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shirajzl

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310 "Greed, for lack of a better word, is good"

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  1. Use "continue time-out" option. It's changed the way I play FM for the better ever since I've started using it a few years ago.
  2. It's certainly not realistic to pack the team with super fast players who are otherwise awful and overachieve astonishingly, but it's simply how it works in the game and has been working for years. Whether you want to use that fact or not, it's everyone's choice.
  3. 90% of you people here will buy FM 24 regardless of what you said in this thread. You're completely right with your criticisms and wishes, but come November, the new version will be bought. And that's why your discontent will be ignored by SI.
  4. That would be fine in case of one season shocks like Leicester, but in FM we're talking about long term domination. You can take a small club, win 10 CLs in a row (literally), be the top club in the world in reputation (according to in-game chart), the richest club etc. and players will STILL want to move to Many City/PSG/Real M./Bayern and the likes, because you are not deemed as big as them.
  5. That kind of budget is more than enough if you use the instalments exploit like most people do. Yes, in real life most transfers are paid in instalments, but in FM, you can recklessly overdo it and the club will always let you and it will never end up in financial trouble.
  6. This argument of "if your input is unrealistic, don't expect realistic results" has been repeated ad nauseam on these forums and it's completely false and, honestly, nonsensical. It's a video game. A video game needs to balanced in a way that it can handle all possible user inputs, i.e. ways of playing. That's the whole freaking point of balanced game mechanics. Otherwise, every game developer would say "here's a game we made, but please play it this specific way we envisaged, otherwise it will fall apart".
  7. Tbh I'm surprised to read that, I thought it was common knowledge that Pace/Acceleration/Agility/Balance combo has been overpowered in FM since forever. Anyone who has played any of FMs for an extensive period could've seen that easily. It's very interesting, for the lack of a better word, to see people disagree.
  8. Pace, Acceleration, Balance and Agility have been the king in FM for years. And I mean as far back as CM/FM split. Sure, you can be successful with slow players if you know what you're doing, but a sure fire way for massively overachieving is getting fast players, regardless of league, club, tactics, morale management etc.
  9. International management has always been really difficult and random. Maybe it's a lack of care SI have put into it over all these years, we all know a myriad of little bugs and inconsistencies specific to international management. Then again, it's seemingly quite random even in real life, so... One thing is for sure, this challenge wouldn't be even near to what it is now if it was only clubs.
  10. If ONLY that part is resolved in the future, the player base would be over the moon. On the other hand, given the number of issues that have piled up over the years, I guess it's not an "only" thing, i.e. something easily solvable, but SI have only themselves to blame for that. I'm not the one to scream "SI don't care", but what else should we deduce from the whole situation that's been going on for years?
  11. Number 3 from OP is what's been bothering me the most for years in FM. You can take a small club, make them literally the most successful, reputable and richest club in the world, but some of your players will still want to move to present day high reputation clubs. It almost feels hard coded and makes anything you do in a save meaningless in that respect.
  12. My favourite part is Youtubers trying to justify their clear exploitation of this in their saves as "realism" because instalments as such exist in real life.
  13. Training is one of the things in FM that work just fine if you don't touch it, i.e. if you delegate. Sure, the AI won't optimize it, but I've never seen it do disastrously. The same applies to press conferences and team talks, btw. People sometimes say that assman ruins your team morale that way, but I've never seen it in all the years of playing FM, ever since those mechanics were introduced. If you got transfers and tactics spot on, no amount of bad team talks can ruin your success long term. Moreover, it's been documented (e.g. on various YT channels etc.) that you can just employ a director of football and leave EVERYTHING (signing all the staff etc.) to him and you'll do just fine, even in non-league. If you want to delve into it for immersion, that's fine, but if you don't want to, you can leave it to the AI and you won't suffer the consequences.
  14. If you acquire fast and agile players for every position (except for GK), you will overachieve dramatically, regardless of players' personalities, hidden attributes, mental or technical capabilities. I've played this game since Championship Manager 96/97 and it's been like that for every ME version. That's not to say slow players are useless, just that overachievement comes quicker with pacey players, no pun intended.
  15. Given the state of FM 23, I'm thinking of doing this challenge on FM 22, tbh.
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