Welcome to the SI Forums, Hootoo.
I will attempt to address some of your points:
Then look no further; as I'm happy to say that your search is over.
Well, if depth is your main requirement, then the FM series should be the answer to your prayers. The 'sheer depth' of Football Manager is without equal. Graphically, the other two games you mentioned 'look' better in my opinion, you could say they are more 'visually appealing', yet ultimately those games lack the coveted 'immersion factor' that FM has become renowned for (and we have a very active "skinning" community, who work to provide appealing 'face-lifts' for the visual side of the game). In my opinion, FM09 seemed to be not quite as immersive as some of the previous versions of the game. I'm not entirely sure why I found this to be the case, but my suspicion is that SI tried to do too much, too soon, in the many additional features they included in FM09. The good news (for those of us that feel this way) is that FM2010, we are promised, will be (still with some great new features as you'll have seen from the blogs) mainly a good "polish" of FM2009. I am extremely hopeful that this will bring me a return to the immersion that I love about this game.
You will certainly be more than satisfied with FM in this regard. If in depth tactical micro-management is your thing, then you'll likely discover Football Manager will provide you with many tactical multiple-orgasmic experiences.
The level of tactical depth is without equal, so much so, that many often find it to be
too complex at times. I do not personally share that view, I find the tactical system to be superb, but as with most things, it's all about opinions, and I'm just offering you mine.
One thing though, that FM2010 will bring, is the new 'Tactics Wizard', and for those who find setting up a winning tactic to be a real struggle, the new Wizard appears to be a 'dream come true'. The same level of depth, but a system in place to help you make more sense of how the sliders function (or even just do it for you and save you the work). The Wizard brings a new graphical feel to what is in essence a 'bunch of sliders' that let you dictate how your tactics and team are set up.
The good news is that for those of us who like the sliders, you can still use them as well. I intend to make use of both; setting up my initial formation etc with the Wizard, and fine tuning with the sliders to perfect my system the way I desire it to be.
This one is a subject of much debate. Again, it comes down to your personal opinion. The training system is in place to do what you want, to a certain point. To quote Ackter:
I agree; and here's why:
On first glance, the training system does appear quite restrictive. In some respects, that is true, but when you 'take the hood off' and get into the mechanics, there is more to it than meets the eye. I shall endeavor to explain.
The "General" Training category provides a standard routine, that can be customized to some degree by 'tweaking' the sliders of the various categories. I get the impression that many players do not delve beyond this. If you leave all players on this same training routine, you are very limited in what you can achieve, in specifically defining a player's individual improvement and stat maintenance.
However, you have the ability to create your own 'New Schedules'. I thoroughly recommend taking the time to do so. For me, the next step up the 'depth-ometer' would be to create different schedules for each position. Setting up a schedule for Goalkeepers, Full Backs, Defenders, Midfielders, Wingers and Forwards can be very rewarding, as it allows you to focus on training the main attributes for these positions, rather than grouping them all in on the same "General" schedule. For instance, you can focus your training for each group, to the extent that you want them to work upon Strength, Aerobic, Defending, Ball Control, Attacking, Shooting, and Set Pieces etc.
Personally, I like to take it a step further. If you have the time (and desire to do so), you can spend some serious time devoted to devising individual personal training schedules for each player. This allows you to further define and target even smaller sets of attributes, for each specific player, in relation to what you want him to improve upon most.
The only drawback which cannot be changed due to the programming, is that certain attributes cannot be split up and targeted individually. This for me, is frustratingly limiting, if ultimate control of training is what we're after. For example, the "Set Pieces" routine will train a player in the areas of Crossing, Corners, Free Kicks, Penalties and Long Throws. In an ideal world, I should be able to split these up even further, and tailor my training in each skill as required. Though as it currently stands, if I set a winger to train intensively on set pieces to hone his crossing ability, he'll be spending equal amounts of time working upon his free kicks, corners etc as well.
So, it's not a perfect system, but in my view, it is still a pretty decent one, if you're willing to invest the time into honing it to your requirements, within the framework given to you by SI.
I cannot comment on 3D, as my machine does not currently have the capabilities to run it, so I'm still playing in 2D mode. But the match engine itself, whilst not 'perfect', seems to be improving with each incarnation. I am hopeful that FM2010 will be even better, from what I've read in the blogs so far.
The transfer system, for me, has been one of the lesser areas of the game. I find transfers to be initially realistic, but over a long term game, many players of FM find that the AI does not spend wisely enough in investing in young talent, thus rendering them stuck with 35+ year old aging 'has beens' as the mainstay of their squads, whilst you snap up all the good young players. Hence the longer you play, the less challenging the game can become.
Don't get me wrong, I still feel it to be good system (short term), but there is certainly room for improvement. Hopefully SI will deliver that improvement in FM2010. I remain hopeful that they will.
You are welcome. Hopefully I have been able to be of some assistance.
Overall, you cannot go wrong with Football Manager. Sure, it has it's faults, like all games do, but if you're holding it up against other Management Sims, there is simply no comparison. If FIFA and CM were rivers.....
FM would be a vast Ocean.
I hope you decide to try FM2010 for yourself, and that you find much enjoyment in your new game.

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