My first idea is goal setting for players - For example:-
- Telling your strikers how many goals you want for them
- Telling your creative midfielders how many assists you expect from them
- Telling your goalkeeper how many clean sheets or saves per game or something
- Also average rating, tackles per game and dribbles per game for players in different positions
This could be really powerful tool in motivating players, however if your expectations are too high they could seriously under-perform. This could incorporate player’s personalities... Ambitious players would like higher targets, Professional players would need an accurate target, determined players would strive under high targets and work there socks off to reach it.
At the end of the season you would have another meeting with each player, seeing a full set of that players stats for the season. With this information you could decide that players future, if they are likely to be sold in the off-season, if they might have to be prepared to take a lower wage. And more importantly if you are happy with there performances that season. This would affect the player’s morale going into the following season, and the relationship between you and the player. Also for the next season the target would be adjusted according to last year’s stats. For young players your expectations would slowly rise season to season, and for ageing players they would fall. I feel this would revolutionise manager to player relations, as im sure things like this happen in the real world.
My second idea has proberly been mentioned before, but after watching MOTD last night and Martin O’Neil mentioning his meeting with the chairman at the end of the season i thought this should be implemented into the game. This could involve which players you are looking to buy and how much you are prepared to pay, which players to release from the club, and how much you are looking to get for them. Also the things that are already in the game like season expectations and budgets. Chairmen on the game already have a lot of attributes we don’t see in the game and that are hardly used. These attributes would definitely effect how the meeting goes. The meeting would last a lot longer and be a lot more detailed if the chairman had a high interference rating (or whatever it’s called) and how ambitious your chairman is would affect the players he thinks you should be looking at. There are all sorts’ things that SI could put into this idea to increase the relationships between managers and chairman’s more realistic. Plus if you have a un-professional chairman and you and him get on very well, you may be less likely to be sacked. Also if certain chairman attributes were viewable in the game, you may be persuaded to join one club over another club because they have a better chairman.
Please comment if you agree with my suggestions or if you don’t, please add your own ideas to make them even better, and let’s see if we can get an SI developer to comment on these two interaction features.
Thank you for your time,
Matt.

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