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Lord Duffucus

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41 "Frankly, my dear, I don't give a damn"

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  1. Durham City. Promoted in season one and top after eight games in season two!
  2. I'm playing a game with a step eight club (Wearside League Division One - I know how to live it up...) and likewise it's an amateur club and the players I've signed have defaulted to amateur contracts. It might come down to the quality of player you're signing but I'm not sure. I actually got promoted to step seven and am now finding it harder to recruit amateur players as most want non-contract at the very least. Probably a hard one for SI given they don't officially support those levels that far down the pyramid and you're almost relying on the database creator a bit. If you've got the in-game editor, maybe switch the club to 'semi-professional' on there. Technically cheating I guess but would open up financial options (however limited they may be) and you'd still only be able to sign those who want to come.
  3. I'd beg to differ on this - my 5ft 2in midfielder is definitely different in stature to my 6ft 5in defender and you can tell that on the 3d models. Skin colours are also different, so it's not just hair. It may be harder to distinguish the more athletic from one another but certainly in terms of height it's noticeable, although it may be less so than the last version. I keep meaning to use the IGE to make a player 7ft tall and 18 stone to see if it's noticeable! I'd request that for the in-game editor we can change skin colours rather than just hair lengths etc. I've had a few regens with very, let's say, african/west indian names, but who have been very white and ginger...
  4. I've mentioned this elsewhere in the past but am curious to know whether there is any difference to ball physics etc when playing on a 3G pitch, just as there would be in real life. Indeed, do pitch types/conditions ever make a difference? I'd also request again that grass patterns are removed from synthetic pitches, as used to be the case in FM versions in the past. They don't tend to have patterns on them in real life due to their nature and it helps immediately identify you're playing on one. Although maybe it makes no difference to anything whether you are or not! The latter is a small thing but just adds to the realism etc. As for the physics side of things, I guess it may be hard to implement but worth considering if not already? Just editing to say that I've now noted that the patterns are even on things like clay pitches, which shows they're just being applied to all surfaces no matter what they are, which is a bit weird and not how it used to be done. Hey ho...
  5. Well, the bug is the stuff I mentioned about the camera not keeping up. The bit about dumping the view altogether given it offers nothing wasn't a feature request, more the preferable way of solving the problem. Maybe just my opinion though.
  6. When a team has a direct free-kick whilst playing with Director cam, the view automatically goes to behind the taker, which is just annoying to be honest. It's often hard to track the ball, especially if it doesn't go in the goal. Anyway, sometimes if the ball hits a post or is blocked etc, the cameras don't switch back quick enough and a goal or something gets missed, or the camera stays put and you miss key action altogether. My advice for what it's worth? Dump that view altogether. I noted SI did so with the 'behind the corner taker' angle which was pointless, and this is too. If watching on TV in real life you just see a free-kick taken from the main camera so go with that in the game like it is on 'TV mode' surely?
  7. First of all, the match engine this year is bloody brilliant. I like Director Cam, it's probably the match engine camera I use most alongside TV view with a low angle and full zoom. I'm glad they've ditched the 'behind the taker' view on corners, because when do you ever see that on TV? However, they've still included it on a free-kick, which isn't really a great view, especially if the ball bounces back into play and you potentially miss something before the camera switches back. It also gives away that a shot is coming before it happens. I'm guessing this isn't possible, but is there any way of removing that 'behind the taker' camera angle manually via the resource archiver or something like that? I can cope with it for penalties but there's really no need for it otherwise. Being able to manually zoom in and out of Director cam would be good too, as well as alter its height like on TV mode, as it's otherwise rigid. Just checking...
  8. The game and ME looks great but it's disappointing there's still no visual difference between a synthetic pitch and a real grass one (like there used to be in previous versions), which is usually pretty obvious IRL. Hard to know if the surface makes any difference to ball physics either. Might seem a fairly trivial thing but in terms of immersion and accuracy, getting 3G pitches right can play a big part given their prominence in the game now, especially at lower levels and in some countries. It's a variable that can make a big difference in a practical sense, and visually it helps remind you when you're actually playing on one!
  9. Will there be a more realistic pitch texture for 3G surfaces? At the moment they look the same as normal grass whereas in reality, aesthetically they're usually quite different. Also curious as to whether ball physics on a 3G surface will be affected as in real life? This used to be the case in old versions, particularly the visual side of it. Hoping someone from SI can answer this given their continued prominence in the game, especially at lower levels and in some top divisions worldwide.
  10. A couple of game reloads has now sorted this it seems, although it didn't straight away. Still can't work out why it happened but delete the thread, mods, if needs be.
  11. It's only doing this on that particular save by the way, not on a different one I also have going. Really annoying and something I've never seen before.
  12. Out of nowhere, the lines on the pitch are a different colour but only on half the pitch - it was black at first but now brownish. I changed settings like the anti-aliasing and a few others but it hasn't really helped. It goes from white on one half, then in the final third of the other half the touchline etc gradually changes - it starts looking like sand blown on top of the touchline then goes to a complete colour. The other half of the pitch is always fine. The screenshots are of a synthetic pitch (not that it looks any different to normal pitches) but it happens on all. Any ideas?
  13. Glad I found this thread as it alludes to valid points in a few others I've seen and on issues that, frankly, are really winding me up now when I see how things were in versions long passed. The 3D engine this year is excellent, a country mile better than previous versions, but the stadiums and pitches are ridiculous in terms of their lack of variety and I'm struggling to understand why SI don't respond on this. If other studios continually ignored key areas of gameplay/realism/immersion like this in top games they'd have no future. Why waste so many resources on vanity things like what the manager looks like and the rubbish outside the ground, rather than on actual gameplay issues that make a difference. The pitches are pretty much ALL the same, no matter what level you're at, with little variation aside from a few mud patches in goalmouths here and there, no effect on the game itself no matter what the conditions, and no visual difference whether it's 3G, non-league, Wembley or whatever, This never used to be the case so why is it now?
  14. You may well know this already of course but I think this is probably where the render settings come in, although if you want 'very high' render quality it'll require a decent spec machine/graphics really. Lighting is more noticeably different between day and night although the night games are always that bit brighter given the floodlit nature etc.
  15. I'd genuinely appreciate some feedback on this stuff from SI as I'm curious about it all, not in too much of a critical way, just in terms of other less important things being prioritised over something that helps not only with realism but also so often has a big impact on a game, whether it's the quality of a pitch or what it's made of/looks like etc!
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