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  1. I have to disagree with everything the OP has said. I am managing AFC Wimbledon. I have never used the Gengenpress. Stuck to the preset tactics and let my DOF buy the players. Despite that I won the EFL L2 and I am doing well in L1 (where I am 2nd favourite to go down). I use a mixture of Fluid Counter and Control Possession so sometimes I am defensive. I find shape is just a good way to win matches than the Gengenpress - I purposely have banned the use it of it in my game.
  2. Go 4-3-1-2. Your two strikers keeps the back three honest. You have a 4v2 in central midfield - your full backs negate your opponents wing backs. Your narrow three midfielders makes it very difficult for the attacking three to penetrate. The only slight twist you can make is going 4-3-2-1 if want to really clamp down on the CMs and have your 3 CMs deal with the 3 attackers. Another way if you do not want that much change is to keep your 4-2-3-1 and move your AML/R in one and a have three attacking AMCs. I have tried it once and it worked okay but that probably needs more testing. The three AMCs keeps their two DMs busy and makes it difficult for them to attack centrally as there is now five midfielders in the central area. Having four narrow attacking players also causes problems for their back three, For all narrow formations from opponents the 4-3-1-2 or narrow 4-2-3-1 works wonders.
  3. Another thing I have found helpful it to keep it simple in the roles department. Lower League players are not good enough to play the convoluted roles - I only use CM, DM, BBM and BWM. I only use wide men as wingers and none of that fancy-dan inverted stuff. Target Men or Pressing Forwards rather than False 9s or Deep Lying Play Makers.
  4. Well not entirely. My idea is that the TI is the tactical blueprint of your team and will form the main part of your training. The mentality is used for the match to match situation. I have re-read the mentalities and they are slightly different from what I thought. I used the fluid counter attack preset and changing mentalities does not affect TIs. But cautious asks you players to get behind the ball which is inviting pressure for the counter attack. Positive is to keep possession but to encourage forward runs when it is safe to do so. They are less extreme versions of attacking and defensive. Mentalities compliment the TIs from my viewing this morning, Rather than adjusting your TIs you can decide how you want your team to adapt their blue prints to each match. So away from home where you are not favourite you may keep all your TIs and go cautious and at home where you are favourite you can go positive. In football teams tend to spends Fridays walking through the shape for the match and the tactics in a meeting. During the match the manager will ask them hold on to the ball more or push higher/lower, be more compact. At half-time is where any formation changes are talked about unless something is clearly not working and the manager changes things with subs in the first half etc. Teams tend not to change things like their passing or tempo from match to match but they will change formation, mentality and how they deal with opponents.
  5. I think people who do not understand how shape and mentality are the most important things in real life football do not understand football or tactics at all. You can tell a team to play down the wings but without the correct shape and mentality you might a well be talking to the office cat. An example of this is the Champions League semi final. In the first leg Ancelotti had his team attacking as a 4-3-3 but defensively they dropped into a 5-3-2 to stop they way Man City attacked. He wanted to stop the balls played to the edge of the six-yard area. He changed his defensive shape from what Madrid normally played in order to nullify their threat. The mentality gauge is the simplification of the TIs and is closer to what a real manager would do with defensive/ultra defensive meaning sit back; cautious meaning keep possession and positive meaning try riskier passes and attacking/ultra attacking meaning push forward. Balanced essentially means follow the tactics. In real life managers do not tell the players we have adjusted the slider two clicks to the right - he will either say push forward more, get up the pitch, sit deeper, hold on the ball, be more direct. Mentality is better than adjusting TIs for that. It would interesting to see if we could get a mode where access to tactics screen could be turned off - although I guess that could be self-imposed. All you could change would be mentality and shape.
  6. As we are getting a new game engine for FM25 I wonder if we are going to be able to get the ability to change skins to the console versions. The console version is my favourite iteration of the game with the stripped downness of the game especially less press interaction. I like the Mustermann skin with the pizza charts especially and wonder if we can get that in this version.
  7. In a way to end the cycle of getting a formation which slowly but surely stops being effective I tried to emulate my real life team, AFC Wimbledon, and went with a three formation set of tactics. We have played a 4-2-4, 4-2-3-1 and a 4-3-1-2 this season. So I tried that in my game and won the title fairly easily. I found being favourite at home I was better off playing 4-2-4. We seemed to far better at breaking down the opponents. There were times when we struggling at this we reverted to the 4-2-3-1 and that made the problems ease. At away games I usually went with the 4-2-3-1 as that gave me more control in the matches that a 4--2-4 did not. We were more open with the 4-2-4 and could either be picked off or struggle to get in the game. Finally the 4-3-1-2 is very effective at dealing with the teams playing a three man central defence. I find you need two strikers on their back three or you struggle offensively. It is especially effective at nullifying the 3-4-1-2, 3-4-2-1 or any narrow four defender formations with an AMC - you do not need a player in the DM line either. It is strange that rather than micro-managing the tactics screens I can follow my challenge and only use the presets and handle the adjustments with changing the formation, mentality and the roles/player mentalities. I have actually got the control possession idea to work. It will interesting to see how this holds playing in a higher division but adjusting shape seems to be more effective than some of the tweaks to the tactics screens. May be old hat to some of your but it is exciting to me to see an idea work out.
  8. I have just won the EFL2 title with AFC Wimbledon and I thought I would move forward and see the playoff results. In the second week after the last match I started getting some training injuries but I thought the game would automatically cease training. I am playing the console version so it is hard to screenshot but is there a general way to stop your players training? I am worried of a big injury when we should be on our holidays.
  9. Omar Bugiel is a weird one in this regard. In real life, before this season, he has been exclusively as forward and played in a straight 4-4-2 for Sutton. He joined us, AFC Wimbledon, in the summer and is being used in a different role/position this season. We have mostly played the 4-2-3-1 system with Omar dropping into the AM/SS role rather than the ST one. The other formation we have tried is 4-3-1-2 where he has played as the one behind the front two. He has been one of our best players in this new role/position. His Fotmob rating, so far this season, is 7.04 and his Sofa Score one is 7.20. I have wanted to replicate this in the game but have scared off by his low rating. I may try just playing him there to see how the game reacts to it. In the game, his only natural position is ST and nothing else. This must cause the game to downgrade his star rating. I understand the current game cannot accommodate for the real life player evolving his role or effectively changing his position but I do wonder if the updated data, in February, can reflect a player moving to a new role/position and if it can be added to a current save. There might be a case for changing the way it is calculated - an example being - possibly using the top 8 attributes to a role, adding the adaptability and the CA. Maybe removing the positional familiarity from the calculation can smooth out some of the quirks. I am not a computer programmer so would be interested to see if this was possible without breaking the game or if people think it was a good thing.
  10. A second thought to this - in the era of big data should the star rating come from the Data Analysis team rather than the assistant manager?
  11. As we are having a new engine should the star system be revamped as it is a bit mis-leading. One example is the amount of times if I play a player in the AML position as a Winger - Attack he gets 3 stars. If I play him as a winger-attack in the ML position he can drop to 1.5 stars but I am effectively asking him to do the same job but defend deeper. A specific example is Omar Bugiel. As a pressing forward or target man he gets 3 stars but as a shadow striker he gets 0.5 stars. This is despite his key attributes for the shadow striker role mostly being 10-12 which is decent for a L2 player. There is no reason for that drop. How much is the star rating allied with the actual attributes rather than whether the player is seen as a natural or unconvincing in that position. I know you are supposed to look at this but for newbies isn't this mis-leading?
  12. This is based on what I saw with my AFC Wimbledon team in real life. We have moved to a 4-3-1-2 in attack which suits us with roles as follows: GK, LB, CB, CB., RB; CM, DLP, CM; AM, AF, AF. In attack we had our forwards to add width to wings when we were countering and our full backs push on to add support alongside with the central midfielder on that side. What we did defensively, after being punished for leaving their full backs free for the first half hour as we defended as 4-3-1-2, made us more defensively secure. We were 2-2 at HT without these positioning detailed below but won the second 3-1 with their goal an error from a corner in injury time. In defence in the second half, the three CMs dropped to cover gaps and our front three hunted high. The AFs moved wide so they were inbetween the CBs and the FBs. The AM pushed up and challenged the CBs. So if the left CB got the ball the AF on the left closed him down trying to block the pass to the LB and the AM tried block the pass to the centre. At the same the LCM moved to the LB to make it difficult for him to receive a pass and do something with it. How would you get the front three's defensive positioning - all I can think of is ask the AFs to mark the full backs when not in position and the AM to mark the CBs. Would a re-group order break that - so I can ask the CMs to cover gaps?
  13. I think you have missed the point of what I have said and tactics in football in general. But I will explain. In the past I have set the general tactics with regards to width, passing, whether I countered or dropped back and my defensive lines/counter press and never really touched them - I was successful as I knew what worked. I tried the tactics bundled into the game as I believe the game knows how better to counter them. It is a choice but I see no value in setting a Gengenpress one that is OPed. I definitely see no value in moaning about it in these forums save letting SI know it is over-powered. But if that Oped-ness is ruining your game for you then until they do we saying there are other options. In real life the managers now do not scout players - that is not their job. At best they offer suggested players or decide on the players signed with the scouting team/DOF once again I am trying to make the game more life like. At some clubs managers have no say in which players are signed. I am following that scenario. In real life they do not set counter-pressing at scale from one to five - the game has to compromise as it is a game. But I saw a game IRL where my team AFC Wimbledon went to Wycombe in the EFL Trophy. They started in a 3-4-3 and we started in a 4-4-2. We had done our homework and had asked our wingers to cut off the passing lanes from their wide CBs to their wing-backs. We did this so effectively they could not attack and they were forced to change to a 4-3-3. We played a mid-block. Against Swindon they played a 3-4--1-2 against our 4-4-2. We dominated the first half hour playing a high press - they changed to a 4-3-1-2 and dominated the last 15. At half time we changed to a 4-3-1-2 and won the match 4-0. That rambling paragraph shows that tweaks to formation is just as important than the tweaks to the stuff in the tactics section both in the game and IRL. This season's El Classico and Ancelotti's positional tweaks also shows this. I have much more success changing the mentality and formation. There is fundamentally no difference from setting up your general tactics at the start of the season and letting it run through and choosing, say wing play, from the SI tactics and using formation and roles/mentality to change your tactics. I would like the game to have some kind of way of asking a player to cut passing lanes as managers do in real life but that is not in the game. Maybe that will come with the new engine.
  14. One thing I have found is that the amount of micro-management available makes it easier for you to beat the game. I think it may always be impossible for SI to programme against every tweak the player can implement. I have found one way to make the game a decent challenge is to use the preset tactics without tweaks and the player roles/mentalities without PIs. Just reducing the TIs and PIs added extra challenge. My gut feel is that you can programme against the preset ones. I wonder if the believed OPed Gengenpress would be as OPed if you used the preset one without tweaks. Anyone got time to test this? I haven't. I have found it more fun to use a variation of 4-3-3 DM to deal with opponent tactics. An example of this is using two DMs against an AM behind two strikers. I also limit who I can bring in. I use the DOF to make signings but you can adhere to the club vision to the letter. For example, a L2 club in the UK may only sign UK players and not that 16 year old wunderkid from Peru.
  15. A second thought has occurred to me. If you used the preset Gengenpress tactic with no tweaks would that be as over-powered? I would wager it is impossible for the SI team for programme for all human players micro-management but maybe they can programme for the preset ones?
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