reddevil0728 Posted November 11, 2008 Share Posted November 11, 2008 Will the activation system have enough resources to cope with the overwhelming number of people who are going to activate the game on the day of release? Will we face with error saying bandwidth exceeded or sort? Link to post Share on other sites More sharing options...
JohnShaft Posted November 11, 2008 Share Posted November 11, 2008 It should take up almost no bandwidth, or processing, to activate one person. So even times thousands, or tens of, it's still very little. It really can't be compared to the slowdown or crashing of a server when a file of hundreds of Meg is being downloaded by the same number of people. Consider: Activation sends a few K of data once. Online games like Call of Duty send many more times data *constantly*. So no, there shouldn't be a problem at all. Link to post Share on other sites More sharing options...
tigerhgrrrrrr Posted November 11, 2008 Share Posted November 11, 2008 It should take up almost no bandwidth, or processing, to activate one person. So even times thousands, or tens of, it's still very little. It really can't be compared to the slowdown or crashing of a server when a file of hundreds of Meg is being downloaded by the same number of people.Consider: Activation sends a few K of data once. Online games like Call of Duty send many more times data *constantly*. So no, there shouldn't be a problem at all. I was concerned about this etc etc too however the release is on a weekday (friday). I'm sure at least half the SI community (ie buyers) will be otherwise engaged at 9am (work, school etc) so hopefully there will not be a concentrated rush. I am convinced though that the telephone system of activating will fall over big time! Glad I just sorted out my broadband connection in time. Link to post Share on other sites More sharing options...
MachinegunHead Posted November 11, 2008 Share Posted November 11, 2008 Each person will probably upload and download the equivalent of a few kilobytes of data. That means if a thousand people all activated at the same time, you'd have a few megabytes of data being downloaded and uploaded at once. You'd need an 80's server to find that a difficult amount of traffic. If their servers can handle thousands of people downloading a game, then they can handle hundreds of thousands activating one. Link to post Share on other sites More sharing options...
FrazT Posted November 11, 2008 Share Posted November 11, 2008 It will be no more of a problem than thousands of people downloading the demo w hen it was released.- if its busy then wait till it quietens down. Link to post Share on other sites More sharing options...
Suttface Posted November 11, 2008 Share Posted November 11, 2008 I guess we'll all find out on Friday... I'm going to get my sleeping bag and start an orderly line... Link to post Share on other sites More sharing options...
smithers08 Posted November 11, 2008 Share Posted November 11, 2008 SI said there are 3 ways to activate , so it shouldnt be a problem. Link to post Share on other sites More sharing options...
baker.simon Posted November 11, 2008 Share Posted November 11, 2008 I guess we'll all find out on Friday... I'm going to get my sleeping bag and start an orderly line... I'll bring a flask lol! Link to post Share on other sites More sharing options...
rusty_u Posted November 11, 2008 Share Posted November 11, 2008 Each person will probably upload and download the equivalent of a few kilobytes of data. That means if a thousand people all activated at the same time, you'd have a few megabytes of data being downloaded and uploaded at once. You'd need an 80's server to find that a difficult amount of traffic.If their servers can handle thousands of people downloading a game, then they can handle hundreds of thousands activating one. I'm pretty sure it's not the amount of data that's the problem, but the amount of connections at any one time. As I plan to auth my retail ver through Steam, I'm quietly confident I won't be having a problem. Link to post Share on other sites More sharing options...
homerjnick Posted November 11, 2008 Share Posted November 11, 2008 Its 1 3rd party and not SI doing it so yes it will be able to handle it.... Link to post Share on other sites More sharing options...
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