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Rashidi

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Rashidi last won the day on December 3 2022

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4,690 "Roads? Where we're going we don't need roads"

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    Tactics, Training & Strategies Moderator

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    Youtube: https://www.youtube.com/bustthenet
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    Bustthenet's alter ego

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  1. This isn’t the bugs forum or the feedback forum. Your post is simply your experience from an online game where there are a lot of goals conceded. I am in an online network save too which produces matches between users that produce better defensive performances. Please read the forum rules about posting in the future. Thank you.
  2. Makes it important for SI to release a glossary where they define all the terms clearly. These two instructions don't have the same impact. One covers a broad range of player actions and the other influences how much license a player has to exercise his creative freedom. Then you have things like mentality which on lower levels reduce the individual creative freedoms for players and increases it as mentality goes up. Personally when it comes to TIs and more importantly PIs, the better the player the less likely I am to use PIs. For tactics I only use team instructions if I am after a specific playstyle. When in doubt i keep that slider in the middle.
  3. Got to love this thread, I do enjoy playing a low block and its a different kinda feeling when you can play an entire season with a low block and achieve goals.
  4. That's entirely your choice, but historically the developers have engaged actively with the community as attested by the list of features that were were user recommendations that ended up being in the game. Some of us will continue to engage with them, and they do engage when they can. They just don't come in on each post they are tagged on.
  5. Defend the game, go ask Miles himself. He’ll tell you the mods are some of the most critical out there. I for one have stirred the hornets nest more than once. Were you not around when I called the new headline features “lacking” and in some cases like the Data Hub useless? How about match engine issues, just cos you don’t see me openly vocally complaining like the rest doesn’t mean it never happens. If there is a match engine bug I am one of the most vocal. Why do you think some of the player instructions from the Ball Winning Midfielder were removed? I will not speak for the others, but to imply that we toe the line is insulting. Just cos we don’t come in here and turn this into an echo chamber doesn’t mean we “toe the line”. Personally I hate it when people go around using the term “meta” and “exploit” and in the same breadth say you need specific players for them. I believe in filing a bug report and if the issue persists I file another, if it isn’t addressed I believe SI may not see that as an issue, which means I might be doing something wrong. I do feel that perhaps SI can engage a bit more especially with regards to the current bug reports for FM24. If assets have been moved to FM25 then maybe they should identify the current issues for FM24 they wish to receive reports on, that way everyone’s time can be better utilised.
  6. Several issues here. 1. If you face a 533 or 4231 the flanks are prone to being wide open if the IWBs aren’t fast enough plus IFs will attack the central defenders directly. 2. There is no hold duty in the dm tier and even though you may be using a Libero on support, each time he pushes up he leaves it open and you have something like four players moving up and down there. 3. If you turn the IWB to a wingback on support and the Libero is a defend duty you might get some stability at least the left flank isn’t nearly as open.
  7. The underlying issue with throw-ins is clear, there are some players who when tracking back turn their backs to the ball and in doing so also lose their marker. I notice it’s usually one or two players and I usually attribute this to poor marking and anticipation. It happens sometimes and I believe it was raised, before it was even worse. That unfortunately happens differently for different setups and I expect it’s a nightmare to fix. And since it happens to the AI as well I usually chalk this off since I personally can’t effect any changes myself.
  8. Like you should too. Cos I call on you to prove it’s a match engine flaw. Show me your set pieces. It cuts both ways. SI also have data that shows how many goals are being conceded from set pieces and it’s all within acceptable ranges, but you said it “constantly” happens, and then have a save where you have got loads of clean sheets! Which is it? Constantly? Cos by you mr own admission it’s not happening “constantly” otherwise you would have never produced an invincible season with loads of clean sheets. Or are your trying to make sure you NEVER concede from set pieces? Cos that sounds insanely unrealistic. I don’t need to prove anything to you. My help is reserved for the OP should he require it.
  9. Cause I don’t need to. It’s not fixing a problem, it’s simple math. Have the right numbers defending and be smart about the priority lists. Want a guide go read one or watch a video. There are plenty out there. If you have 4 in your wall then you are doing things wrong. Wanna shut down the extra man have 2 edge of area. Wanna close down corner taker, choose the right players.
  10. I have a great team too, 60% of my matches playing a low block ended with the opposition never scoring a goal off any set piece or open play. There is also a very simple answer to why players are unmarked which you haven’t addressed by showing me your set pieces. I don’t have the same problems others are having with direct free kicks either, the one where someone is left unmarked for a simple shot on goal. There are times when the Ai leaves that player unmarked and I can see why. Like I said earlier people need to see these set pieces before they agree with your point of view. if you want everyone marked from a corner then you have to set it up right. The AI sometimes does it and sometimes doesn’t which boils down to the AI managers set piece routine. There might be bugs, but I am one of those who when defending a corner or a free kick has no worries about defending.
  11. Over on the GD forums you’ve shown you have great success producing quite a few 1 nils with Dynamo Dresden. Would that have been possible if set pieces were entirely bugged? Based on what you guys are saying, you’re conceding almost everytime, but your screenshot says otherwise. @bababooeyI would be keen to see your set piece set up. As far as free kicks are concerned defending sides are always going to be outnumbered so your setup is important and your priority lists as well. I would like to see the set ups of those who are having issues. Naturally having a bunch of short players in your side never helps, I find that at minimum you need at least 4 players who can win headers.
  12. Last night, the FA Cup QF between United and Liverpool was completely scripted. Liverpool conceded a goal off a free kick because they didn’t get back into a good defensive shape in time. That should be a bug cos it “never should have happened”. Then Liverpool had two great counters one a 5v2 and another a 4v2, all Elliot had to do was pass the ball properly. How can the players who are all world class not see the obvious pass? Even a 10 year old can see the pass. Definitely need to log that as a bug. And finally the winning goal, with so many options to pass the ball and with the clock at 2mins left, the players should have tried to pass down the flanks, again another obvious bug. They pass to the opposition with so many options and promptly concede the winner. It’s a bug. Oh and ETHs tactical changes, would never have happened in real life, who plays an outright winger as a fullback, slab head as a forward and Fernandes as a defender in their tactic. It’s a bug… unrealistic tactics should never work. Oops confused real life with Football Manager. Bad stuff happens in the game just like in real life. Life must be scripted then, need to find the shaman hiding under the goalpost.
  13. When you are playing network or pvp, it’s usually on key highlights which means that there is little time for you to counter what they do or adapt. So it’s going to be the person who managed to fit his players into the right tactical system and knows the tactic well that’s gonna come out on top. The match engine is the same for humans and AI alike.
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