Amateur
Registered: 28 January 2007
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In my opinion, something who could help the sales(not save it, but help somehow) would be to put more attention to online leagues.
EHM is a cult, not because of the game itself, but what it could allow online. Count how many online leagues there is on EHM. I know some people who are in four, five, even seven online leagues with EHM.
People in leagues tend to recruit friends in their league, so they can compete with them and in the same time, try to "full" the league. I've bring a lot of friends this way in the EHM world and I think it's the same thing for a lot of EHM players.
The big problem with NHL EHM was the lack of online leagues. On fhockey.com, there is only ONE NHL EHM league listed, and it is with EHM 2005. And that's the only one I know.
Playing alone is fun, the game is so deep. But after a while, all you do is trying to be better than the CPU. Playing with friends, with real people, THAT'S the heart of EHM. That's why EHM was so popular, it was not just about managing a team, but beat real people, negociate with real people, you had to manage a team with real people. I don't know many people who play EHM alone, because everybody I know play online.
But with NHL EHM, it is hard to know that you can do that. Almost nothing is written in the manual about that. Yeah, there is a multi-player mode, but in my opinion, it sucks. It is not the good multi-player mode to promote the game. With EHM, it was easy, send your lines, send your instructions via e-mail, bingo! A commisionner will take care of this, simulate and put the gamefile on the web site. For newcomers, it was easy to understand and fhockey.com was full of informations.
Just putting a "How to start an online league?" and "How to play in an online league?" in the manual would helped a lot. Managing is fun, but alone it get boring after a while for many people(like me). With the demo, 6 months was enough for me. I didn't hit the end of the demo(stopped playing when the game was around Christmas). If I didn't found that it was possible to play online like EHM, I would have scrapped the game like I've done with NHL EHM 2004 and 2005.
I'm the president of a EHM league with the fifth season just completed. At the draft last saturday, after I found that EHM 2007 could be played online, I proposed the idea and the demo and you know what? We scrapped the draft, we are scrapping the league, and we are starting a new one with NHL EHM 2007. Voilà! Around 15 new buyers of your game(7 of us already bought the game and the others are looking to buy it).
Go for the old EHM leagues, print them in the face how you can have a lot more fun with NHL EHM. Create NHL EHM leagues, because the urge to have 30 DG will incite DG to recruit, and when somebody is interested, that's mean a new buyer. Many people are in online leagues, not to manage a team, but to have a competition with people, have fun with real people. It is first for the social side, managing a team comes second. Aim for the social side.
Finally, I'm not so devastated, because this type of game take years before having success. If NHL EHM leagues become popular, you're gonna have your sales.
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