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santy001

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    General Discussion Moderator & Stoke City Researcher

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  1. It's likely expanded databases and such can be accessed through the Steam Workshop if you're playing on Steam. The very first one when visiting just now had an English database down to level 20.
  2. If you go into your preferences and then online game preferences you should be able to change the Allow Users to join your game option: In my experience, setting it to Anyone and then picking out a server name & password you can share with the friend works with the least fuss.
  3. The optional extension is irrelevant if it hadn't been triggered but even based on the dates its not an end of contract approach, I don't know enough about the workings of the lower Danish leagues to know if it is something that could be allowed under the rules there. Probably worth a bug report with a save game before one of these players gets approached. Might also be worth checking to see if you are also able to approach other players in a similar situation.
  4. The big problem with such a system is it still needs hard limits set (effectively being PA with extra steps) otherwise players would inevitably find weaknesses in such a system. Then it just becomes a system which needs to be subject to ongoing tweaks and balance just to provide a new "meta" to maximise the growth in player potential.
  5. I loaded my save from FM23 and it does also show no award given for African Footballer of the Year. It looks like it may be a visual bug however because it shows me a 1st Place winner and 2nd Place runner up in the section at the top, but no award given in the past winners section.
  6. If it was a 1 leg tie there would be 2 games between you playing Mineiro but it might be something worth keeping an eye on and having a save a couple of days before a cup draw and see if it does happen consistently. In 12 years on my save I've not had it once, less 2 leg ties in English competitions though. I have seen it in the past but it feels like it stands out way more in my memory when you do see a dense run against the same team.
  7. When going down to such a level in FM it's not designed with that level to actively be played at so some oddities will emerge. You can reign wages in but it takes a good degree of careful management and being prepared to lose out on players. If you can keep on ascending up the leagues though you will eventually be able to hit a point where you stabilise things. It's whether the current challenges make that too difficult that is really the question.
  8. In a number of cases these days the person who owns the club may have handed over the responsibility of the day to day running and leadership to another individual and so they're the chairperson. Functionally the chairperson may be responsible for in turn appointing directors and the structure of the club but could still be replaced by another individual of the owners choosing. In these setups the owner is typically then either the person who provides the funding for the club, or yields the financial rewards of any dividends taken out of the club. If a club is owned by a consortium structure as well usually one of the owners will the chairperson but the majority shareholder would likely be listed as the owner.
  9. I think you can control specific divisions at that level with full detail. If its a trade between game performance and running it at full detail then I'd see if you can set only the league your B Team plays in at full detail and leave the rest on the quick ME.
  10. There is around a 25 year period in FM before clubs will build a new stadium (unless competition regulations force otherwise) so it is likely that is what you'd been waiting for.
  11. Overall the chance of getting a Tycoon is rather rare, I've not had one takeover a club I've owned for a number of FM's now. Some clubs also don't seem to get them, I think the ownership structures like Real Madrid & Barcelona (elections) prevent it happening.
  12. Would keeping them in the Senior Team and making available for the B Team work? It's a bit more management but usually it's what I do with players who are on the cusp of the first team or getting some first team action from time to time as I can leave them available and then only remove it when a gaming is coming up I want to use them in for the seniors.
  13. PoE is one game I've often heard good things about (only ever got about 7-8 hours in myself and found level up system to be way more involved than I had any interest in learning). But I know there are still people out there who criticise GGG at times because again, it doesn't align with the stuff they want communication on. There's also a rather simple reality with games that when you absolutely smash it out of the park with a game (eg BG3) or with a season in a game like PoE you get so much more leeway from players. Sports based titles often can't ever really expect to hit that same high (or indeed some of the lows other games have managed) because of their nature. If wanting more dev communication is becoming the barrier to an individuals enjoyment of the game then that does need challenging because whatever that person has in mind likely isn't what the studio has in mind even if they are planning changes in that area. On the other hand you have the likes of Mobius who can quote a post and still somehow get it spectacularly wrong on the next line. When people will just invent pure fiction when a pretty open ended question is asked, not even SI specific to somehow try and associate it with SI policy. It's disingenuous and were it not for the fact it demonstrated my point again, I'd have just hidden the post.
  14. I quoted your post because it had the sentiments I've seen across the broader gaming industry which I said, so while I picked up on your thoughts, it's not to say you're obsessed personally or you're expecting too much personally but it's something that is rampant and symptomatic through the wider space. I probably shouldn't have quoted your post, but I felt it gave a link to the context of the post better. You're not the only one who has made such posts in this thread alone, and I'm far too lazy to go and manually quote segments of all of them. Or as it turns in this case, even more than one of them. Yet your post had a number of the same threads wound together which made it seem appropriate at the time. Roadmaps don't mean anything because there is no consequence for failing to deliver on them in a tangible way. If a roadmap isn't delivered on, you don't get a refund. If a roadmap isn't delivered on, the developer doesn't face fines etc. Anthem had a roadmap it couldn't deliver on, so came up with a new roadmap for Anthem 2.0 - the whole game was then scrapped. With how many poorly thought out examples in the wider games industry, it's a toss up between roadmaps and Peter Molyneux as to which has a worse reputation. When it comes to bugs like with the interface , there being a whole new UI can be interpreted in different ways. If you've got code already existing which can be moved across just fine why go through the trouble of doing the same thing a different way? The presentation of the information/screen and how it's generated in the background are separate. Reporting issues always has merit because despite all the thousands of bugs reported, there will still be more unknown in the game and the more SI are aware of the more than can be checked moving forward into the future. There is a point at which SI determine no more bug reporting would be beneficial. Take a look at the FM23 bug tracker: Not at all, one of the big things I try to do is offer people something to think about that hopefully helps stop people getting wound up and agitated by a game that is supposed to be a source of fun. It's a consistent sentiment I express ranging from advising people to step away when they stop enjoying it to a post like my previous one. At the end of the day I'm very happy with my FM experience, I don't need to defend it, I don't need to explain it. In the most brutally honest manner, if other people aren't enjoying it then it's of no consequence to my own enjoyment. The best I can hope for is that with such a post it prompts a few people to reflect and make a positive change in their mindset that doesn't increase the risk of their future experiences being negatively impacted. This is because even though it has no impact on me, I still would rather people do find a place where they're happier with a game which they've purchased and put time into. They weren't gripes, but they were that little dangling hook of bait to prove a point. There is no empathy for the other side in a discussion online, and when that's not there why would developers of any game feel comfortable increasing community engagement further when it in turn could only expose the game/individuals to further criticism?
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