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wakey

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  1. Yeah, that seems to have fixed it as, Mansell's ability ratings now match yours perfectly. If I come across any other issues I'll let you know. After all while it's not your intended audience even at this early stage its the best skin for playing on a StreamDeck I have tried (And not just attributeless ones, any skin). There are plenty of great skins out there that look amazing on a 13 inch or greater screen but on a small screen like a StreamDeck they are just too busy and its hard to use. You get the balance just right there between having all the data we might want close at hand with the fewest possible clicks without it being too busy and hard to use. Can't wait to see how good it is by its full release for FM24
  2. It is running at 100% Scale but the resolution is 1280x800. On Attacking Final 3rd is off on mine, on defending Positioning, Possession all of them and Physical they are all correct so its a little odd that some match yours and others don't. You would have thought they would all be off if it was a resolution issue
  3. Sure here it is https://www.dropbox.com/scl/fi/jgs8ckibfdy1l7xat50wp/Daisy-Hill.fm?dl=0&rlkey=wd368dohgrvxzgot17obyqg7n
  4. I've been playing a lot on my Steam Deck and finding an attributeless skin that works well has been tough. Your original skin was the best of a bad bunch, was usable but had some annoying issues. Decided to try the MPGD and it seems to work pretty much perfectly so far on the Steam Deck. Solves most of the annoyances of the original version. One thing though, when hovering over the circle with a person in icon to get the popup on a player and going to the ability tab what are the graphics implying? On the original skin, this showed the attributes as they are shown on the full player page with each attribute being represented by a circle of carrying sizes and shades to attribute how good they are but in the new skin its each part seems to be out of 5 circles. Is that judged against the rest of my squad? have players with all 5 filled on some categories but playing in Tier 10 England at the moment there is no way they are 5 star overall which makes me think it must be in relation to the rest of my squad but when looking at for example final 3rd and the 3 attributes that make up that my Striker has the smallest circle for composure, second sized circle for decisions and smallest circle for flair but gets 5 circles on the ability page while my WB has second circle on composure and decisions and 1dst circle on flair but gets 1 and a half circles on the ability page. It just makes little sense. It's not a massive issue but it does add an extra click which can be annoying to now evaluating players as that popup seems misleading
  5. The problem is people keep bringing up FIFA and also F1 Manager when discussing this and it’s a different kettle of fish with both. Management games unlike games like FIFA need the player to see the whole picture so you need a much more pulled out camera. That means you lose the details and it’s the details that add the quality, if you could put FIFA's assets into FM simply because of this it would look much worse. And unlike F1 Manager you have much more that you have to be able to see, in F1 Manager you don’t even need to watch your 2 cars most of the time but certainly never need to see the other team cars as all the important info comes from the data. And then the other issue is licencing. Where better graphics may have a benefit is on replays, if like with FIFA you could cut to closer up more cinematic cut scenes for these that could be great but you then have the fact they don't have access to likeness rights for most of the players. Even FIFA only have about 19k players in their database compared to FM that has around 300k so most players would have to be generic ones which I’m not sure makes better graphics then worthwhile. SI are unlikely to be able to get or afford to acquire licences to 3D model all the players
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