Jump to content

better Regen improvment


Does the Game need better REGENS  

180 members have voted

  1. 1. Does the Game need better REGENS

    • Yes the game needs better regens for improvment
    • It's fine how it is, no improvment needed
    • Undesided


Recommended Posts

I have Managed to notch up 7 season's now, it's a world cup year, looking around the World cup squads i can't but help feel the need for better REGENS..

Despite what other faults or good points the game has to make game play more enjoyable in long term game's i think this needs a bit of time spent producing more realistic regens..

Link to post
Share on other sites

I have a question about regens. Basically, I'm managing Man. United, and for the past three seasons I've been happy with the number of players getting promoted from my academy to my U18 squad. However, at the start of my fourth season, hardly any came through and now my U18 squad is padded out with greys. Is this something that happens progressively as you go further into the future? Or has there just been a random low intake this year for me?

Link to post
Share on other sites

If you have a youth academy, i find most clubs get 5 or 6 new youth players at the start of every new season. if you choose a club from the prem and look at the promoted youth players on there transfer page you can use the browser arrows to forward onto the next club, this will show you most teams have the same amount, the quality of those players are random however..

Link to post
Share on other sites

But the thing is, if you're managing someone like United, you shouldn't need to fill your U18s with greys (unless you promote all your U18s the reserves or first team, which I haven't). When you start the game, the U18s are full of real-life players. Obviously, they get older and move on. But the game should ensure that a big club like United always replaces them.

Link to post
Share on other sites

It's a really tricky thing to get right, and is something that has defined versions of the game: there were too many really good regens in FM2006, but CM4 had no decent ones at all. I remember managing in one World Cup where the average squad age was about 34 because the older players were so much better than the younger ones, despite being so old and slow.

I've not been able to tolerate FM2008 for long enough to really see how the regens pan out, but my initial feeling is that there aren't enough decent players coming through. Typically a club in the lower leagues will have 4-5 youth players on the fringe of the first team, with 1-2 of those being good enough to establish themselves in the first team. In my experience, that isn't happening. Your youth team normally has one or two players who might make a few appearances from the bench, but will never hold down a first team place, and the rest are just garbage.

Link to post
Share on other sites

FM08 isnt worth playing once the real life players retire, the regens are so bad and so unrealistic.

I think that's a bit of a myth on these forums tbh. They aren't "so bad" there just aren't that many world class players, the game is still playable and there is more than enough talent to take your team forward and achieve success.

Link to post
Share on other sites

I have to say i'm happy with the regens on this game. The techincal and mental quality of the players remains at a good standard (at least on my game). However, the regens are nowhere near good enough physically, which I feel is an area which needs improvement for 09. Also, the starting CA of regens is low, so that you never get Wonderkids in the future, and it can take until the age of about 24 for players to reach their optimum stats. The most important thing for developing regens is having a good scouting network, high youth and training facilities, 6/7* coaches and good training schedules. The result of this is me having players like this:

http://img392.imageshack.us/my.php?image=chrisgallacherga3.jpg

As you can see the only things I think that really let him down are his physical stats.

Link to post
Share on other sites

I see your point now Mike. IRl what percentage of under 18's actually come form the youth academy tho. some teams espeically big teams like Utd bring htem in from other areas and clubs etc, they have scouts for youth development.

I think it would make the game very complicated but may be teams could have youth academys instead of just U18's etc.

i look at it like this, if you take majout top leagues in Europe. France, Germany, Spain, Italy, England, Holland etc. those 5 nations alone have over 120 clubs combined. take the English prem and how competitive it is, if all 20 clubs needed a LB and that was the same in all country's. thats 120 LB's the game would need to generate over time. think that for every possition on the pitch. it's alot of new players beeing born..

When i used FMM i noticed 90% of regens have 20 for controversy. makign every player a knob basiclly.. i think they need to create soem kind of a template using current players in the game..

for an example, if th egame coudl count the amount of players in the game etc and it alwasy needed to be kept at a good average level. the game could take a player, ie, Stevie Gerrard and clone and use him as a guide to creating a new player.

Link to post
Share on other sites

I think that's a bit of a myth on these forums tbh. They aren't "so bad" there just aren't that many world class players, the game is still playable and there is more than enough talent to take your team forward and achieve success.

If your a smaller club, Ipswich. Dheff Utd, Norwich, Coventry etc if you stayed at a club 10 years or so. after 10 years does the game becoem easy tho because as humans we buy all the good players where Al teams dont..

After a thew season's after the new youth players get introuduced into the game i normally use Genie scout to look at regens from forign nations.

if i like a particuler name i then use FMM to create a clone of a player of my choosing. IE, i have screen shots of players at different levels of ability that the game has on day 1 we start. i use them screen shots to create a new regen so when he reaches potentiol the game will have a level playing field and make it more of a challenge..

alot of over sea's clubs dont have any international players after a thew season's.

Link to post
Share on other sites

for an example' date=' if th egame coudl count the amount of players in the game etc and it alwasy needed to be kept at a good average level. the game could take a player, ie, Stevie Gerrard and clone and use him as a guide to creating a new player.[/quote']

That used to be how it worked, but it was rubbish. I think there needs to be a way to make sure most players have decent stamina and a higher percentage are quick.

Link to post
Share on other sites

I think there needs to be a way to make sure most players have decent stamina and a higher percentage are quick.

Exactly, i'm not foolish enough to think that there are no problems with newgens, but I totally disagree that they are awful. In my game I have a healthy amount of quality players with high PA's and high attributes that make the game enjoyable, and they are spread out amongst clubs. However, many of these players have discrepencies in their attributes e.g. CD with 20 for freekicks and 11 for heading, LW with 10 for crossing and 20 for long throws. Those are issues, but they certainly aren't game ruining issues, and IMO the concept that the game is unplayable because of newgens is just something that was said on these forums and people ran with it.

Link to post
Share on other sites

I think that's a bit of a myth on these forums tbh. They aren't "so bad" there just aren't that many world class players, the game is still playable and there is more than enough talent to take your team forward and achieve success.

By so bad, I dont mean CA or PA.

We will see a world class defender with 15+ in everything except tackling which is a 2 or a world class forward with 15 in everything except 3 in pace.

Plus they all seem to have John Hartson as a fitness coach too because they are generally laughable physically.

Link to post
Share on other sites

I found that in 2007 and 2008 I got a fair number of players through who would get to the fringes of the team and play a bit part, but would stop improving and fade out of the team. In 2005 it was a different story, players would come through my youth system and stake their place in the first team. Very few would be superstars, but there were enough who were competent at my team's level for it to be realistic.

Link to post
Share on other sites

The game is still playable, there is no arguement there but the state of regens is very poor.

There are world class players but there are non that have any idea what to do with set pieces and hardly any of them have any decent physical stats. General ability is ok but it's the spread of stats which needs addressing. Physical stats need to start higher and there needs to be a little more focus sensible stats for each position.

Link to post
Share on other sites

I've played through 30 season in my FM08 game now, and I haven't noticed any major problems with the regens - the game is in no way unplayable due to the regens.

Whilst I agree that the regens aren't perfect, this is possibly the hardest thing to code into the game, they do not in any way make the game unplayable, and unlike last years these ones actually have the ability to use either foot. For at least the last three years, every year people have come onto the forum and declared the game unplayable due to the regens, yet rarely provide any kind of (detailed) proof or stats backing them up.

My game has had plenty of Wonderkids who have gone on to be World-Class players (far more than FM07, and not just for my team either).

You also have to bare in mind the attributes have been toned down from previous versions so players no longer have 20's for nearly everything, which was rather unrealistic.

The good players are there if you look for them - I've noticed in my game it tends to go in cycles - you'll have a couple of years with few high potential players, and others they'll be too many to sign, I also find they tend to rotate through Nationalities aswell.

A more important problem I feel is player development - the players from non-active leagues seem to be coming into the game with low CA's means they don't always develop, (there's also the fact that you can no longer poach U18 non-eu players, so high PA u18 so spend longer playing for their home team in possible worse facilities), my biggest problem is the personality of the regens - the majority of them in my game are disloyal and demand a new challenge/transfer after a season or two in your first team, they then repeat this at their new club and on and on... (I don't mind the minority being like this, but getting several players a season moaning about it isn't fun).

Link to post
Share on other sites

michaeltmurrayuk, please take a look at this.

The game is not unplayable to regens for me, but as shown in that thread, it could be for others. Unplayable depends on the person really. For me it puts me off long term games but wont stop me playing it.

But if you look at the thread I posted, you will see that experiments have been done to highlight the problems, so please don't say there isn't proof :)

Link to post
Share on other sites

My conclusions from the thread Neji linked to are:

1. PA generation for regens is perfectly fine.

2. CA development for regens is not.

In other words, basically, the average AI manager sucks at developing and nurturing talent.

As a human manager, I'm very aggressive about youth development, from my training schedules, to my loans out, to my use of feeder clubs, to my coaches, to getting them playing time in competitive matches.

I think that the average AI manager is very passive about youth development, either not doing these things, or not doing them well.

Link to post
Share on other sites

Amaroq, I think the CA development is fine but for some reason, physical attributes and set piece attributes are almost always poor. From my experiment, you can see quite a feq players with high CA.

Link to post
Share on other sites

Hmmm ...

Yes, that's a valid point. Still, I think that the issues you've found are a training and youth-player development issue.

For example, I tend to "push" Physical development for players aged 15, 16, 17, 18 - I want them to work on their strength, pace, fitness, etc, so they do a training regimen that is much more physical than I usually ask for a veteran player, who essentially maintains his existing pace and fitness.

As I understand it, the current training module "directs" where you are sending the attribute increases that the player's CA improvement warrants. However, each attribute has a unique development profile. It is easier to raise Physical attributes when a player is young - but we peak, physically, in our early twenties so it becomes much harder to get a peak player to increase his Pace or Agility.

I suspect that the AI managers all use the "Default" training profile ... which means that they aren't focusing their youth players on Physical development ... which yields the result of poor Physical traits at their peak.

An alternate hypothesis is that the lack of aggressive loans, playing time, etc, limits CA development early in a players' career. Witness the lack of "Wonderkids" in the experiment linked to. In that scenario, the lack of CA development during ages 15-19 results in the players never gaining sufficient Physical traits for their PA .. and therefore for their eventual CA.

It may well be a combination of both.

I apologize for the imprecision in my previous post .. I took a long road trip last night, arriving home at about 4:30am, and I'm not as young as I once was. Kinda bleary-eyed today. ;)

Link to post
Share on other sites

Similar points would apply re: the Free Kicks issue .. I tend to have a "special" training regime for Free Kick specialists and wingers, which works whatever that grouping that deals with FK's, CK's, and Crossing. Kids with a high FK or CK or better, both, as a youngster, get dumped onto that training regime instead of the ones I use for other players.

Link to post
Share on other sites

FM scout shows the maximum attributes a player can get. Now this is either wrong or a players maximum physical attributes are decided as soon as hes generated and if he is going to have 5 for pace, there is nothing you can do about it.

As I said earlier, its not the level of CA or PA but the attribute spread that ruins it.

Link to post
Share on other sites

michaeltmurrayuk, please take a look at this.

The game is not unplayable to regens for me, but as shown in that thread, it could be for others. Unplayable depends on the person really. For me it puts me off long term games but wont stop me playing it.

But if you look at the thread I posted, you will see that experiments have been done to highlight the problems, so please don't say there isn't proof :)

I did say people rarely provide proof, but as you have provided proof I'll have a look at your thread (I've downloaded the word docs so I can look in more detail and post some questions/comments, I'm also just gathering some numbers from my game. The first thing that seems weird from your game is how it managed to gain an extra 30,000 players? - the amount of players in the game should stay roughly constant)

Link to post
Share on other sites

I don't have a clue about the extra 30,000 players. Especially as the second game stayed at consistent level.

You make good points as usual, Amaroq. So, with the way you train, do your regens have good physical stats?

Link to post
Share on other sites

It's simply a case of finding a balance. On FM2007, the regens were too good, and they had far too high physical stats (hundreds of players with 20 acceleration and pace and jumping). For 2008, they may have overcorrected slightly. If 2009 comes somewhere in the middle, I will be more than satisfied.

Link to post
Share on other sites

Bit of a no-brainer this poll. Of course newgens need to be better. And they'll need to be better for FM10 and 11 and 12 too. This feature will never be perfect, but I can see they went backwards with 08's. FM07 had too many superkids. Needs balancing. Hope they succeed.

Link to post
Share on other sites

You make good points as usual, Amaroq. So, with the way you train, do your regens have good physical stats?

Thank you, you likewise.

I wish I'd gotten far enough to say for sure regarding the physical stats for my regens .. I just don't feel comfortable that I have sufficient data to give a response. (I play slowly, and only started my long-term career in June, so it really isn't enough time to tell, and certainly not enough to claim any sort of statistical validity for).

It might be a question to open up to the community at large, though: is anybody far enough along, e.g., 2022+, preferably 2030, who feels that the regens they personally have developed have sufficient physical development and/or corner-kick/free-kick development?

Link to post
Share on other sites

FM scout shows the maximum attributes a player can get. Now this is either wrong or a players maximum physical attributes are decided as soon as hes generated and if he is going to have 5 for pace, there is nothing you can do about it.

As I said earlier, its not the level of CA or PA but the attribute spread that ruins it.

Genie is wrong. See this thread for an explanation why

http://community.sigames.com/showthread.php?t=37747

Can't disagree with the distribution comment and has been stated by many before I think a hybrid between the old regen system and the new system might lead to better balanced newgens. For example a researched CA 160 player can be a top performer if his attributes are in the right place, and there are many examples of this. But it is very rare to get a newgen who shows that same level of balance.

Similar points would apply re: the Free Kicks issue .. I tend to have a "special" training regime for Free Kick specialists and wingers, which works whatever that grouping that deals with FK's, CK's, and Crossing. Kids with a high FK or CK or better, both, as a youngster, get dumped onto that training regime instead of the ones I use for other players.

Hate to burst your bubble mate but there is a general bug that causes set pieces to drop regardless of what level set piece training is set to. The levels seem to vary by position but zero regens show a gain in set piece attributes

If it was related to training schedule then there would be comparable issues with the crossing attribute but there isn't.

If you have multiple saves I'd be surprised if you can find a player who has gained points in any set piece within your save game and whatever squad players you've had. What you might find is newgens losing points in set piece attributes with varying levels.

With physical attributes the problem is not only weighting but the fact that the weighting varies by position. A central defender from ages 17 to 22 gains 1 point in acceleration and 1 point in pace. A striker set to the same type of balance of levels and same aerobic setting gains 4 points in acceleration and 3 points in pace from ages 17 to 22.

Both players have had similar exposure to first team football both with my squad and on loan. I've checked many, many players and AI managed players show the same patterns.

If someone from SI wants to explain the thinking behind this then I'd be interested to know. For me position should have no impact on to what extent a 16/17 year old can eventually improve in his physical attributes.

Cards on the table I think the whole system should be separated but there are issues with player performance within the match engine if such an approach was taken. What I mean by this is as it stands a newgen born with high acceleration/pace/agility/balance will inevitably have poor attributes in other key areas and will remain so unless his PA is massive and he reaches that PA but even still he will not have 'top' attributes and will likely be around the 15/16 mark assuming they are perfectly distributed.

See this image of Walcott with CA 186

http://img139.imageshack.us/img139/1922/walcottprofileca186ou5.jpg

Because of the way the CA model works and the balance required to stop players having god like abilities in the match engine Walcott will never have 20 in finishing, composure and technique even if he turns into a goal scoring machine in real life unless his other attributes take a hit in the FM world.

A couple of researched examples:-

- In the Milan thread the researcher made the point that Kaka had to be slower than the researcher wanted because he would break the rules so a compromise was made.

- Dean Ashton had to have his attributes reduced because in testing his performances far exceeded his CA level due to the balance of his attributes and the interaction with the match engine (the thread this was in probably got deleted but I'm 99% certain I remember reading that around the time 08 came out)

It also means that researched lower league players who have high acceleration/pace in real life will always have lesser technical/mental attributes because their CA is capped by guidelines.

Just thought I should note aswell that mentioning set pieces in the balance of attributes argument is pointless as these values do not take up CA at all. Hence a player having 17 in long throws does not mean that 17 has taken away from potential points in other attributes.

This isn't about SI bashing and as was pointed out to me by someone involved in testing many versions of FM who thus has knowledge of how the match engine works, there are limitations to what attributes a player can have in the match engine without it blowing all resemblance to real life out of the water.

Link to post
Share on other sites

Thank you, you likewise.

I wish I'd gotten far enough to say for sure regarding the physical stats for my regens .. I just don't feel comfortable that I have sufficient data to give a response. (I play slowly, and only started my long-term career in June, so it really isn't enough time to tell, and certainly not enough to claim any sort of statistical validity for).

Fair enough. I'll second your question and bold it for extra effect :p

Is anybody far enough along, e.g., 2022+, preferably 2030, who feels that the regens they personally have developed have sufficient physical development and/or corner-kick/free-kick development?
Link to post
Share on other sites

michaeltmurrayuk, please take a look at this.

The game is not unplayable to regens for me, but as shown in that thread, it could be for others. Unplayable depends on the person really. For me it puts me off long term games but wont stop me playing it.

But if you look at the thread I posted, you will see that experiments have been done to highlight the problems, so please don't say there isn't proof :)

Fair enough. I'll second your question and bold it for extra effect :p

I may have screenshots of some players over the seasons, that may or may not show development - I'll try and gather them up and see what I have got.

Link to post
Share on other sites

This is the player I have the most complete record for: Striker Eduardo Lasarte who has been with me since he was 17 upto the age of 33 when he is retiring. I wouldn't read anything into the Corners or Set Pieces attributes as the training I have my strikers on has zero time towards set pieces (I only really have long term records of a couple of strikers, centre-backs and an attacking midfielder, all of which have zero time training on set pieces, I'll try and keep a record of a winger or full-back if I can).

Heres a graph of his physical attributes and SP and cornering over his career - the blank spots are the ages I didn't have a screenshot for.

These are screenshots of him as a 17 year old new signing and this is a shot of him in his prime

His Balance never improved, neither did his Agility or Acceleration however they were both high from the start. His Strength and Stamina improved by 6 points, whilst his jumping went up by 4.

Link to post
Share on other sites

Great stuff, guys - I think michaelmurrayuk's screenshots and graphs perfectly demonstrate the points made by isuckatfm in his long post three prior.

Internet forums at their absolute best!

Oh, and isuckatfm, consider my bubble to be as burst as the dot-com boom and the U.S. housing market. ;)

Link to post
Share on other sites

The whole regen thing definitly needs looked at.

In all my time play FM ive gotten one player through my academy thats worth keeping, never mind playing, but I can live with that.

The thing that annoys me is that 10 seasons in the games getting almost unplayable due the the crapness of regens. 10 years in and West Ham and Boro are in L1, even teams liek Chelsea and Liverpool are pretty crap, they have like 2-3 regens who are awesome then the rest of their team is crap players I wouldnt play in the championship.

Link to post
Share on other sites

That used to be how it worked, but it was rubbish. I think there needs to be a way to make sure most players have decent stamina and a higher percentage are quick.

the regans are fine why does everyone exspect worldclass regans all the time you still get top players who are regans the game can't be filled with loads of worldclas players.

Link to post
Share on other sites

the regans are fine why does everyone exspect worldclass regans all the time you still get top players who are regans the game can't be filled with loads of worldclas players.

I would not say the regens are fine. Most people don't expect world class regens all the time. There are problems like these. Very few regens get good set piece stats. In fact most regens have very poor set piece stats. Also physical stats especially jumping seem to be a very low. I don't think these problems make the game unplayable but obviously it would be better if they were fixed.

Link to post
Share on other sites

I would not say the regens are fine. Most people don't expect world class regens all the time. There are problems like these. Very few regens get good set piece stats. In fact most regens have very poor set piece stats. Also physical stats especially jumping seem to be a very low. I don't think these problems make the game unplayable but obviously it would be better if they were fixed.

It depends what you mean by very low - I gathered some figures like Neji did in his thread he linked to, and found in my game at least their are plently of players with physical attributes of 14-17 (stamina seeming to be the lowest), though there does appear to be a lack of players with 18+ (Though if you compare it very roughly to CA where CA200=attribute20 - not how it works in the game, but as a quick glance at the figures its a very very very very very rough guide, and shows more players with higher phyiscal attributes than CA e.g. ~3000 players have a CA between 100-139, whilst nearly 6000 players have an acceleration between 10-13 - YES I know CA130 doesn't = acc13, but it's nearly 4.30am, I'm tired and cannot sleep, but it's at least showing the odds are good a player will have some physical attributes greater than their CA)

So at first glance there are still good premiership standard players being generated in the game, whilst the truly World-class players appears to be slightly lacking.

Another question this all raises is what do people want - for the game to keep things as close as possible to the starting database? (It would actually be interesting to know how the starting database has changed over the past few versions - it's a shame I've just sold my copy of FM07, whilst I think my brother may have taken my copy of FM06 and not returned it, though I think I've still got FM05 around somewhere - if I find it I may compare the starting database on that to FM08 at the start and my game in 2039).

Or do they want the game to provide a balanced fm 'universe'?

(If you actually take a look at the figures from Neji's thread, you'll see at the start of his game from a database of 58,000 players only 15 players have a CA greater than 180, and only 1 has a CA greater than 190!)

Link to post
Share on other sites

Great stuff, guys - I think michaelmurrayuk's screenshots and graphs perfectly demonstrate the points made by isuckatfm in his long post three prior.

Internet forums at their absolute best!

Oh, and isuckatfm, consider my bubble to be as burst as the dot-com boom and the U.S. housing market. ;)

I've had a look at some more of my players screenshots (if anyone wants you can grab most of them from my posts in dafuge's challenge in the challenges forum - though you'll have to search through the posts) - now a few players do show an increase in crossing, but free kicks, corners and pen attributes don't seem to move (one of my strikers pen taking went up by one one season, but went back down the next) - bare in mind this isn't conclusive, most of the screenshots I have are for players who have zero training on set pieces, and the only winger I have shots off over a few seasons missed half of nearly every season due to injury, so none of his attributes have shown an increase since he was 21 (now about ~27)

Link to post
Share on other sites

I think that the newgens have some flaws but it's possible to get world-class newgens.

Here's two of my best newgens, statistically: They are one-footed, true, but if we two-foot them, they look rubbish.

leebannisterprofileed5.jpg

laurentiumiselaricuprofek8.jpg

I've had them both since the start of a new 8.0.2 game with Triestina, in Serie B, and now I'm favourites for Serie A. They've been in my first-team throughout my whole career, me fending off Inter and Arsenal for both of them. Yes, they both have slight flaws but in raw CA/PA terms, I don't think it can be faulted - they both hit 170+ and could be at 180 soon.

The remarkable thing is that my training facilities are just "Good" still (damned board is twiddling its thumbs when I ask for upgrades). On FMM, it's 15/20.

So yes, it is possible, as it is possible to get newgens with decent physical attributes (don't expect Essien v2, however).

I think I've discovered another way of speeding up development - tutoring. I suspect that one of my youngsters, a 17-year-old, has somehow gained 16 CA after playing twice for my first-team (Cups), but the rate at which his mental attributes is developing suggests that his tutoring is going really well - the CA appears to be forced up through mental attribute development.

The problems I think exist:

~ Physical attributes, especially Jumping, are awful. There are quite a large number of decent players with good Jumping in my game (450 newgens with Jumping 14+, after 6 years) in my game, but...

~ Because the players start with CAs too low, or they develop too slowly, they never end up world-class...

~ But physical attributes develop slowly anyway.

~ The range of PAs is too restricted. At BSN/BSS level, any youngster will struggle to be rotation-level at BSN/BSS at his peak. In other words, toss out all your youngsters on frees at the end of every season - that's how useless they are. Newell's has a good academy but they're not the best - yet Messi came out of there. In other words, we need drastic PA ranges, much more drastic. For example, a BSN/BSS youngster should have a PA of about 30-100, skewed to the 30s, but not so skewed to the extent you get one player with CA 100 every 10 years. We need a healthy range of PA for youngsters, as a decent fraction inevitably make it up one tier or more.

~ The weightings of Corners and Long Throws is pathetically low, to the extent that there's so many youngsters on my game who have apparently done nothing but practice corners and long throws all their life.

~ And, of course, two-footedness hurts doubly with youngsters, as you can't identify the good from the bad. A two-footed player with no attributes over 14 with high CA is shockingly common, and at first glance, looks no better than a player with 30 CA less but with one foot.

Link to post
Share on other sites

the set piece is low, but the problem is that it's impossible to train them, i barely any players increase these thing even i give them intensive set piece training

the physical is of the same problem, in previous fm, physical stats can be greatly improved, so it's ok to lower the stats of regens, but now, they grow very slow, but the initial stats remain unchanged, thus they end up bad physically

regarding double foot, maybe just put a new training type called second foot, and let us decide how much training is put on it. and also seperate some foot-related stats to 2 stats, so it will be more easily to rate a player

Link to post
Share on other sites

x42bn6, if they are the best physically then I think its still a problem. I have players with 13/14, a couple higher, a couple lower but you never get the beasts, like you said. I really hope and expect it to be better in 09.
Link to post
Share on other sites

x42bn6, if they are the best physically then I think its still a problem. I have players with 13/14, a couple higher, a couple lower but you never get the beasts, like you said. I really hope and expect it to be better in 09.

I have had a few players who you could say were world class, I actually had a striker called Javier Diaz who was basically Batistuta so that was cool. The problem is, as Neji says, physically it happens now and again once you hit a certain time, but the idea that a majority of players in the future will be weak physically is absurd and needs to be looked at.

Link to post
Share on other sites

Physically weak? As in a low strength attribute? What? I don't have a player in my squad below 12 and more than 9 over 17 and they are all damn good for the other physical attributes.

One thing I found is that around 2017 odd there was a sudden rush of high quality regens and they've just kept coming.

Then there is this kid:

peredabe3.jpg

In truth the only have a couple of issues with the regens, there aren't enough top quality players that develope young, poor penalty taking and something else that escapes me right now.

Link to post
Share on other sites

Physically weak? As in a low strength attribute?

No. Physically weak as in their general physical attributes aren't up to scratch, not just strength. If they have good acc, they will be weaker in other physical attributes and so on. I have seen only a handfull who have had good all round physical attributes.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...