Top post, should of just quoted this, all my frustrations are what you pointed out.
I also dont have time to anylize (sP) every game as barely have enough time to play 10-15 games a day as it is, and thats if I'm lucky.
(If my reply comes out twice its cause I didnt see first post come up when I refreshed).
Some good posts in here I have to say. I for one wouldn't say the game is too complex. It is more of too "cluttered". As some guys on here mentioned there are tons of variables that you need to bear in mind when you want to get good results constantly. The game maybe does give a lot of feedback, but you need to look out for it in many places. Backroom advice could be so great if it would just tell you _why_ you were struggling in your last match and maybe give a hint on what to do about it. Instead I'm just constantly being told that we struggle against oppositions playing a 4-2-2-2 when in fact I haven't played against a team with that formation in about a year. And I know that because I constantly have the formation widget up.
However, this isn'T even the worst thing. Losing a match isn't the problem. Going on a bad run isn't the problem. The problem is that you can't (or shall I say I can'T figure out why). On every save I tend to start ok to great. Team is smashing team with 3, 4 or even 5 goals difference, the lads pass the ball to open teammates who slot it some most of the time. They don't take a million of long shots.
Then all of a sudden it all falls apart. My players become selfish, constantly shooting from bad positions rather than playing the through ball, misplacing passes, not closing down the other team's players anymore, losing every battle.
What really drives me mad is the way a bad result is being displayed. It just does not feel right. The whole team all of a sudden behaves this way. If it were 1, 2 or 3 players performing badly (everyone has an off night) I could understand that. However, a bad day always affects the whole team. All defenders stand off their opponent and don't dare to tackle, not just one of them. All attacking players become selfish morons who just blast the ball over countless times. The whole team can't make a good tackle to save their lives.
At least for me, this is what makes you believe the game has just decided that you need to go on a bad run. Couple this is the lack of feedback the game still provides and you have the receipe for frustration. Some were talking about realism. Is it really realistic that your _entire_ world class, 25 game unbeaten squad all of a sudden turns into a team of complete morons that don't even get the basics of football right (i.e. not run away from the opponent striker/midfielder/ball? I've watched a lot of football in my life but how the game represents wrong tactics/low morale etc. is just ridiculous at times.
And then there's all the stuff that should actually help players that either don'T have the time or experience to be all hands on in every area.... Auto assign coaches? Results are not even close to the best setup. Opposition instructions? Yea, can do that if you are keen on a ton of yellow and your fair share of red cards. Team talks? Better double-check unless you want your ass man to make sure you turn a 1-0 ht lead into a loss (Pleased.....).
Team talks are an area that I personally don'T like since its introduction. Quite often there is no option repesenting how the match palyed out. I find myself quite often saying nothing because that seems to be the safest option if you don't want to risk a lacklustre second half. And why the hell can't I see the player reactions to the team talk right after I confirmed the team talk, on the same screen? Why do I have to go to a separate screen post match to see it? It's like covering your eyes with your hands while holding a team talk.
Realism is not a bad thing. However, if you incorporate a ton of aspect into the way the match plays out, at least make sure that (most) of them are transparent.
BTW, it'S the same with some of the hidden stats. A player is known for his professionalism, dirtiness, loyality. If he wasn'T how could you rate him in the DB? Yet, the only way to get a slight idea about what these stats are are scout reports, and these aren't very accurate either - another example for a lack of transparency...
To cut a long story short - it's not about the result for me, it's about the representation of the result. If you want to be realistic then make sure that the reasons for a match playing out badly are understandable and realistic.
And if the only way to understand it is to watch the match in full then print this in big red letters on the front cover of the box please.