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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #4701
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    This has probably been mentiond but I would like the chance for when you buy a new player he is unvieled as an official player such as Ronaldo did at Real.

    My sunday league manager also gives the referee a personal mark out of 10, maybe this can be introduced into the game as I'm sure real managers give a mark out of 10 for referees?

    Although you may not be able to have real life sponsors, maybe you could have certain sponsers and they are visible on your team jersey.

    Fifa games also have such questions which says things like "So and so, or a few players have been asked to attend a charity event, do you let them go?" Things like that.

    More realistic transfers.. although City are ruining the transfer world, It's nice to be realistic on them for example If I wanted to buy someone I wouldn't want to have to pay an unrealistic price when he should be bought for around a much lower sum.

    I would like on the editor to be able to pick your design of stadium. For example what the look of it would be, what colours the seats would be.

    Another great feature I think would be if you can see your team walking out the tunnel in a line by the side of the other team.

  2. #4702
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Nik_Dut View Post
    Anti cheat system.

    Game automatically saved when starting a match and after a match.
    Stupid idea in my opinion.
    I admit to cheating like this before, but I've also done it by accident. I may ask my ass man to pick my team but he picks a guy with 80% fitness over 93% and I only realise til late on. Therefore if that happens I want to be able to quit and re do it again.

  3. #4703
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    For example, If I'm in the season I'd be so happy to see "Fred Bloggs suggests a few possible youngsters (early teenager) that you should posibly take a look at."

    By this I mean maybe as a manager you can attend a local town match and see if you are impressed by what anybody is showing.


  4. #4704
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Maybe you can try tap up a player?
    If you get caught you could get fined, if you don't you have more chance of signing your guy

  5. #4705
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Ok, heres couple I have, one very small I'm sure could very easily be done, not sure about the other.

    1) I love my reserve team players to get as much loan action as possible, its such a faff at the start of the season individually offering each player to clubs on loan. It was a revelation to learn you could select multiple players by using CTRL but unfortunalty you can only offer to clubs as a transfer deal rather than a loan when a multiple group is selected.

    2) Repuations can be a little slow to adjust in my opinion. I have sheffield united in the upper quarter of the premiership for a while (its 2025) and im facing a constant cycle of find good player, he becomes good, higher reputation club comes sniffing - he goes. This is understandable if it were clubs like arsenal or ac millan as i accept theyh have higher repuations but clubs like everton who ive finished higher than for over 5 seasons should be percieved by my players as being a bigger club.

    The same applies for my management reputation, I'd love a job at these top clubs and ive been consistently around the top 4 for many seasons and i only seem to have a shot at chamionship or very low-relegation zone type premiership clubs because my reputaion doesnt match where i actually am. I cant really move clubs at the moment unless i take a giant step back.

    EDIT: A third i dea i forgot to mention. Agents are quite underused. Maybe agents offering players to lower league clubs on trial, you always hear of lower league managers moaning about agents constantly calling htem pushing players on them.
    Last edited by Paul Atherton; 10-08-2009 at 12:34.

  6. #4706
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by d4rz View Post
    Special resolution for netbooks xD
    Better than that - a netbook version between the PSP and full PC.

  7. #4707
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    - ability to buy players and put them at loan at their old club.
    - instead of generated faces id prefer the back of a shirt and name on it. (Really, the generated faces are crap )
    - more interaction with managers of the national teams if they have the same nationality. (Ask them if they find players good for you)
    - more player interaction possibilities and player happenings (birth of baby, funeral, warn them to be send to the supporter-seats if the dont play better, etc etc)
    - a sheet in the game of players that are home-grown but sold or left. (Filter-option) Extremely usefull in Spain for example.
    - way more interaction with your training staff. I have no idea in what form, but they are way more important to communicate with as its done atm.

  8. #4708
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    - Pure loyal players. Like Gerrard for Liverpool FC and Totti for Roma. I want some players to be 100% loyal despite the teams that hunt for their signature.

    - More detailed training reports. I want more details on who is in shape and eager to play before picking my team lineup.

    - More ways of bringing up local talent. Forming 'Football schools/camps', arranging 'Talent competitions' and tournaments for smaller local teams at the clubs Stadium etc.

  9. #4709
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I'd like to see replays shown from different angles.

    When you score from a freekick I'd like to see the replay show the range, angle, speed, etc. of the shot.


    For controversial decisions, I'd like to see an incident, like a red card or penalty from the Referees point of view, for example.

  10. #4710
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Mahr View Post
    - Pure loyal players. Like Gerrard for Liverpool FC and Totti for Roma. I want some players to be 100% loyal despite the teams that hunt for their signature.
    He was linked with Chelsea for ages and was pretty close to joining IIRC. Wasn't always as loyal as he is now.

  11. #4711
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Pretty sure this has been mentioned before somewhere, but I'd like to be able to swap positions, rather than players, in my tactics. At the moment, the swap positions option means players will switch with each other.

    What I want is hard to explain without just using an example:

    I'm playing a 4-3-1-2, where the 1 is an AML, the 3 is MC-MC-MR. Say I want the winger (ie AML) to drop back to midfield (ML) and the midfielder (MR) to push forward to a winger (AMR).

    Ideally this means my team reacts to attacks on one side of the pitch, but remains relatively defensive on the other side.

    All I think needs to be done to implement this is change "Swap Position" to "Swap with Player" and Swap Position becomes the above function.

  12. #4712
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Let it be possible to mark all messages and then set all to read. Weird thing is that you can set all to unread but not to read.

  13. #4713

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Marquez View Post
    Scout reports do the exact same job if I'm not misunderstanding.
    hi marquez,
    scout dont make that like a real team.

    if im a coach and i need a players its can be easy ask to the Team manager to find a player and buy for me... u understand what i mean?
    cheers Gil

  14. #4714
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I think theres needs to be more versatility with player positions. For instance, there's no way you can play a Centre Forward (as in someone playing slightly behind the striker). We should be able to move positions (the circles) to wherever we want.

  15. #4715
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Don't know if anybody has already said this, but when managing international teams, your staff should be able to scout and file reports on players playing in leagues that aren't active in your save. This makes a big difference, IMO. Remember, 'realism' is the goal, right?

  16. #4716
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    It whould be great to could see the Live Cofficients in the game like on this page:
    http://www.xs4all.nl/~kassiesa/bert/...crank2010.html

  17. #4717
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Someone just asked me why I use Genii Scout.

    I do think that managers have some ability to see potential and current abilities of players. They have to right?

    And I replied with this long explanation

    They are mostly suggestions though


    Quote Originally Posted by Eugene Tyson View Post
    Do you think Ferguson guessed buying Ronaldo? Or Wenger guessed buying Fabregas? When you sign a youth player you're buying blind.

    Any youth player I have that is beyond exceptional is targetted in transfer windows by the computer managers. It's constant badgering.

    They ask how much you want. You reject. They then bid and you reject again saying he's not for sale. Then they just keep bidding and bidding and bidding.

    This to me tells me that the computer can read the potential stats of my players.


    Of course a manager has the ability to see potential in players. Do you think Wenger just guesses? He's the master at it.

    As I said in the original post, I originally found the best scouts in the game and hired them to recommend players.

    And the players they recommended, most were only average. Once in a blue moon would I be recommended a young player with any world class potential ability.

    Sometimes when I sign a youth player that has great potential my Assistant Manager says to only sign them as a last resort.

    Yet in the next transfer window every club in Europe is after that player.


    At the moment I am using Genii Scout. It's the only way I have of seeing a player with potential.

    As I said the Scouts don't offer me the best players. And I could even sign a scout from each club that are after my best young players. Yet when I sign my rivals Scouts they don't offer me the best players.

    So how are the computer game managers finding out about all my best young players. And I mean ALL.

    It's frustrating.


    So I use Genii Scout because I feel that a Manager should have some ability to see potential in players.

    My suggestion for future games was that you start of with a rating for Judging Player Ability and Judging Potential ability.

    The more successful you get at signing youngsters that turn to megastars the more your attributes go up.

    And eventually you will be brilliant at spotting potential and you see this attribute in a players profile after scouting them, or going to see them play.

    Who goes to see a player play anyway? What good does it do? At least if you watched a match with a player you're interested in signing you could see a stat stating his ability and and possible potential ability.

    Not that you could see his potential straight away, but as you get better at discovering young talent, the potential ability stat for a player you're interested in becomes more accurate.

    If you get me.
    Quote Originally Posted by Eugene Tyson View Post
    I say I use Genii Scout because it levels the playing field against computer managers, in my opinion.

    That's why I'd like to see the manager get stats to see potential in players and judge ability.

    And to be able to see those stats in a player when you click on them. The better you are at judging these, the more accurate the stats would be for the player. But it doesn't have to be exact. It could be ball park stat. In and around 170 - 200 for example.

    Or in and around 120 - 160.


    Say you're Judging Player Ability is 9/20

    You could sign a youth player and his potential ability could between 90 - 190 in his stats.


    Now say this player goes on to be World Player of the year.

    That bumps your stats up to 14/20 for example.

    So you go to sign another young player and you're looking through possible scout recommendations.

    Mr. A = Pot Ability of 150 - 190 / Cur Ability 100 - 120
    Mr. B = Pot Ability of 140 - 170 / Cur Ability 70 - 100


    So who do you sign? Mr A or Mr B?

    Mr A could stay at 150. And Mr B could go to 170.

    So Mr B would be better buy.

    Of course you wouldn't have any idea how good a player will actually get.

    But you could get ball park estimates based on your experience of signing youth players.
    Quote Originally Posted by Eugene Tyson View Post
    My other idea was to run a sort of Fantasy Player Table, like you get in Fantasy Football.

    You can see the Defenders who have the most points etc.

    I know there's a similar section in Player Stats for the league.

    But I think it would be nice to be able to filter them the way you can in Fantasy Football you play on line etc.

    That could be another way of seeing or judging players to buy.

    I'd like to see it in Points format.


    They're just ideas.


    I'm open about using Genii scout. I'm not bothered about using it. Nor am I bothered about holidaying past games.


    I guess I like to play that way.

  18. #4718
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    It's not a particularly earth shattering suggestion but i was thinking about it the other day for some reason and i thought maybe on the main player profile next to his face or something there would be a picture of the boots he wears.

    Also in the players personal profile there could be all of that players sponsorships and endorsements and that could bring in extra money or something.

    Also trying to get real companys to sponsor your shirts. At the moment the company is unnamed. It is just "3year kit sponsorship deal". Maybe an option for you, as the manager, to choose the sponsors and for real life sponsors to be in the game.

  19. #4719
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    In the case of Cristiano Ronaldo, Man Utd played a friendly. Man Utd team players where all praising ability of Cristiano Ronaldo, and Ferguson decided to buy him.

    This ability should in my opinion be in a future version of the game. Players coming to manager and saying this player we played against is great/has potential.

    Quote Originally Posted by Eugene Tyson View Post
    Someone just asked me why I use Genii Scout.

    I do think that managers have some ability to see potential and current abilities of players. They have to right?

    And I replied with this long explanation

    They are mostly suggestions though

  20. #4720
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I hope sound is improved this year. After trying out the CM 10 demo, FM has work to do in the sound department. Fans chanting, beating drums, and what not, adds a lot of realism to the game and brings life to the game.

    I like the idea of "polish", however every area needs to be polished, not just tactics, transfer system and what not.

  21. #4721
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I've not really been keeping up with the thread, so this may have been suggested, but what about the idea of being able to hold training matches?

    You could take your entire squad, and divide it into two teams, and then select how long you want the match to be. You could take control of both sides, but perhaps you could also assign your assistant or a coach to manage one of the sides. Should you do that, you could either set the playing mentality you want the other side to use, or give them a specific formation.

    I think it would be a good way to test tactics, as the only way to do so at the moment is via pre-season friendly or trial by fire in the league. It would also be nice if you could handicap one of the sides (ie. put them a man down) in order to test tactics for specific situations. With the new match analysis feature in FM10, it would provide some pretty valuable feedback on what you need to do to get your team to 100%, as well as giving you an ability to see how best to use your players.

    Anyway, just a thought...

  22. #4722
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I have a wish!

    About the Loan deals. Before I make a loan offer I would like to have my assistent manager to make a propose for how much I have to offer (and all the other offer details) if I want to make a Loan deal where I include a "future transfer fee". As it is now I have to "guess" myself how much to offer... Because it can be difficult sometimes!

  23. #4723
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I've just had an idea; I'd like to see stadium stand names in the commentary. For example, 'Ameobi blasts it high into the Gallowgate!'

  24. #4724
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I will probably get slated for this but as maybe an alternative game mode you could take control of a current manager and use their profile and basically be them. For example you could choose Rafa Benitez and you would take charge of Liverpool using Benitez's in game management attributes. Alternatively you could be someone like Bryan Gunn who starts the game without a job and you have to try and get a job as Bryan Gunn.

  25. #4725
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I would like it changed for how you praise players (apologies if any of this was changed on 09 as I don't have it).
    This seems to have remained the same for many years. I usually try and build a first team squad of 22 players. I create Squad 1 with 11 players and squad 2 with the other 11 players. I then use 5 players from squad 1 as subs for squad 2 and vice versa. I then alternate the squads for each match.
    I know it's not realistic to do this, but it does save on players becoming tired and they all remain happy as they play every other game. The problem is, as no player (apart from when injuries strike) plays several games in a row, I am unable to praise them. I might have players who play 30 games a season, but because they don't play enough games in a row I can't praise them or moan at them.

    Again it might not be realistic, but surely I should be able to say what I think after even 1 game. It would be great after a game where one of my players has picked up the MOM award and I could say something about that.

    I specifically want to be able to 'vent' at my team after a game. I want to be able call a team meeting the day after a match and yell at my strikers (or defenders or midfield) as a positional group and tell them that if they don't improve they will be warming that bench PDQ.
    I get sick of games where my team has 100 times more shots that the opp's, yet the opp scores with the one and only shot they have (usually as the result of a 40yd back pass to my keeper from the CB which goes straight to the opp's striker).
    I don't want to have a go at the whole squad or any particular player, but if my strikeforce is not doing it, I want to let them know as a group.

    I want to be able to apologise to the fans after a game, tell them the team is crap etc and that I won't stand for performance like that. Why is it that players only seem to sulk if you moan? I know many people that after a rollicking will roll up their sleeves, take it on board and make a positive effort to improve. In this game all they do is sulk and say the manager isn't giving the team credit (or something similar).

    I would like to be able to tell a player why I am subbing him. I want him to know when he comes off that I think he has been bloody useless or that I am resting him for the next big game etc. I get annoyed when I take my flamboyant winger off to rest him and then after the match he goes off on one. If I'd been able to tell him he's knackered and I need him for the next game, he might be a little less likely to take an unscheduled holiday.

    In the same way I would like to be able to have a meeting with a player and tell them that I am transfer listing them because... A) You're crap, B) You're not working hard enough C) Bad for team spirit D) Need the cash E) Different team formation and style, etc
    Same for loans.. A) Need you to get some match fitness B) Need you to get experience C) Shop window D) Need to reduce wage bill, etc.

    If you also had personality thoughts about a player, that you could combine in, eg. A) I think you're a great player B) I can't stand you C) Too young etc, you could tell a player things like: I think you're a great player but bad for team spirit or, I can't stand you and you're bad for team spirit.
    This might help players accept transfers or loans more readily.

    At the moment far too much of the game relies on the players throwing their dummies out of the pram. I want the manager (me) to be able to be far more interactive with players if I want to be.

  26. #4726
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I am looking for two some new tactical options, as follows:

    1) The ability to give specific direction instructions to players in order to encourage them to play the middle ground between two positions, or to move more frequently into an adjacent position either on or off the ball. This would be a similar system to the short forward and side arrows in previous FMs but would crucially give explicit encouragement and direction rather than control.

    2) Better player swapping controls. I would like the following player swap options: position only / swap instructions / swap position & instructions / alternate forward runs but keep other instructions.

    Please see the following discussion threads: 1) Direction Instructions and 2) 2) Better Player Swapping Controls.

    Regards,
    C.

  27. #4727
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    i have a simple wish..after losing the league because i lost 2:1 AND both their goals being 45 yard screamers in the last 2minuets by ther CENTER BACK plese can they stop these un-realistic goals

  28. #4728
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Small UI improvement: when the news item comes up that lists all the people who applied for your job advertisement, I'd like it to display the essential attributes (physiotherapy for physios, judging ability/judging potential for scouts, etc.) next to their names, so you don't have to click on a name, click back, click on a name, click back... etc to check them.

  29. #4729
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by wills1987 View Post
    Pretty sure this has been mentioned before somewhere, but I'd like to be able to swap positions, rather than players, in my tactics. At the moment, the swap positions option means players will switch with each other.

    What I want is hard to explain without just using an example:

    I'm playing a 4-3-1-2, where the 1 is an AML, the 3 is MC-MC-MR. Say I want the winger (ie AML) to drop back to midfield (ML) and the midfielder (MR) to push forward to a winger (AMR).

    Ideally this means my team reacts to attacks on one side of the pitch, but remains relatively defensive on the other side.

    All I think needs to be done to implement this is change "Swap Position" to "Swap with Player" and Swap Position becomes the above function.
    Quote Originally Posted by crouchaldinho View Post
    2) Better player swapping controls. I would like the following player swap options: position only / swap instructions / swap position & instructions / alternate forward runs but keep other instructions.[/URL].
    Nice to see someone putting my idea more eloquently in a thread

  30. #4730
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    would like to see it be relased for the PS3 or xbox-360

  31. #4731
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by endtime View Post
    Small UI improvement: when the news item comes up that lists all the people who applied for your job advertisement, I'd like it to display the essential attributes (physiotherapy for physios, judging ability/judging potential for scouts, etc.) next to their names, so you don't have to click on a name, click back, click on a name, click back... etc to check them.
    Me two. This is a must really and shouldnt take too long to do.

  32. #4732
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I want non-playing staff contracts changed or modeled to match country specific rules

    When taking over a club at the beginning of a game, non-playing staff to be on a rolling contracts

    for AI clubs, when manager is fired, resigns, or switching clubs, some people from non-playing staff to quit their jobs for various reasons

  33. #4733
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    heey,
    could you please take football manager 2010 because i worship this game and i like it so much but i cant download it into my PC because i dont play with me PC but with my PS3 instead.

  34. #4734
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    not a clue what your on about their colo27. Welcome to the forums lol. I think what your saying is "Can FM2010 be made for the PS3" The answer to this is no.

  35. #4735
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I know this has probably been mentioned before but I like the idea of having birthdays in the game.

    For instance, we could get a message through our inbox saying it's a players birthday and he's really up for the match today and said player's morale will be superb. If we don't normally play him, we may play him and he'll pop in a birthday goal and even have in the commentary: "A birthday goal! he'll be delighted with that one!"

    I don't know, just a little touch of realism. I remember Lampard I think scored a goal on his recent birthday and the commentator kept bangin' on about it.

    I don't mean make a big fuss about having birthdays and scoring birthday goals, it would be just nice if it was just there.

  36. #4736
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by MECAP View Post
    I want non-playing staff contracts changed or modeled to match country specific rules

    When taking over a club at the beginning of a game, non-playing staff to be on a rolling contracts

    for AI clubs, when manager is fired, resigns, or switching clubs, some people from non-playing staff to quit their jobs for various reasons

    I think this should happen. In real life most manager have their own set of coaches and these coaches follow them whereever they go. I think SI can try to adapt similar relationships so that when a manager leaves the club his favoruite staff members ( if there is any ) will leave with him. Also it should be somehow easy to get rid of existing staff members when you join a new club. In real life in in most cases when a new manager arrives he brings a new Ass Manager and old ones are fired if they still remain there.

  37. #4737
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Paul Atherton View Post

    2) Repuations can be a little slow to adjust in my opinion. I have sheffield united in the upper quarter of the premiership for a while (its 2025) and im facing a constant cycle of find good player, he becomes good, higher reputation club comes sniffing - he goes. This is understandable if it were clubs like arsenal or ac millan as i accept theyh have higher repuations but clubs like everton who ive finished higher than for over 5 seasons should be percieved by my players as being a bigger club.

    YES PLEASE!!!


    Oh, another quick and easy thing to implement about scouting:

    A "minimum stars" filter for scouting players.


    I'm sick and tired of having my 15 JPA/JPP scouts flooding their assignements with tons of useless 19-years olders with a global rating of 3* and a CA of 1* (or worse, 6 silver *).

    Hell, I'm looking for either potential First Team players or for good prospects... A 3* guy can barely make it to the bench in moments of emergency... How do I need to read the reports about DOZENS of mediocre players with no future at a high level?

  38. #4738
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by RBKalle View Post
    A "minimum stars" filter for scouting players.
    I really like this idea.

  39. #4739

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I really hope they put in an option to turn off lots of the in-game detail and speed the game up a lot. I love Cm 01/02 because you can complete a season in 8 hours whereas with the new games there is so much detail that it takes forever to complete a season and i often fnd that i doont have the time to get into a game.

  40. #4740

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    For the game to know where the away fans are. It really bugs me when I concede a goal at Elland Road and the other players run to the Kop (on the right of the screen) and the commentary says 'He's running over to the [away team] fans'. Also for it to know thats the Leeds end and say 'right in front of the Kop' or 'the Kop goes wild'.

    And for stadiums to have an attribute of the atmosphere, eg San Siro and the Old Den have a more intimidating atmosphere than newer stadiums which should have an effect on visiting teams.

    Sometimes it would be useful to have a 'call to arms' type button, so you can tell the fans to come and cheer the team on if you're fighting relegation with a few games left which would work if your players had good composure and would backfire if they don't.

  41. #4741
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Should definately have manager team bonding activities, like take the team for a meal if they win a derby game or something, also have improved youth set-up, like youth camps all over the world, and training camps.

    FM09 makes it quite hard to sell players sometimes too, i'd like that to be improved so i can afford some young tallent! lol.

    i would also like to be able to be able to declare intrest in jobs even if the clubs current manager is very stable etc.

    Affiliated clubs should be able to be chose by the manager, like the pick as favourite team option.

    And also a nice effect would be if a player is injured the manager can visit, or on a players birthday, just some manager-player time
    Last edited by martincarr265; 30-08-2009 at 19:12.

  42. #4742
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I'd like to see an improvement on ground improvements, would it be possible to store the names of the stands?

    At the moment you get a random message something like "The South/West/East/North Stand capacity has been increased by x" and also gets done far too quickly.

    It would feel so much more realistic if the names of each stand for every stadium were stored in the game, so for an example when Villa Park gets increased the message would read something like "The the Holte End capacity will be increased by 4000 and will take 6 months to complete".

    I think it would add so much more to the game, and the success would be far more satisfactory when you could see the club grow realistically like this.

    This could be taken a step further by having the researchers for each club look into exactly which stand would be the ideal candidate for improvement, and what the grounds maximum capacity could be before deciding on moving to a whole new stadium. The game would then use building steps…

    Still using Villa Park as an example, the first step would be the demolishing of the North Stand and rebuilding it. The North stand is outdated and currently holds about 7000. It would mean a reduced capacity to 35000 for say about a year, and the new North Stand (which could be renamed – its normally the stands that are named after players, not stadiums) would have a capacity of 15000 taking the ground capacity up to 50000.
    The only further upgrades then would be to fill the corners between the stands, until reaching a maximum capacity of around 58000.

    Im sure this wouldn’t be very difficult to implement and its only text based so wont take up much memory either.

  43. #4743
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    This will probably never happen on FM but i'd like just an overall attribute. i know there is the assistant reports, with the stars, but sometimes its not that accurate. if the people behind FM want to keep this feature maybe they could have an on/off button at the start of a new game, like the attribute masking feature

  44. #4744
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I would like the ability to change what height and weight are measured in on the Editor

  45. #4745
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Chris Waddle View Post
    I would like it changed for how you praise players (apologies if any of this was changed on 09 as I don't have it).
    This seems to have remained the same for many years. I usually try and build a first team squad of 22 players. I create Squad 1 with 11 players and squad 2 with the other 11 players. I then use 5 players from squad 1 as subs for squad 2 and vice versa. I then alternate the squads for each match.
    I know it's not realistic to do this, but it does save on players becoming tired and they all remain happy as they play every other game. The problem is, as no player (apart from when injuries strike) plays several games in a row, I am unable to praise them. I might have players who play 30 games a season, but because they don't play enough games in a row I can't praise them or moan at them.

    Again it might not be realistic, but surely I should be able to say what I think after even 1 game. It would be great after a game where one of my players has picked up the MOM award and I could say something about that.

    I specifically want to be able to 'vent' at my team after a game. I want to be able call a team meeting the day after a match and yell at my strikers (or defenders or midfield) as a positional group and tell them that if they don't improve they will be warming that bench PDQ.
    I get sick of games where my team has 100 times more shots that the opp's, yet the opp scores with the one and only shot they have (usually as the result of a 40yd back pass to my keeper from the CB which goes straight to the opp's striker).
    I don't want to have a go at the whole squad or any particular player, but if my strikeforce is not doing it, I want to let them know as a group.

    I want to be able to apologise to the fans after a game, tell them the team is crap etc and that I won't stand for performance like that. Why is it that players only seem to sulk if you moan? I know many people that after a rollicking will roll up their sleeves, take it on board and make a positive effort to improve. In this game all they do is sulk and say the manager isn't giving the team credit (or something similar).

    I would like to be able to tell a player why I am subbing him. I want him to know when he comes off that I think he has been bloody useless or that I am resting him for the next big game etc. I get annoyed when I take my flamboyant winger off to rest him and then after the match he goes off on one. If I'd been able to tell him he's knackered and I need him for the next game, he might be a little less likely to take an unscheduled holiday.

    In the same way I would like to be able to have a meeting with a player and tell them that I am transfer listing them because... A) You're crap, B) You're not working hard enough C) Bad for team spirit D) Need the cash E) Different team formation and style, etc
    Same for loans.. A) Need you to get some match fitness B) Need you to get experience C) Shop window D) Need to reduce wage bill, etc.


    If you also had personality thoughts about a player, that you could combine in, eg. A) I think you're a great player B) I can't stand you C) Too young etc, you could tell a player things like: I think you're a great player but bad for team spirit or, I can't stand you and you're bad for team spirit.
    This might help players accept transfers or loans more readily.

    At the moment far too much of the game relies on the players throwing their dummies out of the pram. I want the manager (me) to be able to be far more interactive with players if I want to be.
    this and games won based on team skill not just on the tatics. and also what someone else said about players recommeding players they just played against, asking u to sign them like wot man u did with c.ronaldo IRL.

  46. #4746
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i



    You know when we sign a big name signing, and when it says increase in shirt sales, i would like to see that increase in revenue resulting in more transfer funds. Also, i would like to see online shop, where we can say how much ticket prices are. Also, if we are going through a good run or a bad run, an online forum, so we can read what supporters are saying. For example, current managers can see search forums, i would like to see the same. The next one is Betting. I think rigging matches, like Juventus a few seasons ago. That should be in place. And i would like to see non football related matters too. Currently when someone is "finding it hard to settle in", we cant really do much. So, it would be cool to get involved. Because dont forget when we do first get the job we have to attend a press conference and it says "involved in all areas of the club". That should include non-football matters too.

    At the moment i would give the game a 7/10, but there should be the features i've mentioned. In today's world, managers have to deal with more than just footballing matters. Look at Man City, how many players have moved for the money. And people's performances vary. David Bentley drink driving. How does a manager react to that? We should be put in similar situations.

  47. #4747
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Singhster45 View Post
    Also, i would like to see online shop, where we can say how much ticket prices are. Also, if we are going through a good run or a bad run, an online forum, so we can read what supporters are saying. For example, current managers can see search forums, i would like to see the same. The next one is Betting. I think rigging matches, like Juventus a few seasons ago. That should be in place. And i would like to see non football related matters too.
    Quite simply, no.

  48. #4748
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    How about the option not to have to use some features. Maybe not even install them. for example my pc can't do 3d, so why install it? i don't like pres conferences, so why should i have them in my game. A more customizable experience would be better for everyone.

  49. #4749
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I'd like all of the team talk options to be available of the time.

  50. #4750
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I think there should be a way of setting the same opposition instructions for all games such as always closing down the wingers and showing them on to there weaker foot rather than having to do it before every game!

  51. #4751
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Seeing the improvements in the tactics and how we understand them I would like a change in training schedules, which are also still stuck in a slider rut.

  52. #4752
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Singhster45 View Post


    Also, i would like to see online shop, where we can say how much ticket prices are. Also, if we are going through a good run or a bad run, an online forum, so we can read what supporters are saying. For example, current managers can see search forums, i would like to see the same. The next one is Betting. I think rigging matches, like Juventus a few seasons ago. That should be in place. And i would like to see non football related matters too. Currently when someone is "finding it hard to settle in", we cant really do much. So, it would be cool to get involved. Because dont forget when we do first get the job we have to attend a press conference and it says "involved in all areas of the club". That should include non-football matters too.
    On the same vane as TaylorB - NO

    I know each player wants the game to do certain things for their own experiences but FM is a football management game; even the most successful managers do not have an input into ticket pricing and so on. The closest it gets is a manager maybe being involved with discussions about things like stadia and youth policies a'la mr Wenger and even then they don't have the final say so giving FM Managers the chance to make those decisions is unrealistic.

    If you become a successful manager and have been with the same club a while the game already allows you to have an input into some football related matters such as chosing your feeder team (rather than picking from a list you are provided) and you can already ask the board to expand the stadium, or develop the training/youth facilities. The only area I would like to see this expanded to is being able to ask the board to expand the scouting network rather than being reliant on them allowing expansion based on where you are in the respective league system.

    I personally see no benefit from any of the suggestions that managers should be able to set ticket prices or merchandise costs etc we aren't playing the sims or some other game of that ilk - and thats before all the requests to be able to buy houses and cars with the salary! I am very very glad that SI have repeatedly said this is not an area they plan to take the game in.

  53. #4753
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Not sure I actually want to see this...but how about the option to recuit Dieticians (increases Natural Fitness maybe?) & Motivationalists / Psychoanalysts (Gives a buffer to the morale values against usual adverse effects?)

  54. #4754
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    Post Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    1- the stat for each player should depend on the scout statistique and the time he passes to evaluate the player. In fact, which club did not make any mistake in hiring a player and which is not so good as announced. Scounting should include the risk with wrong evaluations of the player.
    2- GREAT improvement of the training session ( many sub-sessions ) with complete and detailed report every day in each dicipline ( fitness, muscle training, sprint, etc..)
    There in real life of a coach more than 30 type of different training sessions. The coach is passing more than 50% of his time to schedule with assistant, to watch, to encoourage, to blame, advice each player in the training area. To win a match it's not only tactics and player selection, it's more training, current form, motivation in training, performances in many diffrent sessions
    3- More possibilities to discuss with each player on different topics ( made as press conferences )
    4 - MORE after match coaching discussions.
    5 - end of topic for 2010 . or 2011 ?...

  55. #4755
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    A few of my thoughts on features in FM2010 and future releases:

    1.) Press conferences: Abandon the "before and after every match" method, instead allow manager to call them for specific reasons, like before/after an important match, beginning/end of season, when a new player is bought or a star is sold, during a good/bad streak, et cetera. Take out the monotony, take out the laborious nature, but leave in the feature as it's an important part of management.

    2.) Improve AI roster building: Improve the AI's roster building to build to their preferred formation, provide reasonable depth charts (not buying too many superstar reserves, yet not going without reasonable cover), consider youth/age/future in transfer & roster management.

    3.) Improve loan system: Surely any professional player could get loaned out somewhere, if the price were right? I have never been able to understand the logic of which teams respond to no-cost or low-cost loan offers.

    4.) Improve training & coaching management: Give the manager more options on deciding general approach & emphasis of training & coaching, but reduce micromanagement by making assistants and coaches handle the details of those elements.

    5.) New game setup & database options: Allow more options when creating a new game and selecting a player database. Perhaps a slider between [very small...small...med-small...medium...med-large...large...very-large...huge] would work better. Perhaps allowing a new game to focus on different continents, i.e. activate more european players / larger euro database but reduce asian/african/american players active. Add checkbox to automatically add enough players to database to make all (or all-in-continent) national teams available to manage.

    6.) Tweak mid-to-lower league staff & scouting options: Why limit the number of staff when there's no limit on the number of players? Perhaps give a budget for staff instead of a firm number of staff. This would allow a manager to adapt staff to his personal preferences on how to best develop the club. Also, give a little more flexibility and logic to the scouting range for these clubs. Why can't one scout travel across the channel, even if the club can't "afford" a whole European scouting network by all scouts? (Personally, the whole scouting system needs a re-do, but I'll save that for another post or my blog.)

  56. #4756
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Every year we seem to have the same issue that clubs we choose to manage never seem to have a decent budget, we complain to the researchers and every year we get the same answer “you club has just spent x amount, how can you justify another x amount on top of what has just been spent” and if the club doesn’t spend then they still get no money “The club obviously has no money as they haven’t spent anything this summer”.

    I seem to have an idea to get around this.

    When you start at your club, the players that have come in over the summer should not really be there yet meaning you should decide on how the budget is spent.

    What I suggest is that the game has all the transfers over the summer in memory ready to be done on the date that they went through in real life. If you are not the manager involved in one of these transfers then they go through as usual, however when you are involved then you should have the final say.

    For example lets use Zat Knight.

    If you don’t play as Villa or Bolton the transfer of Zat Knight goes through as per normal on the 25th of July 2009 (the date the deal was done in real life).
    However if you are
    a) Aston Villa a bid will come in from Bolton which you can accept or refuse,
    b) Bolton then Aston Villa offer you Zat Knight for £5m on same date, or your board says they have come to an agreement.

    It is then up to you if you want to accept or refuse. The budget obviously changes accordingly depending on whether you make these transfers or not.

    It obviously means a bit more work for the programmers, but it would make the game even more amazing than it already is and really would stop so many ****ed off gamers annoyed at having little no budget.

  57. #4757
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    That Eastern European teams dont buy English, French, Dutch and any other Western European players. I was managing Artmedia Bratislava lately and played MSK Zilina. They had 4 English players under 23 who came from clubs as Arsenal, Man U and Portsmouth. 3 French players from Nantes, PSG and Monaco and 2 dutch players from Ajax and AZ. All these players were under 23 and some of them even came under the age of 18. Now i know transfers begin to start at an earlier age, but these? No way thats realistic. Its even more unrealistic that they are bought for amounts that vary from 50k to 1 mil and are sold for ridiculous amounts like 8 or 9 million. Its clear reputation of leagues, and clubs have to worked out more. A dutch player who is 16 years old will never move to Slovakia or Hungary. Same goes for English players.

    So my idea....make reputation bigger en more various so small countries and clubs really are smaller then the big guys in Western Europe


    Woops almost forgot my number 1 idea of the evening. Its about scouting your upcoming opponents. All you get is a pre scripted text which almost always states the same. Now here is my idea which can make scouting more usefull

    First of all, a scout doesnt doe reports on opponents. Assistant managers do or even the managers themselves. Why dont we get a message a week in advance if we would like to visit the opponents match?

    Ok back to the report. Its always the same. 5 lines of text and thats it.
    Why dont we get a full report. I mean a screen in which you can see the expected formation. Star player, weakest links, results from last 5 matches (form), suggested formation, players in form or lacking of form, players who are on a light injury. To make a long story short, it can be a lot more detailed. We are left a bit out in the cold sometimes in this area and it aint neccesary.
    Last edited by Lazylen; 01-09-2009 at 22:44.

  58. #4758
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    hi there i noticed loads of ppl put there ideas up on here for future fm games and some get taken notice of, but one i have not seen and it really bugs me (hopefully i not alone) is the way we have to choose the leagues at start of game it the only part that i think really needs changing but has not changed since the very first games!!?

    at the mo we select the leagues we wanna be able to play in and then were stuck with that all the way thru our save (which i dunno bout u but i find annoying cuz i sometimes change my mind and have 2 start again or i load potential leagues i think i might wanna play and they end up using unnecessary processer power!!?does this haggle anyone else??

    what i propose SI shud do and i dont see any reason why it wud not work is that you load only one league at the start of the game and say for example you were man u then a couple of seasons down the line or whatever depending on how well you been doing say barcelona came in for you and offered you the managers job and you accept the game then loads the spanish league up instead of the premier league so there still only one league running!!

    this way you only have 1 league running at any one time and you can also end up managing anywhere in the world!!

    please any feedback or suggestions wud be appreciated i think they shud look at this one!!! cheers shuff85....

  59. #4759
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    Post Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I know a few suggestions will have been made already but heres my list for possible improvements/ideas for the future of FM - the game we love so much. I know it may look like a lot of suggestions but any feedback will definately be welcome! Also a massive well done to Miles and the team for what looks like a cracking FM2010! cheers

    OVERHAUL OF NEWS HEADLINES & ARTICLES
    Improved realistic news headlines and journalistic articles/text separated into 4 tabs: your club news, your league news, national club news, and international news (similiar to what CM2010 have done).

    REVAMPED MATCH SOUND
    Sound Designer brought in to reflect match attendance figures, home and away fans’ noise, possible muffled stadium announcer and music etc.

    DOMESTIC & INTERNATIONAL MANAGEMENT INTERACTION
    Recommend domestic club players to international managers for international selection if they are in good form. Also international managers can interact with domestic managers and ask them if they think player A can do a job for England etc.

    REVAMPED PRESS CONFERENCES
    Complete overhaul of these needed (wider variety and intelligence needed to combat repetitiveness) Hold press conferences for player signings. Also have the ability to call them for events and hold them with the club captain / new signing.

    RELEASE CLUB STATEMENTS
    Release a club statement with regards to an event. "We have absolutely no intention of selling Joleon Lescott to anyone". Players could release statements too: "John Terry has committed himself to the club despite speculation linking him with Man City".

    AUTHENTIC TRAINING GROUND NAMES
    Include genuine club training ground names such as “Carrington”, "Colney" and “Cobham”. The training ground should play an important part in a manager's career.

    FITNESS TEST RESULTS & PLAYER MEDICALS
    Include Fitness Test Results (for players returning for pre-season, and before a match).
    Results could monitor player body fat percentages (should be averaging around 12% for a professional) which could better reflect a player's fitness & stamina conditions. Introduce player medical results when signing a player, including a condensed team doctor/head physio report, and the player’s injury history. Better details of specific injuries and progress would also be a bonus.

    INTERACTION WITH INJURED PLAYERS
    Ability to interact with injured players to try and boost morale (could have an adverse affect if your trying to rush the player back too early / ignore him whilst injured).

    NEW SET PIECE GENERATOR
    Design your own set piece moves and see them take effect during a match

    PERSUADE PLAYERS TO JOIN THE CLUB DURING NEGOTIATIONS
    Before contract negotiations begin, try to lure the player you want to your club with statements such as: “This club can improve your chances of playing for the national team." Sell European football to them, tell them they will be the club captain, fantastic facilities, fan base etc.

    SQUAD MEETING & SETTING SEASON OBJECTIVES
    When you first join a club or at the start of every season you could issue season objectives to the squad (must push for top two spot), and set players targets (striker to get 20 goals this season, or goalkeeper to make 10 clean sheets etc.) Setting unrealistic targets or failure to meet these targets could affect player morale or earn them an improved contract.

    POST MATCH REACTIONS FROM AI PLAYERS & MANAGERS
    Introduce players’ and AI managers’ post-match reactions

    GLOBAL TRAINING CAMPS
    Introduce training camps where the squad could be sent too – Take them to authentic training facilities/academies globally (Coverciano and La Manga etc.) All individually having very different effects on the squad.

    IMPORTANT INTERACTION WITH CLUB CAPTAIN
    Your club captain should be the nucleus of the team, the eyes and ears of the manager, and opinions of recent performances/morale and signings should be considered important.

    FANS/MEDIA REACTION TO CHANGING EXISTING CLUB CAPTAIN
    Include fans & media reaction to the changing of a club/nation captain.

    TESTIMONIALS
    Introduce player testimonials with all proceeds going to charity. Favourite personnel of the player from former/other clubs can be included in the team selection (like a select XI Team)

    ABILITY TO PAY OFF EXISTING CLUB DEBTS
    Include the ability to pay off existing club debts and loans with your transfer funds.

    COMPENSATION PACKAGES FOR INJURED INTERNATIONAL PLAYERS
    Clubs could appeal for compensation with the Nation's FA for players injured on international duty.

    PARACHUTE PAYMENTS & BETTER PROMOTION PACKAGES
    Introduce parachute payments for relegated clubs and realistic promotion packages.

    INTERACTION WITH FANS!
    Interact with fans (through club statements, fanzines or fan representatives. Include fans’ opinion polls over favourite player / best performances from the last match etc. Radio phone-in topics could be included. Include the ability to praise the travelling fans or apologise to them over a poor result.

    CONGRATULATIONS WINDOW
    Include a congratulations/winner's window with a graphic/confetti/fireworks when you win a competition to add a sense of achievement for gamers (definitely needed!) Chairman and fans should have a greater reaction to success (particularly international success).

    ATTENDANCE FIGURES
    Include attendance graph / figures displaying information regarding both home and away fans.

    INCLUDE GROUNDSMAN, KITMAN AND DIETICIAN IN CLUB STAFF
    Include Head Groundsman (ask to relay pitch during a fixture break / sprinkle surface before a game, and request pitch conditions) and Club Kitman roles (this could allow gamers to choose which kits to wear for each match) at the club. A Dietician could be brought in to improve players' physical conditions but may have an adverse affect on morale.

    TOUCHLINE BANS FOR MANAGERS
    Managers could be given touchline bans by the FA, which would prevent them from making any of the new 'touchline shouts' for a match if they have spoken out about a referee, or acted/commented inappropriately.

    Any thoughts ppl?
    Last edited by Beckford14; 02-09-2009 at 02:41.

  60. #4760
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Firstly I'd like to say I like the idea of the new tactic editor. It will be interesting to see how in depth it goes.

    I've had some thoughts about it:

    1. With the player defined roles, i.e. Deep lying playmaker, would it be possible to toggle exactly what this role entails, so to give more individual freedom to the manager in terms of tactics. If I have a deep lying playmaker I still want him to press and close the space for example and I want him to defend deep, but I would prefer it if when he was deep he passed short but to be more expansive with his passing when he moved up the pitch. I wouldn't want to see him playing hail-mary 'glory' passes from deep and giving the ball back to the opposition just because he is labelled a Deep lying playmaker. I would imagine this would be particularly visible with the analysis. If my Deep lying playmaker is hitting too many stray balls from deep I want to be able to do something about his roll, i.e. only be creative beyond half way line or something.

    2. It would be great to be able to make your own defined roles. For example a midfield general or an off the shoulder striker. Maybe the features of the role could be chosen such as try to be the offside trap, move into channels, attack near post when the ball is wide, hit shots with power, press defenders off the ball etc. That way you could have more unique styles within the game. Obviously the effect those roles have depends entirely on the player attributes for the player in question.

    3. To go a little further than that I would love to be able to suggest certain areas that I would like players to play in. I know that at one stage of the CM history there was a feature where you could place the players depending on which segment the ball was in. I wouldn't want to go as far as that because it would be too complicated and in reality players can't be controlled that much in such a dynamic game. But it would be great to be able to adjust the defensive positioning of my tough tackling midfielder to adjust the space between the backline and midfield. Or tell my playmaker which areas of the pitch to play attacking passes from and which areas to play simple passes. Depending on the rigidity of your tactics (and maybe how well they have been trained) would determine how well they would follow the instructions. For example when the ball is out wide with my winger, I really want to see my striker attacking the near post. They may do it because they are a good striker, but there should be some way as a coach to try to get them to do that under your instruction. Whether it be through the player instructions or coaching.

    4. For set-pieces, whether you have a set piece editor or not, it would be good to add some variation to the set pieces. On FM2009 I would play and you would select the attacking corner type. For example into 6 yard box. That is fine and obviously it doesn't always go to the same place and player movements are different etc. But if a team constantly played the same corner routine opposition would pick up on it. Instead I found that as long as I had a good corner routine I would score plenty of corners (particularly in the lower leagues). I have yet to see a team in reality that doesn't vary the routines a little bit. Sure you may cross the ball into the 6 yard box most of the time, but now and then they will decide to play a short corner, or hit it to the edge of the box (pre-planned rather than poorly hit corner). There should be some way to set before the game a second or third type of routine and roughly the frequency it should be used. Obviously again whether it is used at the right time is down to the players.

    5. Improved coaching system to try and help the players improve in the systems you have developed. Particularly if you have user defined rolls or interesting tactical plans, it would be great to be able to train those more specifically and see them have an effect on the pitch. Also in terms of player development you could see their ability to achieve certain in game roles increase and therefore maybe alter the defined player role.

    6. Definitely need improve coaching feedback. Most of the time I haven't got a clue what is going on with my players in training. Since most of the time spent at a football club is on the training pitch it would seem like there should at least be greater feedback from the coaching staff.

  61. #4761
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    When you scout a player for 3 matches you get 3 seperate reports...why dont we get 1 full report after those 3 matches?

  62. #4762
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    Thumbs up Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Beckford14 View Post
    I know a few suggestions will have been made already but heres my list for possible improvements/ideas for the future of FM - the game we love so much. I know it may look like a lot of suggestions but any feedback will definately be welcome! Also a massive well done to Miles and the team for what looks like a cracking FM2010! cheers

    OVERHAUL OF NEWS HEADLINES & ARTICLES
    Improved realistic news headlines and journalistic articles/text separated into 4 tabs: your club news, your league news, national club news, and international news (similiar to what CM2010 have done).

    REVAMPED MATCH SOUND
    Sound Designer brought in to reflect match attendance figures, home and away fans’ noise, possible muffled stadium announcer and music etc.

    DOMESTIC & INTERNATIONAL MANAGEMENT INTERACTION
    Recommend domestic club players to international managers for international selection if they are in good form. Also international managers can interact with domestic managers and ask them if they think player A can do a job for England etc.

    REVAMPED PRESS CONFERENCES
    Complete overhaul of these needed (wider variety and intelligence needed to combat repetitiveness) Hold press conferences for player signings. Also have the ability to call them for events and hold them with the club captain / new signing.

    RELEASE CLUB STATEMENTS
    Release a club statement with regards to an event. "We have absolutely no intention of selling Joleon Lescott to anyone". Players could release statements too: "John Terry has committed himself to the club despite speculation linking him with Man City".

    AUTHENTIC TRAINING GROUND NAMES
    Include genuine club training ground names such as “Carrington”, "Colney" and “Cobham”. The training ground should play an important part in a manager's career.

    FITNESS TEST RESULTS & PLAYER MEDICALS
    Include Fitness Test Results (for players returning for pre-season, and before a match).
    Results could monitor player body fat percentages (should be averaging around 12% for a professional) which could better reflect a player's fitness & stamina conditions. Introduce player medical results when signing a player, including a condensed team doctor/head physio report, and the player’s injury history. Better details of specific injuries and progress would also be a bonus.

    INTERACTION WITH INJURED PLAYERS
    Ability to interact with injured players to try and boost morale (could have an adverse affect if your trying to rush the player back too early / ignore him whilst injured).

    NEW SET PIECE GENERATOR
    Design your own set piece moves and see them take effect during a match

    PERSUADE PLAYERS TO JOIN THE CLUB DURING NEGOTIATIONS
    Before contract negotiations begin, try to lure the player you want to your club with statements such as: “This club can improve your chances of playing for the national team." Sell European football to them, tell them they will be the club captain, fantastic facilities, fan base etc.

    SQUAD MEETING & SETTING SEASON OBJECTIVES
    When you first join a club or at the start of every season you could issue season objectives to the squad (must push for top two spot), and set players targets (striker to get 20 goals this season, or goalkeeper to make 10 clean sheets etc.) Setting unrealistic targets or failure to meet these targets could affect player morale or earn them an improved contract.

    POST MATCH REACTIONS FROM AI PLAYERS & MANAGERS
    Introduce players’ and AI managers’ post-match reactions

    GLOBAL TRAINING CAMPS
    Introduce training camps where the squad could be sent too – Take them to authentic training facilities/academies globally (Coverciano and La Manga etc.) All individually having very different effects on the squad.

    IMPORTANT INTERACTION WITH CLUB CAPTAIN
    Your club captain should be the nucleus of the team, the eyes and ears of the manager, and opinions of recent performances/morale and signings should be considered important.

    FANS/MEDIA REACTION TO CHANGING EXISTING CLUB CAPTAIN
    Include fans & media reaction to the changing of a club/nation captain.

    TESTIMONIALS
    Introduce player testimonials with all proceeds going to charity. Favourite personnel of the player from former/other clubs can be included in the team selection (like a select XI Team)

    ABILITY TO PAY OFF EXISTING CLUB DEBTS
    Include the ability to pay off existing club debts and loans with your transfer funds.

    COMPENSATION PACKAGES FOR INJURED INTERNATIONAL PLAYERS
    Clubs could appeal for compensation with the Nation's FA for players injured on international duty.

    PARACHUTE PAYMENTS & BETTER PROMOTION PACKAGES
    Introduce parachute payments for relegated clubs and realistic promotion packages.

    INTERACTION WITH FANS!
    Interact with fans (through club statements, fanzines or fan representatives. Include fans’ opinion polls over favourite player / best performances from the last match etc. Radio phone-in topics could be included. Include the ability to praise the travelling fans or apologise to them over a poor result.

    CONGRATULATIONS WINDOW
    Include a congratulations/winner's window with a graphic/confetti/fireworks when you win a competition to add a sense of achievement for gamers (definitely needed!) Chairman and fans should have a greater reaction to success (particularly international success).

    ATTENDANCE FIGURES
    Include attendance graph / figures displaying information regarding both home and away fans.

    INCLUDE GROUNDSMAN, KITMAN AND DIETICIAN IN CLUB STAFF
    Include Head Groundsman (ask to relay pitch during a fixture break / sprinkle surface before a game, and request pitch conditions) and Club Kitman roles (this could allow gamers to choose which kits to wear for each match) at the club. A Dietician could be brought in to improve players' physical conditions but may have an adverse affect on morale.

    TOUCHLINE BANS FOR MANAGERS
    Managers could be given touchline bans by the FA, which would prevent them from making any of the new 'touchline shouts' for a match if they have spoken out about a referee, or acted/commented inappropriately.

    Any thoughts ppl?
    For me, i think every single idea in this is fantastic and would improve the realism of the game hugely. Well done mate.

  63. #4763
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    In a team report...why are there only defenders, midfielders and attackers? I mean what has happened to the GK? Arent they important enough?

    Other thing on team report... Why do we get a report on the best eleven? Why not the entire selection. Let us know who is 1st choice on the AMR but also who is 2nd or 3rd. I know it can be found manually, but this will make things go way faster when you take over a new squad or when you hit 2020 with a full team of regens.

  64. #4764
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Play as teams from Cyprus

  65. #4765
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by IOMLS View Post
    1. With the player defined roles, i.e. Deep lying playmaker, would it be possible to toggle exactly what this role entails, so to give more individual freedom to the manager in terms of tactics. If I have a deep lying playmaker I still want him to press and close the space for example and I want him to defend deep, but I would prefer it if when he was deep he passed short but to be more expansive with his passing when he moved up the pitch.
    The wizard and predefined roles are great... but still you should tweak the instructions to your particular liking and players and the game will allows for this. After playing in FM Live with this system, I can tell you that many (most?) managers do this. It's so powerful to have these shortcuts to make adjustments throughout the game. The whole new wizard/shouts system is AWESOME and I can't bring myself to play the game without them.

  66. #4766
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I would also like the ability to add a broader selection of staff when starting a new game. It's lame playing with 98% staff from the nation(s) you have active... when you would like to get scouts from around the globe to help implement your club's global scouting network.

  67. #4767
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Beckford14 View Post
    I know a few suggestions will have been made already but heres my list for possible improvements/ideas for the future of FM - the game we love so much. I know it may look like a lot of suggestions but any feedback will definately be welcome! Also a massive well done to Miles and the team for what looks like a cracking FM2010! cheers

    OVERHAUL OF NEWS HEADLINES & ARTICLES
    Improved realistic news headlines and journalistic articles/text separated into 4 tabs: your club news, your league news, national club news, and international news (similiar to what CM2010 have done).
    That would be great.

    REVAMPED MATCH SOUND
    Sound Designer brought in to reflect match attendance figures, home and away fans’ noise, possible muffled stadium announcer and music etc.
    There was a poll on here about how many users played with the sound on or off, and most played with it off. It's probably been deleted now. Also, adding chants (even just club names repeated to a popular tune) would take ages.

    DOMESTIC & INTERNATIONAL MANAGEMENT INTERACTION
    Recommend domestic club players to international managers for international selection if they are in good form. Also international managers can interact with domestic managers and ask them if they think player A can do a job for England etc.
    Again, this would be brilliant.
    REVAMPED PRESS CONFERENCES
    Complete overhaul of these needed (wider variety and intelligence needed to combat repetitiveness) Hold press conferences for player signings. Also have the ability to call them for events and hold them with the club captain / new signing.
    I agree again.
    RELEASE CLUB STATEMENTS
    Release a club statement with regards to an event. "We have absolutely no intention of selling Joleon Lescott to anyone". Players could release statements too: "John Terry has committed himself to the club despite speculation linking him with Man City".
    Already in, just not those words.
    AUTHENTIC TRAINING GROUND NAMES
    Include genuine club training ground names such as “Carrington”, "Colney" and “Cobham”. The training ground should play an important part in a manager's career.
    I don't think that would add anything tbh.
    FITNESS TEST RESULTS & PLAYER MEDICALS
    Include Fitness Test Results (for players returning for pre-season, and before a match).
    Results could monitor player body fat percentages (should be averaging around 12% for a professional) which could better reflect a player's fitness & stamina conditions. Introduce player medical results when signing a player, including a condensed team doctor/head physio report, and the player’s injury history. Better details of specific injuries and progress would also be a bonus.
    I'm not sure the fat percentage would be any more than a gimmick tbqh. Also, if you take a player on trial you can request a medical. Perhaps being able to request one without the trial would be good.

    INTERACTION WITH INJURED PLAYERS
    Ability to interact with injured players to try and boost morale (could have an adverse affect if your trying to rush the player back too early / ignore him whilst injured).
    I think this would be too limited. You already get negative affects from rushing them back, and you can interact briefly at the start of the injury. What more could be added?
    NEW SET PIECE GENERATOR
    Design your own set piece moves and see them take effect during a match
    Have you played the CM demo? Their set piece creator is horrible and buggy. Sorry to say it, but any SI attempt would be pretty bad too, PaulC has admitted as much.
    PERSUADE PLAYERS TO JOIN THE CLUB DURING NEGOTIATIONS
    Before contract negotiations begin, try to lure the player you want to your club with statements such as: “This club can improve your chances of playing for the national team." Sell European football to them, tell them they will be the club captain, fantastic facilities, fan base etc.
    Good in principal, but it would get repetitive (like team talks) and would be too easily exploited. You can already convince them to join because of European football ("X has said that a major reason behind his decision to join the club was the chance to play European football" comes up after you sign a player).
    SQUAD MEETING & SETTING SEASON OBJECTIVES
    When you first join a club or at the start of every season you could issue season objectives to the squad (must push for top two spot), and set players targets (striker to get 20 goals this season, or goalkeeper to make 10 clean sheets etc.) Setting unrealistic targets or failure to meet these targets could affect player morale or earn them an improved contract.
    Well, overall objectives are already in. Player ones would be good if well implemented.
    POST MATCH REACTIONS FROM AI PLAYERS & MANAGERS
    Introduce players’ and AI managers’ post-match reactions
    Are in.
    GLOBAL TRAINING CAMPS
    Introduce training camps where the squad could be sent too – Take them to authentic training facilities/academies globally (Coverciano and La Manga etc.) All individually having very different effects on the squad.
    I think this would be unrealistic. How often do you hear it happening IRL? Yes, sometimes they'll train in a warmer climate briefly, but that's borderline gimmick IMO. If a message came up saying "you have a chance to train abroad for £200,000. Yes/no" then perhaps that would be an idea for clubs who play in colder areas (Britain, Germany, Scandinavia, Eastern Europe, North France/Italy). It stresses the downside. Training abroad would boost productivity and morale, but maybe allow complacentcy to slip in and would cost a lot of money.

    IMPORTANT INTERACTION WITH CLUB CAPTAIN
    Your club captain should be the nucleus of the team, the eyes and ears of the manager, and opinions of recent performances/morale and signings should be considered important.
    Perhaps. But do you really think any manager cares for his captain's opinion too much? I'd imagine he'd basically echo the fan's feedback.
    FANS/MEDIA REACTION TO CHANGING EXISTING CLUB CAPTAIN
    Include fans & media reaction to the changing of a club/nation captain.
    I think that's a good starting point, but I'd be more interested in what they do when the captain is sold or retired. There should be speculation over who will take the role. It should be the same if the captain is a fringe player or injured for a long time. Your ass man, the media and the fans could all champion a player, maybe a player could come to you representing the squad and suggesting that they favour another player.
    TESTIMONIALS
    Introduce player testimonials with all proceeds going to charity. Favourite personnel of the player from former/other clubs can be included in the team selection (like a select XI Team)
    Testimonials would be great. All proceeds going to charity? What charity? Also, I think it should be open to all former team mates, or even legendary players from their nation (Cruyff and Van Basten were up front in Bergkamp's testimonial)
    ABILITY TO PAY OFF EXISTING CLUB DEBTS
    Include the ability to pay off existing club debts and loans with your transfer funds.
    Resounding yes. I had a massive bank balance, but I was still paying off £200k of my debt every month. Why not just pay it all?
    COMPENSATION PACKAGES FOR INJURED INTERNATIONAL PLAYERS
    Clubs could appeal for compensation with the Nation's FA for players injured on international duty.
    Did Newcastle ever get one? How far do you take it too? I'd say it should only trigger for injuries of 3 months or more.
    PARACHUTE PAYMENTS & BETTER PROMOTION PACKAGES
    Introduce parachute payments for relegated clubs and realistic promotion packages.
    Promotion packages are definitely realistic. I think parachute payments are implemented too.
    INTERACTION WITH FANS!
    Interact with fans (through club statements, fanzines or fan representatives. Include fans’ opinion polls over favourite player / best performances from the last match etc. Radio phone-in topics could be included. Include the ability to praise the travelling fans or apologise to them over a poor result.
    A bit OTT again, but it could potentially be a good feature.
    CONGRATULATIONS WINDOW
    Include a congratulations/winner's window with a graphic/confetti/fireworks when you win a competition to add a sense of achievement for gamers (definitely needed!) Chairman and fans should have a greater reaction to success (particularly international success).
    I'm fine with how it is, but I know others aren't. I'm not sure confetti is the way forward. Maybe occaisional messages if you experience a drop in form? "Fans are behind manager Q because he won the Carling Cup last season".

    ATTENDANCE FIGURES
    Include attendance graph / figures displaying information regarding both home and away fans.
    Most clubs don't do away fans when they announce the attendance. I believe you can check your attendances through the league screen.

    INCLUDE GROUNDSMAN, KITMAN AND DIETICIAN IN CLUB STAFF
    Include Head Groundsman (ask to relay pitch during a fixture break / sprinkle surface before a game, and request pitch conditions) and Club Kitman roles (this could allow gamers to choose which kits to wear for each match) at the club. A Dietician could be brought in to improve players' physical conditions but may have an adverse affect on morale.
    Unnessary gimmicks. We can already re-lay the pitch. Kits should be and are chosen on whether they clash. Dieticians and similar- would they take up a coach spot or two? How exactly would they affect morale?

    TOUCHLINE BANS FOR MANAGERS
    Managers could be given touchline bans by the FA, which would prevent them from making any of the new 'touchline shouts' for a match if they have spoken out about a referee, or acted/commented inappropriately.
    Been in for ages.

  68. #4768
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Lazylen View Post
    In a team report...why are there only defenders, midfielders and attackers? I mean what has happened to the GK? Arent they important enough?
    You can tell who the best GK is just by looking, there's only one GK!
    Quote Originally Posted by PoppaDom View Post
    Play as teams from Cyprus
    That's already been announced for the next game.

  69. #4769
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    1. Set Pieces - My set piece taker is Darijo Srna, my RB (FK 18), but sometimes he goes over to the other side of the pitch to take unnecessary FKs that anyone could take, and I would rather my LB, Bale (FK 16) took them. I want for the manager to choose in what positions what player takes the free kick.
    2. Manager Objectives - set a longer term plan to win the league, champs league etc with your chairman, it is more realistic (i.e. it might be a rocky first season with man city, but 4 season play to dominate the league)
    3. Re-vamp the training aspect of the game - ATM far to simple (e.g. you could set incentives for players if they work hard in training, and players should improve more with regards to what type of training schedule they are on (e.g. luka modric's tacking was the first thing to improve even though his defending training was very low
    4. TEACH THE GOALKEEPERS TO PASS IT SHORT - i just can't get them to do this, 80% of the time (despite passing "short" the ball is just booted up there, and i want to instruct a defender to come a get the ball - defensive line deep when starting from the back, even though normally i play a higher line when actually defending)
    5. TEACH THEM THE IDEA OF KEEPING THE BALL, even if i had Xavi (passing 20) in my team, i would still want him to pass it short, because I like to keep the ball. In fact I don't care how long the pass is, as long as it is not booted up to the target man willy nilly but passed to a player who is open and in space, so it is still a 95% pass (rarely loses the ball) whether 4 or 40 yards.
    6. Injuries - there are just too many (although this was probably corrected on later patches which i don't have)
    7. More player interaction - e.g. when a player complains over too much competition for first team place you have the option of challenging him to work harder in training and 'be patient' why can't we add these in, and others such as 'you may be a bench warmer atm, but work hard and next season you will be a star player" or "you and modric are both neck for neck for a first team place, prove yourself" or suggestions from the players about where/how they think they play best "Theirry Henry has come to you saying that he feels he performs better when given a freer role/played upfront not on the wing/asked to dribble often"

    most are just minor things, but 4/5 I think are especially important, and i think that 5 could really improve the game if this idea was expanded to other areas

  70. #4770

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I would also like to see the use of training camps. Also if you are a lower league team i would like to hold say an open day for free players to come along and play a friendly game. and a great touch would be if Glenn Hoddle's football academy was on the game

  71. #4771
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I want to get rid of an annoying bug that I hope that SI is already looking at. It's the one you encounter every time you play a national cup or CHL, when you get to the two-leg stages. Suddenly, instead of having team talk, player attidues etc. from a match-to-match basis (ie. telling them new stuff every time), they switch it so the two games are made into one large game AI-wise. This can be incredibly annoying, especially if you lucked out and won against a better team with a high margin but not high enough to guarantee progression.

    That means that players think that when you begin the second leg, you're really only in an extended half-time of the previous match and they think they're dominating the game 3-0 or something. I suddenly can't tell them to go kick the other team's ass or give them any sort of reasonable outlook on the game because I get the same options as if I was ahead with that result in the middle of a match. This usually means my team is ridiculously arrogant in a situation where they shouldn't be and never would be IRL and usually means my team won't even bother to tie their boots before the match.

    The most horrifying example of this was when I was actually playing a top team vs another top team in the Italian Cup. I was Inter and I met Fiorentina in the semi-finals. I completely dominated the first match on their grounds and won 3-0 but when it came to the second leg, I was unable to tell my players anything other than I was extremely pleased with the result (the extended half time syndrome), since the other options would demoralise them instantly. The result of telling my team how pleased I was (and then only having those same options in half time when being behind 2-0), was a 4-0 loss.

    Needless to say, I was outraged, but I let the result stand either way because there wasn't long until my CHL matches (a tournament I won ) and my players might as well be rid of all arrogance, just to make sure it would not happen again. But it happens all the time with all teams and you can see it in the fan confidence section for matches. You won't have it listed as Home, Away and Total results, you will have a first match and then a combined result, sometimes resulting in the paradox of the fans want your head on a stake after losing the last leg in the match report but then praising you as the ultimate manager because you made it through combined.

    I personally find this to be the worst bug I've encountered because even injuries or general tactical bugs can be solved by buying a larger squad or add some high quality back-ups to the team. This one directly affects team performance in the worst way imaginable because it affects their confidence on the field. It pretty much ruins the second leg before it even began, unless I'm facing opponents so poor that I could steamroll them with my youth team.

  72. #4772
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I've had a few thoughts about training too. It is such an important part of real football management that it really should have more importance in the game.

    1. General Balance
    Firstly I like the idea of controlling how much Goalkeeping, Defending, Attacking, Shooting, Fitness, Strength, Technical and Tactical work is done. I don't have a problem with those sliders and they can probably be kept (certainly it would mean that people who didn't want to go into more depth could keep it as it is). In general that would be the first thought of a coach to get the general balance of the training schedule.

    2. Routines to be implemented in schedule
    After the sliders have been set it should bring up some options about which specific routines are to be implemented. The higher the slider rating the more options are available. For example if you have it set to low maybe there are only 2 possible options of which you can choose 1 (due to limited importance/time of that part of training), but if you chose high maybe you get a choice of 5 or 6 and can choose 2 or 3. For example for fitness if you have it set high maybe you have the choice to choose 'Long Distance running', 'Relays', 'Sprints', 'Agility drills', 'Yoga', 'Pilates'. Then you can choose some of the selections. They will have different effects on stats and also performance in the games. Also the kind of routines you use when developing players (youth) would be different to those with the first team.

    3. Implementing training to games
    Obviously their will be some improvement to stats, but I don't think all the training routines should just go towards improving the stats of the players. It should also effect the playing characteristics of your players and team. For example if in the Shooting training I had a a 'Shoot on sight' or 'Attack front post' drill then I would expect to see my striker doing more of that in the match. Obviously it would mean that maybe they would make the wrong decision to shoot on sight at times but that would be up to the coach to get the correct routines that suit his/her players and tactics.

    4. Different coaches
    Currently coaches are now labled by their preferred coaching style and rated accordingly. There is very little difference between one 5 star attacking coach and the next. In reality managers have their preferred coaches and for a reason...they like what they offer in coaching. In order to try to have these different personalities in the coaches I think maybe different coaches could have different coaching routines, which all affect the players slightly differently. For example Les Ferdinand would offer things like 'Aerial play', 'Hold up play', 'Back to goal drills', 'Attack post drill', '6 yard box reaction drill' and would be better at some of those than others. He wouldn't offer drills like link up play, finesse finishing, shooting on sight etc. In that way getting the right coaches in would make a difference to how your team play. This would also get around having to choose all the drills yourself if you chose to only change the sliders, as the coaches would go to their default favourites. Of course these might be your coaches best drills, but not necessarily the ones that suit your tactics or players the best. Maybe youth coaches have a different set of routines that specifically help to develop your young players, or maybe they have a better effect on those players than a regular coach would have.

    5. Coaching badges
    Also their should be an option for your coaches to go and do FA and UEFA coaching badges. This would improve the coaches and offer them new routines or improvements to existing routines. This would be of great benefit to the club and your players training. Of course the risk is that if your coaches become better qualified then they will be on the radar of better clubs or will demand higher wages when their contract runs out, so the manager has to weigh up the benefits vs. the risks in improving the coaches. Of course if you can afford to improve your coaches then it is a good idea, this is especially useful when developing coaches who were ex-players (which is always fun).

    6. Coaching feedback
    There should definitely be improved coaching feedback. Currently my players have been training for a month and after a whole month of training I can see that 3 of the players have performed well (what does that mean) and 3 haven't. With certain routines you can have different responses during the monthly report. Such and such has had a good reaction to the fitness training and is looking sharp. Or even random alerts from training, as you get with the 'injured in training', but instead something like 'The link up play in the shooting schedule has had some benefits. Rooney and Berbatov have shown signs of developing a good understanding'. It might not make you choose those players, but it will give a manager some useful insight into what is happening on the training pitch.
    Last edited by IOMLS; 03-09-2009 at 04:05.

  73. #4773
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    it's not what i hope and wish for future versions,but they're great ideas anyway!

  74. #4774
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Maybe already mentioned but..

    Appealing a red? Can we ever win an appeal? LOL! No point having the option if you can never actually win.

    The transfer market is still pretty shiet too. Needs to really be fixed.

  75. #4775
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    S.I have really got to look at enabling managers at big clubs to become Icons. If you win 5 back to back champions leagues, no matter what club you are at, you would be revered by the fans and would be an Icon, or at least a favoured person. The fact that a player can get onto favoured list after a number of months, but a manager who has been hugely successful at a big club for years cant is ridiculous, especially for a management game. If you resign, you shouldn't lose the iconic status, except maybe if you leave in acrimonious circumstances or move to a local rival. Fans should compare the new man to your great era, in ''those days' etc

    Also, in the media, if you resign from a club having been successful, the media should compare your successor to you, you should be asked to comment on the clubs progress, speculate on what will happen, players should compare the new guy to you etc. If you are unemployed you should be asked to analyse their match for TV, be a pundit etc newspaper interviews.

    The game must start to recognise more the great achievements from managers in the game.

  76. #4776
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Oh and if you leave a club after 10/15 yrs and you go back to view a match at that club as an international manager, the game shouldn't just say England manager so and so is in the stands, more should be made of your return, the directors should issue a welcome greeting, fans should cheer you (if you were popular), anything really to acknowledge that you even existed at the club, let alone brought more silverware to the place than is in the entire Bank of England...

  77. #4777
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    thanks greg4eb and SCIAG and dankrzyz for the feedback appreciate it. Just seen the new backroom advice screenshots and well excited - its just what the game needed! brilliant. role on that release date please guys : )

  78. #4778
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by greg4eb View Post
    For me, i think every single idea in this is fantastic and would improve the realism of the game hugely. Well done mate.
    cheers man appreciate it

  79. #4779
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    SCIAG great honest feedback man. What does everyone on here reckon the game is needing most of all for say FM2011? If you were to pick just one addition from everyone's suggestions?

  80. #4780
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Greater distinction between internal messages and external messages.

    I get the impression a lot of communications with my players is happening through the media as if it is the normal way. I'm the manager of my club and it seems the only way I can communicate with the club staff is through the local gazette.

    Internal memos and greater impetus on player conversations dealt internally BEFORE they start whining to the media. Tutoring is another example. The message reads like a media report, when really it is just meant to be internal acknowledgement.


    Perhaps. But do you really think any manager cares for his captain's opinion too much?
    I think so, since the captain is my deputy in keeping a harmony in the team.


    Resounding yes. I had a massive bank balance, but I was still paying off £200k of my debt every month. Why not just pay it all?
    Isn't it based on how the loans were structured? Total guess here and I may be wrong but even though RA's wealth has protected Chelsea from its debt, the payments are still being made. The plus side is that they're guaranteed. I might be blowing smoke here.




    Tactics are finally getting a revamp so we're not dependant on sliders. The same should happen for training.



    What does it take for me to become an Icon/Legend? I've dominated the competition! Although I guess Calay Arena is enough of a legacy.


    Transfer/contract negotiations to happen there and then(sort of like Sid Meier's Civilization diplomacy), rather than the rigid back and forth exchange which doesn't really leave room for actual -negotiation-.

  81. #4781
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Beckford14 View Post
    SCIAG great honest feedback man. What does everyone on here reckon the game is needing most of all for say FM2011? If you were to pick just one addition from everyone's suggestions?
    I liked a lot of your ideas Beckford, especially the ones that seemed to be small additions that would add more character and variation to the game. Even things that were dismissed as gimmicky like training ground names, fat percentage and the like, would add an extra depth into the variety of messages you would receive.

    As far as I understand, the headlines and articles have taken a revamp in the new game with you being able to subscribe to certain leagues etc. to follow those more closely. I agree the press conference should be improved, but I think it was more of a placeholder for FM09 and will definately be one of the things that will be improved. Maybe the improvements to the Assistant Manager will help that. Maybe in the staff meetings they will have a word or two to you about the effects on your squad following the press conferences.

    I liked all the ideas about player, captain, fan interaction. The more interaction the better I say (or at least the option of it).

    As for what I most hope for in new versions. It was an overhaul on the tactics and training, which seemed dated and in the case of training very limited. They have already changed the tactics system and I can't wait to see how that turns out and I have seen a couple of screenshots with some interesting snippets about 'movement training' and 'defending training' so it would seem that something has happened with that too. Fingers crossed anyway.

  82. #4782
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    In my long term game I've seen Real Madrid accumulate a club wealth of well over £1 billion. Now obviously that can't all be based on the valuation of their players and I discovered they had an extraordinary amount in the bank.

    The problem for me is, RM very rarely used their incredible wealth. They did not pursue the best players (In that save file I had probably the most dominant player I've ever had the pleasure of managing in the FM series, he was ignored by every club as if he wasn't worth even enquiring or making an offer for).

    We've seen RM pursue the very best even when they don't actually have the money so I must stress the importance that the AI be willing to pay for the top players. Particularly when it concerns newgens. They never seem to buy the absolute best and when they do try, they aren't aggressive enough in acquiring them.

    I understand the AI won't want to be willing to pay a certain amount but when they've got the funds to strengthen themselves, they really should use it and not horde it where it is of no use to them.

  83. #4783
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Regarding the loans, you can always pay them back immediately in real life. Imagine owning a house you haven't payed off yet and you were unfortunate enough to buy it just before the market crashed. You're then sitting on a house that's worth much less than the loan you're paying off. Then you win the lottery but are told by the bank you're not allowed to pay for your house. Sounds a bit silly, doesn't it?

    The game's financial sides are completely ******** anyway, so although it would be nice to actually pay the debt off, it doesn't really matter in most cases. With my Inter team, I had a transfer budget of 1 billion DKK after 2 seasons. In currency as of today, that's a budget of 117,377,987 GBP or 134,702,660 euro. And that doesn't take into account that I already had virtually the best players in the world on my team and a plus of around 5 million DKK (586,889 GBP/673,513 euro) on my wage budget. Personally, I think that there needs to be less inflation in the financial sectors and that the players' actual value should be somewhat useful. Frankly, no one outside the most obscenely rich (I'm looking at you, Real Madrid) pay much more than what the players are worth and if they do, it usually includes some developing or backup player to switch clubs, so the actual money transfer stays around the player's value.

  84. #4784
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    my own custom starting 11 dream team from all the players of managed in my career.

  85. #4785
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    TOO SELECT A PLAYER ITS TOO EASY IN FM2009 :

    Who is saying that the player you want to buy is having 20 in marking, 18 in heading etc : THE SCOUT
    So if the Scout is not so good, why we should see the REAL stats.
    In fact, the stats of each player should depend on several parameters :
    - time for scouting
    - the scout performance
    - time in club to see the player training, playing after you hire him.
    CONCLUSION :
    - we should have variance in the stats

    Any club can make misatke in hiring players, so FM2011 should inlcude this reality of Player Knowledge

  86. #4786
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    ANOTHER POINT ( IN TRAINING ) :
    The stars ( performances indicators ) in training should not exist.
    Why to make the system so easy, in reality there is no stars for evaluating the training parformances.
    Make the game realistic, it's not not easy to become a football manager !!! ( we want REALITY )

  87. #4787

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I would REALLY like to see a champions league qualification option when choosing your budgets because the difference between continental qualification (ie. qualifying for europa league) and title challenge is massive. This is especially needed for teams like tottenham, villa and everton where the aim at the start of each season is to break the top 4 and get champions league football (ie. more than just getting continental competition but less than a title challenge.)

    Also, having this option would stop the problem you get when you play with teams like Arsenal. The board say they want champions league qualification at the start of the season. However, with your budget options, if you select Continental Qualification should be possible the overall season's minimum expectation drops down to just qualifying for the europa league, something that would seem a failure if achieved by the manager of Arsenal. However, if you then choose Title Challenge from the budget options you have to finish very close to the leaders to not come under pressure...therefore, either have it so when you select continental competition from the budget choices, the season's aim remains at champions league footaball and does not drop to just europa league, or introduce a champions league qualification option in the budget choices....

    Any thoughts?

  88. #4788
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    In FM2009, the hidden stats are interesting but it's not enough, as when you hire the player, you see the player stats as it is in fact as he entire the club.
    So as in reality, a manager can make a mistake and this mistake can be discover after months.
    It will be a big evolution to create this dynamic stats of each new player in evaluation by the scout.
    The knowledge of each player depend on time and the staff performance.
    The real stats should appear after maybe 6 months, slowly slowly with experience and time.
    If you decide to scout a player for 6 months you will know better a player but you take the risk that another club will hire him before you, so it will be more exciting.

    THINK ABOUT IT PLEASE.


    Quote Originally Posted by mightymind View Post
    TOO SELECT A PLAYER ITS TOO EASY IN FM2009 :

    Who is saying that the player you want to buy is having 20 in marking, 18 in heading etc : THE SCOUT
    So if the Scout is not so good, why we should see the REAL stats.
    In fact, the stats of each player should depend on several parameters :
    - time for scouting
    - the scout performance
    - time in club to see the player training, playing after you hire him.
    CONCLUSION :
    - we should have variance in the stats

    Any club can make misatke in hiring players, so FM2011 should inlcude this reality of Player Knowledge

  89. #4789
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by mightymind View Post
    In FM2009, the hidden stats are interesting but it's not enough, as when you hire the player, you see the player stats as it is in fact as he entire the club.
    So as in reality, a manager can make a mistake and this mistake can be discover after months.
    It will be a big evolution to create this dynamic stats of each new player in evaluation by the scout.
    The knowledge of each player depend on time and the staff performance.
    The real stats should appear after maybe 6 months, slowly slowly with experience and time.
    If you decide to scout a player for 6 months you will know better a player but you take the risk that another club will hire him before you, so it will be more exciting.

    THINK ABOUT IT PLEASE.
    You can basically do this by switching on the 'fog of war' option.

    Not sure what exactly it's called (perhaps it is "attribute masking"?), but you select this when starting a new game and all stats are hidden for players unless you could reasonably be expected to know them.

    So, Ronaldo's stats would be available to you because everyone will have seen him play on TV, but a 16year old in a different country with no international experience will have his stats hidden. To uncover his stats you will either have to scout him (with a more accurate view of his stats being revelaed the more you scout him), play a match against him or wait until he becomes more 'famous' (if he ever does).

  90. #4790
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by Beckford14 View Post
    PERSUADE PLAYERS TO JOIN THE CLUB DURING NEGOTIATIONS
    Before contract negotiations begin, try to lure the player you want to your club with statements such as: “This club can improve your chances of playing for the national team." Sell European football to them, tell them they will be the club captain, fantastic facilities, fan base etc.
    I'd also like to see more non-financial negotiation/discussion when signing players. Currently the only non-financial negotiation point is squad status but I'd like this to be expanded to things like:

    * Playing position . You could tell a versatile player that you are signing him to play as a striker, and he can tell you where he would prefer to play.
    * Future prospects (when signing youngsters). You both tell each other how long before you expect 1st team action.
    * Ambitions for club. For instance, this would have been a major part of the discussions Notts County had with Sol Campbell recently.

    I'm sure there's loads more but in summary I'd like more football-related discussion to happen so both sides (us as managers, and the AI players) can decide if it's the right move to make.

  91. #4791
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I agree, but it means, anyway, finally, you don't make mistake because you will have the right stats, even if your scout staff is really bad.
    I wanted to add the risk of mistake after buying the player, where you will not be sure during 6 months about his real statistiques, beacause you did scout him properly ( time, staff competences ).

    Quote Originally Posted by KingKenny View Post
    You can basically do this by switching on the 'fog of war' option.

    Not sure what exactly it's called (perhaps it is "attribute masking"?), but you select this when starting a new game and all stats are hidden for players unless you could reasonably be expected to know them.

    So, Ronaldo's stats would be available to you because everyone will have seen him play on TV, but a 16year old in a different country with no international experience will have his stats hidden. To uncover his stats you will either have to scout him (with a more accurate view of his stats being revelaed the more you scout him), play a match against him or wait until he becomes more 'famous' (if he ever does).

  92. #4792
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by KingKenny View Post
    You can basically do this by switching on the 'fog of war' option.

    Not sure what exactly it's called (perhaps it is "attribute masking"?), but you select this when starting a new game and all stats are hidden for players unless you could reasonably be expected to know them.

    So, Ronaldo's stats would be available to you because everyone will have seen him play on TV, but a 16year old in a different country with no international experience will have his stats hidden. To uncover his stats you will either have to scout him (with a more accurate view of his stats being revelaed the more you scout him), play a match against him or wait until he becomes more 'famous' (if he ever does).
    Yes, but if you scout a player with hidden stats, the stats that come up after scouting are his 'true' stats. I think what mighty mind was getting at was that the stats that come up should be 'in the view' of the scout. So in actual fact depending on the quality of the scout the initial stats may be plus of minus 4 (just as an example of the range) so a guy with passing 15 could show up as 11 to 19. Obviously the better the scouting and the more times scouted the smaller the range.

    Also if your scout sees a player in a blinder his stats may be way higher than reality from first viewing. I think that is the jist and I really like the idea personally. Would even do it for well known players, so you don't see there stat improvements unless you play them or have them looked at, i.e. they will be the player you imagine them to be rather than what they truly are.

    Quote Originally Posted by KingKenny View Post
    I'd also like to see more non-financial negotiation/discussion when signing players. Currently the only non-financial negotiation point is squad status but I'd like this to be expanded to things like:

    * Playing position . You could tell a versatile player that you are signing him to play as a striker, and he can tell you where he would prefer to play.
    * Future prospects (when signing youngsters). You both tell each other how long before you expect 1st team action.
    * Ambitions for club. For instance, this would have been a major part of the discussions Notts County had with Sol Campbell recently.

    I'm sure there's loads more but in summary I'd like more football-related discussion to happen so both sides (us as managers, and the AI players) can decide if it's the right move to make.
    Really nice ideas. I like them a lot.

  93. #4793
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    I would like to be able to get full scout/coach reports on players I have loaned out. Right now, by scouting them, you can get match reports, but you don't get any of the full ability/potential (with stars) until they return to the club.

  94. #4794
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    Question Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Hope this idea will be taken serously by Miles and his team as it's not a revolution but a philosophy changement. We will go more deeply in real management.
    Miles, please tell me at least what you think about this idea.

    Quote Originally Posted by IOMLS View Post
    Yes, but if you scout a player with hidden stats, the stats that come up after scouting are his 'true' stats. I think what mighty mind was getting at was that the stats that come up should be 'in the view' of the scout. So in actual fact depending on the quality of the scout the initial stats may be plus of minus 4 (just as an example of the range) so a guy with passing 15 could show up as 11 to 19. Obviously the better the scouting and the more times scouted the smaller the range.

    Also if your scout sees a player in a blinder his stats may be way higher than reality from first viewing. I think that is the jist and I really like the idea personally. Would even do it for well known players, so you don't see there stat improvements unless you play them or have them looked at, i.e. they will be the player you imagine them to be rather than what they truly are.



    Really nice ideas. I like them a lot.

  95. #4795
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by mightymind View Post
    Hope this idea will be taken serously by Miles and his team as it's not a revolution but a philosophy changement. We will go more deeply in real management.
    Miles, please tell me at least what you think about this idea.
    I do like the idea, it would certainly make finding players a lot more interesting than the current filter for the players with the best stats method. I don't know how easy it would be to program and it might take quite a lot of toying with to get it right. Also I guess there would be plenty who wouldn't like it, but I guess they could have a toggle for it like they do with player masking.

    The good thing about SI mightymind is that if you make a suggestion in this thread then they will definately read it and it will certainly be discussed as a suggestion for future versions. There was a very interesting blog entry from Miles where he told that SI had meetings for all 800 suggestions leading into FM10, many of which have gone into the game.

    It will definitely be taken seriously.

  96. #4796
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by mightymind View Post
    In FM2009, the hidden stats are interesting but it's not enough, as when you hire the player, you see the player stats as it is in fact as he entire the club.
    So as in reality, a manager can make a mistake and this mistake can be discover after months.
    It will be a big evolution to create this dynamic stats of each new player in evaluation by the scout.
    The knowledge of each player depend on time and the staff performance.
    The real stats should appear after maybe 6 months, slowly slowly with experience and time.
    If you decide to scout a player for 6 months you will know better a player but you take the risk that another club will hire him before you, so it will be more exciting.

    THINK ABOUT IT PLEASE.
    The problem, as I see it, with this idea is how far do you take it? Let's say you scout a player for a month and you are given dynamic stats for him, when you sign him do you then see his real stats? That wouldn't make sense because on his first day he hasn't even trained with you, so how can all of a sudden you know his real stats?

    Let's say that upon signing him you don't see his real stats but still see the dynamic ones, that again presents a couple of problems.....1) if his dynamic stats are based upon the ability of the scouts then different scouts will give different dynamic stats, so when you sign him which stats do you see on the player profile? 2) Once at the club then surely the dynamic stats you see will need to be determined by the coach's ability, so you're left with a situation where you never know his real stats.

    Personally, I don't like the idea (sorry), and hope this is never introduced. I think SI have the right balance with the fog of war for those who want scouting to be harder.
    Last edited by KingKenny; 08-09-2009 at 10:45. Reason: Spelling

  97. #4797
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    When the player is in your team, you should continue to see the "evaluated" stats for for example 6 months, not the real at once, OF COURSE ( there is no use otherwise )
    Or slowly the evaluate stats should reach monthly till the real stats.
    The aim is to integrate risk of hiring wrong player because of your staff wrong performance and time of scouting, as it's happened in reality.
    But, it should be easy and progressively done to reach the real stats.
    I'm not telling that will be easy to create, but it should be easy to use it and ressemble to the reality.
    Many player are using with hidden stats, or no, we can include this option even for player who wants more realism in there game.

    Quote Originally Posted by KingKenny View Post
    The problem, as I see it, with this idea is how far do you take it? Let's say you scout a player for a month and you are given dynamic stats for him, when you sign him do you then see his real stats? That wouldn't make sense because on his first day he hasn't even trained with you, so how can all of a sudden you know his real stats?

    Let's say that upon signing him you don't see his real stats but still see the dynamic ones, that again presents a couple of problems.....1) if his dynamic stats are based upon the ability of the scouts then different scouts will give different dynamic stats, so when you sign him which stats do you see on the player profile? 2) Once at the club then surely the dynamic stats you see will need to be determined by the coach's ability, so you're left with a situation where you never know his real stats.

    Personally, I don't like the idea (sorry), and hope this is never introduced. I think SI have the right balance with the fog of war for those who want scouting to be harder.

  98. #4798
    Amateur
    Join Date
    1st September 2009
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    france
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    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    You are right, it's not easy, but maybe we can use what exists already :
    - the hidden stats should remain hidden even after having the player in the team ( monthly, the real stats will appear by step of 5 for example )
    - we should justify our purchase only with the written report of the scouts, but this report should be more detailed ( phisical appriciation, shooting, mentaly, with maybe some range of important stats ) in order to give you all the elements to decide to buy.
    So it will be more realistic and not complicate to create.
    What I mean is : buying a player is not A+B, there are human parameters as your own feeling, your trust in your staff, his competences, and of course time and experience of player knowledge.
    After a season the real stat will be complete and you can than fire your stupid scout or give him big promotion !

    FM is based on reality, so improve this is logical in my opinion ( at the present time, you have money and any stupid scout, you can hire the best team of the world ! )
    Give more responsability to our scout, this what I meant ( What is their use in FM exept confirming what you already know by seeing the real statsn after one time scouting )
    Really try to ask yourself if in reality, is there any club which is having a data of each player whixh will be the same in another club ! No, it's depend on each club and its staff.


    Thanks !

    Quote Originally Posted by KingKenny View Post
    The problem, as I see it, with this idea is how far do you take it? Let's say you scout a player for a month and you are given dynamic stats for him, when you sign him do you then see his real stats? That wouldn't make sense because on his first day he hasn't even trained with you, so how can all of a sudden you know his real stats?

    Let's say that upon signing him you don't see his real stats but still see the dynamic ones, that again presents a couple of problems.....1) if his dynamic stats are based upon the ability of the scouts then different scouts will give different dynamic stats, so when you sign him which stats do you see on the player profile? 2) Once at the club then surely the dynamic stats you see will need to be determined by the coach's ability, so you're left with a situation where you never know his real stats.

    Personally, I don't like the idea (sorry), and hope this is never introduced. I think SI have the right balance with the fog of war for those who want scouting to be harder.

  99. #4799
    Part-Timer
    Join Date
    4th March 2008
    Location
    Kirkstall
    Posts
    1,868

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    The inclusion of fully functioning Unibond League, Southern League, and Isthmian League would be my dream but I can't see them going for it.

  100. #4800
    Amateur
    Join Date
    2nd September 2009
    Posts
    47

    Default Re: Wishlist: What you would like to see in future versions of the game. All 'list' i

    Quote Originally Posted by ScottleeSV View Post
    The inclusion of fully functioning Unibond League, Southern League, and Isthmian League would be my dream but I can't see them going for it.
    They are in the database. All you will need to do is activate them in the new League editor on FM10 and your dreams will be reality. I imagine somebody will have the complete English League structure down to about tier 10 in place and available for download within about a week of FM10 coming out.

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