Jump to content

CityAndColour

Members+
  • Posts

    5,445
  • Joined

  • Last visited

Reputation

201 "I mean, funny like I'm a clown? I amuse you?"

About Me

  • About Me
    living on Kane Wilson's wing

Favourite Team

  • Favourite Team
    Forest Green Rovers

Currently Managing

  • Currently Managing
    Willand Rovers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. If I had a dollar for every time the AI fields multiple underdone and fatigued players and then plays me off the park for 90 minutes, I'd never have to buy another FM game again. It's the one thing I just cannot seem to counter. Seeing those half-green and yellow hearts throughout the AI's line-up is like rat poison to me.
  2. @Darceon I play similar roles down the wings, except I use an IF instead of an IW and I have both the WB and IWB on support and both the winger and IF on attack (as my striker drops deep). The thinking is the same though, in that you have an "overlap" of sorts on both sides of the pitch. Getting a lot of joy from the IWB too - he is among the league leaders in "key passes", which is because once he gets the ball and moves in field, he has three options - he can play it back out to the overlapping winger, he can switch it across to the other flank or he can go directly into the striker or AM. So he ends up playing the pass that leads to an assist a lot of the time. He also causes defensive issues with the AI as once he cuts in, they have to decide whether their winger follows or if a CM goes across, both of which leave gaps.
  3. I just meant that I'm not sure the 3D highlights are always a great indicator (eg - if you start hitting the post a lot or missing a lot of chances, often it means something needs to be tweaked/managed rather than just being unlucky, which is what it can feel like). Anyway, back on topic... My 4-2-3-1 with an inverted wingback, DLF and a DLP/BWM as the pivots continues to perform really strongly. After switching to it a third of the way through our first season in tier seven (and on a seven game winless run), we went 16-6-6 to make the playoffs, where Hayes & Yeading were too strong for us. I struggled to really improve the squad in the offseason but did manage to retain most of our key players, and after a patchy start to the current season, we've won six of eight to be only three points off top spot with a game in hand. Offensively, we are 3rd in xG, 1st in cross completion and cross completion %, 2nd in chances created, 3rd in shots per game and 2nd in final third passes completed. Defensively, we are 1st in goals conceded, 1st in xG against, 1st in shots against, 1st in shots on target against and 2nd in opposition completed final third passes. So in short, we create a lot and are very difficult to create chances against, which is a good combination! A lot of our attacks will start with either the DLF or AF receiving the ball in a central area from the DLP, and then immediately looking to move the ball to the flanks. The right hand side has been particularly fruitful - my WB is my best player and leads the team in assists, but my IF is dual-footed so sometimes he'll cut inside and allow the overlap, but other times he'll chase a ball over the top to the byline and cross. My IWB hasn't impacted as much as I'd like, but he provides a point of difference in terms of crossing, as he will often cross right-footed from around the corner of the box so it curls towards the far post, which is a difficult angle to defend.
  4. One other thing I'd say (and apologies for slightly taking the thread off topic) is I don't think the 3D representation always does a great job when it comes to problems with your set-up/team. Sometimes you may have issues (either tactical or morale/confidence) but the 3D will still show you seemingly creating a lot of chances in the box, it's just the finishing is poor. So you can easily fall into the trap of thinking your set-up is fine and you're just unlucky. It's always worth watching the odd game on full highlights too, if you have the time.
  5. Analysing the types of goals you concede is the key - the AI is remarkably good at being clinical on the counter, so if you create a tactic in which you have a lot of possession and play a high line, you'll often find the AI scores a high percentage of their chances as they'll just wait until you lose possession and break. Lowering your tempo and your D line is often a good circuit-breaker. Other times it's just picking the right players. I recently had a four match run where I absolutely dominated the AI, created chance after chance after chance, allowed almost no chances at the other end aside from the odd long range shot or DFK, and I lost three of them. I was actually laughing by the end of one of them because of how ridiculous my finishing was. Turned out the antidote was just changing my 'keeper and striker. Above all else, sometimes you just get screwed.
  6. Gotta say, despite playing with a higher tempo and a cautious mentality, we are consistently creating some really good chances. The combination of a winger (a) and an inside forward (a) is lethal, as when one gets in behind the defence, the other is generally rushing in at the far post for a tap in. We're consistently getting 2+ xG per game, and the computer is generally around the 0.6-0.8 mark. Our record since switching to this formation is now 10-4-4, with two of those losses after using the "instant result" button. This includes 6-2, 5-0 and 4-1 wins.
  7. Ended up going back to a more conventional set-up, with a DLP(d) and a BWM(s) in the two DM slots. I'll probably revisit a HB and RPM once I have the players to do it, but at such a low level I was probably asking a bit too much of them. I only allow myself to sign players found by my scouts too so there's a bit of luck involved to get decent DMs. Results so far have been reasonable without setting the world on fire. We've gone 2-4-1 in seven matches, scoring 11 goals and conceding five - crucially, we haven't conceded more than once in a single game so it's definitely been defensively stable. We're one of the weaker teams in the division and have a small squad so it's definitely been a success so far. Last result was a cracking 5-0 at home to Totton, where we had an xG of 3.29. This included one of my favourite goals I've scored - my left winger got the ball and went to the byline, then turned back and found my IWB making a diagonal run towards the edge of the area. He shot and my AMC arrived late to deflect it past the 'keeper. Looking forward to how it evolves as my players become more familiar with it.
  8. Currently with Thatcham Town in tier seven, after getting promoted first season with a balanced 4-2-3-1 with CMs. We started well at this level too, but a seven game winless streak (0-2-5) got the fans on my back a bit and prompted me to look at dropping back CMs back to DM, and going a little more defensive. My left back was also struggling and I have a better player in that role, but he's right-footed. So I came up with this: My two best players are my right back and my left winger so I want them with the ball as much as possible. I'm also not going to find DMs highly rated in the RPM and HB roles at this level but have always wanted to try this combo so why not! First result was promising, with a 3-1 win and an xG of over 3, with my LW running the show and my DLF scoring a hattrick. This was in a home match against another team tipped to be in the lower half though, so will see how it goes against stronger opposition and away. May look at dropping the tempo back to normal and playing a SK too.
  9. I am also seeing this - every player who appears in the "scouting recommendations" list has all attributes unhidden immediately. Save game is: Westbury - scout bug
  10. Reasonably close. Wouldn't have thought top flight sides would be letting non-league clubs (or any other clubs) play matches there though during a season.
  11. is anyone else experiencing really strange ground shares? I started with East Preston in tier 9, got promoted and I'm currently playing my home games at the Amex Stadium (Brighton's home ground) while our own ground is having extra seats put in. I had a look around some other tier 8 clubs and have Cray Valley playing home games at The Valley (Charlton), Sholing playing home games at St Mary's (Southampton), Shaftesbury playing home games at Huish Park (Yeovil). Some other clubs are also ground-sharing with their local clubs, which seems more realistic. I wonder if it's just an issue that the game can't handle the amount of ground shares that happen when you start loading so many lower leagues?
  12. Decided to have a bit of fun with a tier 9 save before FM23 comes out... My first ever unbeaten season and my first ever 100-point season in FM. Probably a slight asterisk with it as most of the teams in the division only have 7-8 real players and a bunch of greys, but I'm still claiming it!
  13. Well, that's the end of an era... I'd managed to convert some of our unused scouting budget into wages, however the chairman simply lowered the budget again. Coupled with us being in the middle of a winless run which had dropped us from being in a playoff push to looking over our shoulders at the bottom three, I realised I didn't have a heart for the battle anymore. I leave after 385 matches in charge, which returned 161 wins, 84 draws, two promotions and 538 goals. Given we're going into the last few months before FM23, I'm going to drop back down into tier eight and try and get another promotion or two.
  14. I actually just realised I can convert my scouting budget into transfer budget, and in turn can convert that into wage budget. So I have at least been able to get it back to where it was.
×
×
  • Create New...