managers wouldn't be able to do it until they were all regens - legal issues arise when you have real managers doing that sort of thing.

  32. #2732
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    -Change the times in which players get cards, I mean come on? A yellow card in the first minute of a match? Its far too common.

    -Lower AI transfer fees, they are too common, unrealistic and ridiculous.

    -More depth in scouting
    -More depth in scouting opposition
    -More depth in team talks, greater variation and based on circumstances - such as against rivals
    -Players possibly wanting more to move nations, ie. English going to Italy.

  33. #2733
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    I think this is a good suggestion.

    Just conceded a pen in a game, and apparently its controversial, so i complain its ruined the game for us and get a warning(i like to complain), now how am i possibly going to know if it should of been a pen or not by looking at 2D dots?

    My suggestion is that for these matters (same with sendings off and other things) that we have a short 3D clip so we know wether to complain or not?

    Wouldnt care if it was poor quality just enough to know wether to complain

    People will probably just say dont complain, but if i dont then whats the point in having the feature?

  34. #2734
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    One thing i would like added is something that hads bothered me senseless recently. My chairman has the annoying habit of accepting offers for my best players. This is very frustrating when i'm trying to keep the team together to survive in the premiership. I would like to be able to plead with him to reject the offers. Basically have the ability to interact with the chairman, directors and tell them certain things. such as have an option where you can tell the chairman either what players you want to stay or how much you'd sell them for.

  35. #2735
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    another thing is more interaction with the players. From personal experiece there are certain days of the year (anniversaries) that i really wouldn't want to play. I'm sure next season frank lampard won't want to play on the day his mother died. i know you get the "??? is fired up for the game" but a news feed saying;
    Henry jones had requested not to play today
    I think this would be good and realistic.

  36. #2736
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    I don't think anything like that will ever go in the game.

  37. #2737
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    one word: gambling. You already give us the odds on every match, let us gamble dammit! I want to be able to blow my transfer funds on a meaningless league one match and have to explain what happened to the board. Alternatively i'd love to be able to triple my transfer funds and be able to buy players way beyond my means...

  38. #2738
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    My idea is that I feel we should have an option to give the players a day off after a win or force extra training after a Succession of defeats.

    This could make them happy, less tired and offer them a reward for winning. Although on the down side it could also mean they will not improve in training so much.

  39. #2739
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    man mark positions and not player names as the ai constantly swap.so my fullback(left) to man mark specifically whoever plays opposition right midfield as player"a" might swap positions.

  40. #2740

    Default

    Youngsters who can hold their own against real life players...

  41. #2741

    Default

    Originally posted by Äktsjon Männ:
    Right. Let's start with stuff that I would not like to see in future versions of the game. At least in a state that they are in in FM07 and 08.

    Chairmen selling players. They can't seem to get it right, 80% of scenarios that involve this are daft and it adds absolutely nothing to game experience. I'm playing FM08 with Notts County and my chairman just accepted a bid of £1m for my striker... from Nottingham Forest. What they of course also failed to acknowledge was a 30% sell on fee which meant that they actually got 100k less than his value for this player. So the club earned about £700k which I now have to spend on a direct replacement. Make this feature work or get rid.

    Tedious media items. Player X set to meet former club. Notts Co set to sign some hopelessly useless player whom I have scouted 2 years ago to unmask his attributes. Manager X says Player Y needs to be stopped - Media reckons player Y needs not to be stopped... Aargh. I don't want to read this carp. I really don't.

    Team talks. Again, make it into a proper feature or get rid. If I have to talk to my players to get results at least add some more options. And make more suitable options available for certain situations. When I'm 3-0 down at HT, what use is it if I tell my players that I expect nothing less than a win? Why can't I just be angry instead?

    Sliders for tactical adjustments. But that's a part of a much larger issue that I'm going to write about further down the post.

    Then the things that need to be improved or revamped.

    Board Confidence. While useful, it's annoyingly broken. Lose the new signings bit or make the fans understand the difference between established players and future stars. Make the board expectations - reactions consistent. Improve the match confidence bit so that the fans' view is not that simplistic and they could actually consider the strength of opponents when making judgements on results.

    Match engine. Still too many daft things happening. Why do my central defenders think it's a good idea to start playing one touch pass and go triangles... with my GK... in the midfield? Why does my defensive minded midfielder constantly stop when in possession before doing two 360 degree turns and losing it due to inevitable pressure thus gifting a high quality chance for the opposition? Why can't the players have a bit of a mind of they're own - when my midfielder has through balls often he should still realise after putting 5 straight passes to my right winger out of play that this might not work and perhaps trying passes through the middle would be more successful? Why can't strikers spot obvious runs? I could go on but since I think all this has been covered already I'm not going to.

    Tactics, tactics, tactics. The system is confusing, complex, unrealistic and most of all, unintuitive. I've found myself watching more and more matches on full length, which is good since doing that I'm usually been able to spot obvious weaknesses with my tactics. But when I go to the tactics screen I often have no clue how to solve my problems. My players are all holding on to the ball, can't spot a pass, can't get strikers involved. Right. What shall I do to solve it then - 5 clicks less width, 2 clicks less time wasting, 3 clicks more tempo and set the strikers two clicks less attacking. Oh so intuitive all this, isn't it. It's quite obvious why newcomers struggle with this game. Plus there's no explanation on what half of the settings do. How does width work, is it the willingness of players to pass through wide areas or is it just the way players stand on the pitch? I know it's the latter because I've watched hundreds or thousands of matches but is it obvious to new players? Similarly, what does mentality actually mean? What does time wasting do? Why isn't it comprehensively covered in the manual? I can go in the Tactics and Training part of the forums and read hundreds of theories on most of the settings and I'll still be none the wiser in the end. If you're going to have a system that complicated at least make the functions of the sliders clear for everyone - through the manual, ingame assistant manager, however possible.

    Morale. Professional football players are not twelve year old schoolgirls. When I bollock them after an awful performance, even if it was away from home, they shouldn't be throwing their toys out of the pram. Even when unhappy, a class striker should be able to finish a high quality chance, bad mood shouldn't increase the occurence of daft back passes or own goals. Morale should not be that fragile nor should it have such a huge effect on professionals.

    Finally the things that I'd like to see in FM.

    More player interaction! When one of my players is acting the **** I want to be able to have a 'nice quiet chat' with him. When they're unhappy about something I want to have tools at hand to help me solve the situation. A 'wrong' media comment can get a player seriously upset but as it is there is nothing you can do after the damage has been done. Real life managers like Sir Alex Ferguson are respected and adored by the players that have worked with him - that's not achieved by him saying 'player X is the first name on the team sheet' to the media or signing their favorite staff. I want to be able to communicate with my players, just like real life managers do.

    Asking for specific feeder clubs. When I need a feeder for work permits there's no use offering me a connection with an Angolan second division team. If there are no suitable clubs available then just state that, I don't want to create numerous useless connections over several years to finally be able to get the one I need.

    Responsive User Interface. I know my computer is a bit outdated. I can accept that as such it shall take longer to process fixtures, save or load games or compute the results of my matches. However I can't accept that it takes four clicks on a button to make it respond, that it's a nightmare to drag and drop players on the tactics screen and that such sluggishness often results in undesired substitutes. 'I still don't believe that the manager really wanted to play outfield player X in goal' says the post match comment. Of course I didn't, you fecking plum. But since I had to make seven clicks for the dragging to work I accidentally selected a wrong player for the position. Which begs the question - why can't the game warn me when it's obvious that I've made a mistake? Just a simple dialog box asking 'are you daft or something' would do.



    I think that's just about enough for today.
    great post. i support u on everyone of those.

  42. #2742
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    Hello everyone. I think we should be able to, when adding a new manager, to include a playing history of the manager we're adding. That is, using the same format for players, we should be able to indicate for which club he played in which seasons, how many he played, how many he scored, int apps., int. scores etc.

    I also would like to see the "history" feature that was appearing in the earlier versions. I mean the historical information about the legendary old players & clubs.

  43. #2743
    1r15h
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    Players adaptivity to other leagues - Just as in real life, different players either can or cannot make it in various leagues, perhaps because their game doesn't suit the way the league is played.

    Much more realistic transfer costs - Much of the time I find that to sell my own players, I must sell at a much lower price than their value, but when I wish to buy a player, more often than not I find myself paying rediculous fees. Instead of drawing the line at who a club can buy through whether the player wants to go to that club, and not extortionate prices.

    Players who are sold or bought in part-exchange dealsare accounted for in fans confidence in signing - Players who are bought in part-exchange are not shown in the fans confidence, which I feel should be.

  44. #2744
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    24th March 2006
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    I realize the game is called Football Manager but I believe it could be a lot more. I'd like to be able to just simulate games. Think of it as a "holiday" game . . .

  45. #2745
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    - Player testimonials for the club legends when they retire.

    - Being able to somehow spend your wages made as a manager, otherwise the wages are pointless.

    - Media interaction should vary with more specific questions.

    - Better player interaction. They should interact more with you and with each other.

    - Kit design. Kits change in real life so you should be able to design new kits in the game.

    - More interaction with your board eg. you could have disagreements with the chairman.

    - Appeals over red cards should at least have the possibility of being sucessful.

    - More interaction with your backroom staff.

    - Players could get spotted in nightclubs for example and this could be reported in the media.

    - Better commentary in the match engine.

    - Transfers should be more realistic eg. Roma should not be turning down a £70M bid for Daniele De Rossi and surely someone will take Phillipe Senderos off my hands for £500,000

  46. #2746
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    Some thoughts...

    Match Engine

    Having played now to 2021 with FM 8.0.2. I'd like to see more events in the Match Engine to reflect better what goes on in a real game.

    Having just watched all but 4 of the Euro 2008 games on telly, I started comparing the goals (and the moves that led to the goals) to what FM can do. Sad, I know, but...

    There were loads of things IRL that do not happen in the Match Engine, and the challenge for SI is to improve.

    Some examples:

    Germany v Portugal
    Podolski plays a "double 1-2" with Lahm (or Hitzlsperger) then with Ballack to then squeeze by on the left wing and cross for Schweinsteiger, who came in off the right wing. Great move, great goal.

    Russia v Netherlands
    Fantastic team move for Arshavin to finish.

    Switzerland v Turkey
    The rain was so heavy, parts of the pitch became almost unplayable, so the ball just stopped dead, such as for Switzerland's goal.

    Another aspect of the Match Engine that needs improvement is the angles at which a ball can be played.

    For example, in FM, a player may be running full tilt after a ball heading for the goal line. When the ball is played, it is cleared at 180 degrees to the direction of the run, and with a force that would simply not be possible with a back heel.

    At Premier League level, players going for headers when defending a corner more often head the ball for another corner than I would have noticed IRL.

    The Match Engine has "cute" touches, such as physios running onto the pitch, but it's half baked. Either leave it out or make it consistent:

    * If a physio comes on, escort the player to the nearest touchline, then have the player run back around to the technical area to come back on.

    * In penalty shoot outs, have the players of the same team huddle or lock arms rather than be randomly assembled in the centre circle.

    * In penalty shoot outs, have the assistant referees take up their correct positions.

    * Have a fourth official, give them something to do.

    * Have the trainers and co-trainers visible, including "yourself".

    * Add graphical elements to signify when a player is on the ground, jumping, making a slide tackle, that sort of thing

    * jumping = add a shadow, similar to when the ball is in the air
    * on gound = some kind of indentation maybe?
    * slide tackle = a couple of short lines on the outside of the "dot" in the direction of the slide (a bit like speed lines in comics, perhaps)
    * crunching tackle = a short "blip" of light around the "dot", maybe, to signify a really hard tackle


    Commentary

    The original commentary system was great. With the introduction of the 2D match view, the commentary has become like a relic of another time. (Yes, I know some players play with commentary only.)

    It's also logically inconsistent, giving you a radio/TV view of events, when you're the manager and you should be getting different information.

    * Have the option to switch off the commentary in 2D view mode.

    * Alternatively, make the commentary more relevant to what's on the pitch, e.g. I don't need to know "X passes to Y" because I can see that. But make the commentary what your co-trainers are picking up from the game, like "X is out of sorts today, pull him off at half time" -- give your assman an opinion!

    * If you must have the commentary, make it more contextual, like taking note of the weather conditions (already happens with rain), but also pointing out if someone is fading in heat or humidity, some southern team is looking uncomfortable in the snows of Moscow, whatever. Don't have someone slide on both knees during a goal celebration if the ground is hard and dry...

    While talking about the conditions...

    Fix the Weather

    Having coached Hamburg for 12 seasons, I didn't think much about the constant rain, that's what you'd expect, but I took a job at Real Madrid and I'm sick of seeing 3 degrees on a July afternoon, then 30 degrees in November. Get the basics fixed so they stop being an issue.

    Transfers

    Sometimes it becomes impossible to shift players, that's a recurring theme. Only a few players should refuse to move when transfer listed, and there should always be some club to make an offer.

    * If you declare someone unavailable for Loan, don't have clubs make loan offers.

    * If you set "Accept offers of X or better", then stop having clubs make offers of less. I'm not going to go lower!

    * Every player should have a price that's realistic


    More when I think of it.

  47. #2747
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    I have a few small suggestions:

    - Goals scored during stoppage time could be more accurately represented. It seems pretty standard that injury time goals are displayed as having been scored in, say, 90'+2, rather than just 90', and I must say I prefer it that way. It can show just how late a team left it, or in a particularly eventful period of stoppage time, allow you to see the order in which events occurred without having to load the report.

    - The nature of injuries suffered during a game should be accessible during a match, Ã* la 01/02. I see no reason why anyone viewing a match wouldn't have an idea of an injury that's occurred on the pitch, so there is an aspect of realism in this addition. It's not just to quench my curiosity either -- I often substitute a player with a green cross out of fear, only find they had something rather unlikely to affect their long-term fitness.

    - The ability to suggest a club for the board to consider as a feeder club. This has the potential for exploitation I'd imagine, but done carefully, I believe that the ability, although perhaps somewhat limited, to suggest a particular club as a feeder would be a nice addition. I also think the ability to request a search for a club that would provide certain benefits as a feeder, e.g. work permit workarounds, would be a good improvement.


    Incidentally, I think that creating a similar thread focused on just details and touches, things that are likely to be relatively easy to implement and possibly able to disproportionately improve the experience, could be something very productive. It doesn't matter really, but at the moment the suggestions in this thread can seem a bit disparate in terms of how significant and radical they are.

  48. #2748

    Default

    Something I've thought about but haven't truly made my mind up about is perhaps having two tactics screens, one for your team's attacking strategy and one for the defensive strategy. This idea came about because ideally I'd give every player farrows AND barrows...

    That players react differently with/without the ball is obvious, but I don't think this is ideally represented within the game.
    For example, in an italian 4-4-2 (with two CM and two wingers), when defending the CM become DM and the wingers play centrally, basically like CM.

    I think it's pretty common in football that a team is narrower and more compact on defense but plays wider when attacking, but the current tactics set-up does not bring this option across very well.
    Your thoughts?

  49. #2749
    GeorgieB82
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    I would like to see the option to compare more than two players at a time in the comparison tool. So many times i've wanted to assess the attributes of three Goalkeepers to see which has the best all round ability.

  50. #2750
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    Originally posted by GeorgieB82:
    I would like to see the option to compare more than two players at a time in the comparison tool. So many times i've wanted to assess the attributes of three Goalkeepers to see which has the best all round ability.
    That is a great idea! Hope that SI implements this in future versions! It should not be too difficult to implement as well!

  51. #2751
    arrogantio
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    * Add graphical elements to signify when a player is on the ground, jumping, making a slide tackle, that sort of thing

    * jumping = add a shadow, similar to when the ball is in the air
    * on gound = some kind of indentation maybe?
    * slide tackle = a couple of short lines on the outside of the "dot" in the direction of the slide (a bit like speed lines in comics, perhaps)
    * crunching tackle = a short "blip" of light around the "dot", maybe, to signify a really hard tackle

  52. #2752
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    Controversial players?

    Why not have Joey Bartons and th sorts of players in the game
    Legal issues I suspect.

  53. #2753
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    An idea I just had:

    During the match, to assign opposition instructions, simply pause, right click on an opponent and select (eg closing down always etc)

  54. #2754
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    thai and viet league

    able to play the lower malaysian league

    have more competition and rivalry in south east asia.

    update caps and coals for malaysia. annoying to see akmal rizal as malaysia's all time top goal scorer. it says hes only scored 7 goals >

    show the team logos and sponsors for more leagues and teams.

    club finances limit can go higher

    more interviews and commentry, to make the game play more realistic

    show a 'where are they now' to players who have retired and left the football scene. just for fun, doesnt have to be real =)

    players actually accept bribes, and if they are caught they face the death penalty. =) that was a joke, that last one.

    angry fans can run onto the field. that was another joke. =)

  55. #2755
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    Originally posted by RedmanJB:
    quote:
    Controversial players?

    Why not have Joey Bartons and th sorts of players in the game
    Legal issues I suspect.


    What are the regens for

  56. #2756
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    Referees in German 3rd Division.

  57. #2757
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    - A proper in game tutorial would be nice.

    You could have a small made up league and the tutorial would walk you through the fundamentals of the games. For example; buying players, training, tactics and team talks could all be addressed.

    - Challenge Mode

    I think a challenge mode would be nice and add some extra longevity to the game. You could have just pre-set challenges such as "Save Team X from relegation with 10 games to go".

    - More Multi-Player Modes

    I'd like the ability to pit my team from my game in 2007/2008 against my friends team from his game in 2017/2018 in a one off game unrelated to our main games. You could even extend this to having mini leagues \ cup competition with a few friends.

  58. #2758
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    I'd like to see a
    "Use xyz formation" in the instruction options for going on holiday, with the standard formations available in a drop-down menu.

    This would be a half-way house between the unspecified default 442 and the 'Use current Tactic' presently available.

  59. #2759
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Being able to criticise the opposition/officals more. I hate getting worked up during a game by a team that 'parks the bus' and plays for the draw, a player who injures half my squad and gets a full 90 minutes or the full back who hacks down my winger every time he goes near him but only gets a booking when it should be his 20th card of the match. You get out the match and there's no outlet to have a bit a barny, leading you to get frustrated with the game.

    In a game with a few dodgey goings on I'd like to be able to comment on more than one of them. Its annoying when you get asked about a penalty you were given when every goal the oppo scored was offside.

    Atleast give me an option to run on to the pitch and beat the useless ref to death with a rusty spoon.

  60. #2760

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Had a look, but sorry if these have been posted before:
    1) The ability to add staff to the (or a) shortlist - found some good ones but can't afford the compo yet, got a wee bit of paper covered in names!
    2) When it comes up with 'player removed from shortlist' a button coming up with it to 'keep' or 'lose' as I don't always want them off, and it would save 2 whole seconds to add them again! (a bit lazy that admittedly).
    3) When managing national teams, club managers have complained to me when I've ignored their 45min requests. I'd like to be able to complain as a club manager, because it happens a lot. Along the lines of 'threaten to withdraw from future squad' or something similar.
    4) The option to be able to link any player with any other player. It really annoys me that only one or two can be selected to be linked. It should be my choice, not FM's.
    5) More team talk options. I despise the fact I can't set a team 'angry' at half time, and have do it one by one. If we're going to have this feature, we definately need more options because most of the time I don't want to use any of them.
    Thats it. For now!

  61. #2761
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I wish that there was a whole sugegstions forum, as threads like these gets messy and a lot of good suggestions drowns during a lot of nonsense. Would be much better with a forum were each idea gets a thread of it's own. It would be much better and easier to discuss the different ideas then.

  62. #2762
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    ^^

    One of the most sensible suggestions yet!

  63. #2763
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    dont think this is in it apologise if it is but i'd like to see if your at a club and another club want u they have to approach the club for permission to speak to you first if your still in contract with them like irl

  64. #2764
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Transfers & Finances:
    - More realistic transfer fees. This is obviously a popular topic so nothing special to say here.
    - More options for transfer payments. It would be nice to pay the whole fee in installments, for example buying a player for 25 million Euro and paying his club in 5 installments of 5 million each.
    - Removing the use of transfer budgets when playing with a smaller club. Instead of this the manager can ask the board if they can provide the money necessary for the transfer bid or (like in contract offers) he can have a limit on the money he can offer for the player depending on his chairman's confidence in him or just his sick mind.

    Scouting:
    - The ability to scout for a player with a similar style of play to one of your current players, in case you're about to sell him and you need a proper replacement
    - The option to tell the scout to report only highly recommended players, not a bunch of "decent" and "not worthwhile" ones

    Youth development:
    - Have a second youth setup. There should be a U16s/17s (depends on the country you're playing in) formation in every club, playing in the respective U16s/17s league. This way you won't end up having around 40 talented youngsters with most of them hardly playing a game during the season.
    - Researchers should use wider PAs even for famous players in order to make their future unpredictable in every new game.

    Pre-season/mid-season friendlies:
    - The option to train in a foreign camp with several options for a country - like Pego, Palma de Mallorca and Tenerife if you'd like to have your winter camp in Spain. There you should be able to arrange friendlies with teams using the same camp for their training.
    - The option to have a special home friendly match every season in order to present the squad for the new season to your fans.

    Media and interaction:
    - Press conferences. The logical connection between different questions in it isn't necessary which should make this feature easier to implement.
    - Media questions on more topics and more options for an answer, it gets boring pretty quick now
    - The ability to praise/criticise your players personally, not using the media. No-one IRL would use them for criticising!
    - Much more transfer speculations
    - Speculations about under-pressure managers
    Last edited by MuSTaKa; 11-07-2008 at 22:54.

  65. #2765
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    this is a massive thread, I'm guess every possible new idea has already been discussed, I just think the more interaction the better, its what makes the game for me, that and the stats, so more stats and more interaction, thats all I ask for

  66. #2766
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    how about an option to ask coaches "who should tutor this young star?" who would be the player to bring out his best?

    i like the idea of the assisntant telling you where you are going wrong in matches too.

    a more detailed match report so we can decide fairly on "controversial descisions".

    the ability to make something happen when you RIGHTLY criticise a ref for a bad descision.

    ability to ask scouts for the best player to replace "outgoing player".

    more realistic transfer fees. no more paying 50m+ for one leg ponys who couldnt hit water if they were standing on a boat.
    Last edited by stevie_G_32201; 12-07-2008 at 00:16. Reason: bad spelling i noticed lol

  67. #2767
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I hope that it isnt late to wish something:

    1)First I would like that you make Football manager for widescreen monitors to make picture cleaner on them.
    2)When i buy some player from lower league i would like that coach doesnt say he isnt good for us because he doesnt know it.It should take some time for coach to judge him and his judgement should be on his performances.
    3)Skin should be better with nicer background
    4)On beginning you every manager should have press conference where press should ask him his opinion of the start of the season,who will be captain,which formation he prefers,and much more with more options to reply.

    Thats all from me,i am hardly waiting new Football manager to come out and i hope that i wont be dissapointed-take it on higher step please

    Thanks

  68. #2768
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by dr-nix View Post
    Here are a few ideas i have

    The Board
    This aspect of the game sucks, and you guys at SI probably know it. It needs fixing.

    - If the club has a Director of Football he should actually do something (just one of many possible examples).

    - Okay perhaps it's an english thing but you do know that a Chairman isn't a dictator right ?! Atleast in Swedish clubs we can elect new chairmen without a takeover (this is usually done at the yearly meeting, although the usual thing is that the current chairman gets re-elected)

    - Chairmen accepts to many crappy bids for players i have no plans on "giving" away. This happens when a clubs reputation isn't high enough and even though you are set economicly the Chairman feels a need to sell players for coffee-money.

    - On this note, Chairmen (or the board in general) need to have Ambition!, if the chairman of my club has the ambition of making it to CL (again just one possible example) and establishing the club at that level he wouldn't give away players for nothing.

    Please remember that a modern football club is like a company (at pro-level offcourse).

    Coaching staff
    Stop relying on reputation so damn much, how many coaches you are able to sign is just one example. It's not decided how famous my club is but by how much money is available in the budget (this is decided by the board, has to do with money, ambition and so on).

    Transfer system
    - The transfer fees in FM08 are waaayyy to high, I shouldn't have to pay ridiculous amounts of money for a players that would probably go for less in real life.

    - One no should be enough, okay i develop a young players in my club and he starts playing well. The player attracts the attention of other clubs, they end up making a bid that i get offended by and refuse. I get a new call and i say okay i want x-amount of euro for this player (i say this amount to all clubs who ask). They back down (not wanting to actually pay for the guy). Next transferwindow (or whatever) all clubs collectly develop amnesia and starts with the lowballing once again.

    My point?, make the others clubs remember what i want for my player, don't ask me what i want for him as a work around just look at the sum i gave you last time i gave you one.

    Editor
    - Now all of us know about custom db's and alot of people use them (basicly the si-db with updated transfers and stuff). These db's become quite large and more than one person work on these unofficial db's. Please support this as it makes your game(s) more playable and more enjoyable for a longer period of time.

    Now to what i want, please implement a diff-system. Lets say this existed for FM08, i start of with the FM08 8.0.2 db and make a number of changes. Instead of saving only being able to save the entire db i should be able to save the changes into a diff-file (you don't have to call it that but thats what it would be basicly). This diff-file would be alot smaller and i could pass it on to another person who is working on the same db, that person would load this diff with the editor and basicly it would make all the appropriate changes into his 8.0.2 db. This would be an awesome feature.

    - This wish isn't really that important but it would be fun if you had the ability to create a custom league with the editor.


    League development
    - You guys are way to stuck on keeping the status quo. In real life leagues reputation does grow. This is a thing that would make the game alot more fun in the long run.

    - This could not be done without also changing prize-money and so on when the league reaches certain points of reputation. This is realistic and you know it (if a league has grown more money is likely to be invovled, it's simple logic)

    These are the ideas i can think of atm.
    Mostly everything written here is spot on. Please consider these

  69. #2769
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I just wanted to add something to my wish about the League development, specificly prize money/tv money.

    In real life the deals with Premier League, Serie A and so on that has to do with the various TV-licenses are in contract form (atleast it is in Swedish fotball). This contract runs out after specific date. This needs to be added to the game, it would work like the sponsorship thing in the game but for the league instead. Now lets say you start off a game with a ****** tv-deal (due to the fact that the league you're in isn't very intresting) now let also say that after 20-30 years of playing in this league it has developed. The TV-deal offered would probably be alot better than the one you start off with. This allows leagues to grow (again makes for more fun gameplay in my book).

    I can't think of any reason to not include this feature in future games, it wouldn't impact people who only play short games (5-10 years) very much only people like me who enjoy longer games and would love the challenge of turning a ****** little league into a respected league. Okay there are features i would work on before i would get started on this one but i would absolutely put it on my todo list if i were you.

  70. #2770
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    If you go on holiday the ability to see the instructions given to players by Ass Man.

  71. #2771
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    Thumbs up Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by MunkD View Post
    Being able to criticise the opposition/officals more. I hate getting worked up during a game by a team that 'parks the bus' and plays for the draw, a player who injures half my squad and gets a full 90 minutes or the full back who hacks down my winger every time he goes near him but only gets a booking when it should be his 20th card of the match. You get out the match and there's no outlet to have a bit a barny, leading you to get frustrated with the game.

    In a game with a few dodgey goings on I'd like to be able to comment on more than one of them. Its annoying when you get asked about a penalty you were given when every goal the oppo scored was offside.

    Atleast give me an option to run on to the pitch and beat the useless ref to death with a rusty spoon.

    Totally agree - I've just had a game where 1 oppo player has crocked 2 of mine -no booking.

  72. #2772
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I'd love to see an option whereby you can create a manager, or takeover another 'real' manager like myself and you take over their reputation, relationships and of course job,

  73. #2773
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I'd love to eat green eggs and ham. Also MORE tactical FEEDBACK!! Growl!

  74. #2774

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I personally would like clubs who win promotion to the premier league to be given 60m or whatever it is that they get, this is because it happens in real life and should be implemented into the game in my opinion.

    Also clubs that get relegated from the premier league should get parachute payments for 2 seasons like real life clubs do.

    I think it would be good to add these into the game.

  75. #2775
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by stfcyorkshire View Post
    I personally would like clubs who win promotion to the premier league to be given 60m or whatever it is that they get, this is because it happens in real life and should be implemented into the game in my opinion.

    Also clubs that get relegated from the premier league should get parachute payments for 2 seasons like real life clubs do.

    I think it would be good to add these into the game.
    The problem with the payments is the teams dont get them all at once in one huge chunk. Derby didnt get a portion of the 60M last season until after August. How they would impement that Im not sure.

  76. #2776
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by stfcyorkshire View Post
    I personally would like clubs who win promotion to the premier league to be given 60m or whatever it is that they get
    Stop reading and more importantly believe what you read in the papers.

  77. #2777
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Roy Keane View Post
    I'd love to see an option whereby you can create a manager, or takeover another 'real' manager like myself and you take over their reputation, relationships and of course job,
    would love that feature people say it would be too 'gimmicky' but i personaly think it would be great i also feel they need to add something like this as after you've did a good few seasons you start to get bored and when you've won everything there is to be one with a smaller team there isnt alot of excitement they need to add something more that will keep us hooked.

  78. #2778
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Here's my take (these things may have been mentioned before, but it can't hurt to repeat them)

    * Less inflation. A few seasons into a FM08 game it's impossible to purchase decent players without having to spend almost all of my transfer budget on one player.

    * AI clubs should be more careful with their cash. Too many times have I seen the computer splash the cash on some mediocre player. Probably goes hand in hand with the inflation problem, though.

    * AI clubs should be able to look at the whole of their squad and find weaknesses that needs fixing. If the defensive players are weaker than the attacking players, make the AI manager more likely to fix the defensive faults by purchasing a new defender.

    * Better regens. I have yet to find a young superstar regen like Ronaldo, Messi, etc.
    ** Individual development curves (f.ex. approximately at which age a player will peak, for example). Would of course be affected by quality of coaching, youth academy, etc. Not all players would follow their "predetermined" development curve if their conditions are less than good
    ** More appropriate stats for their positions. I've seen way too many regens with stats that doesn't mach up to their position.
    ** Better physical skills, and make it possible for players to bulk up (many RL players bulk up quite a lot between the age of 18 and 23)
    ** Add the possibility of getting a Messi. A brilliant young regen that reaches a very high level of skill early.

    * Make it possible to mould your youth players more.
    ** If a player has stats that are better suited for another position, shouldn't it be possible to retrain him to natural in a new position, as long as he's young enough?
    ** Make it possible to both add and remove PPMs through manager-player interaction. This would of course not be instant, and could fail in some cases, but I would like to be able to have more control of how my youngsters develops.

    * Make the scouts smarter by weighing his stats against the scouted player's position instead of just looking at the PA/CA. Currently (unless I'm mistaken) a 180 CA defender with horrible defensive stats will have a higher star rating than a 170 CA defender with better defensive stats.
    ** For a DC: Marking, Tackling, Jumping, Heading, Strenght, Anticipation, Positioning would all be worth more than for example Finishing and Composure.

    * Make the game more moddable. Make it possible to modify/add/remove leagues, competitions, countries, etc.

    That's all I could think of right now

  79. #2779
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    -The ability to edit leagues mid-way through games i.e getting rid of pointless leagues when you realise you're never going to manage in them.
    -Players requesting (to change) their own squad numbers. Gary Roberts of Ipswich asked specifically not to have the Number 32 because he said it made him look fat!

  80. #2780
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    Talking Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    A PS3 version please please please.....

  81. #2781
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I agree to people saying that we should be able to say things to players during games. Example: I am manager of Cameroon and I can't get my players pass the ball to my star Eto'o. I've tried all kinds of target man supply etc. I should have chance to say ''hey, just get the damn ball to the only player here who nows how to play, damnit! Yes, Eto'o!''

  82. #2782
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Please, please, please can tactical changes operate faster than player substitutions? How many times have we all seen the message that the opposition has gone 4-2-4, adjusted our defensive tactics accordingly only to sit and mentally (and occasionally physically) scream at the fullbacks to get goal-side of those marauding wingers who snatch the vital goal at the depth?

  83. #2783
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    As someone who has played two 50+ season games in the last few weeks I have a few suggestions.

    Media interaction is boring - you end up answering the same things over and over.

    Not enough regens with 15+ determination (especially GK's) - this is probably the most important attribute IMO.

    I want to tell my youngsters why they are going on loan - to get more experience, put them in the shop window, cut the wage bill etc.

    I want to tell a player that he was subbed to save him for the next game when he complains.

    When I make a player unavailable for transfer after getting 20 bids for him I do not want to get another 20 enquiries for the same player - I AM NOT SELLING HIM!!

    Better youth development - be able to sign players at 11 years old and train them until they are ready for U17 matches

    First team/Reserves/U19/U17 leagues

    Postponements and abandonments like we used to have and with that would come intelligent re-arrangement of matches (i.e NOT 4 games in a week when there is a 2 week break in the fixture list soon)

    Get rid of things like "Player X needs another 3 goals to make 25 league goals for team Y" -- we don't need the 25 and 75 marks for starters and if one of your defenders were 3 goals away from 25 goals you would see the same message for about 3 years!!

    Only have 50, 100, 150 etc landmarks and if a player is ONE goal/appearance from it.

    I'm sure SI know the count for player records is off - message saying player X has played his 300th league game for the club when he has played 301

    Realistic transfer values for MY players - when I'm the BSP for example most of my players are rated good/leading league 2 or league 1 players but still only have a transfer value of 22k-24k but my hot prospects (potential to be good L2 players are valued at 250k when they are not quite good enough to get into my first team.

    4-4-2 being more effective

    15 year olds playing full internationals for the likes of Bermuda, Monserrat, BVI etc is not realistic

  84. #2784
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    The ability for the expectations to change.

    What I mean is that say you take over and underperforming club half way through a season the expectations should be changed rather than stay the same, becuase you could save a big team from a relegations scrap but becuase the expectation was to finish higer you still get the sack regardless of your achievement. This has happened to me many times.

  85. #2785
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    A separate manager reputation for every country where we train. If I train in Hong Kong Premier league and I achieve a 'national' reputation then I can't have the same 'national' reputation if I go to train in England, where possibly no-one will know me.

  86. #2786
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Äktsjon Männ View Post
    Right. Let's start with stuff that I would not like to see in future versions of the game. At least in a state that they are in in FM07 and 08.

    Chairmen selling players. They can't seem to get it right, 80% of scenarios that involve this are daft and it adds absolutely nothing to game experience. I'm playing FM08 with Notts County and my chairman just accepted a bid of £1m for my striker... from Nottingham Forest. What they of course also failed to acknowledge was a 30% sell on fee which meant that they actually got 100k less than his value for this player. So the club earned about £700k which I now have to spend on a direct replacement. Make this feature work or get rid.

    Tedious media items. Player X set to meet former club. Notts Co set to sign some hopelessly useless player whom I have scouted 2 years ago to unmask his attributes. Manager X says Player Y needs to be stopped - Media reckons player Y needs not to be stopped... Aargh. I don't want to read this carp. I really don't.

    Team talks. Again, make it into a proper feature or get rid. If I have to talk to my players to get results at least add some more options. And make more suitable options available for certain situations. When I'm 3-0 down at HT, what use is it if I tell my players that I expect nothing less than a win? Why can't I just be angry instead?

    Sliders for tactical adjustments. But that's a part of a much larger issue that I'm going to write about further down the post.

    Then the things that need to be improved or revamped.

    Board Confidence. While useful, it's annoyingly broken. Lose the new signings bit or make the fans understand the difference between established players and future stars. Make the board expectations - reactions consistent. Improve the match confidence bit so that the fans' view is not that simplistic and they could actually consider the strength of opponents when making judgements on results.

    Match engine. Still too many daft things happening. Why do my central defenders think it's a good idea to start playing one touch pass and go triangles... with my GK... in the midfield? Why does my defensive minded midfielder constantly stop when in possession before doing two 360 degree turns and losing it due to inevitable pressure thus gifting a high quality chance for the opposition? Why can't the players have a bit of a mind of they're own - when my midfielder has through balls often he should still realise after putting 5 straight passes to my right winger out of play that this might not work and perhaps trying passes through the middle would be more successful? Why can't strikers spot obvious runs? I could go on but since I think all this has been covered already I'm not going to.

    Tactics, tactics, tactics. The system is confusing, complex, unrealistic and most of all, unintuitive. I've found myself watching more and more matches on full length, which is good since doing that I'm usually been able to spot obvious weaknesses with my tactics. But when I go to the tactics screen I often have no clue how to solve my problems. My players are all holding on to the ball, can't spot a pass, can't get strikers involved. Right. What shall I do to solve it then - 5 clicks less width, 2 clicks less time wasting, 3 clicks more tempo and set the strikers two clicks less attacking. Oh so intuitive all this, isn't it. It's quite obvious why newcomers struggle with this game. Plus there's no explanation on what half of the settings do. How does width work, is it the willingness of players to pass through wide areas or is it just the way players stand on the pitch? I know it's the latter because I've watched hundreds or thousands of matches but is it obvious to new players? Similarly, what does mentality actually mean? What does time wasting do? Why isn't it comprehensively covered in the manual? I can go in the Tactics and Training part of the forums and read hundreds of theories on most of the settings and I'll still be none the wiser in the end. If you're going to have a system that complicated at least make the functions of the sliders clear for everyone - through the manual, ingame assistant manager, however possible.

    Morale. Professional football players are not twelve year old schoolgirls. When I bollock them after an awful performance, even if it was away from home, they shouldn't be throwing their toys out of the pram. Even when unhappy, a class striker should be able to finish a high quality chance, bad mood shouldn't increase the occurence of daft back passes or own goals. Morale should not be that fragile nor should it have such a huge effect on professionals.

    Finally the things that I'd like to see in FM.

    More player interaction! When one of my players is acting the **** I want to be able to have a 'nice quiet chat' with him. When they're unhappy about something I want to have tools at hand to help me solve the situation. A 'wrong' media comment can get a player seriously upset but as it is there is nothing you can do after the damage has been done. Real life managers like Sir Alex Ferguson are respected and adored by the players that have worked with him - that's not achieved by him saying 'player X is the first name on the team sheet' to the media or signing their favorite staff. I want to be able to communicate with my players, just like real life managers do.

    Asking for specific feeder clubs. When I need a feeder for work permits there's no use offering me a connection with an Angolan second division team. If there are no suitable clubs available then just state that, I don't want to create numerous useless connections over several years to finally be able to get the one I need.

    Responsive User Interface. I know my computer is a bit outdated. I can accept that as such it shall take longer to process fixtures, save or load games or compute the results of my matches. However I can't accept that it takes four clicks on a button to make it respond, that it's a nightmare to drag and drop players on the tactics screen and that such sluggishness often results in undesired substitutes. 'I still don't believe that the manager really wanted to play outfield player X in goal' says the post match comment. Of course I didn't, you fecking plum. But since I had to make seven clicks for the dragging to work I accidentally selected a wrong player for the position. Which begs the question - why can't the game warn me when it's obvious that I've made a mistake? Just a simple dialog box asking 'are you daft or something' would do.



    I think that's just about enough for today.

    i hate it as well when your linked with **** players on your shortlist but i guesds it is the games way of making it like reallife by linking you with players you have scouted ect.plus i would like the option to be a chairman and be able to have more options to ask the board ect more money for 1 more player ect.

    plus please change the bit that everytime a goal is scored in the box the players complain it is offside i hate that it happens every game with me.

  87. #2787
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Not sure if these have been brought up but my mistake if they have.

    Matches being postponed due to weather. You see it happen all the time irl so why not here. You don't exactly see all Scottish div 3 teams play all there games without some being postponed.

    Energency signings. Sometimes you play games with youth keepers. But what happens if you have to use hopeless greyed out players in goal. You see teams make emergency loan signings sometimes so why not make it happen in FM.

  88. #2788
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    Smile Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Well, the holy grail for this football simulation game is the ability to include ALL leagues, Football clubs (Amateur as well), ALL professional as well as semi-professional players and well known amateur players in the world. That would result in an estimated 2 million players (at the very least) being loaded in a huge database.

    Moreover, the AI would be a lot more smarter as well and there could be infinite possibilities in the changing of formats in the football competitions if one were to play the game for more than 5 or 10 seasons. For example, the Champions League format has seen quite a number of changes in the past 10 years. Hopefully, the AI will be "smart" enough to do this at "random" as well in the far fetched future.

    Moreover the use of advanced 3D match engine would also push this game to the summit of greatness as well.

    Media interaction too could be improved greatly and I see great potential here as well. AI managers will be more tactically brilliant as well to counter human player's tactics.

    Of course, we would not be able to see these improvements in the near future because of technical and programming limitations. But maybe in 15 or 20 years time, these things would be a reality.

  89. #2789
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Above all else that I want - please, please, look at tactics.

    The current tactics system simply does not make sense. It's bloody impossible to find logical reasons behind tactics.

    As it stands, I just don't know what my tactics do, and why they do it. I seem to win a lot though. So I just leave it be and enjoy it.

  90. #2790
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I mentioned this on another post and I'll put it in here.

    If I make a player tutor youngsters over the course of his career, it should contribute to making him a better coach.

  91. #2791
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Forgot one other thing:

    Top players rotting in the reserves when they get to around 33/34

    In 2012 in my old game the likes of Drogba, Cavalho, Ballack, Lampard, G. Neville and Carragher were all stuck in the reserves.

    In real life these players would have left to play for mid table Premier sides or good Championship teams


    Probably due to the fact that attributes fall too sharply when a player hits 31/32 - IMO only physical stats should drop

    technical stats should not drop - Beckham would still be able to take great free kicks when he is 40 but he wouldn't be able to last a full game

    We will never see the likes of Teddy Sheringham playing in the top league in FM

  92. #2792
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    how about after each game, there should be an indepth report from a coach about how the game went like if your team won- they can analyise in depth on how you won and what you did right but if you lost a game- the coach can go in depth on the areas where the team lost the game and what changes are needed to improve the team. I don't know if this has been brought up before and if it has, i am sorry but any feedbac would be good!

  93. #2793
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by easternhawk2 View Post
    Not sure if these have been brought up but my mistake if they have.

    Matches being postponed due to weather. You see it happen all the time irl so why not here. You don't exactly see all Scottish div 3 teams play all there games without some being postponed.

    Energency signings. Sometimes you play games with youth keepers. But what happens if you have to use hopeless greyed out players in goal. You see teams make emergency loan signings sometimes so why not make it happen in FM.
    Good thinking there mate

  94. #2794
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Sugeestion for parity when playing multiplayer - search functionality

    A person who does lots of searching for players using anything other than the search function has an immediate advantage over those players who only use the search function.

    For those that don't know, those that only use the search function will only find a limited list of players.

    I think that there should be an option where any player that is looked at by any player automatically becomes "tagged" so that he can be returned from a regular player search.

    This will negate the advantage of those people who search club--to-club or by nation or those who infuriatingly take ages to search in this way in order to gain the advantage over their opponents who may have less time to play.

  95. #2795
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    Question What I would Like To See In FM09

    Things i would generally like to see in football manager 2009, which would make the game a bit more realistic, are

    1) a 'Undisclosed fee' transfer button, we see this everyday in real football with many people guessing the players' transfer fee

    2) a bit more variety, in fm08 for example = chelsea sign maxi rodriguez and arsenal sign adrian mutu .......... bit boring whern this happens all the time

    3) a bit more variety of media coverage, an example could be = whats your relationship with the chairman ? etc

    any other thoughts ???

    ( sorry if this thread has been made millions of times )

  96. #2796
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Things i would generally like to see in football manager 2009, which would make the game a bit more realistic, are

    1) a 'Undisclosed fee' transfer button, we see this everyday in real football with many people guessing the players' transfer fee

    2) a bit more variety, in fm08 for example = chelsea sign maxi rodriguez and arsenal sign adrian mutu .......... bit boring whern this happens all the time

    3) a bit more variety of media coverage, an example could be = whats your relationship with the chairman ? etc

    4) In real life you can 'buy out your contract' ... so lets say real madrid offered 40 mil + 12 mil to pay the rest of his contract out so manchester do not loose as much money ...... if you catch my drift

  97. #2797

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Please please please make games between lower league and premier league sides more realistic.

    Often when I'm a League 1 or League 2 team, I'll play a friendly against someone like Sunderland, and lose 8-0. That wouldn't happen in real life, it would be close like 2-0, maybe 3-0. Yet if you're a League 2 team playing against a Rymans League team, you'll lose 5 times out of 10.

  98. #2798
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    An idea I posted on susie:

    Seeing managers talk with their assistents constantly, taking their advice. I think in the game, assistant managers should also give you tactical advice during the game and also while creating tactics. Ala "your a*s man thinks the player would exel in free role", "you should bring no. 11 on, he's eager to play and prove a point" etc.

    Would make game lot more realistic and also would help out newbies a lot. And then having a good assistant manager actually is a great advantage.

    Edit: I see an half-similiar idea on top of the page.
    Last edited by Tanel; 15-07-2008 at 11:27.

  99. #2799
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    More relationship with chairmen...maybe meetings where you discuss targets and what not...

    When subbing a player on you can say something inspirational...

    Agents play a much bigger part in game...

    Better quality Of regens...

    Less Bugs...

    Less silly transfer fees...

    Most of these things have been said but it i beleive these things would make an amazing game a bit better...

  100. #2800
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    It's a great game but it could get better...

    Some of the ideas that I have seen on the previous pages which I fully agree with/really like are:

    Improve media coverage, don't make me say the same thing again and again in response to the same question. I really like the idea of press conferences if there was a way to get that in the game.

    Job interviews when you apply for a new job.

    Better team talks, sometimes the choices you get are rubbish.

    More interaction with the board - a monthly meeting could be really good I think.

    Improved transfers - prices do go mad after season 1. Also, irl chief execs are very often the people who negotiate transfers and contracts - I'd like the option of giving the board a list of positions and players I want and seeing what they can come up with. No manager gets a free reign on that and new contracts like you do in the game so it should be more a two-way thing with your board.

    Ditto for your staff for the above with your coaching staff and scouts and physios. Doesn't have to be all about players either - Let your physios ask for new equipment, better facilities so you can take the ideas to the board meetings if you want.

    Also, One thing that gets right on my nerves is that the Ass Man is always set to sort out new contracts for youth players and he seems to just offer deals all over the place. It's my fault for forgetting to turn it off as soon as I start a game but it's ridiculous that he offers deals to players but his report to you says offload him in the near future.

    Finally, pretty much every decent sized club has a club doctor, this should be in the game.

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