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Is there a definitive list of all the new features on FM09 out there?


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Sorry if I'm missing an obvious one here, but I can't seem to find a list of all the new features on FM09, could anyone point me in the right direction?

I've been searching for one....watching blogs and reading YouTube SI official videos but being an old fashioned kind of guy; they're not really my cup of tea, nor all the chatty guff around looking for what I want. I was wondering if there is a one-stop list of all the new features? :D

Can't wait until release date to get me little mitts on the new version, so was just wondering if I can crank up the excitement of what looks a great game a few more notches.... :)

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I think it is quite exhaustive :

3D Match Engine – This year’s match engine has seen more testing than ever before having been extensively beta tested in Football Manager™ Live for the past year. The famous Football Manager match engine can now be viewed in full 3D with motion captured animations.

TV View – Watch your matches in new full screen TV view and customise your match day screen with widgets to view the information you need as a football manager, be it player performance, match action zones, pitch radar,latest scores and many more.

Assistant Manager Feedback – Pre-match and in-match feedback from your Assistant Manager on how the team is performing and your player’s motivation levels, as well as hints on how your tactics are working and how you could outwit the opposition’s tactics.

Improved Media – SI have worked hard to reflect the greater impact the media has been having in recent years on the world of football, in the in-game dealings with the press. The game now features more news stories, more detail and greater media interaction than ever before, creating an even more realistic simulation of the football world.

Press Conferences – Attend pre-match and post-match press conferences with local and national journalists and build up relationships with them over time, but choose your answers carefully because they could come back to haunt you in the media at a later date.

Transfer System – Completely new and re-written transfer system code, providing an even more realistic simulation of real-life football transfers.

Transfer Rumours – View the latest news on what players are being speculated on,and who’s said to be interested in securing their services.

Board Confidence – Following on from its addition in Football Manager™ 2008,board confidence has been expanded and improved. In addition, the board will now also feedback to you on your squad harmony and the club’s stature in the football world.

Preferred Moves – Train your players to learn ‘preferred moves’ to add to their game. For example, train central defenders to not dive into tackles, or wingers to do stepovers before crossing the ball.

Female Manager – For the very first time you can now play as a female manager. All of the text in the game now also has a female gender so the game represents female managers and staff in the game in the correct gender.

Realistic Finances – SI have listened to feedback from all of their researchers to try and model every single financial area of the game correctly for each country, including transfers, staff wages, budgets, ticket prices,season tickets, competition bonuses and club sponsorships.

Updated Competitions – Fully updated for the new 2008/09 football season with all the latest league, club and player data, featuring over 5,000 playable clubs from over 50 countries, and around 350,000 players and staff from around the world, drawn fresh from the famous SportsInteractive database.

Widescreen Support – As a result of usability testing on Football Manager 2008, this year sees widescreen support for the game for the first time, as well as lots of tweaks to the user interface for easier navigation.

Player Progression / New-gen Improvements -Improvement to the player progression module to give more realistic player development, more variation in the player learning curves, wonderkids starting as better players to ensure that clubs realise their worth and more effect to the attribute development based on the training schedules that are set.

MLS new features - Designated player rule added to ensure that the teams with more financial backing are able to sign one player outside the designated wage fund, or two by gaining another designated player slot in a trade. You can also offer your designated player slot to other clubs. Allocation funds can also be offered to other MLS clubs in a trade, with $1 of the Allocation fund being worth $5 in transfers between MLS teams. Transfer budgets now only change when an allocation is awarded - these are awarded in 2 ways in FM09, if a team fails to make the play-offs, and if a MLS team sells a player (the former is $300,000 and the latter limited to $500k).

In Depth Player Ratings - Player ratings now out have a decimal point, for more in depth analysis on how a player has performed

Position viewer - On the tactics screen, indication on how good a player is in a specific position using a traffic light system, so if a player can play as right back, but it's not his best position, it might be an orangey yellowey colour, red is he's rubbish there, and green if it's his best position (with apologies to people who are colour blind - we couldn't find a better way to do it).

Injury time scorers - Game now shows injury time goals with "+x" rather than them all being in the 90th minute

AI team trials - AI manager can now sign players on trial

Trial days - Scoutable and viewable match where players released by their club play against each other arranged by the players union.

Enquire to loan a player - Sends a virtual fax out to all clubs to see which players they would be prepared to loan you. Can also be done per club

Feeder club improvements - The ability, once your board trusts you, to ask for a specific feeder club/parent club.

Holiday job returning options - Option added to apply only for jobs in the top playable division, bottom playable division, lower division jobs, and any job.

Distrance run - A new stat that shows how far a player has run per match

Team report improvements - Team report now suggests new players for weak areas of the team

Awards - Team awards now have a history rather than just showing the last winner. Likee the best XI, they can be combined into an overall team for all the years stored.

Average ratings - Players who play less than 10 minutes no longer get ratings that can take down their average rating

B Teams - Are now treated are affiliate clubs, rather than reserve teams for teams in countries where they might have 2 teams in different first team leagues (Spain / Barcelona, for example)

Stadium expansion - Now starts after last home game of the season, so stadium expansions are built quicker

Age and transfer rules - Age rules for different competitions are now displayed for each comp as are transfer rules, such as the French "Joker" rule.

New sound - Added new sound effects to the match engine

Referee watch - Pundits comment on refs performance in the post match screen.

Reject all loan offers - Option to reject all loan offers when a bid comes in, rather than having to go through each bid individually.

Retired squad numbers - Squad numbers that are retired in real life are retired in the game. User can retire squad numbers after they've been at a club after many years of service.

Inactive team improvements - Ensuring that inactive teams play enough matches, so that players on loan get full first team seasons.

Improvements to player nationality module - Players now gain nationality after x years and become eligible to play for nations after y years (depending on individual rules in countries).

Injuries - Players now have past injuries from pre-game in their histories

national pool improvements - For those who like to manage international teams in the game, this will save them lots of time, as the multi-select actions on the national pool window have been improved to make moving players around national squads easier.

generated players -The first is for players to have more likelike common names for players who like to be known by their nicknames, as many South American players do as their names are so long. Although some of them take it a bit far in real life, with players called Ice Cream and Potato in our database!

Second nationalities are also now generated for these generated players, so you'll find more Argentinian youngsters with Italian parents, and more players in the future having to decide which nation they want to represent, their own, or their parents.

team records - inside the game, including the addition of a "fastest goal" stat.

preferred squad numbers - If a player has a preferred squad number, you'll now see this when you register your squad numbers for the season.

percentage sell- In the game, you've had the possibility for many years of adding on a percentage sell on clause for a player, but having done some research into this, many clubs now utilise a percentage of profit sell on clause. So it's only fair that we add that as an option in game too.

youth compensation - Previously, you've just paid a small fee to "steal" a youngster from another club, but this became a hot topic in the Summer with the transfer of Bostock to Spurs, so you'll find now that as well as paying an upfront fee, you'll also have to pay for first team appearances, and a sell on percentage.

Qualification rules - There are also improved qualification rules in the game, so the more complicated rules are explained better, such as in the Asian leagues and South American leagues.

3 new goalkeeper attributes - First touch, free kick taking and penalty taking are now there, what with more and more goalkeepers taking free kicks and penalties, particularly in South America, they're important things to know now.

roaming scouting - Unless you specify areas for your scouts to go to, they will choose themselves where to roam, and continue to give you summaries of players that they find.

Re-laying - You now have the ability to request to re-lay the pitch to ensure a silky smooth playing

surface. Or you could let it go all JJB.

Pitch degredation - This feature tracks the condition of the pitch during the season (possibly leading to the above).

Fixture postponements - Part of the pitch degradation module, this can lead to cancellations for bad weather and waterlogging (and probably those annual stories of fans travelling from Plymouth to Darlington only to have to turn round and head straight back).

Best XI - As you may have noticed in last year's Football Manager 2008, at the end of the season you had a 'Best XI' which showed your clubs best XI since the start of the game. This year, with Football Manager 2009, all the best XI's in the game get a rating, so you can see how your best ever XI compares to those of other teams around the world. So, that's either added bragging rights all round, then, or digs about "living in the past" from the Johnny-come-latelys.

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