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Svenc

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Svenc last won the day on November 4 2016

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1,338 "Carpe diem. Seize the day"

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Biography

  • Biography
    "At the end of the day, all we can do as humans is create a tactic which dominates possession, creates clear cut chances and gets shots on target." -- perceived football wisdoms of an eternally to be frustrated Football Manager.

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  • About Me
    Germoney

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    Dishonored II

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  1. Yes, they did. Real Madrid 2 - 2 Valencia (August 27 2017) | La liga | 2017/2018 | xG | Understat.com Real Madrid 1 - 1 Levante (September 09 2017) | La liga | 2017/2018 | xG | Understat.com Real Madrid 0 - 1 Real Betis (September 20 2017) | La liga | 2017/2018 | xG | Understat.com Which would continue until well into January, with CR7 alone not hitting a cow's arse with a banjo, scoring but 4 goals from over 100 shots (two of which penalties). At which point Barcelona were already pretty much confirmed champs. Despite managed by someone doing a bit more than looking at final match stats to gauge how well his team played... Which the AI on this game luckily hasn't ever done either. Speaking of AI managers: If the AI were more capable at match tactics, it would pull of these kind of matches even more. General rule of the thumb: If the AI can do something you cannot, the AI has an edge over you, end of story. Imagine it was able to read the ME play the way the actually superior players of this game can (flaws included)... dynamically adjusting match tactics to space available during matches. SI aren't going to do that, naturally, as that would lead to enraged players.
  2. Historically it's also been the human manager being super successful (as usual...), thus his team rising in reputation to the point that every AI manager choses defensive tactics. As would happen to any manager, AI included, from the start were they managing Man City, Bayern, et all. Thus not only the AI always having fewer shots -- but also the AI teams exclusively ever scoring from few/er shots. That's bound to happen even if the human manager weren't attacking 24/7. Toss a coin for long enough, you may even get a couple streaks... simple laws of probability. It seems some of the same familiar faces still popping in too. SPOILER: If you can't do that to the AI in particular in matches where the AI is considered massive match favourite, chances are YOU SUCK AT THIS GAME. SPOILER ENDING. What I said about if the AI were one day actually to become "decent": RAGE QUIT CENTRAL. I don't mind anymore, mind. I actually compare "quitting" football to when I quit smoking. At first, it was pretty hard. Nowadays I'm wondering what the fuss is all about and I'm often actually pretty alienated not merely by players and federations/officials, but fans alike, acting as if a simple (and occasionally fun) game of kicking a ball around indeed WAS a matter of life and death.
  3. I see these kind of topics have never "evolved". Despite many human managers evidently still outperforming the AI left, right front and center on all accounts on FM20, 22, 23 and 33. Except for one crucial one. Which is winning a few matches despite having fewer/ lesser chances -- which is not gonna happen to that super successful human manager, as it will be exclusively AI that will shut up shop / play on the counter, seeing the human manager team as the big dog to frustrate. You can only ever win with fewer shots if you aim to have fewer shots, Sherlock Obvious. If the human managers would do the same from kick-off in that scenario however, matches would play out like a Western movie shootout, except for nobody ever drawing the gun... This is one of the reasons why I've stopped playing (the other is that I'm alienated by football these days). Because if the AI were to massively ever improve, the challenge would increase, and "it" would happen MORE oftently. Imagine an AI manager that could "read", as a good human manager can, where that space left to exploit would actually be... and dynamically in-match adjusting its formations/roles/duties and instructions accordingly. Rage-quit central.
  4. That said, no FM playing experience currently whatsoever (or football interest, for that matter). But the first post sounds like there MAY be something iffy about Conte's actual match management (which is non-existent on leagues not fully simulated, as matches aren't actually fuly simulated). Wouldn't be a first for AI managers on the series. In particular given the frequency of how often he's being sacked. Still have vivid memories of AI Guardiola on about FM16ish, back when he was managing one of the most domestically dominating squads in the game at that time. Namely: Bayern. Which he semi-regularly got to scoring less than 60 goals per season, plus sometimes have them losing as many as 7/8 matches throughout. This was in parts connected to him frequently completely isolating Lewandwoski from all the rest, making him easy to mark to boot, as his "lone forward flat midfield" 4-1-4-1 primary "prefered formation" had that lone forward pretty much always on an attack duty regardless of the roles around that forward (and a couple other stuff). If you're unsure what to look out for, you could "test" this by replacing Conte in the db with somebody else (e.g. another AI manager) doing better in this edition. And of course, running a suitable amount of season simulations to rule out randomness (see sample size song). edit: Some of the more recent experiments seem to go in that direction already, albeit just by altering some of Conte's traits.
  5. Jap-jap-japa-joe-jap. (First thing was talking him out of retirement two years earlier -- the wurst was yet to come. Butterfly effect doesn't even to begin to describe.)
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