wazza Posted December 17, 2008 Share Posted December 17, 2008 I what situations would you not give a teamtalk and set it to none. Is this when you are that angry with the team you do not go into the dressing room at all in a way to motivate them? What are the effects of setting it to none to your players? Link to post Share on other sites More sharing options...
CaptainPlanet Posted December 17, 2008 Share Posted December 17, 2008 Sometimes it's best to let them stew a bit rather than shouting at them. I only ever use it if we've been totally hammered, like 6-0 or something. Link to post Share on other sites More sharing options...
bobani17 Posted December 17, 2008 Share Posted December 17, 2008 in my fiorentina game on FM08, i have sometimes used it while away to a big team and going in to break with 0-0... altho, it has been after a couple of years when i have won the leage and CL a couple of times... then i feel confident to shout at them even when i don't loose..and it seems to work fine... but i don't do it all the time.. as i am a kind manager...maybe too kind..like carlo ancelotti =) Link to post Share on other sites More sharing options...
elgreenio Posted December 17, 2008 Share Posted December 17, 2008 when your smashing a team at half time, i see 'none' as more of a 'same again lads' Link to post Share on other sites More sharing options...
rhysisonfire Posted December 17, 2008 Share Posted December 17, 2008 When you have a team of experienced players, they know what they need to do, you just leave them to it. Link to post Share on other sites More sharing options...
Flashman Posted December 17, 2008 Share Posted December 17, 2008 when your smashing a team at half time, i see 'none' as more of a 'same again lads' Does that work? For me the most difficult team talks are in those situations, as my team invariably forgets how to play during half time whatever I say to them. Link to post Share on other sites More sharing options...
elgreenio Posted December 17, 2008 Share Posted December 17, 2008 usually works for me mate, dont really like pleased or thrilled because my players will probably slack off the money grabbing b***ards Link to post Share on other sites More sharing options...
Squirmy Rooter 2.0 Posted December 17, 2008 Share Posted December 17, 2008 And this is a perfect example of why, in my opinion, the Teamtalks implementation should have been improved upon years ago - since it's very first inception in fact. There is no context or emotion obvious in the short piece of text, it's not clear what exactly it is you're saying to the players or how you're saying it. It's like talking to your players via "Txt Msg". What is "none"? There's nothing immediately obvious between "pleased" and "disappointed" so one might assume that "none" could mean a neutral "you're doing/did ok". But then some people also think "none" means that you're so furious with your players that you can't even bring yourself to enter the dressing room. There's been a lot of discussion in the past about what "I want you to play like that every game" means (may not be the exact sentence - I'm going from memory here). Does it mean a positive "Well done lads that was great, I want you to continue to perform like that in the coming weeks", or does it mean a negative "Why the ****ing **** can't you ****ing play like that every ****ing week instead of the **** you normally do?". This uncertainty should not exist in this manner. Some people will say that there needs to be some ambiguity and that this makes it more "realistic". Well yes, but the ambiguity should be in how certain players react to your teamtalk - NOT an additional layer of ambiguity on top of that where you're not even sure yourself what it is that you're actually saying! Amazingly, I played the demo of CM2008 a while back and that's even worse (well it's basically the exact same system but with fewer relevant options). Link to post Share on other sites More sharing options...
ham_aka_stam Posted December 17, 2008 Share Posted December 17, 2008 100% agreed, this game is not explained enough at all Only one I like is "Where's the passion lads!?" Link to post Share on other sites More sharing options...
Amaroq Posted December 17, 2008 Share Posted December 17, 2008 This uncertainty should not exist in this manner. Some people will say that there needs to be some ambiguity and that this makes it more "realistic". Well yes, but the ambiguity should be in how certain players react to your teamtalk - NOT an additional layer of ambiguity on top of that where you're not even sure yourself what it is that you're actually saying Amen. I feel like I've written that exact paragraph in previous discussions of this! To answer the original question, "None" is a viable option. Essentially, you want to use it if all of your players are "Looking Motivated" or better. (Set up a Split Screen view before you give your half-time team talk, and check out the "Away Team Motivation" view.) See Communication and Psychological Warfare and Wolfsong's Guide to Team Talks for more information. Link to post Share on other sites More sharing options...
Wakers Posted December 17, 2008 Share Posted December 17, 2008 Well, for some reason, my ass man (motivation 20) likes to use it rather often, no matter the scoreline. Which is somewhat annoying considering i spent a hefty amount on signing him just so I didn't have to bother learning the nuances of team talks and FM player psychology all over again. Link to post Share on other sites More sharing options...
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