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vcpinheiro14

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23 "Frankly, my dear, I don't give a damn"

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    I'm a game enthusiast and i play FM since CM times, i love the game but i feel SI should focus on really polishing the game.

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    Brazil

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    Atlético Mineiro

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  1. My english may not be the best. In that spreadsheet I just put the game`s data, like key attributes for the roles, or roles used in the 3 suggested tactical formations for each style. It`s actually SI`s data that we can order and filter as we want to learn more about the game.
  2. I've written a spreadsheet so that i could compare role and duty's instructions, attributes and on what default tactical frameworks SI uses them. If anyone else wants to use it, feel free to make a copy. https://docs.google.com/spreadsheets/d/1ouE5lQZhEgD6UeGMujak88tS7m_5SyVfUvbF_w9aklI/edit?usp=sharing
  3. Btw... This bar used for PASSING DIRECTNESS and TRIGGER PRESS is very confusing, sometimes it's described as Less or Shorter when the bar is full, or High and Direct when the bar is half filled. What is supposed to be the Ball Playing Defender's passing directness tweak?
  4. What are these white dashed lines supposed to indicate?
  5. Yes. In real life everything trained has a short-term effect because of muscle memory, and memory in mental tasks. SI claims to be in contact with real managers to implement realism.
  6. I raised a similar question in another thread based on the default training schedule for "Big Match Preparation", which makes sense if you think about short-term benefits. There was precedence for "upcoming match effects" before and we never know if SI forgets to change their descriptions (like now with Set Pieces familiarity) or doesn't explain some mechanics of the game. Match Focus sessions last for a week, there is even a bug related to this that I already reported that you can't change preparation for the second game in the week. Training ratings are also weekly, Aggression is mentioned on a few sessions but is never developed. Maybe there are weekly short-term benefits that are consolidated monthly. As always we depend on SI staff to be sure.
  7. I wasn't satisfied with the game's information about these and decided to do some controlled testing for familiarity, for attribute development is impossible to control. The conclusions I'm posting here are by no means infallible and other people's tests and SI staff replies or confirmations are welcome. Tactical Familiarity is very specific, if you change the Duty for the same Role and Position it can be different, also if you add players instructions, and even the sides of central positions might not have the same familiarity. - There seems to be diminishing returns, if the familiarity is Awkward it will develop relatively fast, Competent slow, and Accomplished very slow. In this latter case, Match Experience is the solution, and in general it gives much faster progress than training. - Training rating is key. Below 6 means the player is not progressing. You should aim for at least 7. - There is some randomness in this development that I think relates to the players' preferences for role (attribute combinations) and versatility; If you do Individual Training (IT) usind Position/Role/Duty (PRD): - The progress is almost the same even for different playing positions and roles. If you train an AML Winger Support he will familiarize as Winger Attack and as an ML Winger; - If you add Player Instructions in the Tactics, the progress will be slower; - Has a higher workload than PP IT, but I didn't notice a higher progress than all PP IT Roles combined, maybe they are better for attribute development or this is just a penalty cost for training "apart" from tactics. If you do Individual Training using Playing Position (PP): - The player will train in the Roles assigned to the Position he most played in (can be checked in Development - Tactics - GAMES PLAYED IN POSITION) in your 3 Tactics. If you leave the IT to STC PP and have Complete Forward, Target Forward and Pressing Forward in your tactics, he will progress in those 3 roles. As stated by the manual 60% for the primary tactic and 20% for the others; - You can acumulate progress using the same Role in all 3 tactics, in this case it seems similar to PRD progress; - If you have more than 1 player slot in that PP (like 2 CMs), he will familiarize in the Roles of all those slots; - You can progress slowly in Roles that have some similarity with the ones in the Tactics in the same PP; Conclusion: - If you use your player only in 1 Role, use PDR IT. You can still change his Position and Duty between Tactics. - If you use your player only in 1 Position, use PP IT. You can still change his Role between Tactics and have a lighter Workload.
  8. I wonder if this message is not related to a hard cap but to the difficulty to raise an attribute due to age or fulfilled PA, in that case it would be a "soft cap".
  9. Have you tried testing interactions to change Aggression (and maybe other attributes?) I didn't do it because it requires a decent methodology and manual labor but those interactions that you can praise or criticize isolated aspects of a player's game could have additional effects besides Morale and Relationship management. On another thread I raised a question that expectedly wasn't answered about short-term training benefits being a thing because of precedence (upcoming match sessions) and some discrepancies between the UI and the results of training sessions (like aggression). This was an idea I had after reflecting on the "Big Congestion" SI schedule, which can be a "light" workload sessions but doesn't make much sense if there aren't shot-term benefits (weekly?).
  10. Do you have more informations about these hard caps? I suspect they're tied to Height/Weight
  11. It seems that I can only change the Match Focus sessions' options once a week. If I have another game in the same week I receive the inbox to make changes but with the options locked, and these options are locked in the Match Preparation tab also. I didn't test the exact amount of time these options unluck again, but it seems to be one week. There are instances where I receive 2 inboxes about the same game.
  12. This problem is still an issue. The substitutions can occur but very rarely, almost always after 90 minutes when players are absolutely exausted.
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