Originally posted by Äktsjon Männ:
Right. Let's start with stuff that I would
not like to see in future versions of the game. At least in a state that they are in in FM07 and 08.
Chairmen selling players. They can't seem to get it right, 80% of scenarios that involve this are daft and it adds absolutely nothing to game experience. I'm playing FM08 with Notts County and my chairman just accepted a bid of £1m for my striker... from Nottingham Forest. What they of course also failed to acknowledge was a 30% sell on fee which meant that they actually got 100k less than his value for this player. So the club earned about £700k which I now have to spend on a direct replacement. Make this feature work or get rid.
Tedious media items. Player X set to meet former club. Notts Co set to sign some hopelessly useless player whom I have scouted 2 years ago to unmask his attributes. Manager X says Player Y needs to be stopped - Media reckons player Y needs not to be stopped... Aargh. I don't want to read this carp. I really don't.
Team talks. Again, make it into a proper feature or get rid. If I have to talk to my players to get results at least add some more options. And make more suitable options available for certain situations. When I'm 3-0 down at HT, what use is it if I tell my players that I expect nothing less than a win? Why can't I just be angry instead?
Sliders for tactical adjustments. But that's a part of a much larger issue that I'm going to write about further down the post.
Then the things that need to be improved or revamped.
Board Confidence. While useful, it's annoyingly broken. Lose the new signings bit or make the fans understand the difference between established players and future stars. Make the board expectations - reactions consistent. Improve the match confidence bit so that the fans' view is not that simplistic and they could actually consider the strength of opponents when making judgements on results.
Match engine. Still too many daft things happening. Why do my central defenders think it's a good idea to start playing one touch pass and go triangles... with my GK... in the midfield? Why does my defensive minded midfielder constantly stop when in possession before doing two 360 degree turns and losing it due to inevitable pressure thus gifting a high quality chance for the opposition? Why can't the players have a bit of a mind of they're own - when my midfielder has through balls often he should still realise after putting 5 straight passes to my right winger out of play that this might not work and perhaps trying passes through the middle would be more successful? Why can't strikers spot obvious runs? I could go on but since I think all this has been covered already I'm not going to.
Tactics, tactics, tactics. The system is confusing, complex, unrealistic and most of all, unintuitive. I've found myself watching more and more matches on full length, which is good since doing that I'm usually been able to spot obvious weaknesses with my tactics. But when I go to the tactics screen I often have no clue how to solve my problems. My players are all holding on to the ball, can't spot a pass, can't get strikers involved. Right. What shall I do to solve it then - 5 clicks less width, 2 clicks less time wasting, 3 clicks more tempo and set the strikers two clicks less attacking. Oh so intuitive all this, isn't it. It's quite obvious why newcomers struggle with this game. Plus there's no explanation on what half of the settings do. How does width work, is it the willingness of players to pass through wide areas or is it just the way players stand on the pitch? I know it's the latter because I've watched hundreds or thousands of matches but is it obvious to new players? Similarly, what does mentality actually mean? What does time wasting do?
Why isn't it comprehensively covered in the manual? I can go in the Tactics and Training part of the forums and read hundreds of theories on most of the settings and I'll still be none the wiser in the end. If you're going to have a system that complicated at least make the functions of the sliders clear for everyone - through the manual, ingame assistant manager, however possible.
Morale. Professional football players are not twelve year old schoolgirls. When I bollock them after an awful performance, even if it was away from home, they shouldn't be throwing their toys out of the pram. Even when unhappy, a class striker should be able to finish a high quality chance, bad mood shouldn't increase the occurence of daft back passes or own goals. Morale should not be that fragile nor should it have such a huge effect on professionals.
Finally the things that I'd like to see in FM.
More player interaction! When one of my players is acting the **** I want to be able to have a 'nice quiet chat' with him. When they're unhappy about something I want to have tools at hand to help me solve the situation. A 'wrong' media comment can get a player seriously upset but as it is there is nothing you can do after the damage has been done. Real life managers like Sir Alex Ferguson are respected and adored by the players that have worked with him - that's not achieved by him saying 'player X is the first name on the team sheet' to the media or signing their favorite staff. I want to be able to communicate with my players, just like real life managers do.
Asking for specific feeder clubs. When I need a feeder for work permits there's no use offering me a connection with an Angolan second division team. If there are no suitable clubs available then just state that, I don't want to create numerous useless connections over several years to finally be able to get the one I need.
Responsive User Interface. I know my computer is a bit outdated. I can accept that as such it shall take longer to process fixtures, save or load games or compute the results of my matches. However I can't accept that it takes four clicks on a button to make it respond, that it's a nightmare to drag and drop players on the tactics screen and that such sluggishness often results in undesired substitutes. 'I still don't believe that the manager really wanted to play outfield player X in goal' says the post match comment. Of course I didn't, you fecking plum. But since I had to make seven clicks for the dragging to work I accidentally selected a wrong player for the position. Which begs the question - why can't the game warn me when it's obvious that I've made a mistake? Just a simple dialog box asking 'are you daft or something' would do.
I think that's just about enough for today.
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