I know it's already been suggested somewhere, but I like the idea of a Set Piece tactics screen for corners/free kicks, where you can move players around in the box and plan their runs.
Most teams do have a few set pieces that they practise and use.
I know it's already been suggested somewhere, but I like the idea of a Set Piece tactics screen for corners/free kicks, where you can move players around in the box and plan their runs.
Most teams do have a few set pieces that they practise and use.
shwan - to get a striker playing deep you either look for aplyer with that PPM or set his mentality to defensive.
A defensive striker will play deeper than a regular or attacking striker.
1. yes.Originally posted by fitzypapa2050:
i think club chairmans should be more envoled like they can sell the club meanin club gets richer or poorer.
managers can say wat stand should be improved (eg new seats) put megastore outside the club and trainin grounds
and in FM 06 dont like that you cant buy any of the germany team or japan team(wat up with that?)
2. no way - managers have absolutely no say in this in real life, so we shouldnt be able to in the game either
3. legal issues meant SI couldn't put them in (though you can buy them, you just cant manage them internationally).
it also means absolutely nothing. Watch Pro Evo next time - the players play in the same position no matter where you actually place their blob thing.Originally posted by onecockygeezer:
i like the idea of the player position x,y sometimes basic positions, farraows/darraows etc dont always get the player to where i want him to be. something like the pro evo tatic screen, i know its a 100% different game but would be nice to have something like that.
1. don't be rediculous. we should not be able to buy our own clubs, that's just daft. the manager contracts are there to provide job security. Do a search for more info.Originally posted by supperrobbiesavage:
the point of manager wages......
it must be the ability to buy your own club. 8 years of earning 40,000 a week at a massive club is around 15million in the bank. easily enough to buy a medium size club with a bit of potential.
i know this strays into the territory of "football chairman" type games but crap like burger prices wouldnt be included. just basic things like wage structure, stadium size etc.
any thoughts?
ps - yeah the Welsh language should be, at the very least, acknowledged - john hartson speaks Welsh yet according to the game english is his only language. a small point perhaps in the eyes of monoglots but quite a big deal to Welsh people.
2. Yes, the Welsh language should be in there. I may consider holding a few SI bods hostage until they implement it.
Wow, a quadruple post, that's not bad, even for you.
I think at half time when you do a team talk with your team you should be able to see the stats from the first half because at the moment you can't and if you haven't been watching the game, you can't tell whether you have been the better team or not.
let me correct you over that one - click confirm on the team talk screen, than you can see everything on the player stats etc tabs, than go back to the team talk. team talk is finished only when you click continue and the second half begins. good luck!Originally posted by fluidfernando:
I think at half time when you do a team talk with your team you should be able to see the stats from the first half because at the moment you can't and if you haven't been watching the game, you can't tell whether you have been the better team or not.
i would like to see more teams fighting over a players transfer
such as top players for instance henry is a world class player , but in my game not one top club has an interest in him?
i would also like a trophy room if si could get the licences for the trophys
even if they can't get the licenses there should still be a trophy room - we can add our own trophy pictures in.
My main one is the Stadium thing... considering the amount I play with lower league teams (I added up all my save games, its over 1700 hours in 06), its really vital that new Stadium moves are implimented.
Personally, i'd like it if tactics were scaled down and werent as important, simply because they're the least enjoyable part of the game. I have one tactic I've finally got now that works pretty well universally and I'm really loathe to ever alter it, just because its not fun at all and tends to have the smallest things making such a difference. I suppose better feedback with whats going wrong could help to.
In my current game, I've taken a tiny German club (SVW Mannheim) into the top league. This season, I'm mid table and I've conceded the most amount of goals in the entire league... but my goalkeeper has the highest rating in the division, as do my two centre backs, defensive midfeilder and my left back! If theyre all performing so well, why have I conceded so many goals? Much more feedback as to why exactly I've lost this match would stop me from quitting the game for weeks at a time out of frustration, its just not fun at all like this.
Highest ratings for their position, that is ^^. Maybe its just that German strikers are exceptional...
it also means absolutely nothing. Watch Pro Evo next time - the players play in the same position no matter where you actually place their blob thing. </div></BLOCKQUOTE> i dont know if your talking about pro evo management, ive never played that, im talking about the propa pro evo playable game, ive had every pro evo and on the tactics screen you place your player at x he plays there. thats what im on aboutOriginally posted by Ackter:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by onecockygeezer:
i like the idea of the player position x,y sometimes basic positions, farraows/darraows etc dont always get the player to where i want him to be. something like the pro evo tatic screen, i know its a 100% different game but would be nice to have something like that.
Would love to see the return of two minor features from older version of the game:
1 - Ability to sort squads by ratings in different competitions, e.g. Premiership stats, Cup stats, European stats.
2 - This one I think should be an option rather than a replacement for the current system. A bit hard to explain but it involves the 'Player Search' screen. When you apply the filters (e.g. Pace, Dribbling, Determination are at least 14), there used to be an option to match, say, 4 out of 7 of the selected filters.
Please bring em back SI!![]()
I agree with Faltering Fullback about the extra time clock, it would be a splendid added feature.
Others things I would like to see :
1. Players in your Reserve and Youth teams always seem to be rated low by assistants and coaches. The logic seems to be that the only way they will improve is to play first team football, yet in real life this is not always possible, neither is it in the game. It doesn't follow that because they are young and in lower squads that they are rubbish, and they should improve with time, particulary if you have good coaches.
2. I more logical financial program. Remove the "other" category and specify what these expenses are. It should be possible to do things like trim the groundstaff etc if those expenses are getting out of control.
3. The ability to "talk" to players more deeply if they are unhappy with something. IRL I am a football manager, and one of the biggest elements of coaching is the man management of players. For me this has hardly been touched in the game really. To be a true manager you must deal with players in all situations. If the have issues, you must be able to try at least to deal with them, this feature needs expanding in my view.
4. An emphatic no to levels of difficulty. There is no need, the game is no meant to be easy, and if you play in easy mode and become a success, so what. Get your feet wet and learn that's the only way.
5. Improved injury management feature. Again IRL these events require skill and planning to bring players back to full fitness. The one recurring feature of the game has been the constant complaints about the number of injuries and the severity. Although I sure it's been done, a survey should be carried out to establish the real life average injuries statistically to have the injury occurence more accurately reflected in the game.
Just a few thoughts, I hope someone will see some merit in them.
Ciao
why is buying a club ridiculous?
if you are manager of real madrid for example and stay in the job for 10 years you will have earnt about 20 million quid. more than enough to by a big championship club or small prem team. i dont see why this is so ridiculous??
also - im not sure whether it was especially realistic, but i enjoyed the drama on previous versions of FM when a club (even a massive one) went into receivership and had to sell its best players (ala leeds i guess). this never really seems to happen now.
That's because there's too much money! MK Dons and Brentford have gone into transfer embargo and receivership, but big clubs don't because there's so much money in the game.
I would like to be able to space out the Friendly Cup and Friendly League matches. Playing three pre-season friendlies in three days is a bit extreme. I'd like to be able to choose to have a day's rest in between.
Also being able to set up technical partnerships and get feeder clubs and being able to have long term loanees back at the club for pre-season, e.g. Dong Fanzhuo's been playing for Man U despite being on loan in Belgium for three years.
It would be good to add more info when adding a manager. For example, I'd like to be able to add Place of Birth, Favoured personnel etc.
Also it would be nice if you were able to add other people to your favoured personnel during gameplay.
yes you can place the players in different places, but they end up playing in the same regular places.Originally posted by onecockygeezer:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by onecockygeezer:
i like the idea of the player position x,y sometimes basic positions, farraows/darraows etc dont always get the player to where i want him to be. something like the pro evo tatic screen, i know its a 100% different game but would be nice to have something like that.
In FM you pick their position and then use the mentality slider to determine how advanced they play. A DL with an attacking mentality will play higher up the pitch.
it also means absolutely nothing. Watch Pro Evo next time - the players play in the same position no matter where you actually place their blob thing. </div></BLOCKQUOTE> i dont know if your talking about pro evo management, ive never played that, im talking about the propa pro evo playable game, ive had every pro evo and on the tactics screen you place your player at x he plays there. thats what im on about </div></BLOCKQUOTE>
Stupid quote thing:
Yes you can place the players in different places, but they end up playing in the same regular places.
In FM you pick their position and then use the mentality slider to determine how advanced they play. A DL with an attacking mentality will play higher up the pitch.
Is that what managers do in real life???? I think not. </div></BLOCKQUOTE>Originally posted by bearsy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">2.I Kind Of Agree with "shah Gangsta" on this point i mean why haggle for higher wages when you've nothing to spend them on you could jus as easily say keep the money. Maybe Invest youre own money to make up the difference between transfer fee and budget.
ok bearsy, calm down. I was just simply saying why ask for higher wages? all it does is cost the club more and you have nothing to do with the cost. So next time please try to convey your points in a less sarcastic tone.
Is that what managers do in real life???? I think not. </div></BLOCKQUOTE>Originally posted by Superdan_484:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by bearsy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">2.I Kind Of Agree with "shah Gangsta" on this point i mean why haggle for higher wages when you've nothing to spend them on you could jus as easily say keep the money. Maybe Invest youre own money to make up the difference between transfer fee and budget.
ok bearsy, calm down. I was just simply saying why ask for higher wages? all it does is cost the club more and you have nothing to do with the cost. So next time please try to convey your points in a less sarcastic tone. </div></BLOCKQUOTE>
ffs, it's there to provide job security. The more you earn the harder it is for the club to sack you.
i should just keep this in the clipboard so I can just paste it whenever this question comes up.
I've brought this up somewhere before, and isn't so much a game-changing suggestion, but more one of convenience.
Currently, when you go on holiday, you get the option to return on holiday when you're offered a job. Sometimes, this leads to you turning down jobs that you may want because they're at a lower reputation club (in an FM05 holiday game at Arsenal I turned down Liverpool, which I wouldn't if I had control). Perhaps something could be added, like a drop down menu, like "Return from holiday on offer from ____________" where the ______ could be a drop down menu of clubs or divisions (e.g., if I chose on offer from "German First Division", an offer from Leverkusen would trigger the game to stop the holiday). Perhaps also include an option to "reject job offers from __________".
In the next FM i would like to see players histories to include all competitive games and not just league historys. It does annoy me when you finish a season and look back at only league stats and nothing else.
the game should have more off-field stuff.
for example a player might go to a night club or a bar the night before a game, and you should be able to find out and fine or something along the lines of it.
same with Irish.ps - yeah the Welsh language should be, at the very least, acknowledged - john hartson speaks Welsh yet according to the game english is his only language. a small point perhaps in the eyes of monoglots but quite a big deal to Welsh people.![]()
1. More FoW in transfers - MRCs hidden unless with a public bid. Hiding the asking price unless a public bid has been made.
2. Scouts need to make more than one report to reveal all player attributes.
3. Variance of reported attributes due to different scout ratings (Judge Potential/Ability).
4. More use of player interaction when they are happy/slight concern. The resolve button is hardly ever used.
5 More media interest before finals/semi finals or when a team is about to win the championship. EG You only need one point from your last two games, why no questions about this?
Thats it for now.
Wouldnt mind seeing Chairman profiles back again, I remember on CM01-02 when I was Wigan, Dave Whelan retired and I got a new chairman!! Nice lil touch
Also, I'd like to see media-thingys relating to if a players in his last match for the club before retirement, or if its the last match before the end of the transfer window and chances are that Julio Arca won't stay at your Sunderland team because your finances are a bit rubbish and Blackburn have had a 3.5million bid accepted. You get the idea![]()
i think that more detailed set piece training should be added. this could include clever free kick routines as well as corners. examples could be the Man Utd corner were you cross it to an awaiting player on the edge of the box to volley it.
just an idea
Would anyone find a ghosting/trace of a selected players movements when viewing the match view.
I'd thought it would be interesting to monitor certain players movements within a game, but maybe i'm reading too much into the game engine and how I expect the AI players to react with their surroundings (eg zonal - man-man marking)
I need expanded profile for ourselves including
1. Other nationalities
2. Languages spoken
3. Favoured tactics
4. Preferred Style of Play
Originally posted by Imajination:
-Ability to call Press Conferences
-World Cup squad profiles
-Players being distraught on missing major tournaments, also squad get together with 30 players or so for a week -
-ability to ban players speaking to media
-verbal agreement with club to sign player....bit like first option but offer to loan someone to them etc.
-ask 4th official for explanations during game
-have independent agents work on behalf of club and agree deal with you confiorming deal and paying agent substantial fee for concludoing deal.
-bring complaints about referees (please)
-world player of the year votes by national managers and national team captain should be implemented again with results and voting patterns shown.
-money making trips to Japan, Malysia etc+ amsterdam tournament should be as prestigious as in real life where best teams get invited.
-testimonials, players who become eligible become highlighted etc, then with list of their preferred opponents
perfect list
- Improve Staff damnit, because I never listen to them.
- Transfer list every month announced with ability to comment
- More contract options :
- Make your own salary have even SENSE
- More praise options, allowed you to make moreee since you can only do 1 / month
- More talks with players
- More ability to scout players for example you can watch a match and you can Mark your wanted players so you follow his actions
- A diagram where you can see the VALUE of a player per month etc
- Better search function like:
SEARCH player with at least stats of ROBINHO
- Talks to player ex. "Tell player he will be playing in the Reserve squad for X weeks because of .."
- In squad selection --> Show how many players you have in the squad GK/Def/Mid/Att
- Have morale more influence
- Selling players should be easier, because now when you try to sell one he is very ****ed maybe there should be an option why you sell him and then accepts etc
- Sponsor deals
- Ability to say: "Try to Injury <player>"
It will cost you a red card, but hey![]()
Bettter manager appointments not
- big clubs managerless for over a year
- manager appointments the day after a sacking
- giving the caretaker manager the job full time after only one day
The match engine to recognise each leg of two legged draws as seperate matches. I don't need to see "have lost a match they should have won" when I have won the second leg but lost the tie.
I expect the opposition would suss this out pretty quickly!!Originally posted by gavlad6:
i think that more detailed set piece training should be added. this could include clever free kick routines as well as corners. examples could be the Man Utd corner were you cross it to an awaiting player on the edge of the box to volley it.
just an idea
What you need is perhaps the ability to specify more than one action for each set-piece, and a figure to show how likely you are to use it.
E.G.
Corner (Right)
1. Near Post 70%
2. Short 20%
3. Scholesy type 10%
Free-kick (Attacking)
1. Cross to Best Header 50%
2. Cross to backpost 30%
3. Shoot 20%
Freekick Defending
1. Man-Mark 80%
2. Run out and play offside 20%
You obviously have to set up player positions/movements for each type, and then be able to save.
Plus you don't need to have all 3.
Any thoughts?
I have 1 suggestion.When you loan a player out you should get match reports like you do when one of your players goes on international duty.
Maybe a health warning on the pack:
Playing Football Manager is addictive, don't start!
Maybe abandoned matches like in CM 01/02 due to the weather.
And background changes! I kno its pointless but it does add a feeling of variety to the different screens. They can be in the style of the random non-specific CM01/02 pics...
I'd love to see a reserve league for the Italian leagues...and maybe two youth teams...would be nice so that you can hold more players...
Id like a physio report on injured players during the game, to find out the severity of the injury and if its a slight injury the player can carry on or not.
Also say when you are having bids rejected, say for a 3rd time, perhaps the players club could inform you of a minimum amount that they will sell for. Saves bidding loads of times and clubs tend to do this in real life sometimes to try and scare bids away.
1. Ability for a manager of a semi-pro team to request to the board that the club turn professional (if request is accepted the board would state when the turn to pro would happen) If request unsuccesful reasons should be given.
2. A record of the winners of the play-offs in the history page of each respective league, also to appear in the club history.
3. As the highest attendance (in the english leagues under premiership) is achieved in the play-off this should be excluded from the league records or shown separately as this is played on a neutral ground.
4. Ability to turn on/off 'full detail' processing for european games / internationals / own division except your own team. It seems pointless when playing in the lower leagues or a non-international manager having such detail when it slows the game down.
5. There is always mention on the forum of watching 3D matches in future versions, this does has obvious benefits, however not at the expense of game speed when we already struggle to load up all the leagues we want to manage in one day.
6. Attendances are sometimes highly unrealistic. For example on a recent game with Dorchester, after gaining promotion from the Conference, playing our first ever game in league football and just going professional our attendance on the first game of the new season (of 466) was lower than the lowest attendance of the previous Conference season! Even taking into account some people are away on their summer holidays, I would presume there would be a much bigger attendance and a carnival atmosphere. A media message should also make note of this momentus occasion in the clubs history.
Dunno if its been mentioned here before...but my thoughts are focused to the International Management aspect of the game
1. A resume of sorts should be included into the managers profile..this should include his win-loss record in internationals, and achievements with different nations. For instance, my goal was to take ensure Denmark did well in the EC, we finished runners up. Which more than met the target. So the game should include, targets achieved or surpassed. I should not think this is too difficult to implement, tho by now, the format for 2007 has probably been frozen.
2. You should be given the option of choosing your coaching staff. I do depend on my ass man a lot, especially when it comes to team selection, he does the preliminary selection based on my tactic and I fine tune it. It saves me a lot of trouble and is to some extent realistic.
3. The use of scouts should be extended into International Management. You should have the option of scouting good players and add them to the national pool whenever you choose..At the moment I use my club scouts to do that which is a bit ridiculous. I'm coaching Turkey now and getting my Gateshead scouts to help me do my work.
4. Finally when you resign from your job it would be a nice touch if there is a news item or and FA reaction. If you'd achieve your targets then it would be nice if there was a reaction to you handing in your resignation. I'm not asking the game to start singing "please don't go", but these are all the small touches the game could have.
My ideas are probably not new, but its nice to bring it up now and then seeing that the original thread where these were discussed seems to have vanished.
cheers
R
I would love to see an option for "players not to age". I know it sounds totally unrealistic, but I feel sad or less inclined to play as my local team as by the time I reach the Prem, all the big players in the modern era may have retired or gotten old and lost it. I could edit the players details in an editor, I know this but it would be great to just have an option of turning regen off and leaving players as they are. Dont know how hard that is to code/develop but seeing a dream-team playing for my local team would really be great rather than a bunch of guys that either havent made it yet or fictional players.
Just an idea, one that would improve the game for myself and some others.
I know it doesn't make any difference to the game, and isn't very important, but I'd like to see more names for regens, instead of having loads of the usual Jimmy Smiths.
I always thought that they took first and last names from players of the nationality already in the database and randomly mixed and matched them.
They do.
When warning/finng players they need to recognise that 2 yellows = 1 red and not think they've been treated unfairly.
The ability to create a 10-man tactic for sending offs.
Sorry made a thread on its own where it can be discussed in more detail but thought it should be added here as well.
The main point i wanted to make and wanted to see in the game is the ability to sign a player even if the work permit fails. Yes he cant play for you and you are paying his wages but thats your choice and then its up to you to try and loan him somewhere else so that later in the game the player will either gain citizenship of that country he is playing in whilst on loan or he will be eligible for a work permit. With this new addition of feeder clubs this would be a great feature to go with it.
Plus what was mentioned in the topic, more information on why you dont get work permits for players and the ability to see how close a person is to getting a work permit, or likelihood of getting a work permit on appeal.
I would love to see Firefox style tabs in the game, so I could then open up several profiles/clubs/shortlists/whatever in tabs, and flick between them at will. I feel this would be far more useful then the player comparison thing we have at present, and could be used very effectively in the FM interface.
I'm mainly looking for improvements to the match engine to create a more realistic game.
Please improve the free kicks, corners and throw-ins.
It would be cool to have free kick practice sessions.
More control over the players movements and the ability to have several different routines.
No team uses the same routine over and over during a match so we should be able to create at least 3 different routines.
Stop players throwing the ball straight out of play please.
Improve heading please...I never see defenders flick the ball away for a throw-in...always behind for a corner.
Heading straight back out from throw-ins occurs to often in my opinion.
Passing all the way back to the keeper from inside the oppositions half also happens too often.
Looking forward to an improved engine in FM2007.
I don't know if it's been added, but how about an option to praise (or critisize) the players directly, instead of going through the press? That way, for example, if the fans don't think a player's been doing well, I don't have to hear about it.
Confirmed in the sticky about new features.Originally posted by AndreTheShadow:
I don't know if it's been added, but how about an option to praise (or critisize) the players directly, instead of going through the press? That way, for example, if the fans don't think a player's been doing well, I don't have to hear about it.![]()
Better interaction with players and media. I'll give you an example. I was Spain and Real Madrid manager. I had picked my team for the next national game. But since Helguera had been injured I did not pick him, but then one of my defenders in the national squad got injured just befor the game. I the replaced him with Helguera, but he did not want to be a backup. After the game I said that Helguera should apologies to me and the team when he said no to play for the team when he wasn't picked in the original squad because he had been injured. When the answer came in the media it said that "I wouldn't play him as long I was manager." And now he is retired for the national squad.
I would like to explain why I did'nt pick (if the player had been injured of course) and since I also was his manager at Real Madrid should he not be ****ed at me there to. I would also like to change his mind by explaining that my word had been twisted by the media and that I would love to have him in my national squad, if he was fit for it.
Haven't read all the thread yet so might have been posted but, how many views do you need to play the game? You only need the overhead view and leave the training alone or the game won't be playable from a processing point of view or oh my God I'm so bored with messing about with the training point of view!!Originally posted by hjfh:
I would like to see the following -
The Ryman Southern and Northern premiers.
Luton Town a good club.
Pre match team talks.
More to do with training, such as viewing players train to help your squad selection.
Other angles to view matches with, (CM is putting this into the game)
Less silly transfers, such as Manyoo signing Gudjohnson for 40million£.
That would all be nice!
When renewing older, long serving players a new contract it would be good to be able to include a testimonial for them
testimonials would be fair cool, nice touch, but there is other more pressing issues
team talk made available before you press go to match button much more realistic.
1. Option to give a player who is injured an injection to fast-track his return if you need them back quickly.
2. Random unexpected events - scandals, on or off-field incidents that you need to make statements to the press or talk to players or the board about.
3. Testimonial or charity matches
4. Effects of travel with away games - europe, or if some of your international players have to travel half way around the globe to play for their country, the effects of jet-lag should be noticeable.
5. When going on tour or away during pre-season to have a select squad that you assign to travel with you, instead of being able to call up anyone from your reserves or under-18 to play in South America.
1. Assistant managers should be able to actually help you out, which is in their job title (unlike now, where their job title is currently just to use up your wage budget). Ass. managers should be able to help you with...
a) Picking a tactic (taking into account the makeup of the team and the manager's preferred tactics)
b) Deciding which players to play.
c) Picking who should be on your first team/reserve team/youth team.
d) Scheduling friendlies (they don't even do this half the time it seems).
e) Giving you reports on players that actually make sense.
f. Handling training.
g. Offer advice during the game, such as substitutions and changes in tactics.
h. All of the above should be influenced by how good or bad the man's ratings are.
2. Should also have the option of not having an ass. manager if you don't want one.
3. The option to play as a general manager, where you make all the player transactions, and you hire a manager to handle the team. Also the option to play under a general manager, where the AI handles transactions.
4. Instead of hiring individual scouts, I would like to see just having a scouting department. Budget and reputation would determine how far from home they scout. Thus a small Conference North team with a very small budget will most likely do most, if not all their scouting around the United Kingdom. Whereas, a team such as ManU, Chelsea, Real Madrid and other big-time, world renowned clubs would pretty much have free reign over the world.
5. Adding to #3, have the scouting department and ass. manager work in tandem to recommend players to buy on the transfer market. Also have a toggle where you can let the scouting department and the ass. manager handle the buying of players on the transfer market (but still retain the ability to sell players).
6. The board should have final say on all transfers, whether they be by you or the scouting dept./ass. manager.
7. The board should make recommendations and if you don't listen, then they should go over your head and do it themselves.
8. The board should react depending on ratings such as profitability (how much they love making money), winning (important on winning), hands-on approach (want to get their hands dirty in the running of the team). Thus a board with a high profitability rating and a low winning rating are much more concerned with the bottom line (while a board the other way around just care about winning, no matter the cost).
8. For international managers, have an option for the coaching staff to be able to manage the national pool and pick your squads.
9. As always tighten up the AI more.
10. More interaction with the media, etc. etc.
I'd realy like the possibility not only to start off at a low-level club, but also to start at the low-level within that club. I'm talking about being the youth (or reserve) coach, so you just have to manage the youth (or reserve) squad, train them as good as possible, and get the best results as possible with them. When your doing good, you could be asked by the board to become the new manager when the current manager gets sacked or leaves, or you could build up a reputation wich is enough to be accepted as manager for a lower club.
For me, it would open up a huge amount of new possibilities. It would also open up a new way to get into a top club: when you're not good enough to become their manager, and they have an application for a new youth or reserve coach, maybe you can apply and get accepted for that, and make you way up to the manager seat that way.
I don't think it would require a lot of extra coding. Basically, other manager options just have to be disabled, so that, as a youth coach for example, you only have youth training and youth squad tactics left. Offcourse it would also require the board to rate you for the results of the youth team, instead of the A-squad, and maybe for the amount of young talents that make their way from your team to the A-squad. Also, for transfers, instead of being able to make an offer for a player, you should be able to recommend the player to the manager or the board, and they decide wether he comes over to strengthen your squad.
I don't know wether others find this a good idea, or wether it has been discussed before, but I think this would bring me, and other training fanatics, a new challange, being able to turn a terrible youth team into a team that can yearly offer some good trained talents to the A-squad.
- pressing F10 to make a screenshot in jpg format stored alongside savegame files
Empty Slots.
Define for each and every league in the world NOT already in the game a standard two-division championship, that is, with two/three promotions and relegations, points and such.
The players for these such leagues, if not already in the game as part of a national team that you can manage, can be for the time being, good old regens. Anyhow, I imagine there is enough 'keyboard-keying-force' out there to fill those leagues, primarily people who are interested, in the event the task is in excess for SEGA/SIGames.
The id's for many of the countries, clubs and players that already participate, as accompanying parteneurs, are already in the game and the ones missing I'm sure a great number of them can be added.
This way, at least you could be able to play the league of your choice.
Finally, for those of you who are thinking we have more than enough leagues already in the game, let me say, I like English Leagues & Football. I primarily play English N/S Conference and two or three other lower leagues in other countries, but football doesn't end there, put yourselves in the position of other fans out there in the world, some may like English Football & Leagues, others may care less, as to them, their own league is the best and majorly known or acquainted.
No its Football Manager not Football General ManagerOriginally posted by jtwhitt:
3. The option to play as a general manager, where you make all the player transactions
1. Presidential elections like those in Spain with presidents pursuing players once in control ie real madrid trying to buy fabregas, robben and kaka.
2. General Managers - more input in transfers ie Mjatovic for Real Madrid
3. Pre match team talks as you need to motivate your team not only during and after a game but beforehand too
4. More media input such as press conferences before and after games espicially in the premiership. In international management there is far more media input than whats in fm.
5. Player bonuses ie targets such as scoring goals, assists or even winning the league and pay as play wages.
Thats already a confirmed feature.Originally posted by kinglouis:
3. Pre match team talks as you need to motivate your team not only during and after a game but beforehand too
I want in the new FM 2007 the following options.
1) The salary that you earn with your contract, you should do something with that, like you worked 5 years with ajax and earned 300.000 euro. You begin at a new challenge like with Millwall that is financially not very good. But you want that player that is worth 200.000 euro. You can pay them with your own money? The salary with fm 2006 does nothing. So something with that..
2) In the dutch competition clubs buy always players outside holland. PSV had after 4 years only foreigners in their squad. It is hot now in holland that you first look at dutch players and then look in europe. Sometimes Az bought a player for 3 million euro.. And the player is not even good enough. So a bit more realistic transfers would be good.
3)
Somewhere in may that you could have a week for designing a new away outfit. Other colours. I don't thing that you all agreed with this.
4)
When a favourite player of your club ends his pro carreer he earns a benefit game. Only when a player ask for that.
5)
When a club is 100 years old there must be a special thing to do with. Like a special game? i don't now...
6)
Youth must be more realistic... Maybe put a extra sqaud now you have first squad reserve and under 21.. Now putting a under 17 squad? There you have some mentors on. And trainers that give s you everey month a report as a player had make progressive.. When a boy of 14 years old don't gives his best shot at school they may not be at the training.
7)
Players with experience has to be more important in the game. Like ajax, plays with really young guys. For years there was missing a experienced player. Now they bought Jaap Stam and Garcia Gabri. That involved the quality of the squad.
8)
The captain of your team has to be more realistic and more important. The captain must talk with the mananger after a week. He gives his report of how the morale is in the squad. The captain gives your tips how to handle certain problems in the pitch or in the squad. A player like that knows more of how it goes in the squad than a assistant manager. Also when you give the captain (band?) to a other player, the player is then a bit dissapointing sounds to me?
Sorry for my misspelling in english..
I don't agree with that, it would spoil the realism. I never heard of a manager using his personal money to buy a player...Originally posted by Babel:
1) The salary that you earn with your contract, you should do something with that, like you worked 5 years with ajax and earned 300.000 euro. You begin at a new challenge like with Millwall that is financially not very good. But you want that player that is worth 200.000 euro. You can pay them with your own money? The salary with fm 2006 does nothing. So something with that..
I think it's a good thing that manager wages are left outside the players influence as much as possible, otherwise players would be able to use it for unrealistic things, or would be able to simply sign an unrealistic low wage contract to help the clubs finanaces.
I don't agree with that, it would spoil the realism. I never heard of a manager using his personal money to buy a player...Originally posted by Mr. Revolution:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Babel:
1) The salary that you earn with your contract, you should do something with that, like you worked 5 years with ajax and earned 300.000 euro. You begin at a new challenge like with Millwall that is financially not very good. But you want that player that is worth 200.000 euro. You can pay them with your own money? The salary with fm 2006 does nothing. So something with that..
I think it's a good thing that manager wages are left outside the players influence as much as possible, otherwise players would be able to use it for unrealistic things, or would be able to simply sign an unrealistic low wage contract to help the clubs finanaces. </div></BLOCKQUOTE>
What about using it to improve your stats? during the summer you can take 'coaching courses', like improving your motivational skills, how to handle difficult players (rooney?) i.e discipline, improving your coaching technique? Managers take part in training right? so you should be able to improve your coaching stats, i.e gk training, def training.
It's these little things that add fun to the game.![]()
Wouldn't the club pay for your training/development?
With regards to managers buying players, Gerry Francis (when manager of Bristol Rovers),pumped £10k into the club to buy Billy Clark, but that's the only example I've heard of!!
Originally posted by Demha:
What about using it to improve your stats? during the summer you can take 'coaching courses', like improving your motivational skills, how to handle difficult players (rooney?) i.e discipline, improving your coaching technique?
But you won't get any better at it. You're the one that deals with the discipline, motivation etc.
The game can't make you make better decisions.
Fevs and Dave C i agree with your comments, but dave, i know it's up to you to make the decisions and how to motivate, but if your motivation stats are high, the players will react to you differently. e.g if you and alex ferguson 'encourage' a player at half, its likely that ferguson's player will react to it more, right? what i mean is the higher your motivation skills, the more you can get out of your players...right?
Anyways, i think the game makers should introduce a way to spend your wages in the future, maybe FM 08? I've been managing Inter and i got to a stage where i was earning more than the players (65k p/w). Introducing the manager wages was quite a nice touch, maybe it's time to take it another step?
Maybe something for if you coach smaller nations: maybe some challenges: that the FA of let's say Guam wants that the team is in the top 180 in the FIFA ranking at the end of your contract at the Guam national team.
1; Rolling Contracts/Short-Term Contracts
2; The wage budget being rigidly enforced for new, unproven managers.
3; Agents need to be vastly improved/increased - the manager should be basically harrased day in, day out from agents offering players on trial etc who are not with clubs.
4; English Feeders. Ryman, Dr Martens, Unibond. PLEASE.
5; Testamonials
6; The Badgers Ales Sussex County League being included
Yes, and why not introduce a city building add-on - really successful managers could then build their own house and town even. No, no and thrice NO.Originally posted by Demha:
Anyways, i think the game makers should introduce a way to spend your wages in the future, maybe FM 08? I've been managing Inter and i got to a stage where i was earning more than the players (65k p/w). Introducing the manager wages was quite a nice touch, maybe it's time to take it another step?
This I certainly agree with. Also for away games - say, for example, you are managing Brighton and you get Newcastle in the FA Cup. You are not going to take your entire 30-man squad with you, you'll take the 16 players and a few key members of staff (Assistant, Head Coach, Physio etc). With FM as it is, you can esentially call up any player you want for an away game, no matter if its just down the road or 2000 miles away in the UEFA Cup.Originally posted by Droobie:
5. When going on tour or away during pre-season to have a select squad that you assign to travel with you, instead of being able to call up anyone from your reserves or under-18 to play in South America.
Having 'Match Day Squads' would add a hell of a lot to the game - most obviously and importantly, realism, but also things like taking a risk on a player who's not quite fit, bringing a young player along for the experience of travelling and being part of the first team ahead of a crucial game etc. It would be a great thing to implement.
Yes, and why not introduce a city building add-on - really successful managers could then build their own house and town even. No, no and thrice NO. </div></BLOCKQUOTE>Originally posted by displaced_seagull:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Demha:
Anyways, i think the game makers should introduce a way to spend your wages in the future, maybe FM 08? I've been managing Inter and i got to a stage where i was earning more than the players (65k p/w). Introducing the manager wages was quite a nice touch, maybe it's time to take it another step?
Why stop there? Really, really successful managers could run for President!
The manager contract is really just for show and should stay that way. This isn't sim city.
I hate to think what you could come up with in FMS if there was a Sim City thing. Brothels, probably![]()
No its Football Manager not Football General Manager </div></BLOCKQUOTE>Originally posted by michaelfoster:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jtwhitt:
3. The option to play as a general manager, where you make all the player transactions
And your point?
What is so bad about the option to play the game like this?
It would waste time and resources better spent on the actual football management side of the game.
1. more bad-attribute options other than contreversy.
2. realistic manager attitudes and styles similar to the ones we have today eg. mourinho who thinks hes the god of football managers, big Sam who thinks hes better than mourinho because of his bugdet to success ratio.
3. correct player positions from lower leagues.
4. brief player history at the start game, other than apps, goals. ex. such as club player of the year, young player of the year.
5. experience to realistacally benefit matchday similar as attributes do.
6. youngsters to actually think about careers other than jumping club because of the clubs big name. eg. (player x) turned down a move to chelsea today even though the prospect of playing with such big names would be a dream come true. he felt he still has a lot to learn, he felt that experience from matches were more important than what he could earn per match.
added..
7. more mentle attributes and for players, staff, board, officials and to noticably affect matchday.
8. more realistic media similar similar to ours. the influence of WAGS and the rumors from some tabloids.
9. realistic scouts that work better. make it so that very low league scouts cant go to brazil etc, with the clubs limited funds! for instance scout has a fixed wage plus charge the club expenses for such a trip therefor club cannot afford and cannot send him,
10. at the end of the season there should be an option to update the clubs strip like in real life! either manually using editing programmes or uploading them so that its the exact replica.
11. make cheating more difficult and hacking so that FMscouts or savegame editord cant work!
^
No.6 - i think it's already in the game. i've tried many times to sign 16 y/o players from lower teams and they refuse, i still offer them good money but they reject becasue they think they 'still have a lot to learn before moving on'...(thats just under 17s tho)
No.11 - If you dont wanna use them, you can't stop everyone else from enjoying them.
![]()
Something I'd like to see is an option to zoom in the action to a certain extent.
I'm not talking about getting down and dirty to see big circles nudging a ball around. I'm talking about giving a clearer picture on 1024x768 monitors.
When I play on my PC, with its higher resolution, I can see everything much clearer than I can on this laptop - the pitch expands to fill the the larger area but the players remain small, which leads to fewer situations where you can barely tell what's happening thanks to multiple players in the same area (the penalty area is hugely affected by this, and crosses become a visual lottery).
If I could tick a box to show less of the pitch, then yes I lose the ability to get an overall perspective but I will gain the ability, on this smaller screen, to see things much cleaer where they count.
Maybe as international manager , propose some countries to play against ?
As international manager, you can already set up friendlies.
thanx for the feedback demha! but what do you think about the rest?
didn't know that , still playing with CM 4. i know , but i'm gonna buy FM 2007Originally posted by Younger Crayola:
As international manager, you can already set up friendlies.
not sure if its already been mentioned:
When you move clubs there should be an option where you can take a ceartain number of your backroom staff with you. (Ass man, coach phsio etc)
Obviously not the whole lot but 3 or 4 would be good.
i think that it's already mentioned.Originally posted by yido05:
not sure if its already been mentioned:
When you move clubs there should be an option where you can take a ceartain number of your backroom staff with you. (Ass man, coach phsio etc)
Obviously not the whole lot but 3 or 4 would be good.
Don't know if it's come up before, and it's probably a crazy idea, but I would like the possibility to hide all player attributes forever. The only indications that you would have then to rate the quality of a player are his market value, his match ratings, his history, and the mistakes and good things you see him do on the pitch, in other words: everything a real life manager has to rate a player.
The player attributes are like huge scouts reports, made by the people of SI, that you get as a present as a virtual football manager. All those reports about all those players are more that a real-life club could ever make. Only to sort out all the attributes for the players of your own squad, would, in real life, take a year or so of detailed tests of each player.
Don't know if it would be playable, but it would make a great challange to play the game without these attributes. The friendly's would become, like in real life, of greater importance, since it's then you still have the time to play and watch each player perform. The oppinion of the coaches about players would also become of greater importance, since they, like in real life, are the ones that work with the players all day and know their streaghts and weaknesses the best. You would also be forces to send out more scouts, and to take their reports seriously and base you descissions on that, just like in ... real life.
It would certainly take a lot of time to get your team together (yes, just like in real life), but I think it could be a realy fun experience. I'd rather spend 6 months to play 4 ingame years fighting relegation with a small relegation team, than spending another 6 months playing 25 ingame years, winning the CL 15 times and the national competition 20 times with that same small relegation team.
Maybe it won't be fun at all, but I cerntainly would want to try that for once.
It wouldn't be playable really,scout reports aren't good enough and you cannot get enough of an idea from watching the 2d match, also not everyone watches commentary only so it would be very unfair for them. You'll also find that clubs keep information on their players and the managers don't just remember how good a player is at a certain thing, although different the attributes act as our information on players. People also find the attributes the best part of the game, they enjoy it because of dealing with numbers, there are many FM players who don't even like real football but play it for the numbers.Originally posted by Mr. Revolution:
Don't know if it's come up before, and it's probably a crazy idea, but I would like the possibility to hide all player attributes forever. The only indications that you would have then to rate the quality of a player are his market value, his match ratings, his history, and the mistakes and good things you see him do on the pitch, in other words: everything a real life manager has to rate a player.
The player attributes are like huge scouts reports, made by the people of SI, that you get as a present as a virtual football manager. All those reports about all those players are more that a real-life club could ever make. Only to sort out all the attributes for the players of your own squad, would, in real life, take a year or so of detailed tests of each player.
Don't know if it would be playable, but it would make a great challange to play the game without these attributes. The friendly's would become, like in real life, of greater importance, since it's then you still have the time to play and watch each player perform. The oppinion of the coaches about players would also become of greater importance, since they, like in real life, are the ones that work with the players all day and know their streaghts and weaknesses the best. You would also be forces to send out more scouts, and to take their reports seriously and base you descissions on that, just like in ... real life.
It would certainly take a lot of time to get your team together (yes, just like in real life), but I think it could be a realy fun experience. I'd rather spend 6 months to play 4 ingame years fighting relegation with a small relegation team, than spending another 6 months playing 25 ingame years, winning the CL 15 times and the national competition 20 times with that same small relegation team.
Maybe it won't be fun at all, but I cerntainly would want to try that for once.
As AI improves and games in general improve then there will be less and less need for attributes, hidden attributes will become more common and so will "fog of war". For now though, the game wouldn't be playable without them.
Yellow cards for players who time waste when taking free kick and for the split view to see the ratings/formations windows as being for either me or my opponent rather than home side or away side (thereby saving me an insignificant amount of time in most games).
Everything to do with timewasting needs to be looked at really, it doesn't work in this game.
When hiding all the attributes is just possible as an option, than this isn't a problem. I'm actually a big number freak myself, doing study's that have like 12 hours of math lessons a week, and playing tycoon and managent games all day, but after all those years of cm/fm, I would like a little variation once.Originally posted by LFC Lloydy:
...
not everyone watches commentary only so it would be very unfair for them.
...
People also find the attributes the best part of the game, they enjoy it because of dealing with numbers, there are many FM players who don't even like real football but play it for the numbers.
Your right about this.Originally posted by LFC Lloydy:
It wouldn't be playable really,scout reports aren't good enough and you cannot get enough of an idea from watching the 2d match
...
You'll also find that clubs keep information on their players and the managers don't just remember how good a player is at a certain thing, although different the attributes act as our information on players.
This could be fixed by larger scout and trainer reports, so that scouts and trainers become the key between you and the attributes: a scout or coatch could give a detailed report like: "he's a good header, but lacks the pace and finishing of a real striker." In other words: they could describe how a player does on the important quality's for his position. The difference with the attribute system is that you then have to put a scout on the player for some time if you want such a report about a player from outside your team, instead of just clicking on him and check his profile, and that you don't get a full detailed 0-20 rating on every detail, so you'll still have to figure out things about your players yourself.
But you're probably right about the fact that fm like it is now, won't be playable without attributes. It would require some new features like I mentioned above, wich probably require some time to develop. So if those SI programmers have some time to spare: you know what to do.![]()
I'm guessing this has been mentioned before, but I'll say it just in case it hasn't.
I hope this is something that would be very simple to implement, the ability to negotiate multiple bids to the same value, without needing to do them separately. This would save so much time, especially when negotiating for complicated deals including lots of clauses.
Originally posted by dafuge:
I'm guessing this has been mentioned before, but I'll say it just in case it hasn't.
I hope this is something that would be very simple to implement, the ability to negotiate multiple bids to the same value, without needing to do them separately. This would save so much time, especially when negotiating for complicated deals including lots of clauses.especially once a fee is agreed.
Maybe you agree £5m for Duff, get this accepted and then work out how its paid ~ offer this in 12 monthly payments, £2.5m now, £2.5m in 6 months etc.
Chelsea would then accept whatever one they want.
Would hopefully get around the £24k now, £10m over 12 months, that we currently see
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