Originally posted by Ched:
Originally posted by Dave C:
Generally when a game has high costs and a long development time, there's someone footing that bill to have it run that way.
In the case of FM, it is basically funding all SI's operations. Their business plan is based on x units being sold each year at price y giving a return of z.
If you reduce x by having a 2 year development, z drops.
If you reduce y by having a reduced patch release, z drops.
Unless someone makes up that shortfall, there has to be an annual full-price release. It's pretty basic economics.
So how exactly did they manage it with CM?
All i'm suggesting is they do something that they have done in the past....
I don't know the stats, but when CM01/02 (or whatever the cheap one was) was released was there a significant drop in sales? I'm not saying that they don't release an FM09, just that it could be better to spend more time on new features rather than letting them out unfinished.
I am quite familiar with how business plans work - and a lot have more scope than merely relying on individual year sales, it's EVEN MORE basic economics.