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DaddyTorgo

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23 "Frankly, my dear, I don't give a damn"

Biography

  • Biography
    I guess I've only been a member under this username since 2008? Been playing FM since the Champ Man days though.

Favourite Team

  • Favourite Team
    Juventus

Currently Managing

  • Currently Managing
    Juventus

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  1. Ooooh boy, I've been waiting. And for some reason decided not to check the past couple of days. Yayyyy!!!
  2. That all makes sense. Awesome. Love the skin so much - along with hodr it reinvigorated my love for fm23. Looking forward to starting my proper fm24 game once it's done (or bringing my fm23 game forward honestly). I had to sim ahead to 2043 b/c i didn't want to see any current players attributes.
  3. Oooh it's based on statistics and not attributes? Well then I love it the way it is. I was thinking it was based on attributes and basically acting like a "cheat" to see their attributes, but if it's not and it's aggregating relevant statistics, that's brilliant already. Another question while I have you. And I'm not looking at the skin, so apologies if it get the details wrong, but on the player profile where it has the colored circles, there are certain things that are duplicated - I think "technicals" is one for example. So if there is a technical under attack and one under defense, that is basically splitting up the attacking-related and defending-related technical skills, right? Or physical skills for another example I think. Am I understanding that right? As I type it out I imagine I am. And one last comment/feedback - the user-selectable pizza-chart type thing in the bottom right corner of the player profile - I was never able to get it to actually display anything. No matter what fields i selected in it the slices didn't fill in at all. Maybe it wasn't enabled, or maybe I was doing it wrong.
  4. I'm so happy right now. One thing I wondered about it - I really like the player archetypes at the top of the profile. Is that something that it would be possible to extend to ALL players? Like right now I think I remember you saying if someone has "Fox in the Box" you know they are going to be close to world class in that role. But what if that just basically told you their preferred role, and not that they were a top player? Does that thought make sense?
  5. I hope that graphical version is the one that you were working on for FM24 already in FM23, the one that was like "FM24 preview build" or whatever. Because I love love love that skin.
  6. Oh sweet, did I miss this in your original explanation or somewhere in the last 10 pages? I tried to do a quick look through them and didn't see it. Anyways, thanks for the quick response and the solution!
  7. I can't seem to get the boxes on the graphical version to change color. The attributes on the numerical version respond to my skin color changes, but the boxes on the graphical version don't seem to be responding.
  8. Hell yeah - thanks for quoting me and linking me to the new thread. Saved me my daily refreshing of the forum! Cheers man - looking forward to digging in!!
  9. 100% I'm just killing time on the beta at a club in a league that won't even be on the radar in my main long-term save because I don't want to even start a game and have any player's attributes spoiled for me.
  10. I play without attributes, or at worst, with the "stars for attributes" skin that bundles attributes into ranges. And I don't use player search at all - only look further into guys that my scouts bring to me or that show up on various lists (exception: I will use a "transfer list" and "loan list" and "expiring contracts" filter on the player search). Challenge yourself - it's a whole different world.
  11. My initial thoughts would be the quality of the league they play in and/or the quality of their teammates vs. opponents (maybe they lay in really good crosses because they are floating them in to Lorenzo Lucca for example). It could also be stuff with crossing for example, where if they have a bit of pace or dribbling that they're able to get open enough that their 13 crossing attribute still enables them to fire in good crosses. Or thinking of a ST, their speed or off-the-ball may get them a lot more clear-cut chances, so even if their finishing isn't world-class they end up putting away a couple opportunities a game. I love how I lost my old login, so despite having played this game for over 20 years it looks like I only have 57 posts on this forum. LOL
  12. 100%. There honestly isn't a thing I'm looking forward to more. I was asking Miles about the possibility of it years ago on Twitter (idk...maybe 4 or so years ago?) so I like to think I had some tiny part in planting the seed.
  13. The way I have always approached this since I started playing realistically years ago, was to delegate transfers to the Chairman/DOF until I have been at the club for some years and have had success enough to the point where "in my gut" they would be willing to listen to my suggestions about transfers.
  14. I'd love to see scouts be able to give you some idea of a player's existing tactical familiarity (based on what their current team plays), preferred tactic, preferred pressing intensity, team instructions, etc. This would help with signing players that fit your tactic (or don't completely clash with it). The same holds true for coaches and existing players. Basically, all of the things that show up under "tactics" on the pre-match briefing. There is currently no way to have any knowledge of it outside of that one particular screen so it's not really possible to take it into account in any systemized way.
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