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Marc Vaughan

SI Staff
  • Posts

    8,313
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Reputation

795 "If you build it, he will come"

Retained

  • Member Title
    Sports Interactive Developer

Biography

  • Biography
    Head of Handheld Development at SI, sorry not on twitter these days

About Me

  • About Me
    Melbourne, FL

Interests

  • Interests
    Helping to make Football Manager Mobile and Football Manager Touch /Console, eating, sleeping

Favourite Team

  • Favourite Team
    Brighton

Currently Managing

  • Currently Managing
    Eastbourne Boro

Recent Profile Visitors

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  1. First time I've heard anything along these lines - if you can send in your save game then it'd help us ascertain what has happened (and potentially fix it for your save game).
  2. Can you examine your devices file structure and send us some of the files from your save game area if possible - tbh if they aren't displaying then it is likely they are corrupt/not complete and that might indicate that there are faulty sectors on your device or another issue which is causing the game not to complete saving correctly (presuming you've got the latest updates and its still occuring).
  3. That is (as in real-life) something that can happen ... players with low work-rate will tend to drop off from pressing if they feel tired ... or if they are unprofessional, just might not 'feel like its their job' if they're attackers etc. ... Ideally pressing players need high work-rate, stamina and good positioning ... which means that quite a few strikers won't be the most effective at it for obvious reasons (although pace can help).
  4. Sorry to hear that - the move to Netflix wasn't something which was done on an impulse and was to secure the future of the series, which it has done (with the game having more users than ever this year). Hopefully we'll entice you back one day.
  5. Is your national squad full? - there has to be space within it in order to call up a player, the other reason it might not be present is if your squad is locked because you're in a tournament or close to a match.
  6. Hi - with the team dynamics, simply put the personalities of the players in your team will lead to a certain dynamic within your dressing room ... for example if you have a lot of senior players who are unprofessional then your team will have an bad rating on the professionalism section of dynamics and you'll find youngsters will drift towards an unprofessional personality because they're following the example of the senior players, senior players might slack in training and be a bit more unprofessional in interactions with the media etc. To change a dynamic in a manner you want to either buy in more players with personalities which support the worldview you want to promote, teach the existing players to behave that way (though interactions with them, disciplinary measures etc.).
  7. I'll take a look into this, although (as always) any assistance that users can give will help us track down oddities and race conditions - for instance a save game from your save just before that award was given out would be a huge help.
  8. I'll have to double check later - but I think you're short of the requirements I'm afraid, not apart from anything else I think there is a time period limitation (ie. you can't get it THAT quickly).
  9. I'd recommend you post that suggestion on the FMT/C forums as this is for the Football Manager Mobile game.
  10. In the mobile version of the game you can only manage one team and can't add a second manager - if a lot of people request 'hot-seat' play when we'll consider adding it in a future version, but tbh it never seemed that popular when we last had it implemented.
  11. Hi - firstly the research for each league in the game is undertaken by people who watch those clubs, players and divisions and not something that us developers have direct control over. The second thing I'd mention is that flicking through the database quickly the Japanese player standard is nowhere near as low as you're indicating with the average level looking far more on a par with the English Championship. In general (and this is VERY rough) .... Current Ability in the game is on a scale of 1-200 ... For 'first teams': Continental Standard (ie. later stages of European club comps) - 145-150 English Premiership - Average roughly 135-140 English Championship - Average roughly 115-120 .. Japanese J-League Standard - 105-115 or there about, so around Championship level or just below. Better J-league Team Standard - 115-125 or there about, so Championship level for sure (better players are near Premiership standard) The big different glancing at things is that the English leagues appear to be a lot more physically competitive, whereas the Japanese leagues seem to have more older backup players active (ie. Yuta Minami playing at 43, Koja Homma 45, Shinji Ono 43, Yashito Endo 42) ... the lower physical side of things might be what is giving you that perception? (in all honesty looking at things if I was to manage in that league I'd prioritize fitness/physical development first and foremost as it'd likely give somewhat of an edge generally ... at least until other teams followed suit). PS - I don't personally watch the J-League in real-life (at least partially because its not televised here), so this is based on my looking at the game database.
  12. The player is likely to be one who is problematic potentially if they become unhappy - some players are quiet when upset, others are not ... Hlozek is very ambitious for instance, if he's also outspoken then this might cause disruption in the team potentially if he decides he wants to leave etc.
  13. Football Manager Mobile only allows one manager at a time at present.
  14. That's perfectly fine to say and I realize that our descriptions and 'blurbs' in the main are much abbreviated over the PC games equivalents ... just to explain why: * FMM does scale somewhat depending onn the device size, but even on larger devices we avoid small text because it can be hard on peoples eyes on a small screen (and also remember 20% of the population has sub 20-20 eyesight which is quite a large proportion). * The game is intended to be played at a faster and more casual pace than the PC game, so some text (notably news items) is left shorter and punchier so people can whiz through it quickly without slowing down their gameplay experience.
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