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Germaniac

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11 "You're a bum, Rock"

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  1. So one of the features in FM24 is that young players can now be a late bloomer, is this something we can control with the editor?
  2. Got it to work, but for some reason PA won't show, any clues?
  3. Sorry but I can't seem to find the person properties file, also is there any way I can see the table attributes are pulled from?
  4. What's a pul? Can I see how the "pltt", "plgk", "plmt", etc. tables look like in xml so I can make a similar table for the 4th row? Also if I use additional stats table it seems I still need the get_property values (for example player's height is "Phei" and weight is "Pwei") for hidden attributes, how do I find them?
  5. Here's how the player attributes panel looks No indications of which attributes goes to which column, I guess I need to edit the "pltt", "plgk", "plmt", etc. tables but I don't know where they are.
  6. Hi, I'm new to skinning. I wanna make a little modification to the base skin, that's to add Hidden Attributes to the Player Overview screen as a 4th column, or at least add their CA/PA below the Physical column, but I have no idea which file to look into.
  7. How could I add a 4th column for hidden attributes here? Or add them below Physical attributes?
  8. How do I edit how player attributes are grouped in the player profile screen? For example how can I move Anticipation to the Physical column? (yes it doesn't make sense but I'm just making an example)
  9. It's not. Now I realized that the whole 3. Liga has 0 budget (even the ones that has budget in the editor become 0 when setting up a new game) so it might be some restrictions on the league itself, but I can't find anything about it on the editor.
  10. I have been trying to edit 1860 Munich's transfer budget, but it won't change from 0. Adding new incomes doesn't work either (it seems the existing ones don't work too). Seems like something hard-coded?
  11. I've actually seen my team doing the escadinhas, but it seemed that the receiver was indeed the designated receiver and the dummy was only a player whom the ball just happen to run across. As such, the dummy didn't actually do anything since the opponents seemed to already know who's going to receive the ball. Now escadinhas is a fairly complex and understudied technique so I can excuse its absence in FM, but I believe one-twos and pass-and-move should be something we can implement with our tactics, especially when the former is already a PPM, I don't think there'd be problems in an option to encourage one-twos through player/team instructions. Hopefully SI will consider it for this year's FM.
  12. I managed to give the club a financial advantage over others by giving it an income of 1 billion per season, always renewed on fixed value, but it doesn't matter much because most of that 1 billion will be eaten by dividends for some reason. Moreover, even with this advantage the club will still not sign the Mbappe's and Haaland's even with newly created perfect chairman and general manager. But, it's still a big improvement compared to without the income, sometimes even winning the EPL within 5 seasons when lucky, but hardly dominating. If I raise the income to 2 billion, I found out that the club's finance will overflow. It seems the memory is capped at 2.5 billion and once you reach that it'll overflow to negative 2.5 billion. So unless I can find out how to stop dividend payments. Another way is if they increase the memory allocated for club's finance, I hope they would. In another thread I also asked about stadium capacity above 325.000. I know these aren't realistic, but for me part of the fun of FM is to try this kind of unrealistic scenarios and see what happens.
  13. Has anyone found out how to do this? It's definitely not through the editor since that's capped to 212 even through editing uncompressed .xml editor data.
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