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Posts
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Joined
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Last visited
Reputation
795 "If you build it, he will come"Retained
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Member Title
Sports Interactive Developer
Biography
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Biography
Head of Handheld Development at SI, sorry not on twitter these days
About Me
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About Me
Melbourne, FL
Interests
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Interests
Helping to make Football Manager Mobile and Football Manager Touch /Console, eating, sleeping
Favourite Team
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Favourite Team
Brighton
Currently Managing
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Currently Managing
Eastbourne Boro
Recent Profile Visitors
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My save missing
Marc Vaughan replied to viniribeirossa's topic in Football Manager Mobile General Discussion
Can you examine your devices file structure and send us some of the files from your save game area if possible - tbh if they aren't displaying then it is likely they are corrupt/not complete and that might indicate that there are faulty sectors on your device or another issue which is causing the game not to complete saving correctly (presuming you've got the latest updates and its still occuring). -
That is (as in real-life) something that can happen ... players with low work-rate will tend to drop off from pressing if they feel tired ... or if they are unprofessional, just might not 'feel like its their job' if they're attackers etc. ... Ideally pressing players need high work-rate, stamina and good positioning ... which means that quite a few strikers won't be the most effective at it for obvious reasons (although pace can help).
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Hi - with the team dynamics, simply put the personalities of the players in your team will lead to a certain dynamic within your dressing room ... for example if you have a lot of senior players who are unprofessional then your team will have an bad rating on the professionalism section of dynamics and you'll find youngsters will drift towards an unprofessional personality because they're following the example of the senior players, senior players might slack in training and be a bit more unprofessional in interactions with the media etc. To change a dynamic in a manner you want to either buy in more players with personalities which support the worldview you want to promote, teach the existing players to behave that way (though interactions with them, disciplinary measures etc.).
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Rich benefactor, not activating
Marc Vaughan replied to Arshad Kapsi's topic in Football Manager Mobile General Discussion
I'll have to double check later - but I think you're short of the requirements I'm afraid, not apart from anything else I think there is a time period limitation (ie. you can't get it THAT quickly). -
Keyboard support for Ipad
Marc Vaughan replied to saint's topic in FM Console and FM Touch General Discussion
I'd recommend you post that suggestion on the FMT/C forums as this is for the Football Manager Mobile game. -
More teams to manage
Marc Vaughan replied to Ironmanzi's topic in Football Manager Mobile General Discussion
In the mobile version of the game you can only manage one team and can't add a second manager - if a lot of people request 'hot-seat' play when we'll consider adding it in a future version, but tbh it never seemed that popular when we last had it implemented. -
Isn't the j-League underrated?
Marc Vaughan replied to ryouto's topic in Football Manager Mobile General Discussion
Hi - firstly the research for each league in the game is undertaken by people who watch those clubs, players and divisions and not something that us developers have direct control over. The second thing I'd mention is that flicking through the database quickly the Japanese player standard is nowhere near as low as you're indicating with the average level looking far more on a par with the English Championship. In general (and this is VERY rough) .... Current Ability in the game is on a scale of 1-200 ... For 'first teams': Continental Standard (ie. later stages of European club comps) - 145-150 English Premiership - Average roughly 135-140 English Championship - Average roughly 115-120 .. Japanese J-League Standard - 105-115 or there about, so around Championship level or just below. Better J-league Team Standard - 115-125 or there about, so Championship level for sure (better players are near Premiership standard) The big different glancing at things is that the English leagues appear to be a lot more physically competitive, whereas the Japanese leagues seem to have more older backup players active (ie. Yuta Minami playing at 43, Koja Homma 45, Shinji Ono 43, Yashito Endo 42) ... the lower physical side of things might be what is giving you that perception? (in all honesty looking at things if I was to manage in that league I'd prioritize fitness/physical development first and foremost as it'd likely give somewhat of an edge generally ... at least until other teams followed suit). PS - I don't personally watch the J-League in real-life (at least partially because its not televised here), so this is based on my looking at the game database. -
Dynamics Screen Icon Meaning
Marc Vaughan replied to AlexWarwick's topic in Football Manager Mobile General Discussion
The player is likely to be one who is problematic potentially if they become unhappy - some players are quiet when upset, others are not ... Hlozek is very ambitious for instance, if he's also outspoken then this might cause disruption in the team potentially if he decides he wants to leave etc. -
More teams to manage
Marc Vaughan replied to Ironmanzi's topic in Football Manager Mobile General Discussion
Football Manager Mobile only allows one manager at a time at present. -
ROLES DESCRIPTION
Marc Vaughan replied to Blancos's topic in Football Manager Mobile General Discussion
That's perfectly fine to say and I realize that our descriptions and 'blurbs' in the main are much abbreviated over the PC games equivalents ... just to explain why: * FMM does scale somewhat depending onn the device size, but even on larger devices we avoid small text because it can be hard on peoples eyes on a small screen (and also remember 20% of the population has sub 20-20 eyesight which is quite a large proportion). * The game is intended to be played at a faster and more casual pace than the PC game, so some text (notably news items) is left shorter and punchier so people can whiz through it quickly without slowing down their gameplay experience. -
ROLES DESCRIPTION
Marc Vaughan replied to Blancos's topic in Football Manager Mobile General Discussion
Yeah the reason I try and avoid that is that not everything in the game works through simple settings because some of the roles are quite complicated (ie. not everything is a pre-set slider position, something involve bespoke AI for the role/position in question). So as a word of warning the potential 'customizable roles' mentioned below might be slightly more restrictive/less flexible in nature than those we provide within the game normally and obviously those custom roles wouldn't also be easily used by the AI. Yeah pretty much but packaged in a way where people could share roles they'd made and people who want to play a simple game can just use the pre-given roles without worrying about minutae (and do please understand this will be a long-term thing, ie. please don't expect it for a while, probably a couple of versions away).