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PineappleBlender

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80 "There's no crying in baseball"

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  1. Hey Jack, This isn't aimed at you, I think a lot of the problems people have is that almost every time a new game launches there are loads of bugs. It takes 6 months to patch the engine to a decent state, and then a few months later a new game drops and bam back to square one. Rinse and repeat. People don't especially enjoy paying good money to be beta testers, Your team has a very difficult task, but this is more indicative of the software development practices at SI. If it's so complicated (I'm sure it is), then the version that makes it into release clearly needs to be locked down for the last 3-6 months of development, or you have stable and test branches developed in parallel. For instance the FM23 engine could have been locked down in summer for a stable release, while FM24 features have been in development for 3-6 months. Where's the automation tools to profile things? Sure you can't throw as much manpower at things as the player base, but there's probably tooling and telemetry to check for outlying stats. If you look at other aspects of development such as the release changelog being constantly withheld by the powers that be (suggesting it's embarrassingly short more than anything), it looks more like a problem with SI's development culture and practices. Which is obviously not your fault, but this is why people get annoyed.
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