Jump to content

dannyfc

Members+
  • Posts

    342
  • Joined

  • Last visited

  • Days Won

    1

dannyfc last won the day on November 10 2021

dannyfc had the most liked content!

Reputation

424 "They call it a Royale with cheese"

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. To be fair to SI, I don't think it's a case of 'fixing' it but rather trying to replicate a simulation of real life football is just an absurdly difficult task so there will always be limitations. If you watch any other football game try to simulate AI vs AI it doesn't even remotely look like football. Even beyond football genres, there isn't a single game that has AI sophisticated enough to convincingly emulate human behaviour. I think the challenge is to properly replicate final third play you need to simulate creative decision making and sensible risk taking. That's a hell of lot harder to code then wing-play, which is simply showing a faster player beating his man down the line then a forward with higher anticipation getting to the cross ahead of his marker. There was a big overhaul in FM 13 that introduced physical presence to the game to prevent players ghosting through one another. Fingers crossed FM 25 yields another leap forward with something similarly impactful.
  2. Fully agree - I think the game struggles to properly simulate close control in tight spaces which is why play often gets funneled wide where there's more space. Players are too risk adverse to holding on to the ball when play gets congested. It's largely why technically brilliant players are less effective than physical ones in the match engine. I'm sure it's got a lot worse since FM 19 but may be remembering the older versions through rose tinted glasses.
  3. Stupid question - but are FM 24 saves compatible with FM 23?
  4. @Rashidi I notice you opt for Work Into the Box in most of your tactics, any particular reason why? Id be interested to know how it influences player behaviour differently from tempo and passing settings. Thanks
  5. But even then still you'd expect a high line to encounter less passes per defensive action in your own half compared to a lower defensive line. Having very few teams clustered in the bottom right quadrant feels off.
  6. Great, thanks. Maybe I'll drop pass into space in the meantime. I'm in the Championship, my team is probably below average hence the desire to play on the counter. However paradoxically I'm dominating the ball but just can't seem to unlock defences. I've always assumed that direct passing is a necessity for counters, but based on your mentality which determines short I'm assuming that's not true. Would you say high tempo is a requirement? With regards to wingers, I'm looking at few in pre-season but with my budget it's rare to find 16+ pace without extreme deficits in other areas. Bit of a tangent but how important are balance/agility? I've got my eye on this guy but unsure if he'd be that effective in the Championship. My targetman is dominant so as look as he can whip in some crosses it might work These are my current wingers. Technically decent but struggling to make much impact
  7. How defensively sold is a DM(s) compared to an Anchor man or DM(d)? How would they differ positionally? Doesn't it risk exposing the CBs? I'm always be weary of not having any defensive roles in midfield, so be interested to know if that's too risk adverse. Also in regard to quickness, my front three all have 14 pace which feels just on the threshold of 'quick'. You think that's adequate or should I adopt a less direct style?
  8. I'm also struggling on the possession won and can't seem to move the dial. Tried counter-press, high defensive line, high closing down, but we're always amongst the worst in the team league.
  9. For me '14' is above average quickness, which Kane definitely doesn't have, so it's already generous. His abilities are in essentially ever other attribute. If that doesn't translate to the match engine the issue is there rather than grading him as a quick player to compensate
  10. I don't buy that, I still think it's far too easy to maintain and ultra higher pressing style over the course of the season without being penalised by jadedness or injuries. I would like to see SI make the effectiveness of pressing much more dependent on player attributes and training sessions that specifically practice the traps in-week. It should be a style you can impress over time, rather than simply slap on to any team at any level and get results from. As a tangent to that I feel tactical familiarity itself is far too easy to build and maintain and should be largely governed by the focus of your training sessions. (i.e. set-pieces, defensive organisation, transitions, pressing, etc)
  11. I'm glad you're getting good results out of a low block and low LoE. Near enough every successful tactic I see is some Gegenpress variant with ultra high lines and closing down. Always wanted to avoid that route as it feels a cheap to overachieve so it's a relief to know other playing styles are not only viable but effective.
  12. If you're scoring goals but the issue is defensive stability, I think something as simple as changing the DM(s) to an Anchor role could help give the defence more protection. Only two defensive roles is very attacking. What type of goals are you conceding?
  13. Anyone finding their scouts aren't returning results on recruitment focuses?
  14. Context: I'm struggling to generate consistent xG and want to understand what in-game feedback I can use to address where its breaking down. I generally find watch Full Matches is the easiest way to understand, but I simply don't have the time to do that and want to rely more on the analytics which I rarely use.
  15. Also - I've noticed the 'Match Preparation' screen is greyed out and states 'Unavailable'. I've converted a save from FM 23 so wanted to check if it's a compatibility issue or something I'm missing to enable it. Thanks! edit; sorry ignore this, realised it becomes available when prompted just before the fixture.
×
×
  • Create New...