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Tactical Arrows


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Angus, dear god - you should know better ;)

Anyway, you can find my reasoning here and in most of the other 60 threads on this...

The arrows now refer only to the forward runs setting - rarely = back arrow, often = forward arrows.

A lot of people didn't understand the old system, but more to the point it was completely nonsensical from a football point of view. They told a player to have two positions: one when the team didn't have the ball, and one when they did. It made no sense. It did NOT refer to movement, simply to a mad charge between two positions irrespective of what was happening in the game. When the arrows were removed, the match engine suddenly started to play like real football.

The arrows are not coming back, ever. SI are looking at alternative ways of filling in what little gaps may be left by the lack of arrows, but truth be told most of the gaps left can be worked around already. SI did a lot of work to improve player positioning and movement as well, which covers many of the issues.

The side arrows can often be replicated by playing with the width slider, and getting players to cut inside can be dealt with in a few ways (cross ball rarely, or playing left footed players on the right wing etc).

If you want your full back to overlap, it's quite easy to achieve if you think about it - a forward runs 'often' and a more attacking mentality... kind of makes sense, rather than doing that AND dragging some random arrow up the pitch, eh ;)

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