JoseIsGod Posted January 21, 2009 Share Posted January 21, 2009 what does this exactly mean? am i doing something wrong? how can i make my players listen? Link to post Share on other sites More sharing options...
santy001 Posted January 21, 2009 Share Posted January 21, 2009 After a while, because of the limited team talk options (that are actually beneficial) your players just stop listening lol. Its hard to get the ones you use frequently to have any sort of effect on your players in your asst managers feedback. Link to post Share on other sites More sharing options...
JoseIsGod Posted January 21, 2009 Author Share Posted January 21, 2009 After a while, because of the limited team talk options (that are actually beneficial) your players just stop listening lol. Its hard to get the ones you use frequently to have any sort of effect on your players in your asst managers feedback. but i have just started a save? does it have any effect on the players? Link to post Share on other sites More sharing options...
thegr8anand Posted January 21, 2009 Share Posted January 21, 2009 Only new players show some effect to Full-time team-talk. Not listening doesn't mean anything bad just that they are used it now, lol. Link to post Share on other sites More sharing options...
JimbobWWFC Posted January 21, 2009 Share Posted January 21, 2009 If it was a great result you are praising them for, maybe they aren't listening because they are all away celebrating the result!! Link to post Share on other sites More sharing options...
Daley Posted January 21, 2009 Share Posted January 21, 2009 I do find this frustrating as there is no-way that any of the Man Utd (for example) players would sit there not listening when Fergie gives his Full-time talk. At the very least SI should change the wording to something along the lines of 'no particular reaction noted'. I do also think that team talks should be much more influencial but only if the manager buids up the effect over a couple or more games! This way one bad team talk wouldn't kill morale and it also wouldn't give an instant morale boost. SI also needs to add more options and how come all the current options aren't available in every talk? Link to post Share on other sites More sharing options...
skingegg Posted January 21, 2009 Share Posted January 21, 2009 I think a different option for your team captain should be there. Something like "get the players more motivated in attack/midfield/defence/keeper" or "talk to (player) if they are having a bad game" as you can only chat with players before the first half and at half time. Also why not have the captain say something to any subs brought on during the game? good idea? Link to post Share on other sites More sharing options...
Hazzydeepy Posted January 21, 2009 Share Posted January 21, 2009 Didn't seem to be listening is actually 'Neither up nor down' - I have heard that from around the boards anyway. However, if that is the case SI should have changed the wording accordingly for FM09. Link to post Share on other sites More sharing options...
alimac Posted January 21, 2009 Share Posted January 21, 2009 So is there a difference between "didnt seem to be listening" and "nothing really noted" ? Link to post Share on other sites More sharing options...
SCIAG Posted January 21, 2009 Share Posted January 21, 2009 Nope. Basically, unless you unleash a great team talk, established players won't be listening or won't have anything noted 9/10. Don't worry, it's basically "no effect". Link to post Share on other sites More sharing options...
atonement Posted January 21, 2009 Share Posted January 21, 2009 its a poor choice of words id like to see a bit more variety/ realism in the communications between staff and players, staff and media etc Link to post Share on other sites More sharing options...
phnompenhandy Posted January 22, 2009 Share Posted January 22, 2009 As said, it's a very poorly worded phrase. The meaning is simply 'neutral' - neither happy nor sad. The options, the wording and effects of team-talks are an areas that needs more prominent attention for FM10. Link to post Share on other sites More sharing options...
lawsie Posted January 22, 2009 Share Posted January 22, 2009 You can even say nothing and i find it has the same effect on full time teamtalks tbh. Link to post Share on other sites More sharing options...
CaptainPlanet Posted January 22, 2009 Share Posted January 22, 2009 Definitely an area that needs to be re-written. Link to post Share on other sites More sharing options...
Hazzydeepy Posted January 24, 2009 Share Posted January 24, 2009 I agree captain planet - and I think this is the next area that needs revamped. Link to post Share on other sites More sharing options...
R-dizzle Posted January 24, 2009 Share Posted January 24, 2009 This was something which really got on my nerves in previous games. Manager of Manchester Utd, won umpteen titles and they're still not listening to me in the dressing room. It happens at half time too though, its really hit or miss if your talks have any effect whatsoever. Link to post Share on other sites More sharing options...
Hazzydeepy Posted January 24, 2009 Share Posted January 24, 2009 I agree - it does seem that there is too much luck on whether your team-talk is effective or not. But as I said before 'Doesn't seem to be listening' is badly worded for 'No effect'. Link to post Share on other sites More sharing options...
SSGTroyer Posted January 25, 2009 Share Posted January 25, 2009 This whole topic was widely discussed when it was first implemented, I think in FM06. It hasn't changed since, except for one little tweak for FM08 (I think) when they added "warn against complacency" and a couple of the other odd ones. Oh, and I think FM09 has tweaked Sympathise a bit. I get a "confused" response now somethimes where they used to be fine with it. Basically, players will start "not listening" when they've heard the same team-talk too many times in a row. It is not the same as "nothing noted", which is the neutral effect. A player who doesn't listen is more likely to be complacent in the next match (or half). You can avoid "not listening" by changing up your team talks, which is admittedly difficult given the limited range of options. Seriously, how does one, in the middle of a run of good form, change up his talks without upsetting everyone? "Good Result" and "Fantastic" only go so far. It's like a programmed way to knock your team off it's form... "None" is considered a negative team talk...you're so disgusted with them, you just walk out of the room. Though I will say that "none" seems (to me) to be the expected one-to-one talk if the player haven't played long enough to get a rating in FM09. If you use "None" after a good game, you'll anger some people. "Why can't you play like this every week?" has one use and one use only. Used after a win which breaks a string of losses, "why can't you play..." will go a long way to permanantly snapping your slump. Any other time, it'll help put you in one. Link to post Share on other sites More sharing options...
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