Not sure if this has been brought up before, but what are the most important stats for these staff members that are more essential than others?
Not sure if this has been brought up before, but what are the most important stats for these staff members that are more essential than others?
Damn, I wish someone had thought about discussing staff attributes before
Do a search to find the more in depth answers but as a general guideline:
Physios: Physio (surprisingly).
Scouts: JPA & JPP mainly. I also like tactical knowledge for those scouting your next opposition.
Coaches: Relevant coaching attributes + determination, motivation & discipline.
AMs: Depends what you want them to do. If you want them to coach then as a coach, if you want them to judge your squad than as a scout or if you want them to do team talks etc then motivating, tactical knowledge & man management.
Thanks. That was all I wanted was a General Guide!!!
Is sarcasm a poor form of wit?
the stats are pretty self explanatory champ,
A quick guide to coaches.
All coaches must have a good combination of Determination, Discipline & Motivation. If he is lacking in one the these attributes then he must be very strong in the other two to make up for it.
They must also be very strong in these coaching attributes.
Strength or Aerobic Training:
Fitness
Goalkeeping Training:
Goalkeepers
Tactical Training:
Tactical
Ball Control Training:
Technical
Mental
Defending Training:
Defending
Tactical
Attacking Training:
Attacking
Tactical
Shooting Training:
Technical
Attacking
Set Pieces Training:
Attacking
Mental
Technical
Many Thanks for the sensible replies lads. You keep my faith in these Forums.
Cougar2010 Forgive me if I am wrong, but shouldn't it read like this.
Fitness Coach Fitness x 9 Add DDM x 2
GK Coach GK x 2 Add DDM x 2
Tactics Tactical Coaching x 2 Add DDM
Ball Control Technical x 6 Add Mentality x 3 Add DDM x 2
Defence Defending x 8 Add (Tactical plus DDM) x 3
Attack Attacking x 6 Add Tactics x 3 Add DDM x 2
Shooting Technical x 6 Add Attacking x 3 Add DDM x 2
Set Pieces (Attacking Add Mentality Add Technical) x 3 Add DDM x 2
That looks about right
Knock the *2 off the DDM on GK though.
So just straight forward DDM then?
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