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Ceyvol

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134 "Keep your friends close, but your enemies closer"

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    Łódź, Poland

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  1. Thank you for kind words and feedback, @Svartowiz. I am aware of both issues. The first one is not really font or icon related, this slight shift happens in general - it just might be less visible with ProximaNova. I remember I invesitaged it, but came to conclusion that it's some random scaling bug which is not fixible by skinning. As for tactic icon itself, it is leftover from previous years, as my tactic screen files originate from older FMs. I already suspected that removing the icon might be the final solution for this issue, but since it wasn't really noticeable with ProximaNova, I ended up not doing it. But maybe I will, as you pointed it doesn't fit with default font. I plan to release at least one more skin update after 24.3 patch, so I will adress it in some way. I'm also aware of the numbers positioning, but their position on both full and collapsed pitch is controlled by the same value. The way it's now is the most optimum way to make them look good on full pitch and decent on collapsed one. If I'll lower them, they will be too low in the full view. The only way to somewhat adjust it would be making the numbers smaller (as in default skin), but the difference still would be barely noticable and I think not worth it, at the cost of numbers readability. Also I already spent way too much time pixelhunting it to current state Cheers
  2. I set colours of specific containers and texts as "primary" and "secondary" using "red_replacement=" command in following files: - competition fixtures item panel detailed.xml - competition fixtures item panel roundup detailed.xml at Dark Polish Skin/panels/competition
  3. "Use plain colours for commentary text" option actually affects bars, not text (or it affects both, but since black&white text is set permanently, we don't see a difference, either option is unticked or ticked). Colour settings won't solve this issue. I guess you can change text colour with that, but it still will be static colour, not club's defined colour.
  4. He wants to edit text colour, not the bars. Commentary text is white or black only in FM24 and it's not optional for some reason.
  5. Dark Polish Skin 24 v2 is here! And it's not alone! https://www.mediafire.com/file/ha0bcj6i5x0nkka/Dark_Polish_Skin_24.zip/file With v2 I made possible to recolor whole Dark Polish Skin by changing roughly five RGB values, so I went wild and prepared twelve alternative versions - barely 5KB each! I personally recommend "Teal" and "Purple", which refers to FM17 and FM19 default skins, or "Silver" and "Slate", which can be considered light versions of the skin. The rest is for specific colour enthusiasts. Every skin fully supports background packs! Thank you for all your support. Depending on how much skinmaking will change with FM25 going to Unity engine, this might be last edition of Dark Polish Skin. Or it might not! Maybe it won't be so bad. But actually every year I hope it is the last. Not because creating next skin might be harder. I simply hope creating it won't be necessary anymore. For now I consider this project pretty much complete. With v2 released I implemented all key ideas I had since I started in FM20. There isn't much more I can do with my skinmaking skills. Of course I might tweak something from time to time, if it catches my eye. I will support this skin until FM24 is over, if anything comes up. If you are Dark Polish Skins enjoyer and you would like to thank me for my skins via donation, I will be honoured. Any extra profit will ease me with medical expenses related to my heart condition (DCM), which forces me to work only part-time. Thank you once again. I wish us all good looking FM25! Donate to Dark Polish Skin v2.0 changelog: - twelve alternative versions of the skin - 5KB each! - refined transparency support - try background packs for new experience! - new translucent tactic screen - scout report card with attributes tab & more - restored condition/sharpness percentage widget - player faces in squad overview - unpurpled manager timeline - lots of tiny fixes and adjustments - new optional mod: non-transparent inbox
  6. @Zachary Whyte This is both 2D and 3D kits config.xml issue. Kits of Zagłębie Lubin (ID 1469) were named "lubin home/away/third" until last year. This year, someone renamed them "zaglebie luben home/away/third" for some reason. But in config file, that someone made a mistake and instead renamed records of Zagłębie Sosnowiec (ID 129585) - one of Ekstraklasa former clubs remaining in the config. Instead of changing "lubin home" to "zaglebie luben home" etc., they renamed "zaglebie sosnowiec home" to "zaglebie luben home", mixing this two clubs. So now config contains records for "lubin home/away/third" with correct Zagłębie Lubin ID, but there are no kits named like that in the folder - so Zagłębie Lubin kits are not displayed in the game. They are named "zaglebie luben home/away/third" with Zagłębie Sosnowiec ID assigned. Not sure why they are not displayed in Zagłębie Sosnowiec overview anymore though
  7. @GOODNAME Tried it last year already, couldn't make it work. @RinusFM I will examine this idea in following days. Is FM21 scouting card that much superior? I honestly don't remember it's design or having any negative first impressions about current one.
  8. That is correct observation, however I was always aware of this space difference and I don't see this as something like creating problems myself. One of the main reasons I made this skin couple of years ago was to switch back to ProximaNova, because FM poorly renders GT-America special characters of my native language - while with very similar ProximaNova does it flawlessly. For me switch to GT-America was always a step back, which my skin is intended to reverse. I respect however those who likes current FM font more or have slightly different vision of my skin in some other areas. So as long as it's doable, I try to give people a choice by including easy to apply mods. And if that means I have to make two or three extra corrections (while game is still in beta!) to satisfy both sides, then so be it
  9. @dekallt No, this is due to replaced font. Thanks for reporting this issue. It's fixed now in v1.04.
  10. @PequenoGenio I see you switched to default font. It is "mod" option, because anyone can delete fonts folder anyway - although it's not intented way to use the skin, so bugs like that can happen. It's weird though, as I don't recall this specific issue happening last year. This should be fixed now in v1.02 if you re-download.
  11. It took a while, but it's done. Dark Polish Skin 24 - DOWNLOAD Have fun!
  12. @RinusFM Thanks, it's true, 23 version is generally usable in 24, if someone's not picky with minor bugs and not bored with FM23 skin design. I worked last year on tiding up skin files, which was supposed to improve such transition. I'm glad you could benefit from that. As for the attached images, I fixed all of those. Thanks for the input. For now skin is about 99% done. I need to do some gameplay testing and it should be ready to go either late at night or early tomorrow. Thank you for your patience!
  13. Błąd został załatany w majowym patchu 23.5. Lepiej późno niż wcale.
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