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DP

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DP last won the day on November 5 2016

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  1. Surprises me how the Rodrygo signing for £258m is ‘not really bothered about’ considering how City’s transfer record is £100m. Cant see any world where City will be buying players for over double their current transfer record, especially with P&S rules. These inflated transfers have been unrealistic in FM for some time but maybe it’s a mechanic to try to catch up with what the human player can feasibly do?
  2. Possibly the worst suggestion I’ve ever seen This is Football Manager. Not 5 aside or Futsal Manager.
  3. Which then leads to the question of how first chance is computed when strikers are taking on chances. How noticeable would it be to have a 20 finishing striker with 1 first touch and one with 20 in both attributes? Would you notice this in the animation and the stats at the end of the season? I’m not sure… I think there is a lot of smoke and mirrors with regards to attributes. Remember, this system was designed when we had to imagine the goals (pre graphics engine) and I still think there is some imagination that exists with how attributes work. Some tests that have been performed appear to support this too.
  4. We’ve all suspected something isn’t right with attributes for years now. Just isolate the penalty taking attribute and it’s an easier experiment. Some will say ‘oh but there’s lots of other attributes at play’ and whilst true it’s still a bit of an excuse. ‘Penalty taking’ should tell you everything you need to know and I don’t think the difference is big enough for someone with 1 and someone with 20.
  5. I’d love the challenge that Pep, Arteta and Klopp have battling for league titles. It doesn’t really exist in the game after the first few seasons. Still too easy to run away with the league once you have established yourself. There needs to be more jeopardy introduced for big teams such as high reputation players randomly dropping in CA, more players leaving for a new challenge and more risk when signing high potential players or even those with a high CA not settling.
  6. The range really is horrible. Looks horrible, isn’t really a thing outside of FM and doesn’t add much to the game. Would be so much more impactful as an approximate value - like past FMs - and how people talk about players in real life. It was a very questionable design choice.
  7. Get rid of the transfer value range, please. It looks so ugly and confusing. Is it really difficult to say a player is worth, say, £50m like on the older versions? People realise there is variance each way but it’s so much easier on the eye and a better way to judge a player to just give him a single value like in the old days.
  8. So how about when you buy from leagues where the match engine is the quick version or not even simulated at all? How are those players compared to ones in the full simulation match engine for your own league? The entire dynamics are completely different.
  9. Because the underlying systems are not a reflection of real life. That’s really not a criticism of SI as it’s still a game. But player roles and formations are still way more powerful than the player so the underlying performance stats will more likely be in response to the role they are playing in rather than their attributes.
  10. And this is what makes those skins that hide attributes useless. They’d be great if the underlying systems were not ‘questionable’ but I’m not sure I trust looking at how many chances a player converts over a season as I don’t know if it’s because he’s a good player or if he’s playing in a role that makes chances easier to convert.
  11. Not always but it’s accepted that when you start winning leagues, it’s very easy in FM to win multiple leagues on the bounce with very little challenge. I don’t have the full data from this version yet so things may have improved on this front but certainly the last 10 years or so (since the game has got complex for the AI) the top teams around you are much more likely to implode than put up a title challenge meaning every season you win it easily (once you are established as a league winner).
  12. I think it’s easier now with plug and play tactics too. A few years back tactics were a blank canvas and it meant a lot more figuring out if you didn’t download one. Now there are pre sets (some overpowered) it makes the game easy to rocket through the leagues.
  13. AI teams never ‘work out’ your tactics. It’s been confirmed and it makes sense from all the basic stuff they can’t do, to be fair. What they can do though is set up more defensively if you start to become a good team. They won’t react to your tactics as such.
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