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Harper

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320 "Greed, for lack of a better word, is good"

About Me

  • About Me
    Virginia, United States

Interests

  • Interests
    Hockey, Soccer, Music, Photography

Favourite Team

  • Favourite Team
    Arsenal FC, DC United

Currently Managing

  • Currently Managing
    Arsenal

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  1. Absolutely. There is a not insignificant number of people who will experience FM for the first time because they can manage the women’s team they support. There is a whole generation of kids with pocket computers that need to be introduced and hooked to the game. It’s not a given that the next generation will just buy Football Manager because it exists. Expanding the game to include the women’s game adds another angle to entice those wide-eyed tweens that will fill up the Emirates this weekend.
  2. Adding the women’s game is about growing the user base (e.g., the women’s football/gamer market). Migrating to the Unity engine is more about modernizing the tech stack than it is enticing EA\Konami players. Probably has a benefit in widening the applicant pool for entry level positions and reducing the onboarding/learning curve there.
  3. Isn't 2.1 billion in the range of the maximum value for a signed integer? But realistically, if a club was accruing several hundred million and not re-investing it into player/staff wages, academy, community; you can bet owners/shareholders are taking profits. I thought the game handled this by “investing” a large amount to bring the number down. But maybe that was just the overall balance.
  4. Not sure about the core of the question, but I brought Mamar in to be my back up on the cheap (£3M); played him in domestic cups. He performed well, but he started complaining about match time and needing it to be in contention for the Georgian NT. Thought I would be able to sell him for a decent profit after a good season as back up. He had 18 starts, 12 clean sheets, 8 conceded, 7.16 average. Included there were 4 starts in the FA Cup with 4 clean sheets and a 7.53 rating in the FA Cup; 10 starts in the Premier League, 6 clean sheets, 4 conceded, and a 7.05 rating; 3 starts in the Champions League, 2 clean sheets, 1 concede, 7.03 rating. Everyone who wanted to buy him offered maximum 3 million, not one team wanted to gamble £9-12 million one a prime aged goalie with good performances in top level competitions. Bizarre. I did end up loaning him to Celtic with an option to buy for £10.75m; but I don’t anticipate them exercising the option. I don’t think I’ve ever had a team exercise an option to buy when loaning from me.
  5. I'd keep it in windowed mode and use the keystrokes to maximize the window on match days (Windows Key + Up Arrow), or snap it to half the screen between match days (Windows Key + Left/Right).
  6. Two things helped me get back some mojo for the game. First was getting a MacBook. It’s powerful enough to run at speed without being plugged in. So I can take the game with me to the kitchen or the living room or the bedroom. Doesn’t have to be a MacBook, but a laptop with adequate battery life under processor use is 🤌 . FM is the only game I play now, so need for a true rig of a desktop isn’t necessary anymore. Second is to choose a start date in the middle of the season. Dropped in like a mid-season manager change. Only focus is to get the team playing one tactic right. Delegate everything except tactics and team talks. Have all scout reports delivered in the scout meeting to reduce the inbox clutter. Load up the laptop play a match or two, then shut it down for the evening. Once the first season ends, I’m more invested in the save and it’s easier to break down the traditional startup tasks into chunks. Refine my back room staff before pre-season starts. More thoroughly setup tactics. Review scouted players and make contract/transfer offers. Then start taking back some responsibilities based on how I want to play; particularly in the scouting and youth team training.
  7. To illustrate the point, attributes rise and falls by increments of 0.2 (I believe, kind of guess work) and the game truncates the float values. Here is a player's attributes with an indicator of decrease in is long shot ability Hovering over the attribute in the progress tracker on the previous month (August 2026), you see "Long Shots - 13" On the current month (September 2026), you see the slight decline from the previous month, but the information when hovering over the data point still reads "Long Shots - 13" Different play (new signing, but with a more dramatic arrow indicator). The darker red arrow, indicating a sharper decrease indicates the integer has changed, but the decrease isn't a significant decline. Here the player has 13 stamina The following month, the integer is 12, but it may have gone from 13.0 to 12.8 (maybe 12.6).
  8. I would expect to be able to add additional defensive set piece routines that could be selected situationally depending on game state. E.g., Routing one is a hybrid system with one man up used when tied and < 70' remaining. Routine two is zonal, no men up when tied/leading with 20' remaining; routine three is hybrid with two men up if trailing by a goal, etc. If the functionality is to only have one defensive routine, close topic and I'll make a feature request.
  9. I’d expect they do a beta release early in the day so devs are on the clock if anything major comes up in the immediate hours after release. I think the post I saw several pages ago was the time of gold release
  10. Transfer my FM23 save and see how that works. I just finished a season so I can start relative close to the turnover date. See how/if the new squad building AI, intermediaries, and transfer room bits work. Probably start a new save after full release.
  11. Also, would be great to be able to right click on a competition and add to screen flow, rather going into the preferences every time.
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