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wazzaflow10

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365 "Greed, for lack of a better word, is good"

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    Football

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    Manchester United

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  1. The manual part of this is way too painful when you're at a bigger club with 15-20 scouts in my opinion. LLM its maybe a little more practical and maybe more realistic than saying to scout the whole area you've assigned.
  2. I actually like owning things for one and despise everything becoming a subscription. The number one problem with subscription model is licensing imo. How would you feel if during a save SI lost licensing for a league you were in and your save was ruined as a result? Hell I get mad when Paradox updates their games from CK or HOI and old saves aren't compatible anymore. I also doubt a lot of fixes or mods would be even allowed - one of the reasons I never bothered with Stadia and my biggest pro for playing PC games: fine tuned control compared to consoles Just as an example GTA4 lost a fair bit of the original radio/music due to licensing and they actually went back and patched the game to take it out. Besides its quite fun to go back in time for these games to get a snapshot of the world sometimes or enjoy simpler features/functions. Also it's harder to make nostalgic memories once you're an adult. So a lot of pining for games like they used to be is just everyone wanting to experience the feeling of awe you get as a child playing video games and only the good games have survived the last 40+ years.
  3. Yeah i figured but did a double take reading like wait a minute. thanks.
  4. you don't mean human player here right? the on field players in the game. Just clarifying before it turns into a "see told you SI rigged the game against us".
  5. See I found last year's game completely unplayable with the CB's being fatigued by halftime and away teams being nerfed so badly it was almost futile expecting anything but a draw at best unless you were a top team and even then it was a struggle to score more than 1 goal. PL teams were regularly conceding fewer than 10 goals a season at home. That's happened maybe twice in the past 15 years. I think positional play improved the match engine. Perhaps opened up a few exploits but its hard to argue that it isn't an improvement when players recognize where each other are in space and work together. This year at least what I envision what a tactic should be doing actually happens more often than not and there's fewer wtf moments. I do think defending, particularly positioning, can be improved - if not in mechanically at least visually. My moments of frustration often happen when my central midfield disappear from what they should be doing defensively. But attacking-wise there's a been a big improvement for me compared to 23. I disagree somewhat that their focus is the online portion of the game considering they don't seem to police how the game is played there. I have to think they're aware of the match engine exploits that occur and either can't fix it without breaking the normal part of the game or have decided that it isn't worth the time and effort to rectify these issues individually. There's simply not enough time to try out every single formation and every single combination of role/duty and determine if the formation is breaking something and put a fix in to penalize you for using it.
  6. I don't think there's any way SI could flip the game into the former in its current state. Maybe as you get coaching badges you get access to more advanced roles or formation freedom. Or some sort of GUI on top of the tactics creator that lets you pick a manager's who style you want to emulate and then your attacking 4/5/6 players and formation while in/out of possession and defensive 6/5/4 players and formation while out of/in possession. The game picks roles and duties for you that best match your choices and off you go. Kind of remarkable we've gone from WIBWOB to sliders to the current interface and its still regarded as too complicated.
  7. I mean i've played various competitive online games enough to know that it sucks I don't think there's anything to learn. If the online gameplay for FM is that toxic why bother unless you're playing with people you know? The game itself isn't too easy. Its that there's no repercussions for essentially using known glitches playing online. If that's how people want to play good for them I guess. I suppose there's a sense of accomplishment when you're just copying the latest "best" tactic from a website designed to break the engine. I don't get it though. Maybe when I was 12 that would have been fun.
  8. I don't want to get into a debate of what you do or don't do. Just pointing out that saying the game is too easy while using or having knowledge of what breaks the engine is kind of ironic. Personally I only play offline so I don't have any need to go to these testing sites that may or may not be 'testing' correctly. If I did play online and someone was incessant on creating wonky formations or using roles/tactics that didn't seem grounded in basic tactical principles or obvious attempts to break the engine I'd probably just not play with them. I'd just tell them cool, you've broken the game I guess you're "the best" and move on. If that's fun for them, congrats on copying someone else's work and getting enjoyment out of that. I'm sure the game could be impossible if SI wanted it to be by letting the top AI managers have more creative freedom and view the details of your tactic to exploit every weakness instantly. I don't think that would be realistic but it could probably be done. There's always going to be exploits. I wouldn't call the game easy because of the presence of them.
  9. Sorry not to pile onto you here but you're going out of your way to find websites that produces tactics designed to break the match engine and then claim the game is too easy? I know you can't "unlearn" a glitch but of course the game will be easy if you're trying to break it.
  10. Have you tried playing as a small side to increase difficulty? With increased injuries? Gegenpressing isn't overpowered but you can overload the match engine by doing some crazy tactics (that's existed in every game since the beginning of time). I'll agree scouting is broken, I've never had an issue with interactions once I've established myself, not really encountered many bugs. I don't really think you're going to see much in terms of changes from a late stage patch. Well its "late" compared to other years because they're incorporating more leagues and licenses than they ever have so who knows whats going on behind the scenes. Probably would have been pretty easy to shut up shop for this years version considering the impending change. Not saying we should be thankful we get an update but is there really much difference between April 5th and April 10th in the grand scheme of things? If you've already put the game down then 5 days or whatever it ends up being isn't really going to make or break anything. This happens every year I don't think its indicative of anything. Just fascinating that people think this last update is going to completely overhaul the game.
  11. I'm not really fussed about when it specifically comes out unless they completely miss their target (i.e. its may 1 and there's been no communication as to why its delayed). But realistically I don't think we're going to see anything substantially different in this update barring a few player changes and whatever they just posted. So i don't understand the constant posting on here about "Where's my update." I guess everyone's got their own hopes.
  12. Well if you divide a month into 3 10 day segments then early april could be from April 1 to April 10. Or if you bisect a month then early April will be April 1 to April 15.
  13. Like everyone else who've suggested this you're vastly overestimating the capability of LLM's. Even if it were implemented as a "feature" the game has to know how to take the free text in determine how the players/media would react. SI certainly do not have the resources to codify it into something that makes sense in the game. And then its not even just English they'd have to do this for but however many languages they support in the game. Considering its not really a key module of the game I'm very skeptical of the benefit this would even bring to game, especially if it pulled resources away from the match engine or the transfer market. They'd be better off just hiring a writer to spruce up some of the questions/responses than dump a bunch of resources into technology that's not designed for what you're suggesting.
  14. Yep that's 1000000000% by design. I don't think I've ever disagreed with logic in this game as much as this one.
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