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adawxawx
23-09-2008, 20:10
Whether by giving us the actual formula, or a tool where you input the positions, attributes and it gives you an output of CA!

Im so very tired of having to guess CA when editing players, and if Im wrong, the whole thing gets messed up.

Please SI?

Wakers
23-09-2008, 20:13
what exactly do you mean?

You mean a formula that shows you what attributes will come out like if you change the CA?

adawxawx
23-09-2008, 20:16
No, to have specific attributes a player needs a specific current ability.

eg, what CA does a player need with 20 finishing pace and off the ball (also include the other attributes)?

Wakers
23-09-2008, 20:18
I'm not quite understanding, a player can have 20 in finishing, pace and off the ball if you set his CA anywhere between about 130 and 200..

Sir_Liam
23-09-2008, 20:30
Whether by giving us the actual formula, or a tool where you input the positions, attributes and it gives you an output of CA!

Im so very tired of having to guess CA when editing players, and if Im wrong, the whole thing gets messed up.

Please SI?
I understand what you want, but I don't think there's any chance of SI revealing the formulas involved. It's also not a straight forward calculation.

adawxawx
23-09-2008, 20:31
I shall put it this way that is very clear.

"SI! Please create a means through which we can DERIVE THE CURRENT ABILITY of a player from the ATTRIBUTES THAT HE HAS."

Its very simple.

Wakers
23-09-2008, 20:32
I shall put it this way that is very clear.

"SI! Please create a means through which we can DERIVE THE CURRENT ABILITY of a player from the ATTRIBUTES THAT HE HAS."

Its very simple.

Just use mini-scout or genie scout then?

Braenn
23-09-2008, 20:42
The scout writers don't know the exact CA formula either. Genie is currently very off with positional effects on CA

Neji
23-09-2008, 20:45
The scout writers don't know the exact CA formula either. Genie is currently very off with positional effects on CA

But it's CA isn't off.

Braenn
23-09-2008, 20:56
That's because it can take the CA numbers from in game.

The OP wants to be able to calculate CA so you can see the effects of different positions and foot prowess on CA. Also being able to change certain stats using FMM and being able appropriately adjust the CA instead of guessing.

Ackter
23-09-2008, 20:58
It's not very simple and it's a secret that SI will not share.

SCIAG
23-09-2008, 21:04
He wants to be able to tell when he creates a player in the editor what CA he needs to be given. The editor could work this out for us, like it does for the researchers. Fill in the attributes= what CA does the player need to give him those attributes?

He doesn't want to be able to see a player's CA whilst playing (because that is pointless).

adawxawx
23-09-2008, 22:52
He wants to be able to tell when he creates a player in the editor what CA he needs to be given. The editor could work this out for us, like it does for the researchers. Fill in the attributes= what CA does the player need to give him those attributes?

He doesn't want to be able to see a player's CA whilst playing (because that is pointless).

Exactly

101010

Themistofelis
24-09-2008, 08:32
I do not think it is that tough to find out , just use FMM and a calculator to find the formula
*Do not forget to leave all those attributes that do not count in CA out .

Sheer Class
24-09-2008, 17:27
It doesnt work that way.

Fill in the CA of what you think the player is. Then fill in attributes as you think, the game will then ratio them down or up automatically if your wrong.

Snoweel
24-09-2008, 18:01
I believe a CA of 200 will put every attribute at 15, so you could just work back from there.

FrazT
24-09-2008, 19:23
You have 2 chances of SI telling you this and the second one is very slim- it is a complex calculation based on attribute weighting according to those attributes deemed essential and desirable for each position.

Smac
24-09-2008, 21:44
I can't see why SI wouldn't reveal the information. What would it hurt? I think it is solvable too, if someone spent enough time tracking CA and attributes for each position. Who wants to do a bit of math?

Akim
24-09-2008, 22:01
if u want to calculate, this thread is your home http://community.sigames.com/showthread.php?t=18848

good luck, u wont be the first who fails

Matthew Le God
24-09-2008, 22:03
read what Sheer Class said

Dazza
24-09-2008, 22:23
Don't use Editors just play the game then you don't need the Formula ;)

Consiglieri
07-11-2011, 16:10
I agree: Please SI - Show us how to calculate CA!

Hairy Coo
07-11-2011, 16:24
Aye thats what SI should do, give out important secrets about the inner workings of the game on a public forum. I mean why hide things from the punters.....and possible competitors. Jings tae hang :rolleyes:

bigdunk
07-11-2011, 16:30
There's no need to tell us the formula - as SCIAG says, the editor should work it out automatically. Maybe something like a button next to the CA field called 'Calculate From Attributes', which just updates the players CA based on his current positions/attributes?

Ackter
07-11-2011, 16:31
This is a very old thread, mind ;)

robertcornell68
07-11-2011, 16:36
The fact that someone was asking three years ago might suggest what SI's policy is.

Consiglieri
07-11-2011, 16:41
yeah, I would like to make at 2001/2002 database, but I have one big problem. Because when I look at the players in CM 01/02 and copy them into Fm12, it is not the same CA system, some the editor f*** the players totally up. I just canīt figure the CA out. :confused:

Consiglieri
07-11-2011, 16:44
There's no need to tell us the formula - as SCIAG says, the editor should work it out automatically. Maybe something like a button next to the CA field called 'Calculate From Attributes', which just updates the players CA based on his current positions/attributes?
I agree, I do not need to know the formula, I just want to make some players accurate in the editor

whilewolf
07-11-2011, 16:47
I created a premier league legends database on FM07 and a calculate CA from attributes button would have been invaluable.
Instead I had to fill in the attributes guess a CA, value start a game check the players in game attributes, go back in to the editor and modify my guess then start another game and so on until I got the CA right.

Barkermush
07-11-2011, 16:51
I think it would be very possible to create one for the general players to use. If they wanted to, of course. ;)

I think the team researchers use a similar tool.

Consiglieri
07-11-2011, 18:45
I think it would be very possible to create one for the general players to use. If they wanted to, of course. ;)

I think the team researchers use a similar tool.
Hopefully they would consider making it.

Sheer Class
07-11-2011, 19:03
Benchmark to use currently is if he has high pace and acceleration with either good mentals or technical abilities hes likely to be good.

If he has high pace and acceleration with either good mentals and technical abilities hes likely to be very good.

phnompenhandy
07-11-2011, 21:19
Who dug this up?

I'd have though the calculations are not only complex but important confidential data. We're not even supposed to know about CA - it's all under the hood, so why the heck should SI release that information?

Golaxi
07-11-2011, 21:20
i have been screaming for this for years too! It makes editing stats a complete nightmare!

x42bn6
08-11-2011, 14:39
Who dug this up?

I'd have though the calculations are not only complex but important confidential data. We're not even supposed to know about CA - it's all under the hood, so why the heck should SI release that information?It's about revealing the CA of a player in the editor, so that when attributes change, the CA goes up or down.

That way you don't have to worry about the game rebalancing the player because the CA and attributes don't match in the editor.

The CA formula doesn't have to be revealed.

Ackter
08-11-2011, 14:41
But anyone with competent maths could work it out pretty quickly if it was that easy.

It's already been pretty much worked out, though there's no guarantee it's accurate. For practical purposes, the info available in the editor's hideaway is as good as it's going to get.

martymcfly
08-11-2011, 15:50
3rd post
http://community.sigames.com/showthread.php/197595-Attribute-Weighting?p=5024058&viewfull=1#post5024058

asdpoo
08-11-2011, 15:59
Yeah, it is not exactly a secret as it can be reversed. SI aren't really hiding anything, it is just that FM is poorly documented.