oh... why? Seems a bit pointless because it's incredibly rare in RL..
Originally Posted by mackemforever
I'd like the option to fine my players for falling over like dominoes as soon as an opposition player comes within 5 yards of them...
and I'd also like to fine players for trying to win throw-ins off the legs of opponents 500 times per match.. in dangerous positions too for Christ's sake... sort it out SI!
Hmmm. I haven't ever seen this, good to know it exists. I think the option should appear more frequently as there were several players on my team who were involved in the South American U20s and the European U21s who could have used an extra couple of weeks I reckon.
Originally Posted by mackemforever
on europe away games or away games that are a distance you having to pick X amount of players to take with you and you can only pick out of those players
(sry if been mentioned)
The Ability to see the recently promoted teams into the league at a quick glance to the side of the table itself
I'm sure its been covered in this thread but having testimonials would be quite good
I'd just like to see one thing for the next series and is that more flexibility in the match engine in regards to player positioning and movement. I want to give my players positions for when I have the ball and when the opponent has the ball. It's common practice in real life to change your formation depending on who has possession (for instance playing with a 3 man defense when defending and having one DC step up into the DM spot as deep lying play-maker when in possession). I realize this is difficult to achieve and very liable to exploits (having 6 DC's while defending and 6 ST's while attacking could get a little difficult for the ME to handle) but there must be some way in which the match engine can be made more flexible in regards to position changes and player movement. It's a very important tactical weapon but in FM it's unavailable. If you play someone in the DC position they will always act like a standard DC no matter what instructions you give him (highest mentality, forward runs and roaming don't help at all) and lone players on the flank have a very strong tendency to act like fullbacks.
If you look at some threads in the tactics and training section you can see how players struggle with these limitations:
In both threads people try to replicate very feasible real life tactics but the rigidness of the ME prevents them from working. If this is fixed I feel this would be a MAJOR step forward for the series. It's a huge step and I realize it will probably be very difficult to take but if this game wants to improve this is in my opinion the next step to take.
It's more an editor thing but still. We've finally got the ability to make play-offs two-legged, but this makes both semi-finals and finals two-legged and I can't find a way round it to make semis two legged and finals single matches so could we please have this fairly simple thing added? ta.
to be honest this seems such an obvious thing to have added I wouldn't be surprised to find they already had it in this year and I'm being really dense in not being able to find it, but just in case it is SI being stupid and not me, I though I'd bring this up.
I'd like to see more hidden things. Meaning, when i look at a player from another team's screen, his personal details should be hidden- For instance, contract details etc, specifically minimum fee releases. Alot of players have these, but not every club is going to know about it. Just more hidden stuff
It basically used to be like this once upon a time, with the arrow system. The match engine didn't handle it very well, and it was changed.
Originally Posted by Marsupian
I too would like to be able to do something like this, but the engine has to be able to cope with it. (And the AI managers as well.)
Perhaps this is the key to it. Some sliders and switches are practically non-functional for some positions. What if this was changed? The individual instructions could be used as a positional tool. For example:
Originally Posted by Marsupian
- Run from deep for a DC would make him step up from the defence line when in possession.
- Move into channels would make the DC occupy the space between himself and the full back when in possession.
- Roaming would make the DC search for space more aggressively.
- Cut inside would make the DC take even more central position.
With these you could shift your whole defence line left if you needed. Imagine:
- DL is a wing back, attacking, hugs line.
- DCL moves to channel.
- DCR cuts inside.
- DR is a full back, defensive, moves to channel.
The result should be that without possession they would be a standard line of four and IN possession the left back would charge forward while the three others would shift to the left and form a back three!
Mmm, increasing the fog of war would be a good idea for these kinds of things. Then you can get your scouts to make discreet enquiries to find out information or rely on media speculation, or the players agent publicising that he has a min fee release if he wants to go somewhere.
Originally Posted by Robert the Spud
You can actually do this yourself - if your players are retiring, make sure they all play in the final match, and you should get a special news article about it if they've had a career for you. Retiring players aren't usually in my first team, so I discovered this more or less by accident, when I had three players, one of whom had been the captain and a key player for several years, retiring in one year, I had a moment of sentimentality and selected them all for the final league match which happened to be a home fixture. I don't know how it would work if the last league match is an away fixture - maybe the same, maybe not.
Originally Posted by LARulz
National Management Policies which gives a method of communication between the user and the game on the team management style so the game doesn't punish the user but works with them and reacts better to their actions and decisions. Example, you have a game window full of options, check boxes and the sort with different policies you can apply to your national team your managing, like enforcing that you will only call up players that play in the home nation domestic league (i.e. England only calls up players in the EPL), or will only call up players who play in continental competitions (i.e. They must play in Europe with their club), or you will only call up players you play in leagues with a 3 star rep or higher (i.e. like Capello claiming Beckham needed to play in a high level of competition to be called up).
There are tons of other policies you could come up with and employ so the game can punish you or reward you when you either break your own policies or stick to them, succeed with them or fail with them. Say you only call up players in 3 star rep leagues, but then end up calling up someone who is in a 2 star league the press can then rip you apart. Maybe some policies are considered dated, so when you employ it the media question you and the backlash for breaking it could be even worse. Maybe your national team isn't doing well when you take over, so you decide to introduce a youth revolution by declaring a % of the national squad will be under a certain age, the media praise you, claiming it's just what the country needs and plays off like the scenario where you could replicate the success Germany had in the 2010 WC, maybe even go further and win it with your youths or on the other end of the spectrum you get slaughtered after failing badly with your youth experiment and the old internationals start calling you out claiming they would have gone further with more seasoned players.
These could be included at club level, but I think there is too much freedom already at the club game it wouldn't make much difference or at least not as many valid policies, though maybe the chairman could impose the policies on you and not the manage. But I certainly think Policies could at another dimension to the National side of management and add more avenues for unique situations and comments from the media.
What I'd like added is more of a comsmetic thing.
At the moment we have the ability to upload goals to youtube, would it be possible for SI to include the features they had in FML where you could upload goals, saves and red cards etc etc.
I would like to see the ability to mange the U18's. It can be easily done as it could be the same as the normal game except you're managing at a younger level. You can still be in charge of hiring coaches and scouts. Maybe there can be more trial days, once a month.
Ability to warn/fine players for too much yellow cards.
Better transfer AI:
I find a great youngster, valued 5M.
Offering 5M, rejected.
Offering 7M, rejected.
Offering 9M, rejected.
Offering 10M, they counter-offer 26.5M.
I give up.
Next transfer season, player have better stats and value, say, around 6M. And my rival buys him for 10M....
I would like to have Andorra and San Marino change number of places in Europa League depending on the rating UEFA.
I have no idea if it has been mentioned, and I don't want to trawl through 347 pages :p
A really good feature, and one that would surely be relatively simple to implement is a button to give all players who played in the last match 1, 2 or 3 days off training. If I am in a hard run of Sat, Wed, Sat, Wed, etc., I generally rest my players a lot to try to keep them fresh. This would surely use a tweaked version of the selection button, so wouldn't be too difficult to implement, I'm sure.
shift/ctrl select the players that you want to rest, right-click/squad/training/schedule/rest/x days
Originally Posted by Stomalomalus
We don't need a button for that :confused:
If you send multiple scouts to a major tournament, it's a bit stupid if they all attend the same game when there's more than one on at once. It should be pretty quick to fix it so that they arrange between themselves to watch different games.
Backroom Staff Wages
One thing that consistently drives me nuts is the inability to raise backroom staff wages beyond a seemingly arbitrary ceiling. Losing one of my top coaches to a rival club because he wants 6000 quid a week and I can't offer him anything above 4000 (meanwhile I have 1.2 million p/w wage budget available) makes me want to kill myself. Fix this!
I mentioned this a couple of years ago but it never made it in despite some good feedback so i'll raise it again
(as this is a couple of years old the player examples are a little dated but the principle is still relevant)
After reading this really good article on the increasingly common occurence of "undisclosed" transfer fees:
I cant help thinking that this should be incorparated in game.
*You could make it a condition of your bid that the amount is disclosed/undisclosed
* Disclosing a transfer free would add pressure to an expensive player but appease the fans looking for big signings (Berbatov) (could also boost club rep/ attract players)
* Disclosing a large fee in a sale would justify to your fans why you have sold a big player (Keane). Disclosing a fee lower than what you payed will show you to be businessly naive or show you accepting the player was a failure (Shevchenko)
* Disclosing a small fee for a youngster will look great for you if they turn out to be great (Anelka/Arsenal). You wont get as much credit if noone knows how cheap you got them.
* Disclosing many large fees can leave your whole team struggling with fan expectation (Tottenham)
Loads of balanced pro's and con's and varying motives between clubs would make this an interesting feature.
It could also tie in with the new press conference/jounalist relationship features. For example
1. Sign young star from club A. Agree to non-disclose fee with club A
2. Player plays brilliant in first 5 games
3. In press conference field several questions asking how much he cost.
4. Decide to brag how cheap player was in press conference. Impress your fans, increase relationship with journalist.
5. Ruin relationship with Club A's manager. Have to pay X amount of compensation for breaking terms of transfer, annoy your own chairman.
6. Club A's manager under pressure from his fans for selling star on the cheap.
7. Other clubs looking for non-disclosed sales tend to ignore your offers as they dont believe you can keep your mouth shut
Oh and just to quickly mention the other two suggestions I've made in previous years:
1. Ability to express disbelief (in the media) why your player hasnt been called up for national team
2. Option to include "club affiliation" as part of a player transfer offer
Definitely. I'd also like the media to ask why I'm not calling up players who are doing well, a la Capello being asked why he isn't calling up Scott Parker every press conference.
Originally Posted by ajdavies
This is something I miss the most atm. It's now impossible to make any decent Ajax/Cruyff tactics, which depend on well disciplined repositioning on the field between defending and attacking. F.i. the most important aspect of Cruyff tactics philosophy is always having a diamond in midfield. And when playing with 1 AMC and 2 MC's, it's your DL's (or DR's) job to become the DMC! And there are (as mentioned) far more situations where certain players must take up certain positions.
Originally Posted by Marsupian
I'd like to be able to give my players instructions of where to move, like in: "IF your DM goes to MC, THEN your DCL goes to DMC", or: "IF your DL goes forward THEN your DLC-DRC-DR become DLC-DC-DRC", etc.
One cool thing Player Manager used to have was that in Tactics it had the pitch divided in (I believe) 12 squares (4 high, 3 sideways), and you could position all your players where you wanted according to in which square the ball was, and had this for attacking and defending. So when the ball was in the top left square while attacking you had your AML there with the ball and the rest of your players where you wanted them to either receive the cross or back up the AML. Or for my Ajax/Cruyff tactics I could f.i. place my DL as DMC when attacking and back into DL when defending.
That PM system together with the instructions would be great for me. :)
The second most thing I would like to see are some of the hidden attributes of my players. I think that if a player has been at my club for a pretty long while I should know if he was professional or not, or whatever else of the hidden atts you could tell after getting to know a player better personally.
More communication with the board over transfers whether i have funds or not, for instance ive had problems signing a paticular player so i ask the board for help in negoations with the club, and also if im at low repuation club but i have an expierenced well know assistant or well known chairman or director of football i should be able to ask my assistant etc. to help convince the player to join. which leads into another idea, more communication with agents and player pre negotation if im a championship club i should be allowed to try and convince a player to join my team by offering a promise of promotion or if im a premiership team offering european football. Whats everyone elses oppinion. And dont diss my spelling its almost 1am in Australia.
Perhaps not quite as complicated as you want but my players already cover for each other... if my DC is OOP my MCd falls into the back four, if it's the full-back the MC on that side drops into the full-back position, I've seen my centre-backs dribbling past opponents and crossing because they are in the AMR/L position and the winger is covering elsewhere... My main problem with the tactics engine is trying to make my MCd sit in front of the back four as if in a DM position (like you say you want your FB to do). In FM09 he did... the tactic hasn't changed but he no longer sits in a DM position (but everything else is so much better now, my defenders start defending at the halfway point of the opposition half instead of running back to the 18 yard line and then defending.. closing down seems to be much improved, defending as a whole, whilst still iffy at tirmes, is way way better than it was, I can go on...) like I say, I want my MCd to sit in front of the back four and whilst he used to, he doesn't any more :(
Originally Posted by Snaus
Probably been done but basically.
Seperate attacking/defensive tactic screens to give instructions for defending and then attacking.
Also, instead of the tactical screen as you see it now, I'd rather it see in 3D pitch shape and maybe even animations, i.e. when you click 'often' run from deep ....then it sort of just shows you the movements that player will make, the wide play etc...seeing a player on the training field 'move into channels' ....I just think it'd allow you to get a better sense of your tactics before game play. I think FM are probably well off this sort of thing though but It'd be a step forward IMO. Heck, maybe even a long time in the future, on the "3D tactics match screen" ...you can move the players manually into the sort of positions you want.
Scout Report "Opposition usually play 4-4-2, very wide, high line" etc.....then you go onto the 3d match screen, you have a choice of then clicking yourself against standard formations such as 4-5-1, 4-4-2 etc....but also an opposition to click on your scout recommendation i.e. "chelsea will play 4-4-2" so you click that. The little 3d men come up on the screen on the pitch as Chelsea would 'line up' ....and then you can move your players for a 'defensive system' to how you want, what player is picking up what position etc....I.e defensively go 4-4-2 and match up man for man but then attacking, go 4-3-3 with a striker dropping in as 3rd midfield.
Also the 'manual moving' would also allow to sort out the likes of wide play. Isn't it frustrating when you want to play a system that involves:
FB - flying forward
WG - when we have the ball, basically playing really narrow, dropping inside regularly, but without it, closing down the full back. Whatever I try, I can't seem to do this, you have to play them as AMRC/AMLC and then do "man marking" on their full back specific instructions to make sure defensively your not being raped out wide.
CB - when you have it, their right out wide with the DM covering the centre, FB's nice and high up.
then when you lose it, CB quickly get back into position etc......you just can never properly replicate stuff like that.
This is what I'd love to see. I can see it myself but I imagine most are just reading without a clue of what I'm talking about.
Prioritized players in reserve & youth teams, ie you could tell your coach responsible for the reserve and/or youth team to always play this player and in selected position.
That already happens. Just select them on the squad page.
Originally Posted by comfortablynumb
Be able to watch match highlights of an individual player performance. I suppose it would be like the analysis screen but to see all the bits in 1 video clip
This would indeed be great. To incorporate this feature into scout reports (whenever your scout has been instructed to watch 1-3 games of a player) would be legendary.
Originally Posted by Seagullfan
Make it so when another club offer one of my staff a contract it alerts me and doesn't let me continue until I've either offered them a contract or not. Too many times do I miss the news article and then lose a staff member. It should be a high priority mail!
Originally Posted by Neilio
100% agree mate, have always wanted to see Youth academies worldwide in FM. I think the youth setup / scouting network needs to be updated!
Originally Posted by SJ234
Couldnt agree more mate, thats the 3 main things id like to see vastly improved. Im personally not interested in 3D match engines, id rather see time spent on the realism of the game. Id also like to see the transfer system improved some more again, its got better but could still be improved further. The introduction of agents was a great touch. Would love to see the youth element of FM improved, like having more in depth than just under 18's! Not sure if there is a reason they have never had players younger than 14 on the game but would be good to have junior teams perhaps and under 16 national squads?! The scouting network needs to be improved also in my opinion, still not in depth enough and i never end up using the scouts much, which is a shame.
I hope FM12 has weather effects.
E.g. when it's raining heavy (heavy downpour) for water to spray up in the air when the ball is passed along the floor.
For an example see the West Ham V Chelsea highlights from this season.
Or if it's snowing and there is no under soil heating, for there to be ball trails left when the ball is passed along the floor with the ball trails slowly covered back over with snow as the snow continues to fall down etc.
For an example see Ipswich V Leicester highlights from this season.
I'd like to see us given the ability to dictate the name on the back of a players shirt without having to give them nicknames. In real life some players have massively long names which wouldn't be able to fit on a shirt so are given nicknames for the back of thier shirts eg. Błaszczykowski from Dortmund has 'Kuba' on the back of his shirt.
In my long term save for example Barcelona have a player called Jesus Fernandez Fernandez and Fernandez Fernandez shows up above his head on the ME, I just think it would be both easier and look nicer if the player had the ability to change that without having to use nicknames, which are player specific and to me personally are annyoing in the Team Sheet.
Would also help when you have many players called tthe same thing. Again on my long term save the first choice Brazil team contains 2 players both called 'Da Silva' and one D Silva, again its incredibly annoying/confusing when you are watching the game.
What would you suggest for this guy?
Originally Posted by mojojojo101
I'm not sure he'd like to run around with "Randy" on his back.. :p
Do forgive me for cross-posting. I do not hang aroung these forums much, so forgive me if this is a common subject. About hidden attributes...
It's been reported (confirmed, even) around the forums that personalities play a big role in player performances and youth development. An indicator is of course the personality description, but not that much can be gathered from that and the only way to know what some of the descriptions mean is by guides where scout programs have been used. Although, to some extent, some hidden attributes are needed for keeping the game interesting (realistic even), I don't think it's reasonable that I, after managing a player for five years, have NO idea of his level of professionalism or ambition.
My suggestion is that attributes like ambition, professionalism, loyalty, pressure and sportsmanship start off rather clouded but as you, and your backroom staff, spend time with the players become more and more visible and accurate. Perhaps using graphical bars we can at least get an idea of the various aspects of the players personality.
This way it would be rewarding with long-term thinking. The more time my staff and I spend with the same players, the more we get to know them. Seeing as how tutoring (which now is completely unexplained and left to guessing) is VITAL to development I think it only fair, and a lot funnier, to have a better view of the players personalities.
I think it would also add to the players 'coming alive' and not just being pass-n-shoot-numbers.
Woud probably use Randri or Claudio depending on what kind of mood I was in. Considering he's from Madagascar though I might even give him a 'nickname' on his shirt from some kind of limur.
Originally Posted by Lazaru5
I would like to see all the dates when Newgens are created by their countries to be incorperated in the main DB. Perhaps with a tickbox at the start to say whether you want them or not.
As there is a lot of confusion on dates & surely SI know when they are due
When I'm scouting a transfer target - say a CB - and my scout says "...would be the third best CB in the team were he to join" then I want to know names, specifically. "He is not as good as A and B, but better than X and Y" sort of thing.
Also, when you are looking to loan a player out I would like to see a more comprehensive breakdown of their facilities and coaching team. I know you can get a sense through the Staff/Information screen, but I would like to see a more detailed, simplified breakdown. Something along the lines of "This club would help develop X' fitness and his technique, but would not help with his...whatever."
Something like that.
A better handing of contract renewals in you are over the wage budget. Instead of cutting all renewals to a third of the current one how the option to have certain players renewed at the current wage, some lower and some having their contracts run out.
If I manage a player for five years I know everything I need to know about him. The game helps you to learn about your players, they aren't just "pass-n-shoot-numbers" to me... It's easy to get to know your players, to make them "come alive", and after 5 years if you don't "know" them then you are doing something wrong, it's not a flaw in the game...
Originally Posted by dorianwhite
So you don't know who your two best centre-backs are? (Or whatever position) I know who is first choice in every position on my team, and who is second (i.e. who would get the shirt first to cover for an injured/suspended/OOF player). Again, if you don't know your team, that's because you are doing something wrong! The game provides all the information you want already... having it spoonfed is just lazy and would spoil the game for many people - it's just not what FM is about!
Originally Posted by Cycstorm
Very simple one but on the stats page I'd like it to show how players get their goals. So for instance, my main striker could score 15 goals and this could be shown with 5 headers, 5 left foot, 5 right foot.
Simply 'cause if I can see he's getting a much larger portion of his goals with his head but I'm playing a less wing oriented formation I could fix it so we're getting more crosses into the box to increase his chances of scoring. Ditto if he's getting no headed goals from a wide formation, I could narrow it up to get him in one on one more often.
I'm sorry, am I not allowed to have preferences as to my own style of play that might be different from yours? I thought this was an open forum to express ideas.
Originally Posted by Lazaru5
Probably said million times since FM2010 by hundreds of users, but I will say it again:
PLAYER TALK/DISCIPLINE FOR YELLOW CARDS!
It is getting really ridiculous....
With the amount of immersion in the game I sometimes forget things. I know that there is the ability to makes notes in the notebook, which I do, however I don't find it overly user friendly.
What I would like to propose is the addition of what I am roughly calling a future planning screen.
With the screen below (sorry if it is a bit on the large size), all the relevant information regarding the player is there, from abilities and ratings, home grown status and due dates, contracts and values, anyway you get the idea.
What the screen doesn't tell me is what my future planning is, what I am going to do at the end of the season or possibly the next transfer window.
Looking at a couple of players, Felix Lavigne 16 yr old GK, in 2016 he will qualify as trained at club. As the team plays in Euro Comps it is something I need to remember and take into consideration the rules regarding homegrown players.
Wes Brown and Leon Osman two great players whose careers are very much winding down, and Joe Dunn a young MC who will be trained in nation by 2015.
So future planning, and what I propose. For me it would be handy to have another column with a drop down menu with a list of selections.
To aid in my homegrown rules for Europe, Felix Lavigne might have "stay/keep at club", Joe Dunn might have "send out on loan" and Wes brown and Leon Osman might have "release end of season". Others may be sell for profit, release end of contract, look to transfer, retain as coach, currently a tutor, look to tutor, needs a tutor. Anyway you get the idea
As opposed to setting some of these in the transfer status, the future planning is not something set in stone and would have no impact on a player, it would simply be a planning screen with which you could analyse, change and adapt according to your season. It would provide you a screen with which you could see where you are going and what your thoughts are in one screen, and provide a simple way of organising ones assault on world football domination :D
Loan back to selling club as a condition of a purchase?
Loaning a player to club affiliate for a period of time (longer than a year) to gain EU citizenship?
Mentioned this in another thread, but some kind of tickbox system for assigning scouts to multiple countries more quickly and easily, and enabling the user to see which countries are already being scouted without having to check back through all the other scouts or make notes on paper.
Excel is your friend ;)
But yes, that would be freaking fantastic. In the back of our minds we know what we're doing with someone. We know what their future holds. But when we are overseeing 50+ players (at that major club level) we need help keeping track of them. Currently FM does a horrible job at doing that. Its not user friendly for someone who gives a crap about their u18 team and lower class players, its just too much for one person to handle without help.
For instance I have dual monitors, and load up my team's excel sheet on the other while playing FM. On that excel sheet, it is organized vertically by position (DR, DL, DC, DMC, MC, ST) horizontally it is organized by Players currently at club, Players owned by club, Senior squad, U18 squad, players on loan, players to loan/transfer, players coming in (with a date). I place the players where they belong by their position and place on my team. I bold my homegrown players as they are ones even if they suck I cannot get rid of. I italicize my starting 11. All of my players have in (parentheses) their age and available positions, but place them at their best position on the sheet. For instance, for my DRs, I word them as this: Dyer (23) (D RC, DM, MC) (HG) Jung (19) (D RL). Like for players I want to sell, I place them in the column of (to loan/transfer). I know they're still on my team etc but atleast I made a point to myself to determine these players as not for my future. Like I word it as: Allen (21) (DM, MC) (HG) (To loan). Woodhampton (19) (D/WBL M CL) (To transfer).
I do not want to change their birthdate every time they have one. I don't want to update their HG status when it changes. I want to see their due date next to their name. I want what telv9 has above, but with what he said, what your plans are to do with them. List doesn't have to be much, could even be something you type in. But irregardless, its something that definitely needs to be added. These drop down boxes also need to be filters you can also change. So I can search, quite easily I might add, for my senior players who are "look to loan". Or U18 who is listed as "release/do not offer contract' whatever. I know their are notes etc, which I wouldn't mind and would use, if they were implemented options like on the screen above. Create a filter noted as "Manager comment" and whatever I wrote on my note shows up there.
Yes, I would like to see a Manual that contains ALL necessary, basic and essential, rules and information covering EVERY aspect of the game.
Customizable supporter's graphics in 3d view. Flags, banners, scarfs or even confetti. Like logos, skins and kits this could be made by users. That would definitely improve 3D in game.
excellent ragan !!!!!!
can we have a screenshot for example ? thanks.
I'm fed up of seeing regens with no physical stats and especially low in strength.
I'd like to be able to do something with money I earn. Maybe buy a club?
I want more off pitch distractions.We all seen the feud between Bridges and Terry, Rooney affair, Ribery-Benezma scandal, Goodwille. I'm hoping they would list in the personal section if they player is married, divorced, seeing someone , and/or has kids. To hopefully create more of an off pitch distraction.
save game export/import
One of the things I would like to see is the ability to export your save game from a previous version into the new version. I'm now in my 10th season with the mighty Berwick Rangers, and enjoying good success in the SPL. It would be fantastic if the data from that save could be exported and then brought into FM2012 so that I could continue my game, but enjoy all of the great features of the new version.
I would like to have the option to create your own club from the very bottom after few seasons making money managing another club. Also to be able to create your own youth academy.
Originally Posted by jim morrow
Simple, but, definitely helps me in the grand scheme of things. Especially knowing where my players are at on loan without having to look that up where they are by clicking their name. Also having the league in parenthesis, its a quick filter to show that i have X number in CCC, X number in L1, etc.
Just a on-the-side idea, creating tours and friendlies in other countries. The 'Club Stature' option can be worked through this as going to other countries such as USA and China to play other big teams can boost your club's image and increase numbers of fans. Of course, you need to be of a certain stature to have a positive influence from these but I feel it could be added to FM12.
Sell older versions of FM DRM-free on http://www.gog.com
Sell new FM version on http://www.gog.com exclusively DRM-free
you know that drm is ultimately useless, but atleast do the right thing for buyers for once, thanks
Tutoring young coaches.
You have an excellent 65+ y/o 5 star coach but all the experience and knowledge will go to waste when he retires?
He should be able to tutor young coaches. (I don't know if this happens in real life though)
Also stats development arrows for coaches, just like players.
I wish the transfers would be more complex and realistic, I will elaborate:
1.Have the ability to offer your players to other clubs on co-ownership.
2.The possibility to buy a player on co-ownership from another club (for example Juve and Brescia buy Lamela together from River Plate and decide on which club he's going to play).
3.The option to send co-owned players on loan.
4.More complex players exchange, for example the ability to ask for 3 players in exchange for my player, and to be able to determine the type of transfer, if, for example, I am managing Roma and Milan want to buy De Rossi from me, then I want to have the ability to ask for the full ownership of Boateng, to co-own Merkel and to get Didac Vila on loan in return, for example.
All of those exist IRL in the Italian market and it would make the game more realistic.
I would love to have the ability of negotiating more complicated contracts, when my club offers me to renew my contract I would to be able to name more conditions, not only wage (for example: "I will sign the contract if the transfer budget will be set at X"/ "... if you sign a certain player for me").
Another idea, is for the game to reflect the very public club-presidential elections in Spain, but I imagine that this would be rather complicated.
Ability to scout the transfer list, expiring contract list. I.e instead of scouting regions or countries, further options would be added so your scout would automatically scout anyone who appeared on the transfer list, starting with the player with the highest reputation/value and working down (or all players from that country before moving on to the next).
That would be about 600 pages long =/
Originally Posted by pigfacemonkeyman
Just wanted to pop in to say I love this thread, keep the suggestions coming!
Fans forums in the style of Press Conferences would be amazing! Also holding a press conference to annouce resigning would be good I feel
When giving scouts a new assignment, I would like regions or countries that I already have scouts covering to be marked in some way (or maybe even greyed out)
I have lots of wishes, but my main wish is editor related and I'll stick to this one for now.
Please can we have the ability to allow teams from different nations play in the same league system, yet retaining their original nationality? This worked fine on FM10 and allowed me to create a true World League db, but on FM11 all teams had to be the same nationality which took away their identity and meant clubs would adopt transfer policies of the nation they were set in, rather than their own. Or perhaps there should be an option to create a World/Super League that isn't attached to a particular nation?
If anyone visits the Editor's Hideaway you will see there is a big following for these types of fantasy leagues, my one alone in FM10 had over a thousand downloads and I would really like to make another in FM12, but this is a major stumbling block.
If this isn't to be changed back, I would be grateful to know why SI decided to change this in FM11.
Visable Manager Traits - Just like current PPMs but for managers.
Arsene Wenger -
Plays Youth Players
Strong Tendency To Sign French Players
Harry Redknapp -
Strong Tendancy To Sign Strong African Players
Alex Ferguson -
Tries Mind Games
Play Kids In League Cup
Mark Hughes -
Complains About Referees
Rafa Benitez -
Likes To Rotate Squad
I realise that the manager stats give you an impression of what sort of manager they are, I just think this would flesh it out a little more.
Keeping an overall record of multiple saves (also from game to game)
So if you use the same manager name for each save it will record everything about each save and total it. Ie WDL record, Trophies won etc. Basically a user profile which records every save into some sort of trophy room. Also you should be able to transfer this profile when each new game comes out.
I can't believe you'd give that to Hughesy and not Fergie or Wenger?!
Yes Please! :thup:
Originally Posted by mikegoodman25
and this! :)
Originally Posted by tom_15390
How about a little feedback as to what suggestions are being considered or implemented?
Originally Posted by Simon Tipple
Originally Posted by Javier Zanetti
Yes, I think Zanetti is right: in Italy we have many ways to make football transfers come true and of course I would like to see them in FM!
I usually have been reading but don't posting in this forum, so I think it's time to write you my opinions too. Well, in my personal wishlist, I really would like to see:
1. More realistic manager's transfers: how can it be that "small" managers like De Canio or Pioli are managing Juventus, Inter or AC Milan, while for exemple "big" managers like Ancelotti, Lippi or even Mourinho are forced to retirement because they've been without a team for a really long time? How is it possible that no one wants a big name like that managing a top class team?
Second: why do I always see Thomas Schaaf, Marcelo Bielsa or Quique Flores managing clubs like AC Milan or Juventus? I think the game should have a much more realistic range of "possible managers" if their current manager leaves the club, because in RL these clubs often choose their managers among former players (or at least preferred staff)
Still: if I manage to go through lower divisions and reach the top class with a nearly unknown team with no money at all and still manage to remain in the Serie A, it should count as a big success. In-game, if you don't win something, it counts as nothing!
2. Better transfers: over the years, I've seen clubs like Real Madrid buying hundreds of players like Marchionni, Taddei, Mascara or Caracciolo... in RL Real Madrid is probably the only club which buys just affirmed champions and not tons of "normal" players from italian middle-class teams like those names I've written. Last, but not least, I always see teams buying a big number of players: going on over three years, this turns out to be a complete refundation of nearly every team in the game and I personally find it a bit unrealistic, even because often happens that new bought players never or rarely play. So: not so many transfers, but well balanced!
3. I personally would like to have the possibility, when managing a club like AC Milan, Inter, Roma or Juventus, to buy a player from a rival club: if we take a look at RL, we discover that a player like Andrea Pirlo has played in his career for Inter, Milan and Juventus. Buying a player from a rival club, expecially when managing in Italy, where players often move from a team to a rival one (like for exemple Doni, Vieri, Inzaghi, Seedorf, Chivu or Mexès and many others over the years) is fairly impossible and never happens with team controlled by the IA!
4. Italian managing system is completely different from the British one: why is Adriano Galliani (AC Milan's director) there just for decoration if in RL does he nearly everything in his club (except managing, of course)? Directors still have no power at all, they're there just for fun!!
For the rest, I find this game nearly perfect in its every aspect!!
Ps: I really think this thread is fantastic!
Will the new U-19 "Champions-League" be implemented?
I think I have posted here before ... but I think I will post again some things that need an upgrade:
1. Training screen
For the love of all that in (un)holy. I have never seen an "improvement" like the one done from FM10 to FM11. Did a blind monkey do that for you?? ;) ... it is simply hopeless. Soooooo many annoying extra clicks if you wish to use it beyond the already existing training schedules.
Either sit down and rethink the whole thing, or at least go back to the FM10 screen. PLEASE!!
The online manual is in most cases useless to anyone not familiar with FM series. Some things are barely mentioned (like Tutoring), and when they are, all you state is that the feature exists. But no help in figuring out how to use it properly. If a user does not have access to some kind of FM forum, they are royally screwed.
Don't just state something like: "In this screen you have the option of letting an experienced player tutor an youngster" ... without at least explaining what the differences are between the various options are, and what potential outcome can be expected.
It feels like you think the Forumites will just reverse engineer it for you, and let everyone else know. It just gets too tiresome to reverse engineer everything you did in FM10, again, in FM11 .. and in FM12 and ....
3. Non-contract terms
At game start many players in lower divisions have this contract type, but you can't offer it to anyone. That just seems odd. Make it a usable contract type please. Would make lower level managment easier and more realistic.
4. Forcing AssMan to play certain players in Reserves/Youth teams
I feel like I have to control the teams to get play time for specific players. If I leave it to AI coaches, then often certain players are not used, or they play out of position ... like playing my winger as a striker, giving him a 4.80 rating. I would like to designate that he has to use certain players in the lineup. Maybe couple it with the AI coach personality, so you could risk him overriding my orders, leaving me to reconsider him as the team coach or maybe even having to let him go.
5. Making more relevant comments to other managers' comments
Having another manager saying that my team is so bad that we will definitely be relegated, all I can do in response is tell the press that that manager is a jerk or that his team sucks as well. Would be more interesting if I could say something like "Lets see at the end of the season, Asshat" or something more relevant to the actual comment he just made. Or when they complain after being soundly beaten 4-1 at home by the "relegation candidates", that my team "tries to run the ball over the line, instead of shooting more" ... and all I can say in return is: "I don't like him".
I really like something so simple, that i really dont see any reason why has not been implement yet:
- I would like that the goal nets had the ability to stop the ball... in both ways! LOL
It's so stupid, and sometimes just gives you a heart attack, when you see the ball inside the goal, after a bounce in the addboards!
So SI, enough with this "magic" goal nets! We want the "normal" ones! :p
Hi, super simple one, most likely been done.
Passing stats!!!! Team passing stats/individual passing stats. We see completion but what about overall successful passes team/individual ....
Can SI please stop the annoying "keep the celebrations to a minimum"after winning a trophy. No club board in the world are responding to a league win with those words. Nor are the supporters.
This is about winning trophies and I would like to have much more fuss when it happens.
Now it is like, well, well, so you won the league, so what.
I like this. Then it would make sense that you have a salary in the game. And when you have earned enough money, you can buy or start your own club.
Originally Posted by Ambro2000
Definetly should NOT happen with leagues, but I can see the point if you are managing a sucesssful club, and you win the super-cup or something like that. It's kind of a "you won a glorified friendly match, so what?"
Originally Posted by Taunton
But yeah, that message pop ups too often.
- A simple map of the world which has each country (changeable to continents, regions etc) a different colour based on the scouting knowledge. Similar to how a players position works (orange is awkward, green is accomplished etc). Would make it easier and more fun to have a look at where in the world you need to look at and haven't ventured yet.
- Players being more inclined to accept pay cuts, or only small 'upgrades' to contracts under certain circumstances. We all see how a player is left rotting in his squads reserves, yet if you try and offer them a contract, they demand ridiculous fees. Well, perhaps players will take pay cuts based on an algorithm that checks how often they've played, been benched, injured (so as good players with long term injuries don't get abused by this system) and expected game time at the buying club.
- Staff wage budget. Much appreciated SI!
- Much more complex financial breakdowns. At the minute, it's still extremely basic with 'merchandise' etc. I'd much prefer to be able to click on a category and see a mass breakdown, showing just how much an affiliate in another country is making me with merchandise, same with key players and also when going on tours, an indication of whether or not any financial increase will come of it.
- At the minute with transfer speculation, it's a case of 'dismiss speculation or tell them your player is available for the right price'. How about something similar to real life, where when speculation about one of our players is going on, we can say 'He's going nowhere unless we get £44 million' (similar to Pastore irl).
not sure if it's been mentioned on here before but I think it would be great to be interviewed after applying for a job, rather than just being offered it. Would add realism to the game.
Love this idea.
Originally Posted by MJGB
Glad to hear it! Will you use some of the suggestions then for FM12, ignoring the ones with the word '3D' anywhere in them lol! Love having new features in FM but its losing its touch badly! In my opinion anyway.
Originally Posted by Simon Tipple
Excellent idea mate, would like to see that alot!
Originally Posted by JamieLiverpoolfan
Starting off managing U18 (club)
I think this would be a great addition to FM.
This does happen in the real world and a prime example would be Brendan Rodgers.
He started off as a player but was forced to retire while at Reading when he was 20. He was then appointed as their youth team manager in 1995. Rodgers moved to Chelsea in September 2004 to become youth team manager after being approached by José Mourinho, and was appointed manager of the reserve team in July 2006.
On 24th November 2008, Rodgers was appointed as manager of Watford in the Championship, his first top-level managerial position.
Rodgers chose to leave Watford and agreed to become manager of Reading, and was appointed on 5 June 2009.
Rodgers was appointed manager of Championship team Swansea City on 16 July 2010. This season he won promotion with them to the Premiership by winning the Play-Offs.
I would love for something like this to be introduced in FM. You can start off as a youth team manager first (which would obviously be easier to get appointed to if you didn't have a great reputation as a manager), then if you do well with the U18's you could be asked by the current club manager if you would like to become the new Reserve coach, then if you do well with the Reserve coach you could maybe be asked to become the caretaker manager (of a lower league team, doubt it would happen at a Premiership level club) if the manager of the club you're at gets sacked , or you could apply to managerial positions at lower league clubs.
(moved from one of my replies)
This could possibly lead the way to having you, the U18, picking a coaching team for the youth team (or maybe the first team manager would decide this for you) and you would have a U18 physio and possibly one scout to scout the next team, or maybe you could be in charge for recommending youth players to the first team coach to sign.
Obviously this would open the way for more interaction between the U18, Reserve and First Team managers:
1. U18 manager could give feedback to the Reserve manager (and maybe First Team manager) on how well the current U18 side is doing.
2. The Reserve manager could ask the U18 manager to rest Player A, because he is interested in trying him out in the Reserve team to see if he's ready.
3. The First Team manager could ask the U18 manager or the Reserve manager to rest Player B, because he wants to play him in an upcoming game to see how well he can perform at the top level and to see if his ready to join the first team.
4. The First Team manager could ask the Reserve team manager to give Player C, some playing time because he is just getting back from an injury and the First Team manager wants him to get back to full match fitness before playing him for the first team again.
Another useful thing is that really good youth team players will probably add you to their 'Favoured Personnel' and as a result would be easier to sign them if you move to becoming the first team manager at a different team.
Manager application form improvements.
In my game, I just applied for the job of a large club and realised that there is no way the board could differentiate my application from other applying managers. Perhaps a club's board could have particular wishes they would like to see in their new manager such as their playing style, the fact that they'd want to reduce the wage bill upon appointment etc.
For example, perhaps even an interview with the board of the club you apply for:
Board: Our current annual expenditure is of concern to the board. How would you address such a problem should you be given the job?
 Reduce the wage bill immediately by terminating staff/player contracts.
 Look to sell a big name or two in the next available transfer window.
 Seek to turn results around with immediate effect and increase income through ticket sales and prize money.
Board: Here at 'X FC', we look to play a certain style of football. If you were given the job, which mentality of football would you be looking to implement?
 Attack-minded football to please the fans.
 Defensive, counter-attacking football which places more emphasis on victory rather than style.
Just an idea.
Have you tried right-clicking the one of the field titles in the tactics screen to add in stats? For instance, I have added in stats like average passes per game, minutes per game, distance covered per game, pass completion. It comes in handy when seeing who's pulling their weight on the pitch or how your tactics are working. I only found this out recently and it is pretty handy for having a detailed look at your squad, like this for example:
Originally Posted by The-Perfect-Fm'er!
On a different note, I would like to see if a player is left out of a big game i.e like Berbatov was out of the champions league final squad, then they might come in and ask for a tranfer request or morale drops significantly. It could happen to the key players or important first teamers in your squad, players with low professionalism, or big player repuations.
When a trialist/loanee leaves the club, I would love if the AssMan would compile a report on how he did during his spell at the club. Did he perform up to expectations, some stats and other related data. I don't always follow my Reserves that closely, and many stats are lost once the guy leaves the club. Having the report would give a good overview of the time at the club.
i dunno if it's been done, but have contracts for international management. much more realistic
This may have already been suggested but can we not have youth camps around the world like the big clubs do in real life? So a big club can set up a good academy somewhere in Europe and take the best players.
It happens in real life so would be a nice feature in the game too rather than just waiting for the 6/7 players coming through once a year to realise they are all poor.
More realistic Transfers from the AI. No 'Manager Transfer Targets' but, the AI have to search around for players who would fit the bill for their needed podition.
Maybe if they were looking for a 'Commanding Centre-Back' they would go out & try & buy someone like a Per Mertesacker, Chris Samba etc. iunstead of buying the same old players who don't actually do anything for the team. For example Mancini City... every save they sign 'Cabaye, Manoel, Farfan etc.' It gets a bit boring, the AI shouldn't have a pre-compiled list of targets. Also, more players should become unhappy etc. with maybe a new feature of them 'wanting European Football' etc. not just 'Unhappy'
I might be completley stupid but, that's what I think needs some improvment.
Also, the Match Engine. Make that more realistic :D
The ability to know if players have kid/kids in a certain club's youth system, like zidane's sons play for the Real Madrid youth team. Be good to know whether they would be good enough to make it too.
Honestly never seen that, so thank you! ALTHOUGH still like to see the stats on the team/player stats in the league so can compare!
Originally Posted by kevin3
I'd also like to add that we've got to say more manual movement of positions. For example, I want my wingers to play more infield (not not as attacking midfielder because then defensively it struggles) but then my full backs really wide and attacking overlaps. Or at least more 'automatic' positions.
ability to give players on loan a squad statues i.e. tell them im going to be playing them every match because my team sucks. Foreign academies to recruit talent all over the world. MLS to actually work right with academies and the ability to increase league ranking reflecting the increasing popularity and viability of american soccer. the ability to blast my chairmen for selling my best player out from under me. lesson the frequency of low ball transfer bids leading to new contract demands. the ability to talk dual nationals into picking your country or make press statements about calling them up.
This can be done under individual instructions. There is an option for Wide Play, which can be set to 'Hug Touchline', 'Cut Inside' or 'Moves into Channels'.
Originally Posted by The-Perfect-Fm'er!