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Fond Foat

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23 "Frankly, my dear, I don't give a damn"

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  1. Thanks Kev. I actually read that, and then brain deaded it when I posted..lol. I should have been "runs the game comfortably". You answered that for me. Cheers.
  2. Thoughts on suitability? - CPU: Intel Core i9 CPU - 13900F Box - Main: Mainboard Gigabyte Z790 D DDR4 - Ram: 2x Ram 16gb/3600 Gskill DDR4 Trident z Neo F4-3600C18D-32GTZN - SSD: Lexar 500GB NM610 PRO M.2 2280 PCIe G3x4 NVMe SSD (LNM610P500G-RNNNG) - VGA: Gigabyte 8Gb RTX 3060 GAMING OC 8G VGA (GV-N3060GAMING OC-8GD) - Source: Cooler Master NEX PN800 ELITE 800W computer source - Case: Case NZXT H510 Black (CA-H510B-B1) - Heatsink: Deepcool LE520 240mm water radiator Cheers.
  3. Such a great skin. I put all my thresholds at 0. Now it becomes a scout only skin I skipped 23, but hope this may be around for 24!
  4. I am managing a second team for the first time: FC Koln II. The board are devasted that I am not giving time to first team players. I am unsure how I am meant to do that. I pick the best team I have available to me. I use the filters to check what first team players I have available, and no players are listed. The board is also disappointed that I am not in the top half. We are top. Are these bugs or am I missing something?
  5. I am with you on this. I have far more fun playing with Limavady United in the lowest league of Northern Ireland. I make my own tactics without ever studying other peoples tactics. For FM22 I use the Star Attributes skin that just turns attribute numbers into stars. I only sign players found by my scouts and all staff must be found from them applying for the job. I feel SI should make something like this as part of a "Challenge Mode" similar to OOTP. I suggest people may try some of the above things. I find the game becomes more interesting to me.
  6. I just wait for the 40-50% sale (normally after the 3rd patch). I feel that gives me the best of both worlds. Of course, if everybody did that it would not be great for SI!
  7. Could the game simply not give a weighting to current ability and then a weighting for potential ability when determining selection? Then it would be a matter of tweaking the value of the potential rating weighting to get numbers closer to real life. I don't mean to make something they may be quite difficult sound easy, but if the AI has no ability to develop and select youngsters what's the point of playing past 5 seasons.
  8. Yeah. It really is strange to have just 2 or 3 players with any real injuries. I wish the number would be bumped to closer to real life. Again, it would be nice if the user could set the injury rate to High, Standard, or Low like OOTP.
  9. Thank you. This is a great skin. I would love SI to actually give the user more options and this kind of thing is a perfect example.
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