Original Suggestion
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We're thinking of having it so that when you join a one of the new GWs after the reset, your squad is preselected for you and you either cannot change it, or have very limited control over changing it before it is confirmed.
The idea is to eliminate, once and for all, any perceived or real advantage to getting into a new GW early and manually picking your squad before others have signed-in yet.
The way we see it is that it should be your skill and judgment over a longer period of time that separates managers from each other - not the decisions (however skilful) made during an exceptionally small proportion of a GW's existence.
The best way to ensure squads are equal is to give managers *no choice* at all in their starting squad; look at is if you've just taken over a new club and this is what you have been given.
Or, we could give some kind of limited choice - but go too far down this road and we could end up back at square one.
Overall though, we think that rather than all the early-joining managers indulging in a ruthless "every man for himself" scrap over the best players, led by T-Bag and his secret book ‘T-Bag’s Guide To The Best FM10 Players’, wouldn't it be lovely if instead, the transfer market was alive with exchanges and activity and banter as everyone gets to know each other?
We understand people like to be able to handpick their starting squad, but the question we're asking is whether this is a good thing for the Gameworld?
Summary @ 18th Dec
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Thanks to all who have taken the time to contribute so far.
My reading of the feedback so far is this:
- most people seem in favour of the idea of a preselected squad, in principle, for the reasons outlined above
- of those accepting the idea, some accepted a little begrudgingly, as picking your initial squad is a fun part of the game
- people who like the idea frequently asked for some form of customisation/wizard option to tailor their squad slightly
- the idea of a preselected 'pool' of players per club was raised by a couple of people and on the surface seems a good one - we've posted up some examples of how this might work here http://community.sigames.com/showthr...27#post4463627.
- some people expressed concern that with the emphasis switched to post-confirm swapping/trading of players to mould your squad this could lead to exploiting of inexperienced users. Others pointed out that if the economy was tuned so that there was smaller inflation then this might be less of a problem (we plan a discussion on the economy side of the game soon)
- a few people rejected the idea completely - either because picking your initial squad is too fun to be a feature removed and/or they feel that the edge this gives a manager is an important differentiator between good managers and less good managers. One person called the idea 'bird-brained'(the bird was unable for comment)
Summary @ 23rd Dec
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Just a quick note to say that the update from our end is we're busy implementing the 'pool' system, which we hope to get into beta in the new year in a test GW to see how people find it.

(the bird was unable for comment)
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