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Thread: bugs that make this game unplayable

  1. #1
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    here are the reasons i wanted to state in the other thread:


    -training bug

    -no strikers trying to dribble past goalies

    -端bergoalies that save like 4-5 rebounds a game

    -no close distance goals except tap ins

    -the spanish squad registration bug

    -silly closing down bug

    -corners being screwed up by mostly being to close to the goal no matter how you set them up

    -silly negotiation bug, that when you offer sum a and ai asks for sum b, sum b will constantly be raised when you raise your offer

    - no more curled shots, all shots are straight

    -due to the training bug from 2015 on all international squads are totally overaged, there are no equivalent regens generated

    -commentary comments a different match

    -reputations of players hardly increase

    -no 10s in player ratings in any match over 10 seasons

    -like 25-40 shots on goal a match and team doesnt score, while ai has like 2-3 shots and scores

    -match engine stuttering even on good pcs

    -silly regens whose attributes are not corresponding to their position

    -club reputations drop although you win titles

    and i would be glad to post more...

  2. #2
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    here are the reasons i wanted to state in the other thread:


    -training bug

    -no strikers trying to dribble past goalies

    -端bergoalies that save like 4-5 rebounds a game

    -no close distance goals except tap ins

    -the spanish squad registration bug

    -silly closing down bug

    -corners being screwed up by mostly being to close to the goal no matter how you set them up

    -silly negotiation bug, that when you offer sum a and ai asks for sum b, sum b will constantly be raised when you raise your offer

    - no more curled shots, all shots are straight

    -due to the training bug from 2015 on all international squads are totally overaged, there are no equivalent regens generated

    -commentary comments a different match

    -reputations of players hardly increase

    -no 10s in player ratings in any match over 10 seasons

    -like 25-40 shots on goal a match and team doesnt score, while ai has like 2-3 shots and scores

    -match engine stuttering even on good pcs

    -silly regens whose attributes are not corresponding to their position

    -club reputations drop although you win titles

    and i would be glad to post more...

  3. #3
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    Post it in the bugs forum then.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-no 10s in player ratings in any match over 10 seasons </div></BLOCKQUOTE>

    I had a few, so that's not a bug.

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    the amount of yellow cards that centre mids pick up

  6. #6
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    Not sure which of those make it unplayable?

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    Mirrork keeps bitching about how bad the game is, he likes that.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mirrork:
    here are the reasons i wanted to state in the other thread:


    -training bug - what training bug?

    -no strikers trying to dribble past goalies - not a bug, and doesn't make the game unplayable - players with "likes to round keeper" as a PPM do, although this should happen a little more often for sure

    -端bergoalies that save like 4-5 rebounds a game happens rarely in my experience - in fact as we speak I've just scored a goal where the keeper made a point blank save from one of my players but the rebound was smacked home with aplomb. Does this happen every game? No

    -no close distance goals except tap ins eh? Are you sure? I've seen loads of goals scored from 6-12 and 12-18 yards

    -the spanish squad registration bug True - although many people are having successful games in Spain

    -silly closing down bug wasn't this fixed in 8.0.1? Whilst I agree closing down is not perfect, it's certainly not an issue to make the game unplayable for me

    -corners being screwed up by mostly being to close to the goal no matter how you set them up I signed Aaron Brown (DC) from Reading and he scored 4 in his first 5 games, all from corners. Although trying to play near-post corners doesn't work at all, corners in general can be successful

    -silly negotiation bug, that when you offer sum a and ai asks for sum b, sum b will constantly be raised when you raise your offer it's an issue, but does it make the game unplayable? Not for me, I've always been able to work around it

    - no more curled shots, all shots are straight I mentioned this in the Match Engine Wishlist thread - would be nice to see this back

    -due to the training bug from 2015 on all international squads are totally overaged, there are no equivalent regens generated can't comment

    -commentary comments a different match I've never seen this, although others have mentioned it

    -reputations of players hardly increase reps seem fine to me

    -no 10s in player ratings in any match over 10 seasons 10s are very very rare for me too. I think 10s should be rare, but perhaps they can be tweaked a bit to make them occur a *little* more often. But does this issue make the game unplayable? Not for me

    -like 25-40 shots on goal a match and team doesnt score, while ai has like 2-3 shots and scores yawn, yawn. Doesn't happen for me. Check your tactics

    -match engine stuttering even on good pcs My PC is the dogs b*ll*cks, and I've never experienced this, though others have, so perhaps it is an issue

    -silly regens whose attributes are not corresponding to their position I can see why this would be annoying

    -club reputations drop although you win titles Again, haven;t seen this, but not denying it happens

    and i would be glad to post more... </div></BLOCKQUOTE>

    In summary, the game's not perfect, but I don't see why you think the game is unplayable. But then, I'm addicted to FM08 so maybe I'm biased.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-training bug
    </div></BLOCKQUOTE> Never heard of a training bug.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-no strikers trying to dribble past goalies </div></BLOCKQUOTE> I've had my strikers take the ball arround the keeper before.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-training bug
    </div></BLOCKQUOTE> Super GK's are a myth. It's just an excuse for people with poor tactics.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-no close distance goals except tap ins </div></BLOCKQUOTE> I've had loads of close distant goals that weren't tap ins. LOADS.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">the spanish squad registration bug </div></BLOCKQUOTE> Luckily I have never had the desire to play in Spain.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-silly closing down bug
    </div></BLOCKQUOTE> I have now worked out how to close down effectively.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-corners being screwed up by mostly being to close to the goal no matter how you set them up
    </div></BLOCKQUOTE> Not sure what you mean here. My team is pretty prolific from corners.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-silly negotiation bug, that when you offer sum a and ai asks for sum b, sum b will constantly be raised when you raise your offer
    </div></BLOCKQUOTE> Never spent a penny on a player so not in a position to comment.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">- no more curled shots, all shots are straight
    </div></BLOCKQUOTE> My wide attackers score quite a few curled shots thanks.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-due to the training bug from 2015 on all international squads are totally overaged, there are no equivalent regens generated
    </div></BLOCKQUOTE> Like I said before, never heard of a training bug but then again I haven't reached 2015 yet so maybe that's why.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-commentary comments a different match </div></BLOCKQUOTE> Not in my game it doesn't.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-no 10s in player ratings in any match over 10 seasons </div></BLOCKQUOTE> I think I've had 4 in 5 seasons.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-like 25-40 shots on goal a match and team doesnt score, while ai has like 2-3 shots and scores
    </div></BLOCKQUOTE> I've never had 40 shots in a game ever. Maybe that tells you about they type of chance you are creating and the type of chance I am creating. Tactics again.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-match engine stuttering even on good pcs </div></BLOCKQUOTE> I think I've got used to this now, but I think it only does it after I've just made a substitution or a tactical change.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-silly regens whose attributes are not corresponding to their position
    </div></BLOCKQUOTE> Isn't that just life?

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-club reputations drop although you win titles
    </div></BLOCKQUOTE> Would love to see some proof of this one. Just a guess but maybe it's related to how well you do in other competitions too.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">and i would be glad to post more... </div></BLOCKQUOTE> Please feel free to post as much additional flannell as you wish.

    Join my list.

  10. #10
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimbokav1971:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-training bug
    </div></BLOCKQUOTE> Never heard of a training bug.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-no strikers trying to dribble past goalies </div></BLOCKQUOTE> I've had my strikers take the ball arround the keeper before.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-training bug
    </div></BLOCKQUOTE> Super GK's are a myth. It's just an excuse for people with poor tactics.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-no close distance goals except tap ins </div></BLOCKQUOTE> I've had loads of close distant goals that weren't tap ins. LOADS.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">the spanish squad registration bug </div></BLOCKQUOTE> Luckily I have never had the desire to play in Spain.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-silly closing down bug
    </div></BLOCKQUOTE> I have now worked out how to close down effectively.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-corners being screwed up by mostly being to close to the goal no matter how you set them up
    </div></BLOCKQUOTE> Not sure what you mean here. My team is pretty prolific from corners.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-silly negotiation bug, that when you offer sum a and ai asks for sum b, sum b will constantly be raised when you raise your offer
    </div></BLOCKQUOTE> Never spent a penny on a player so not in a position to comment.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">- no more curled shots, all shots are straight
    </div></BLOCKQUOTE> My wide attackers score quite a few curled shots thanks.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-due to the training bug from 2015 on all international squads are totally overaged, there are no equivalent regens generated
    </div></BLOCKQUOTE> Like I said before, never heard of a training bug but then again I haven't reached 2015 yet so maybe that's why.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-commentary comments a different match </div></BLOCKQUOTE> Not in my game it doesn't.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-no 10s in player ratings in any match over 10 seasons </div></BLOCKQUOTE> I think I've had 4 in 5 seasons.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-like 25-40 shots on goal a match and team doesnt score, while ai has like 2-3 shots and scores
    </div></BLOCKQUOTE> I've never had 40 shots in a game ever. Maybe that tells you about they type of chance you are creating and the type of chance I am creating. Tactics again.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-match engine stuttering even on good pcs </div></BLOCKQUOTE> I think I've got used to this now, but I think it only does it after I've just made a substitution or a tactical change.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-silly regens whose attributes are not corresponding to their position
    </div></BLOCKQUOTE> Isn't that just life?

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">-club reputations drop although you win titles
    </div></BLOCKQUOTE> Would love to see some proof of this one. Just a guess but maybe it's related to how well you do in other competitions too.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">and i would be glad to post more... </div></BLOCKQUOTE> Please feel free to post as much additional flannell as you wish.

    Join my list. </div></BLOCKQUOTE>

    Give the guy a break. Actually very good points allthough haven't encountered all of it.

    "What training bug"... well if you just would take time check the bugs forum where there are threads after threads... page after page... than you might "see the light".

    ..and yes. This is not the proper forum for this post but considering how much information the development team do give us... well he might as well posted here or the moon.

  11. #11
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimbokav1971:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">- no more curled shots, all shots are straight
    </div></BLOCKQUOTE> My wide attackers score quite a few curled shots thanks.

    </div></BLOCKQUOTE>
    I agreed with most of your points except this one? Are you sure you've seen curled shots? Because I've never seen one yet.

  12. #12
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GillsMan:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimbokav1971:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">- no more curled shots, all shots are straight
    </div></BLOCKQUOTE> My wide attackers score quite a few curled shots thanks.

    </div></BLOCKQUOTE>
    I agreed with most of your points except this one? Are you sure you've seen curled shots? Because I've never seen one yet. </div></BLOCKQUOTE>

    I've seen quite a few, if you have a look at the goal of the month list you'll probably find one there to look at.

  13. #13
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GillsMan:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimbokav1971:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">- no more curled shots, all shots are straight
    </div></BLOCKQUOTE> My wide attackers score quite a few curled shots thanks.

    </div></BLOCKQUOTE>
    I agreed with most of your points except this one? Are you sure you've seen curled shots? Because I've never seen one yet. </div></BLOCKQUOTE>

    Curled shots do happen but so rarely compared to real life.

    Oh to see a player even narrowly go wide from a curled effort when one v one and at a nice angle- let alone see one go in.

    IMO a lot of this was in 8.00 but somehow SI managed to remove all the good stuff for 8.01.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Not sure which of those make it unplayable? </div></BLOCKQUOTE>

    The training / player development problem makes the game unrealistic after about 8 seasons. Although the game is still playable, i always start a new game at around that stage, which is the case for many people therefore game is not as playable

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mirrork:

    -training bug

    -the spanish squad registration bug

    -due to the training bug from 2015 on all international squads are totally overaged, there are no equivalent regens generated

    -like 25-40 shots on goal a match and team doesnt score, while ai has like 2-3 shots and scores

    -silly regens whose attributes are not corresponding to their position

    -club reputations drop although you win titles

    </div></BLOCKQUOTE>

    I only see these are valid or important bugs need to be fixed for the coming patch.

    I would be happy to see an official bug fix list from SI. So if anything is missed out, the community can help it out in an constructive way.

  16. #16
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    These issues are actually linked....

    -training bug
    -silly regens whose attributes are not corresponding to their position
    -due to the training bug from 2015 on all international squads are totally overaged, there are no equivalent regens generated


    These are points actually seriously flawed with 8.01 patch (official) ...and yes If someone actually tells me where to find the early Beta patch I would be more than happy to go back there. Now even with 7 stars coaches your youth players stagnate... no visual improvements... I could not care less if their attributes do rise, etc etc. I did not buy this game to be used with editors and such.

    Actually was hoping they would have sorted these issues by now. How wrong I was.

    We actually have talked quite a lot about this with friend and everyone I have talked commented about these above issues. (There used to be 10 of us who bought the game every year but now only 4 and counting down... no wonder why)

    The world is money driven and eventually these kind of things lead to loss revenue on game sales. No, I don't want this to happen since been here since the Amiga days but it is getting harder to "justify" these kind of errors.

    -silly negotiation bug, that when you offer sum a and ai asks for sum b, sum b will constantly be raised when you raise your offer

    This is linked to the transfer market system in the game...and yes there are plenty of threads about how briliantly this work.

    Personally I don't even care this that much since it has kind of become "feature" in the FM versions.

    -no strikers trying to dribble past goalies
    -端bergoalies that save like 4-5 rebounds a game
    -like 25-40 shots on goal a match and team doesnt score, while ai has like 2-3 shots and scores

    Yet again linked issues. There are way too many shots overall and huge amount of 1:1's. It becomes ridicilious when you see world class players just "freeze" when they are alone with goalkeepers in this version.

    Solution would actually be to tone down the amount of 1:1's/shots the engine creates. Since this seems to be impossible they decieded to make the keepers "god's" when 1:1 arises.

    Yes, I can even live with this bs if the training/regen issues would be even closely playable in longterm.

    -the spanish squad registration bug
    -commentary comments a different match
    -match engine stuttering even on good pcs
    -club reputations drop although you win titles

    Haven't experienced these 1st hand. Allthough couple of friends of mine commented about the registration issue which is big mess. I used to fire up campaings in Spain with earlier versions.

    As for reputations and such. No clue... never checked them so can't really say anything about these.

  17. #17
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    OP- I saw your original thread closed by SI.

    Says it all that SI think that this is the best version yet.

    Doesnt bode well for FM09.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rickooko:
    I would be happy to see an official bug fix list from SI. </div></BLOCKQUOTE>

    Changes for 8.0.1

    General

    # Supporter spokesperson's nationalities match up to their city of birth.
    # Team-mates will no longer dislike each other for seemingly no reason.
    # Reduced incidents of players having "Worried by lack of discipline" unhappiness.
    # Players more likely to be unhappy at being harshly fined.
    # News is now sent to the human if a reserve team friendly he has arranged is rejected.
    # Supporter Spokespersons don't respond to job adverts anymore.
    # 'Reject all offers' holiday instruction now works for draft pick transfer offers.
    # Players do not gain a year of nation eligibility if they are returned from loan early.
    # Players do not gain extra days of nation eligibility to their main teams nation when returning from loan.
    # Slight limits on morale of players who havent been at clubs very long.
    # Non-EU Under 18 players can now move within EU countries if they are already in a EU country.
    # Improved the code which chooses ethnicity of players with dual nationalities.
    # Lowered abilities of virtual players in reserve teams.
    # Stopped exploit which allowed multiple feeder clubs to be gained at once.
    # Fixed "Ends with" Favourites filter on player staff search returning erroneous results.
    # Stop recently retired players becoming part of consortiums in club takeovers at too young an age.
    # Can now fine players for unprofessional behaviour / sending off again within the period of their last fine.
    # Stopped cheat that allowed multiple feeder clubs to be gained at one time.
    # For fixtures at neutral venues, sometimes the match odds would be swapped between the 2 teams.
    # Made morale slightly lower for attacking players who are on a goal drought.
    # Fixed the issue of too many players with just first name as common name (for example Portugal).
    # Adjusted the non-playing attribute distribution for newgen non-players.
    # Adjusted the starting ability and development of non-playing staff.
    # Stopped players from occasionally disliking themselves.
    # Tweaked Feeder Clubs selection (including reducing Irish feeders for British teams).
    # Fixed expansions to stadium capacity being reverted when loading a saved game.
    # Fixed seating expansions for non-professional clubs when requested by the league.
    # Stopped player status getting set to backup from not needed in Spain and other leagues with B teams.
    # Stopped human being able to set the captain and vice-captain to be the same person when replacing an old vice-captain.
    # Fixed bug where captain set via news item would not be used in tactics and therefore in the match, caused by going to the tactics screen before confirming the news selection.
    # Fixed bug where B teams in active leagues were sometimes not giving squad numbers out to enough players.
    # Fixed problem with show recent attribute changes setting not being restored properly when moving between player screens
    # Adjusted the physical attributes decline for older players to start earlier

    Board Confidence

    # Got long-term expectations to update quicker once a team has effectively finished thier season (e.g team wins league with 10 games to go).
    # Fixed long-term expectations confidence level getting set to zero if team gets to a higher division than it's long-term expectations and stays in that same division the following season.
    # Got the board to offer new contracts to managers around 2 months before the end of thier deals instead of the existing one month, if deals get to that stage.

    Finances

    # Adjusted transfer income percentages for financially troubled clubs.
    # Adjusted building costs of new stadiums and added possible grants for smaller clubs.
    # Enhanced the chances of a takeover when club is bankrupt for a long period.
    # Fixed amateur team not to pay wages to managers.
    # Fixed new sponsorship news item in some cases showing 贈0 instead of the real value.
    # Fixed support for "remaining wage budget" imported from the database at the start.
    # Fixed support for custom stadium rental fees set in the database at the start.
    # Fixed sponsorships that had no value set in database (fixes saved games at the first monthly financial update).
    # Fixed start and end dates for starting loans read from the database.
    # Fixed club transfer and wage budget given to a new hired manager to match the ones in the news.
    # Fixed transfer budget update with season expectation news when no multiple expectations to choose.
    # Prevented human users from exploiting the budget adjustments and season expectations to boost budgets excessively.
    # Tuned Argentinean ticket prices and general finances for a better balance.
    # Tuned Australian ticket prices and general finances for a better balance.
    # Tuned Brazilian ticket prices and general finances for a better balance.
    # Tuned Colombian ticket prices and general finances for a better balance.
    # Tuned Danish general finances for a better balance.
    # Tuned French general finances for a better balance.
    # Tuned German general finances for a better balance.
    # Tuned Italian general finances for a better balance.
    # Tuned Mexican ticket prices and general finances for a better balance.
    # Tuned Norwegian ticket prices and general finances for a better balance.
    # Tuned Peruvian ticket prices and general finances for a better balance.
    # Tuned Russian ticket prices and general finances for a better balance.
    # Tuned Uruguayan ticket prices and general finances for a better balance.
    # Tweaked feeder club payments for smaller clubs and poorer nations.

    Team Selection

    # Fixed issue regarding Gk's being picked outfield.
    # Given staff members greater flexibility when rating players for squad selections / teams.

    Crashes

    # Fixed crash if user retires whilst on the Jobs screen.
    # Fixed possible crash when user accepted job offers from other teams.

    Database

    # Fixed a problem with Finnish weather, it doesn't always rain now.

    User Interface

    # Fixed an issue with skins in the user data folder picking up the wrong skin settings in some cases.
    # Make available for reserves menu item was out of line with other options.
    # The "Change User" menu would disappear in hot seat mode until the game was continued.
    # Fixed bug where match split view panels would sometimes both default to Pitch view.
    # Fixed some continue button text issues when a human picks 2 teams for matches at the same time.
    # If a team scores more than 9 goals in a match, the match overview section no longer shows ".." for the goals.
    # You can now view the knowledge sub-section of the scouting panel for teams without scouts
    # Fixed bug where the match screen split view could show 2 pitch panels at the same time.
    # Future squad selection rules which will apply to a team are now shown (greyed) on the team screen.
    # Stopped situation where monthly calendar news would appear even if there were no important dates to be shown.
    # Message saying a player or players couldn't be selected due to travelling to be with 'their squads' now references international squads.
    # Draft allocations panel has now been moved of the Transfers panel on the team screen.
    # Best Eleven screen remembers view when leaving the screen and returning.
    # Fixed a bug in the squad selection rules error message. The list of invalid players was not getting displayed in full.
    # Added status icon "PR" (Player Reaction) for player reacting to collective bonus decisions.
    # Longest time at club record for a manager now shows correctly if the manager has been without a club for a longer time.
    # Assistant manager team talk button is now hidden if a team does not have an assistant manager.
    # Rows no longer disappear from the Award winners screen when players retire.
    # Fixed bug where post match details would not appear properly sometimes when navigating away from the screen and returning.
    # Portuguese players now get shown as being eligible to gain Brazilian nationality.
    # Days to qualify for nationality do not increase for a country the player is not currently in.
    # Fixed a bug where sometimes a cup draw would take place before the user had a chance to draw it themselves.
    # Coach report screen remembers which coach you were using to get reports when moving between players.
    # Fixed bug where user could make a sub during a penalty shootout.
    # Fixed a problem where the user could attempt to create a new folder with illegal filename characters.
    # When user changes the "Show Highlights In" setting in a match when a pitch is already showing, the new pitch panel will now appear properly.
    # Fixed problem with continue game timeouts kicking in before the full time team talk has been given.
    # Fixed problem that could cause new skins to not show up on the preferences screen.
    # Fixed a problem with the injury duration description on the player profile screen for certain pre-game injuries.
    # Players who gave gained a second nationality but remain in that nation no longer have an entry staying on their Days to Gain nationality panel.
    # Added Tight Marking to view menu in the in-match tactics.
    # Can no longer reject transfers that meet minimum fee release clauses via the transfer centre.
    # Fixed a few club kit colours.
    # Fixed a bug where the gk player instructions were getting replaced by an outfield players if a certain series of steps was carried out on the tactics screen.
    # If no highlight is playing, the pitch section on the match screen is disabled.
    # Next match button on match screen when viewing highlights now works correctly each time.
    # Highlighted profile on team and player competition stats overview screen now uses stats for that competition not overall stats.
    # When viewing highlights of a past match, the pitch action is now smoother.
    # Changing "Closing Down" descriptions on player and team instruction panels.
    # Updated horizontal scrollbars visible on Competition Tree view.
    # Man of the Match and Injuries are now highlighted better on Match Overview and Match Stats sections.
    # Fixed a rare problem where match screen would sometimes not allow users to go back into tactics after making a change.
    # Fixed bug where coming out of tactics sometimes wasn't returning the user back to full match highlight mode properly.
    # Improved star graphics to make it easier to tell the difference between each level.
    # When viewing scout reports for specific assignments it now remembers the assignment when returning back from looking at a player profile.

    Media

    # Golden Boot news is now sent directly to the human if one of his players is in the top three.
    # Monthly player award news uses the correct stadium name if the player moved clubs at the end of the month.
    # Award voting reminder news now states the correct voting deadline for Final Reminders.
    # Total transfer spending record news does not repeat when monthly installment payments are made.
    # Ensured correct stadium is used when news item mentions next fixture in managerial landmark news e.g 1000th game in charge.
    # Can no longer appeal ban for two yellow card sendings off.
    # Lowered threshold for judging cup shocks.
    # Fixed scout next opposition "Comment on Dangerman" button taking you to the interaction screen with no dangerman comments just before the match.

    Coach Reports

    # Fixed issue where you would receive a news item stating that a player had progressed well and then the coaches wouldn't comment on his progression in the coach report.
    # Fixed issue when assistant highly rates virtually the entire team.

    Contracts

    # Boosted the squad status expectations and wage requests of players involved in big money transfers.
    # Put in code to help dissuade staff members from moving clubs shortly after signing a new contract.
    # Players signed through a waiver draft do not sometimes reject contracts now.

    International Management

    # Fixed news item saying player was left out of international fold when he is was injured and unable to be called up anyway.
    # Fixed line saying players coaxed out of retirement were left out of previous squad.
    # Fixed international manager attending the wrong game when a club had another match before the game that he elected to go and watch.
    # Main, U21, U19 text on national pool now hyperlinks to the respective squads.
    # National supporter spokespersons now have cities of birth.
    # Ensure that, in the run-up to an international match, players for clubs who have fixtures re-arranged for the mid-week don't travel until after that match.
    # Stop human international teams organising friendlies against teams who don't currently have a team enabled in the same age group. e.g. Bermuda U20s vs England U20s at game start date.
    # Fixed message relating to player's other nationality when user asks dual nationality player to play more first team football to gain place.
    # Stopped pre-signed players (who are too young to play for a club side e.g. Alexander Pato) being prevented from playing for an international team.

    Scouting

    # Ensure that the min asking price is going to round greater than 0 before commenting on the likely asking price.
    # Ensured scout's with high judging potential aren't as accurate when rating players for potential.
    # Fixed issue when changing a coach's role to scout and he couldn't perform assignments.

    Transfers

    # Stopped AI teams attempting to re-new loans when the player is unable to go on-loan to them because of the teams division loan rules.
    # Players who have incorrect club join dates set in the database are now allowed to go on loan from Premier League teams.
    # Ensured players without work permits will join work permit feeder clubs.
    # Increased the threshold before chairman will accept bids over the head of the manager in charge.

    Awards

    # Greek Club of the Year award is now given.
    # Cypriots are no longer considered Foreign in Greek awards.
    # Stripped out starting Award History's in games started without real players.
    # Fixed problem where if all your own players dominate an award shortlist you would get stuck on the voting screen.

    Competitions

    # Stopped games been incorrectly called off due to international call-ups.
    # Fixed clash between Champions League and South American World Cup qualifiers in 2009.
    # Adjusted attendances for small clubs playing in cup competitions.
    # Adjusted long term effects of fan days.
    # Adjusted the attendances in intra-squad friendlies down severely.

    International

    # Austria and Switzerland now play their group matches in their own country for Euro 2008.
    # Denmark now play their home matches at NRGi Park until the 14th Oct 2007.

    Argentina

    # Argentine Second Division History now recorded.

    Australia

    # Improved teams Australian teams play in friendlies.
    # Fixed conflicting squad restriction in 2014 and beyond.

    Belgium

    # Stopped duplicate transfer round-up news item appearing for Belgian clubs.
    # Belgian Cup Final is played at the Stade Roi Baudouin.
    # Correct Second Division Playoff schedule is now used (all teams play each other home and away).
    # 2nd to 5th position are used instead of the Period winners in the Second Division Playoff stage.

    Brazil

    # Brazilian National Third Division history is now updated correctly.
    # Added the Brazilian National First Division prize money.

    Chile

    # Added correct transfer windows.

    Czech Republic

    # Fixed promoted and relegated teams not matching up between the First and Second Division when a relegation position play-off is needed.

    Denmark

    # Added 6 points deduction for Boldklubben Frem 1886.
    # Saturday Premier Division game is now shown on TV.

    Holland

    # Fixed some news item problems to do with the Dutch Premier Division playoffs.
    # Fixed fixtures clashing with European fixtures.

    England

    # Better TV game selection for FA Cup games.
    # Mid-week games now kick-off at 1945.
    # Updated the Setanta Shield prize money.
    # FA Trophy Final is now televised.
    # Johnstone Paint Trophy games now have games shown on TV.

    Europe

    # Royal League has now been cancelled.
    # The two legs of the later cup rounds do not both get played on the same day of the week.
    # Champions Cup group stage draw can now be viewed.
    # Changed date of Euro Cup group stage draw.
    # Fixed Champions League group stage win/draw prize money.

    Greece

    # Fixed back to back squad registration windows around the 17th August.

    Hong Kong

    # Fixed user being able to sign more than 12 foreigners in Hong Kong First Division.
    # Hong Kong First Division Reserve matches played in neutral stadiums of 4,000 or less.

    Hungary

    # Fixed Hungarian League Cup winners not appearing in competition history.

    Indonesia

    # Contract end dates are now set as 31st October.

    Israel

    # Squad numbers now used in all competitions.
    # 5 foreign players can now start in a Israeli Cup match.

    Italy

    # Added this years Italian Serie C Cup teams.
    # Applied -1 points deduction to 3 Serie C2 teams.
    # Serie A teams that have their match postponed to Sunday should be playing at 3pm not 4pm.

    Malaysia

    # Fixed foreign player rules for some competitions.

    Mexico

    # Fixed bug where teams would sometimes get a Mexican First Division title added to their achievements for winning the playoff stage.

    Norway

    # Added correct squad selection rules for the Norwegian Premier and First Division.
    # All clubs in Premier and First division get under-soil heating.

    Peru

    # Two teams are now relegated from the Peruvian First Division.

    Poland

    # Cancelled the 10 points deduction applied to Polish Second Division side Odra Opole.

    Portugal

    # First three rounds of the League Cup now use the correct seedings.
    # Updated TV dates and times for the Portuguese top two divisions.

    Scotland

    # Trialists can no longer play in cup games.
    # Football League match day squads can only contain 2 trialists.
    # Fixtures are now generated for the second season in all Scottish leagues.
    # Fixed a bug where the league was sometimes not sorted before the split was introduced.

    Singapore

    # Fixed Singaporean League Cup record not being written in competition history.
    # Add Random draws for Singapore Cup and Singaporean League Cup.
    # Change of transfer windows for Singaporean League.
    # U18 league matches now played at neutral stadiums with 1500 or less capacity.
    # Singapore U18 & U17 team cannot sign foreign players.

    South America

    # Teams from the same nation play against each other in the Copa Sudamericana Semi Final stage.
    # Uruguayan teams now seeded correctly in the Copa Libertadores.
    # South American Continental Cups now get correct referees for matches.

    Spain

    # Implemented Cotonou Agreement for Spanish league
    # players from 79 ACP (African, Caribbean and Pacific states) countries no longer considered non-EU.
    # Fixed bug where some players were not getting minimum fee release clauses.

    Sweden

    # Pre-season no long starts on 24th December for teams involved in the Royal League.
    # Changed the teams which move divisions when the game is started in 2008.

    United States

    # Foreign developmental players do not count towards the wage cap.
    # Fixed bug where squad selection rules for certain MLS teams were not showing the correct maximum values at all times.
    # Correct 2007 fixtures added.
    # Allowed squad numbers up to 99.
    # MLS teams can no longer sign foreign players from the PDL before they reach 22 or enter a draft.
    # Fixed a problem with the American player rule for Toronto. Some players were being wrongly classified as Americans.
    # MLS Rising Stars team is now filled with American players only.
    # Players on free transfer with MLS rights have to be traded instead of being approached directly.
    # Changed stage names of MLS conference playoffs.
    # Virtual players now ask for developmental contracts by default.
    # Improved selection of players from a draft. Teams make fewer passes.
    # Updated maximum allowed wage $325,000 p/a outside of Designated Players.
    # Fixed wrong teams in CONCACAF Champions Cup.
    # Toronto foreigners now gain Canadian nationality not American if they stay for enough years.
    # Fixed bug which was converting future draft allocations offered in transfers to 6th pick draft allocations.
    # Toronto now get Canadian nationality youth players instead of American.

    Assets

    England

    # Fixed Marvin Elliot / Marvin Williamss picture mix up.
    # Added Bath City badge.
    # Added Solihull Moors badge.

    Spain

    # Added Athletic Bilbao player pictures.
    # Added Atletico Madrid player pictures.
    # Added Deportivo player pictures.
    # Added Espanyol player pictures.
    # Added Levante player pictures.
    # Added Osasuna player pictures.
    # Added Racing Santander player pictures.
    # Added Real Betis player pictures.
    # Added Real Mallorca player pictures.
    # Added Real Murcia player pictures.
    # Added Real Valladolid player pictures.
    # Added Recreativo player pictures.


    Match Engine Version History

    # Fixed bug where the match was treating the JTP North/South finals as the main final itself.
    # When an injured player is also sent off, the game won't force the human manager to replace him.

    Match v639

    # Re-worked marking and closing down to address conflict between the two
    # defenders should now close down better when appropriate.
    # Further improved team reactions to cleared set pieces.
    # Reduced delay between foul and whistle.
    # But...allowed more advantages when prudent.
    # Improved set piece positioning for free kicks and some throws.
    # Fixed keeper occasionally kicking off new match period.
    # Fixed another example of player kicking off to no-one.
    # AI teams now add "back arrow" to def mid position for one MC if needed.
    # AI teams a little more reactive to opposition pace when setting D-line.
    # Small tweak to ease overcautious AI use of mentality slider occasionally.
    # Made players take longer to accelerate all the way to full speed.
    # Made blatant offsides get called a little quicker.
    # Enhanced effect on flair of "creative freedom" slider slightly.
    # Fixed bug that would stop full back overlapping run prematurely.
    # Improved smoothness of dribbling slightly.
    # Players now look to run into space with ball better.
    # Stopped a few unrealistic examples of poor first touch.
    # Allowed players to take more first time shots when appropriate eg rebounds.
    # Improved attacking positioning for certain formations that use "side arrows" on attacking midfielders.
    # Improved attacking position of central "in hole" player.
    # Stopped certain illogical forward runs being made from deep.
    # Defenders put tackles/clearances in more appropriately.
    # Biased aerial challenges slightly more towards those with higher jumping.
    # Slightly less fouls when jumping for the ball.
    # Reduced keeper effectiveness on close in shots slightly.
    # Low team blend now has more effect on mental attributes.
    # Allow more quick free kicks to be taken.
    # Improved ball receiver AI slightly.
    # Defenders caught wrong side of ball try to get back faster.
    # Fixed defenders pushing up to edge of area when should be dealing with ball player.
    # Improved player ability to deflect shots/crosses.
    # Fixed defenders coming across and heading ball that team mate had covered.
    # Tweaked decision making for ball player.
    # Improved finishing for "bread and butter" chances.
    # Improved accuracy of "bread and butter" passes.
    # Further tweak to keeper kicking distance.
    # Headers from descending balls now more likely to be looping in nature.
    # Improved kicked clearance direction from defenders.
    # Improved "subdued" goal celebration where scorer used to move a bit then stop still.
    # Ball shadow slightly less pronounced in FM.

    Match v640

    # Improved referee ability to try to "play the advantage".
    # Fixed anomaly causing further problems with kick offs.
    # Fixed AI subs when keeper sent off that could cause 2 goalies to be present.
    # Another tweak to AI mentality setting.
    # Made AI teams try to exploit 3 at the back without wingbacks by getting ball wide more.
    # Improved positions at goal kicks.
    # Improved corners sent to player lurking outside area.
    # Improved use of channels to pass into and move into.
    # Made first touch a little more realistic.
    # Made players even more willing to run with ball into space when possible.
    # And more likely to shoot in good positions.
    # And more likely to cross in good positions.
    # And more likely to turn before hoofing ball clear when necessary.
    # Power shots more likely to go too high.
    # Improved player perception of potential interceptions on pass.
    # Improved direction of "flick on" headers.
    # Improved code that decides whether player should pass ball around and keep possession based on directness, time wasting etc.
    # Made "tackle clearances" more realistic in terms of distance and direction.
    # Fixed anomaly that allowed potential clearance towards own goal when very close to it.
    # Reduced instances of players dribbling ball out of play.
    # Keepers more likely to follow distribution instructions.
    # Keepers more effective on long shots.
    # Fixed rare occurrence of keeper not taking up position for penalty kick.
    # Improve defender marking on ball player running at pace with ball.
    # Made players less likely to leave tactical shape to mark opponents when ball and player not in danger area.

    Match v641

    # Fixed crash that occurs after player about to kick off gets a red card.

    Match v642

    # Made sure free kick isnt called back after advantage has been played for a sensible amount of time.
    # Fix to stop players continuing to swap when option removed in tactical change during match.
    # Fixed bug where slight injury isnt reported when watching match in "commentary only" ( FM only ).
    # Improved variety of assistant manager team talk suggestions.
    # Made sure offside always called when player shoots for goal and has team mate standing well offside in ball path.
    # Slight tweak to player match ratings to give them more range.
    # Improved player run with ball AI.
    # Improved full backs overlapping, and made their teammates more likely to try to pass to them.
    # Further change to closing down code, as initial fix wasnt quite coded correctly.
    # Made players clear ball quicker under real pressure.
    # Fixed bug where defenders might pass up obvious interception opportunities.
    # Stopped players moving back into onside positions at unrealistically fast speed.
    # Reduced pointless off ball runs that just made it harder for team mates.
    # Fixed anomaly from pass vs interceptions decision making in 640.

    Match v643

    # Fixed central defenders sometimes using closing down rather than marking against pace.
    # Stopped AI managers playing too negatively when losing due to their sitting back attribute.
    # Fixed interceptions not being recorded properly in match stats.
    # Made defenders clear ball when under pressure in own area and ball bouncing at awkward height.
    # Improved player decisions on when to tackle when up against player running with ball.
    # Improved short throw ins slightly in terms of direction and speed.
    # Made players a little more willing to shoot first time.

    Match v644

    # Fixed match score divergence.

    Match v645

    # Fixed advantage not being always played when fouled player gets clear of his assailant.
    # Further tweak to closing down logic, to make it slightly more accurate vs slider descriptions.
    # Made players work harder to get back to opponents who have gone beyond them.
    # Fixed extremes of players not reacting for ages to ongoing play.
    # Tweaked player choice of opponent to mark to include tactical position more.
    # Improved direction of facing for defenders marking attackers in open play.
    # Fixed bug in defensive line pushing to edge of area for team defending left end of pitch.
    # Improved direction of defender who is chasing down attacker who is running with ball and has got ahead of him.
    # Slight improvements to players decisions on whether to clear ball under pressure.
    # Tweaked up pass accuracy a bit, especially when under no pressure.
    # Made lesser players limit pace on pass to increase accuracy ( subject to decisions test ).
    # Changed pass risk assessment to reflect mentality setting and flair a little more.
    # Less hoofs up field to no-one when under no pressure, unless time wasting.
    # Made players cross more willingly and also earlier when possible depending on instructions.
    # More shots when in obvious good positions.
    # Players with decent decision making less likely to dribble into trouble.
    # Players more likely to get ball onto best foot.
    # Improved first touch a little.
    # Fixed bug where player sometimes moves really slowly with ball for ages.
    # Made it harder to cut back ball dramatically when running down wing at pace.
    # Improved logic of bias towards pass focus instruction when assessing passes.
    # Improved off ball movement slightly.
    # Stopped target men moving into channel so often when getting long balls to head.
    # Players come to loose balls more aggressively, and try to intercept earlier in own danger zone.
    # Attacking players also more likely to follow up on shots.
    # Made keepers less likely to let ball go narrowly wide of post, unless extreme time wasting.
    # Improved direction of keeper kicking.
    # Less fouls when going for headers.
    # Further tweak to make more early shots when under pressure or in good position.
    # Made some headers on goal slightly less powerful.
    # Stopped first time shots coming in from ridiculous positions.
    # Made players come shorter at throws when thrower struggling for options.
    # When player is selected to come to collect from keeper he comes deeper.
    # Stopped one man walls on free kicks taken by keeper in deep position.
    # Fixed possibility of play getting stuck when player with ball goes down injured.
    # Tweaked player ratings back halfway towards pre v642 levels.

    Match v646

    # Reduced shot accuracy slightly.
    # Stopped players dropping deep to mark opponents instead of holding defensive line for an easy offside.
    # Fixed bug where player may not react to short pass from keeper.
    # Reduced players dallying on ball when being closed down.
    # Made keepers more likely to clear lines from back passes.
    # Players get back to kick off position quicker after celebrating goal.

    Match v647

    # Assistant managers now always give a team talk recommendation when asked.
    # AI now take comebacks from 2 or 3 down into account when deciding team talks.
    # Players also take comebacks into account when reacting to team talks.
    # Stopped centre halves getting dragged out of position too easily when NOT first man behind ball.
    # Slight reduction on lengths of goal kicks.
    # Keepers now more willing to come to collect such long balls into their own area.
    # Further improved defender direction facing when marking non ball player.
    # Fixed issue with defenders dithering over whether to continue marking player with ball.
    # Further fix re confusion between closing down ball player and marking him from a strategic position.
    # Fixed further instance of players taking ridiculous first time shots.
    # Fixed rare occurrence of players controlling ball and moving a few yards with it stuck to their foot.
    # Fixed bug where player who wins aerial challenge always recovers quicker than the player who lost out.
    # Fixed bug where defenders would occasionally get skinned by opponent due to problem in code rather than lack of ability.
    # Fixed bug where keepers occasionally miss saves for no reason.
    # Tweaked number of shots going over bar.

    Match v648

    # Fixed bug where assistant team talk suggestions may be illogical after a win.

    Match v649

    # Fixed rare bug where keeper may needlessly miss opportunity to save shot.
    # Improved decision between pass and run depending on player instruction, player tendency and situation.
    # Made wide players get into the box quicker when ball on opposite side.
    # Tweaked average ratings for attacking wide men.
    # Stopped distribution defender coming way too deep to pick up ball at goal kicks.
    # Put a harsher work rate test on tracking back to challenge player already under pressure.
    # Fixed bug where defenders take up identical positions when "doubling up" on attacker.
    # Off ball runs from behind ball now done at higher speed.
    # Fixed unrealistically slow kicked clearances.
    # Fixed advantage being played then play called back a few seconds later.
    # Fixed bug where one player kicks off with no team mate next to him.
    # Slightly toned down effect on ball physics of muddy/wet pitches.
    # Stopped ball that lands on top of net dropping to zero height and making it look like it should be a goal
    # Stopped AI managers in FML changing mentality during match
    # And reduced substitutions by AI managers in FML
    # Fixed players at low levels of football occasionally playing to a stupidly poor standard
    # Toned down defenders occasionally being drawn too far out from defensive line to close down players
    # Stopped strikers trying unrealistic first time shots when very wide or through on goal
    # Slight improvement on first touch and time taken to react after receiving ball
    # Improved likelyhood of attackers "lunging" in to ball running across face of goal
    # Improved positioning of players coming to offer options to throw in taker
    # Tweaked marking positioning and facing direction slightly further
    # Improved shooting accuracy for easier chances
    # Slight reduction in number of "power shots"
    # Improved near post flick ons at corners

    Match v650

    # Stopped kick off being taken before all players close to their starting positions
    # Fixed bug from v640 that stopped keeper retrieving ball from own net after goal
    # Fixed possibility of negative teamtalk reaction from player when team praised after positive result
    # Reduced strikers taking up wide position and inhibiting the wide midfielder's movement
    # Stopped players taking heavy morale hit after defeat that breaks excellent result sequence
    # Made composed defenders turn on ball before clearing if possible
    # Pushed central midfielders slightly forward when ball wide
    # Fixed "attack near/far post" at corners
    # Fixed poor marking at free kicks close to corner
    # Stopped receiver taking control of ball needlessly early
    # And fixed new bug where receiver dallies on taking control of ball
    # Made keeper offer back pass option more willingly
    # More tweaks to improve goalie positioning and reactions
    # Fixed bug that allows centre halves to go for same ball without failing decision test
    # Made players with tackle easy set stand off more rather than make tackle
    # Players more willing to make themselves available for simple pass
    # Improved marking facing further
    # Stopped player dallying when passed ball from kick off
    # Improved keeper response to distribution instructions further
    # Fixed potential for defenders to score own goal when picking up loose ball on own goal line but facing own goal
    # Fixed referee penalising player for foul when not close enough to opponent who takes a dive
    # Fixed very low condition players not being subbed with knock ons that can mean sent off keeper not replaced
    # Upped midfielder match ratings a tad

    Match v651

    # Improved rating of goals for awards/FML
    # Fixed half time keeper sub coming on at wrong end
    # Fixed wing back being reported as playing at full back after match
    # Tweaked number of fouls up as it has been dropping
    # Reduced effectiveness of headers slightly
    # Reduced pass completion slightly
    # Fixed corner delivery instructions being ignored
    # Improved penalty scoring rate
    # Reduced use of tall target man for less direct style managers

    Match v652

    # Fixed rare crash when player heads ball at goal
    # Stopped AI managers giving out run with ball instruction to unsuitable players
    # Improved attacking positioning and delivery at free kicks near opp goal
    # First set of optimisations to reduce recent slowdown

    Match v653

    # Optimised match engine code to improve speed by around 20%
    # Fixed bug where strikers can play too close together in unusual formations
    # Fixed some run of the mill goals being given very high award ratings
    # Raised number of fouls to more in line with real world data
    # Raised number of penalties and their conversion rate in line with real world data
    # Fixed ball stopping unrealistically quickly on some low passes/shots
    # Improved player judgement of interception possibilities
    # Improved closing down AI yet again, now more aggressive but less unneccesary "doubling up"
    # Made player recovery time after going to ground more realistic
    # Players now clear instead of tackle if it is feasible
    # Fixed some unrealistic instances of poor first touch
    # Players lunge in for loose balls near opposition goal more realistically
    # Defenders now more effective against attackers running at them
    # Defenders now slightly more aware of their dangerman's position when "marking space"
    # Fixed some strange positioning at free kicks inside defending penalty area
    # Players with long shots set to often, or with long shots PPM, now more willing to do so in good positions subject to morale

    Match v654

    # Fixed players ignoring passes due to bug in optimisation
    # Fixed players sometimes clearing ball instead of converting simple chance
    # Pushed D-line up a tiny bit to reduce defensive teams ability to pass ball around and dominate possession

    Match v655

    # Reduced no of dangerous challenges
    # Reduced no of professional fouls
    # Fixed player teleporting bug ( from v653 )
    # Fixed bug where defenders stand off and allow players to run through defensive line too easily
    # Improved player finishing when clean through
    # Fixed play being called back after advantage played and shot taken
    # Fixed obscure crash

    Data Editor

    # Updated award editing to support new award fields.
    # Fixed problem with cursor in number fields on Mac.
    # Fixed some club records not getting saved properly.

    And that was found on top of this page.

  19. #19
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    this page should be read as "on top of the GQ index"
    http://community.sigames.com/eve/for...1/m/5902009263

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    Erm, Emmenaar thats the 8.01 fixlist, not the fixlist for 8.02.

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    I'm scoring 3.3 / conceding 0.3 so life is good. No problems. Buy the game.

  22. #22
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    That training bug can be very annoying I would think. I am installing fm 07 again, but not because the game is unplayable, but I like to play a finished game with updated data. Unfortunately the game is at this point in time not finished, whereas fm 2007 is.

    I understand things will never be perfect, but it is irritating because a patch can change things and make it a whole different game.

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    What i mean was 8.0.2 fix list.

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    What exactly is this training bug?

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> training bug </div></BLOCKQUOTE>

    good detail there!!

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> silly closing down bug </div></BLOCKQUOTE>

    again genius!

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">like 25-40 shots on goal a match and team doesnt score, while ai has like 2-3 shots and scores </div></BLOCKQUOTE>

    25-40 how specific!!

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> match engine stuttering even on good pcs </div></BLOCKQUOTE>

    my pc is a "good" pc and it don't stutter, maybe your good is really bad

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> and i would be glad to post more... </div></BLOCKQUOTE>

    feel free to post more but no-one here cares...bugs forum for you my friend

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dafuge:
    What exactly is this training bug? </div></BLOCKQUOTE>

    Players don't improve enough apparently.

    From what I can see in the 2-page thread in the bugs forum about it there's a hell of a lot of talk and a distinct lack of savegames being uploaded to the ftp.

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    And Emmenaar plz do read the other's post before you reply, especially if you are going to copy and paste such long thing which is very annoying.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dafuge:
    What exactly is this training bug? </div></BLOCKQUOTE>

    You can have a look at this excellent thread too:

    Development problem with 8.0.1

    I think the outcome shown in this thread is one of the main reason why a lot of ppl believe there are some bugs with training post 8.0.1.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dafuge:
    What exactly is this training bug? </div></BLOCKQUOTE>

    Players don't improve enough apparently.

    From what I can see in the 2-page thread in the bugs forum about it there's a hell of a lot of talk and a distinct lack of savegames being uploaded to the ftp. </div></BLOCKQUOTE>

    Cut the crap. How hard is it setup an game... set up training.. Hell put 7 start coaches on every category... now put the game on the holiday mode... run +20 season... browse through leagues/players/teams... there really is not much there in terms of talent compared to the starting point.

    If the testing team cannot not perform this simple task than I don't wonder why these kind of bugs do exist.

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    ...and Ackter if you would bother to look around there plenty of threads laying around in this messy Forum area(s).

    It really is not that hard isn't it.

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    So you can't even be bothered to spend 20 minutes uploading a save game?

    Clearly not much of a problem then.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rickooko:
    What i mean was 8.0.2 fix list. </div></BLOCKQUOTE>
    Be more clear in your postings then :|

    And do you think the list is done before the patch is out?

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rickooko:
    And Emmenaar plz do read the other's post before you reply, especially if you are going to copy and paste such long thing which is very annoying. </div></BLOCKQUOTE>
    Maybe I will, if you cut the txtspeak.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dafuge:
    What exactly is this training bug? </div></BLOCKQUOTE>

    Players don't improve enough apparently.

    From what I can see in the 2-page thread in the bugs forum about it there's a hell of a lot of talk and a distinct lack of savegames being uploaded to the ftp. </div></BLOCKQUOTE>


    I agree with you there, I browsed a training bug thread a few days ago & from what I could gather SI came to the opinion that improving a players attributes in previous versions was too easy so they changed how changes in attribtes are calculated.

    If SI hadn't changed how player attributes increase/decrease I'm sure people would be complaining of too many players with multiple 20 attributes.

    You just can't win sometimes.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    So you can't even be bothered to spend 20 minutes uploading a save game?

    Clearly not much of a problem then. </div></BLOCKQUOTE>

    well said - zeke you should maybe show the "international squad" member a little respect yeah?

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Emmenaar:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rickooko:
    And Emmenaar plz do read the other's post before you reply, especially if you are going to copy and paste such long thing which is very annoying. </div></BLOCKQUOTE>
    Maybe I will, if you cut the txtspeak. </div></BLOCKQUOTE>

    to be fair the only "textspeak" word he used was plz...

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    My players seem to have improved under my training.

    Brian aged 15
    Brian aged 27

    He must really like that hair style though.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GAVIN42:
    well said - zeke you should maybe show the "international squad" member a little respect yeah? </div></BLOCKQUOTE>

    Status titles mean nothing at all btw.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dafuge:
    My players seem to have improved under my training.

    Brian aged 15
    Brian aged 27

    He must really like that hair style though. </div></BLOCKQUOTE>

    Pretty much what I've seen as well.

    I think people are expecting far too much from it - to the point where they're expecting an unrealistic boost.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GAVIN42:
    well said - zeke you should maybe show the "international squad" member a little respect yeah? </div></BLOCKQUOTE>

    Status titles mean nothing at all btw. </div></BLOCKQUOTE>

    well it means you've made a lot of posts...therefore have been on the forums longer than other people...therefore know what you're talking about i would assume

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">My players seem to have improved under my training.

    Brian aged 15
    Brian aged 27

    He must really like that hair style though. </div></BLOCKQUOTE>

    thats improvements over 12 years, what was he like when he was 21

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GAVIN42:
    well said - zeke you should maybe show the "international squad" member a little respect yeah? </div></BLOCKQUOTE>

    Status titles mean nothing at all btw. </div></BLOCKQUOTE>

    well it means you've made a lot of posts...therefore have been on the forums longer than other people...therefore know what you're talking about i would assume

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Emmenaar:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rickooko:
    What i mean was 8.0.2 fix list. </div></BLOCKQUOTE>
    Be more clear in your postings then :|

    And do you think the list is done before the patch is out? </div></BLOCKQUOTE>

    To be honest i think you are the only one misunderstand what i said, and it is not due to txtspeak or not. (and english is not my first language)

    And surely a "fixing" list can be done before the patch is out as i see plenty of other games doing that on their forum. (Medieval total war 2 for example)

    As i said, which you didnt read, the point to release a "fixing" bug list could give a chance for the community to help it out if any issue are missing in the list.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    So you can't even be bothered to spend 20 minutes uploading a save game?

    Clearly not much of a problem then. </div></BLOCKQUOTE>

    FFS.. what are you babling about.

    As said how hard can it be to do the above things... how about the **** testing team start doing their jobs since this is hardly hard to spot.

    This same happened with EHM... upload, upload... well it took more than 6 months to sort basic stuff out even than.

    So.. NO.. I haven't uploaded since as said it really does not take much to see this.

    ..and than there are talks how this forum is getting worse and worse. No wonder when there are smart ass comments made like yourself.

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    The reason SI don't like to do fix lists is that things can change so much - fixes can be broken, fixes can cause other problems and have to be removed etc.

    It's much easier, and causes less trouble, to post a fix list when it's finally confirmed.

    Occasionally SI do post fix lists, but it won't be until they're absolutely sure something is fixed.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SiDolman:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">My players seem to have improved under my training.

    Brian aged 15
    Brian aged 27

    He must really like that hair style though. </div></BLOCKQUOTE>

    thats improvements over 12 years, what was he like when he was 21 </div></BLOCKQUOTE>

    Brian aged 21

    My training facilities were still rubbish at that stage as well.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Emmenaar:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rickooko:
    What i mean was 8.0.2 fix list. </div></BLOCKQUOTE>
    Be more clear in your postings then :|

    And do you think the list is done before the patch is out? </div></BLOCKQUOTE>]

    You really dont know when to cut your losses do you? Funny how everyone but the smartarse knew what he meant.

    SI will of course have an ongoing buglist of what they intend to fix/tweak for 8.02- and that is what (in the context of this thread) the poster was obviously referring to.

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    The testing team are doing their jobs. Wasting many hours following up some forum rants however is not part of their jobs.

    I'll say it again - it's clearly not much of a problem as taking 20 minutes to upload something is obviously toomuch trouble.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by zeke:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    So you can't even be bothered to spend 20 minutes uploading a save game?

    Clearly not much of a problem then. </div></BLOCKQUOTE>

    FFS.. what are you babling about.

    As said how hard can it be to do the above things... how about the **** testing team start doing their jobs since this is hardly hard to spot.

    This same happened with EHM... upload, upload... well it took more than 6 months to sort basic stuff out even than.

    So.. NO.. I haven't uploaded since as said it really does not take much to see this.

    ..and than there are talks how this forum is getting worse and worse. No wonder when there are smart ass comments made like yourself. </div></BLOCKQUOTE>Never been involved in testing have you? Well I have, and I can see from your post that you haven't and are completely unaware of the processes involved in testing. So, until you are aware, perhaps it's best not to criticise the testing team, OK?

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dafuge:
    My players seem to have improved under my training.

    Brian aged 15
    Brian aged 27

    He must really like that hair style though. </div></BLOCKQUOTE>

    Pretty much what I've seen as well.

    I think people are expecting far too much from it - to the point where they're expecting an unrealistic boost. </div></BLOCKQUOTE>

    I think actually the problem is not really on training, but SI slow down the developing progress a player can make in their early ages. (16~21)

    Actually training is still effective but youngster can hardly peak their PA so early compare with previous cm/fm.

    Therefore it is not surprise to see plenty of well developed FRED players at age 27+.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by zeke:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    So you can't even be bothered to spend 20 minutes uploading a save game?

    Clearly not much of a problem then. </div></BLOCKQUOTE>

    FFS.. what are you babling about.

    As said how hard can it be to do the above things... how about the **** testing team start doing their jobs since this is hardly hard to spot.

    This same happened with EHM... upload, upload... well it took more than 6 months to sort basic stuff out even than.

    So.. NO.. I haven't uploaded since as said it really does not take much to see this.

    ..and than there are talks how this forum is getting worse and worse. No wonder when there are smart ass comments made like yourself. </div></BLOCKQUOTE>

    Dont have a go at Ackter- I dont think he was being a smartass.

    I can see your point though- with the glaring issues that SI chose to release the game with, its no wonder people are less than happy to do their testing for them.

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    The above isnt a sleight on the testing team btw.

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    George - if he'd just started uploading his saved game when he came online to post here then it would already be with SI and they'd be able to look at it when they're back in work tomorrow.

    He already has the save games needed, it's not like SI are asking people to go out of their way to do things.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    George - if he'd just started uploading his saved game when he came online to post here then it would already be with SI and they'd be able to look at it when they're back in work tomorrow.

    He already has the save games needed, it's not like SI are asking people to go out of their way to do things. </div></BLOCKQUOTE>

    Oh, I did go more than way out of things with EHM uploads etc.

    Not this time though. It took 6 months to get it sorted out and this is repeat show.

    The flaw is blatantly obvious that the only save game needed is the one you generate with your PC.

    This problem has already been talked to death in threads with General forum. CA's, PA's etc etc.

    So..thanks but no thanks. Just got involved because Mirrork was getting needless crap from other forum members.

    Oh.. you are correct George. I actually remember your nick from the good old wibble/wobble days.

    ..and other thing I do miss is the fact that Marc vaughan isn't involved that much in these forums anymore. He was an ok guy with an attitude I liked. I guess he is developing the handheld edition and all the best to him.

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    ...oh and IF someone actually does have the earlier Beta patch available somewhere I would appreciate if you could point the way.

    This nonsense with the training started with the official patch.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    George - if he'd just started uploading his saved game when he came online to post here then it would already be with SI and they'd be able to look at it when they're back in work tomorrow.

    He already has the save games needed, it's not like SI are asking people to go out of their way to do things. </div></BLOCKQUOTE>

    I agree- I just think that people are becoming more reticent to help SI because of this release, and I can understand why (as it appears that SI have lost a lot of goodwill this year- its much easier to lose these things than it is to build them up)- even though by not doing it the likelihood of a fix is obviously reduced.

    Quite sad really.

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    It was the same last year to be honest. So many of my requests for save games were ignored - got to the point where I was trying to recreate the bugs in my spare time just to get them logged.

    People are happy to complain, but many can't be bothered to help out.

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    Yeah, I miss Marc on these forums too- halycon days back then!!!!

    I remember when in a CM3 patch they actually added new features! Obviously the game is more complex now but what excitement at iirc was a teeny addition to comment on other teams players.

    As for the beta patch:

    http://community.sigames.com/eve/for...1/m/7522022463

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    It was the same last year to be honest. So many of my requests for save games were ignored - got to the point where I was trying to recreate the bugs in my spare time just to get them logged.

    People are happy to complain, but many can't be bothered to help out. </div></BLOCKQUOTE>

    SI need to put a prompt in that when somebody closes the game down out of frustration that it uploads the savegame "ala" Windows when it detects an error.

    Joking aside- if something like that could be integrated into FM it may help.

  60. #60
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by George Graham:

    You really dont know when to cut your losses do you? Funny how everyone but the smartarse knew what he meant. </div></BLOCKQUOTE>

    I'm sorry for missing the point in his post.

    Happy now?

    And for the guy who was saying English isn't his first language: it's not my first language too, but I do bother to make my posts readable and understandable to everyone. I don't use textspeak, only abbreviations like wtf, tbh and imo, which are pretty standard on the web nowadays.

  61. #61
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Emmenaar:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by George Graham:

    You really dont know when to cut your losses do you? Funny how everyone but the smartarse knew what he meant. </div></BLOCKQUOTE>

    I'm sorry for missing the point in his post.

    Happy now?

    And for the guy who was saying English isn't his first language: it's not my first language too, but I do bother to make my posts readable and understandable to everyone. I don't use textspeak, only abbreviations like wtf, tbh and imo, which are pretty standard on the web nowadays. </div></BLOCKQUOTE>

    ok, no more txtspeak and back to the topic.

  62. #62
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by George Graham:
    Yeah, I miss Marc on these forums too- halycon days back then!!!!

    I remember when in a CM3 patch they actually added new features! Obviously the game is more complex now but what excitement at iirc was a teeny addition to comment on other teams players.

    As for the beta patch:

    http://community.sigames.com/eve/for...1/m/7522022463 </div></BLOCKQUOTE>


    ... those were the days indeed! CM3 + Marc commemts!

    Thsnks George! That is exactly what I was looking for.

  63. #63
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    It was the same last year to be honest. So many of my requests for save games were ignored - got to the point where I was trying to recreate the bugs in my spare time just to get them logged.

    People are happy to complain, but many can't be bothered to help out. </div></BLOCKQUOTE>

    If I hadn't seen it with my own eyes this year I would never have believed it.

    It astonishes me that so many people are unwilling to upload a save game yet spend loads of time complaining about their various problems.

    I'm not mentioning people in this thread or having a sly dig at anyone but it just astonished me.

    I have uploaded somewhere in the region of ..... (has a quick think).....25(ish) saves, and probably about (20)ish pkm's.

    I have had the reward of having some of the issues that I encountered, (and weren't too common by all accounts) fixed by the testing team. DOn't get me wrong, not everything is being fixed and I don't expect it to, but I know that I have done my bit. If a few others looked at things in just a teeny weeny bit more positive manner, the testing team might be able to fix even more bugs.

    This really isn't aimed at individuals in this thread, more GQ posters in general, so if you have iploaded saves to back up your complaining posts then I salute.

    ps. Seeing something fixed in the game, (even something tiny that hardly affects gameplay at all), that may or may not have been fixed as a result of my comments, is a simply BRILLIANT feeling.

  64. #64
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GAVIN42:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GAVIN42:
    well said - zeke you should maybe show the "international squad" member a little respect yeah? </div></BLOCKQUOTE>

    Status titles mean nothing at all btw. </div></BLOCKQUOTE>

    well it means you've made a lot of posts...therefore have been on the forums longer than other people...therefore know what you're talking about i would assume </div></BLOCKQUOTE>

    The respect is two edged sword which goes both ways. As said got involved into this episode when I noticed MirrorK getting needless bs.

    Oh.. and I was here way before 2003. Just had to change nickname since the old got lost in the "forum software move" ages ago.

  65. #65
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimbokav1971:
    It astonishes me that so many people are unwilling to upload a save game yet spend loads of time complaining about their various problems. </div></BLOCKQUOTE>

    It reminds me of the situation last year when loads of people loudly complaining about transfer fees doubling. Not one of them supplied savegames either.

    Mind you, it only happened on pirated versions of the game. So it wasn't really a surprise that they didn't provide any savegames for SI to look at.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Glyn:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimbokav1971:
    It astonishes me that so many people are unwilling to upload a save game yet spend loads of time complaining about their various problems. </div></BLOCKQUOTE>

    It reminds me of the situation last year when loads of people loudly complaining about transfer fees doubling. Not one of them supplied savegames either.

    Mind you, it only happened on pirated versions of the game. So it wasn't really a surprise that they didn't provide any savegames for SI to look at. </div></BLOCKQUOTE>
    Kinda makes you wonder how many of these "common issues" only occur on dodgy copies of the game.

  67. #67
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by zeke:
    The respect is two edged sword which goes both ways. As said got involved into this episode when I noticed MirrorK getting needless bs. </div></BLOCKQUOTE>

    Had he not started what, to me, seems like a blatant troll thread, he wouldn't have got any BS in the first place.

  68. #68
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    Agree with all points in original Post - but the game is not unplayable, it is immeasurably better than FM07 and the best game of SI origin since CM01-02 (in my opinion).

  69. #69
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Glyn:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimbokav1971:
    It astonishes me that so many people are unwilling to upload a save game yet spend loads of time complaining about their various problems. </div></BLOCKQUOTE>

    It reminds me of the situation last year when loads of people loudly complaining about transfer fees doubling. Not one of them supplied savegames either.

    Mind you, it only happened on pirated versions of the game. So it wasn't really a surprise that they didn't provide any savegames for SI to look at. </div></BLOCKQUOTE>

    It's just a shame that this year's 'anti piracy measures' have been a bit of a shambles.

  70. #70
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Glyn:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimbokav1971:
    It astonishes me that so many people are unwilling to upload a save game yet spend loads of time complaining about their various problems. </div></BLOCKQUOTE>

    It reminds me of the situation last year when loads of people loudly complaining about transfer fees doubling. Not one of them supplied savegames either.

    Mind you, it only happened on pirated versions of the game. So it wasn't really a surprise that they didn't provide any savegames for SI to look at. </div></BLOCKQUOTE>

    ..sadly reminds me on last version of EHM series.

    Actually this is version FM2008 has similar symptons. (Some older dropping their attributes like stone and younger guys stagnating)

    Oh.. there no bugs regarding this issue was stated. Pirated versions were blamed and almost Santa Claus was guilty.

    There were uploads after uploads ---&gt; same story. No problems whatsoever.

    Oh.. as it happens the regen system/training model or whatever it was... well it was broken. It just took around 6 months to notice it and fix it. (Pretty much the same as here)

    So, that was the last draw for me. I skipped FM2007 version. I was hoping that these kind of things would be in the past by FM2008 but sadly not.

    As for the guy who stated that I don't have an clue what testing is about.. well you are entitled to your opinions...but just maybe I have been involved in these types of things.

  71. #71
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    I suppose it all depends on your definition of unplayable. Taken literally, the game is not unplayable, because it can be played. Sometimes I suspect people mean considerably less enjoyable when they say unplayable.

    I, for one, have been quite critical of this incarnation of the game. Certainly more so than ever before. But do I still enjoy it? I have to admit that I do.

  72. #72
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Glyn:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jimbokav1971:
    It astonishes me that so many people are unwilling to upload a save game yet spend loads of time complaining about their various problems. </div></BLOCKQUOTE>

    It reminds me of the situation last year when loads of people loudly complaining about transfer fees doubling. Not one of them supplied savegames either.

    Mind you, it only happened on pirated versions of the game. So it wasn't really a surprise that they didn't provide any savegames for SI to look at. </div></BLOCKQUOTE>

    Thats just laziness on your part though. OK I agree that some who used a pirated verison wouldn't want to uploada their game to the FTP. However , with bugs such as the goalscoring bug , it doesn't have anything to do with a specific game , its a general error that doesn't require the specific game to run. Its just a general error.

    And on a side note. Those who claim that the way to get around the goalscoring bug is to change tactics is absolute rubbish. If im regularly peppering the opposition goal with 20-25 shots every game , its got nothing to do with my tactics.

  73. #73
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BobbyB123:
    And on a side note. Those who claim that the way to get around the goalscoring bug is to change tactics is absolute rubbish. If im regularly peppering the opposition goal with 20-25 shots every game , its got nothing to do with my tactics. </div></BLOCKQUOTE>

    I haven't replicated that "bug", so maybe it does need a saved game uploaded?

  74. #74
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">If im regularly peppering the opposition goal with 20-25 shots every game , its got nothing to do with my tactics. </div></BLOCKQUOTE>

    Making small changes to your tactics can reduce the chances of it happening.

    Either take that on board or continue getting annoyed, it's your call.

  75. #75
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GillsMan:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BobbyB123:
    And on a side note. Those who claim that the way to get around the goalscoring bug is to change tactics is absolute rubbish. If im regularly peppering the opposition goal with 20-25 shots every game , its got nothing to do with my tactics. </div></BLOCKQUOTE>

    I haven't replicated that "bug", so maybe it does need a saved game uploaded? </div></BLOCKQUOTE>

    If a bug is specific then yes , but surely a 16 page , 900+ post thread about the issue proves that its widespread.

    The uploading issue with SI staff on the surface looks like an excuse to ignore bug in some cases.

  76. #76
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">If im regularly peppering the opposition goal with 20-25 shots every game , its got nothing to do with my tactics. </div></BLOCKQUOTE>

    Making small changes to your tactics can reduce the chances of it happening.

    Either take that on board or continue getting annoyed, it's your call. </div></BLOCKQUOTE>

    What do you mean? Reducing my attacking intent , will reduce my shots and therefore increase the amount of goals I score.

    That just defies logic.

  77. #77
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BobbyB123:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">If im regularly peppering the opposition goal with 20-25 shots every game , its got nothing to do with my tactics. </div></BLOCKQUOTE>

    Making small changes to your tactics can reduce the chances of it happening.

    Either take that on board or continue getting annoyed, it's your call. </div></BLOCKQUOTE>

    What do you mean? Reducing my attacking intent , will reduce my shots and therefore increase the amount of goals I score.

    That just defies logic. </div></BLOCKQUOTE>

    Not really, though the effect is certainly amplified over real life. Generally the more patient you are in build up, the more likely you are of creating a good quality chance. The important bit is finding the right balance for your team of players. Too attacking and they'll squander chances, too defensive and they'll not take the chance when it happens.

  78. #78
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BobbyB123:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">If im regularly peppering the opposition goal with 20-25 shots every game , its got nothing to do with my tactics. </div></BLOCKQUOTE>

    Making small changes to your tactics can reduce the chances of it happening.



    Either take that on board or continue getting annoyed, it's your call. </div></BLOCKQUOTE>

    What do you mean? Reducing my attacking intent , will reduce my shots and therefore increase the amount of goals I score.

    That just defies logic. </div></BLOCKQUOTE>

    Not really, though the effect is certainly amplified over real life. Generally the more patient you are in build up, the more likely you are of creating a good quality chance. The important bit is finding the right balance for your team of players. Too attacking and they'll squander chances, too defensive and they'll not take the chance when it happens. </div></BLOCKQUOTE>

    In real life that its true. However , I doubt the game is intelligent enough to replicate that to the extent where it is similar to real life.

    Also , when you look at some of the chances you get , especially when on the counter attack , I doubt it has anything to do with attacking intent.

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    True to an extent, but you should really try it - the results can be much more pleasing.

  80. #80
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    True to an extent, but you should really try it - the results can be much more pleasing. </div></BLOCKQUOTE>

    I accept that , but I don't see why I should seeing asthough its a bug in the game thats costing me the results - although I suppose you could say that if my apporach isn't working , then I might aswell go back to something different.

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    From all I've hear about the shots bug, it seems that the main issue is that the user's tactic is normally very attacking, which leads to lots of chances, but, the game itself tries to keep the scores realistic by deciding on a score beforehand, one which you'd expect in a normal game, ie 3-1 2-2, etc.

    So surely the best way to combat the bug would be try try one of th edefault tactics? Has anyone tried this and got results?

    Presonally I have no problem with the shots on target "bug" I play ANelka as a lone striker and he scores most one-on-ones and shots. Having Riquelme, Young and Simao (I'm Villa) to back hium up obviously helps

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    The weather bug is the only real gamebreaking issue for me. Playing 90% of matches on a waterlog pitch is pretty irritating. I know this doesn't happen for everyone but enough people have reported it to make it worth fixing surely.

    The number of chances created in most games seems unrealistic too. Especially playing a defensive formation you wouldn't expect to see the opposition creating 30+ shots on goal to your 15+ with any sort of consistency. In FM08 if your team creates less than 5 goal attempts in a match then it's cos you were totally outplayed, which is certainly not always the case irl.

    The way defensive midfielders get caught in possession is pretty annoying too. I don't think this can be put down to ppm's or player instructions, it's defo a bug.

    I could easily go on, there are literally hundreds of bugs in FM08 even since the patch. Every time I play it I seem to notice something else that isn't quite right. Regardless it's still a class game and I'm impressed with the progress SI have made in this edition, or rather I'm impressed by their ambition. There are many new features and improvements to the previous version and as such it's not at all surprising that their are lots of things that need tweaking. However, I do think that the game wasn't properly playtested and tuned before release, but this can be put down to the fac that the release date had to coincide somewhat with the new season.

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    I again agree that there are some tactics that allow lots of shots and low success. Try reducing tempo and passing, it worked for me. Now I have similar shots than rivals but I score lots, including one on ones, but also lots of goals from AMs.

    You can say "my tactic creates a lot of chances and should work, I don't want to change it". that's like saying in COD that you always have to win playing with a machine gun, just because it fires a lot and has great power, and if you lose against a sniper is because he is cheating All scenarios need its own tactics, just change yours and see.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">the game itself tries to keep the scores realistic by deciding on a score beforehand, one which you'd expect in a normal game, ie 3-1 2-2, etc. </div></BLOCKQUOTE>

    That's not how it works.

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