
Originally Posted by
tedder_road
Give me strength Lord. I knew some of you lot were a few bricks short of a wall but come on, this is really, really easy to understand. Pay attention Elrithral in particular.
A player error : when a player does something in a match that causes a serious negative outcome for his team, or could have led to a serious negative outcome for his team.
Examples of player errors: A badly misplaced pass that instead finds an opponent in a critical part of the pitch, a mistimed header that lets the ball through for an attacker, a mistimed challenge causing the defender to stumble that leaves the attacker unmarked and in on goal, a terrible clearance, a goalie throwing the ball into his own net.
These are all things that players do because the match engine has deliberately decided that a player has made a mistake. The Match Engine is coded to simulate players making horrible mistakes.
Things that are not player errors: Missed shots, routinely missed passes, clearances that go out for a throw-in, giving away possession through dwelling on the ball, being weak and losing out in a tackle or a challenged header.
There is a THIRD kind of error. The error that occurs because the match engine has a bug in the code. Prior to patch 10.1.1, an example would be this bug that was fixed :
"Made keeper hoof bobbly ball clear when dangerous to try to control it"
This was something the keeper was doing because the Match Engine had a bug in the code. The coders of the Match Engine do not want the keeper to attempt to control the ball when it's bouncing around all over the place, but he was doing it anyway. A player error has been generated, but it's one that occured because the match engine had a fault in it.
So you've got players making two kinds of mistake.
What I am asking for is the match engine to reveal to us when it has made a mistake ON PURPOSE. And therefore, when a terrible mistake happens and the match engine says NOTHING, what can we infer? That the match engine has generated that mistake, BY MISTAKE! This helps us to understand when the players are doing something wrong because they are humans (or simulated humans) who make mistakes from time to time, or if it's our tactics or in fact a bug in the game. I think this would help us to understand a bit more about the match engine, about our players and would also help a lot with testing, surely?
If you don't get it now, I am done trying to help you!
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