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Way, way too many injuries


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I'm sorry, but hearing "It's not a bug" simply doesn't satisfy me. Either there is a bug in the injury algorithm, or the game is intentionally programmed to have far, far too many injuries occur. Which is it?

Right now, in the A-League, midway through the season I have six players out (from a 20-man squad) with long-term injuries ranging from a bruised shin to a torn calf muscle to a broken arm. It's literally to the point where I can't field a team without "fake" greyed-out players. All three strikers, my starting goalkeeper, etc. - gone for periods of from five weeks to six months. It's not my coaching, either - my fitness coach has a 15 in fitness while both of my physios have a 14 in physiotherapy.

Every other game, I'm losing someone long-term. I'm sorry, but I've paid attention to football... this doesn't happen in the real world! It's nonsense.

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Polarscribe, if too many injuries in your team, it's due to a bad management(bad way to play) that's all.....And stop saying, it doesn't happen in real world, you react like a 5 years old boy.

It's a game, with own rules like all games. If you don't do the right thing in this game, you are penalized. So instead of blaming the game, learn how to play before.

Documents you on Robercornell suggestions, there are good. I can add also, good squad rotation with use of the Natural fitness attribute.

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I have said this before and I will say it again. If you are experiencing too many injuries and others are not, then it is not a bug. If you are experiencing an unrealistic number of injuries (and six seems pretty average to me) then it's either bad luck or something to do with your management style.

I am in my fifth season, and I don't think I've ever had more than four or five of my 25-man squad out at the same time. I could just as easily make the case that there aren't enough injuries in the game. It's a bug!

The fact is that anecdotes or single user experiences are not proof of a bug unless they can be replicated across the user base.

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If anything, there are less injuries than in real life. Actually compare the average - ie don't simply take the worst experience you have ever had on FM - to the average real life team and you will see this. Not only that, IRL we do not hear about every minor injury, especially to fringe players/reserves who may not play anyway.

The only thing I can think of that may not be quite right is when injuries happen. In FM it seems like the bulk of the injuries come very early in the season, presumably due to low match fitness, whereas I feel they are more spread across the season IRL. But I am guessing and have nothing empirical on this.

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In all fairness though, i've been picking up frequent long term injuries now for 4 years and constantly have around half of my preferred starting 11 out at once. This has been an ongoing problem through my career on FM12 with different players. These injuries occur during matches and i regularly have to replace 2-3 players per match.

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In all fairness though, i've been picking up frequent long term injuries now for 4 years and constantly have around half of my preferred starting 11 out at once. This has been an ongoing problem through my career on FM12 with different players. These injuries occur during matches and i regularly have to replace 2-3 players per match.

Is there an echo in here?

Training WORKLOAD (not staff)

Aggressive tactics

Using tired players

Injury prone squad

Bad luck

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Is there an echo in here?

Not that I'm aware of.

Training WORKLOAD (not staff) - as already explained these injuries are occurring in matches not training. My training workload is fine.

Aggressive tactics - my tactics aren't too aggressive.

Using tired players - i make sure my players' conditions are in good shape, i use rotation when necessary and do not use players who are too tired.

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What i usually do:

-Rotate a lot

-Rest tired players after a match(i rest everyone below 85%)

-Sub the most tired players on a match

-Take particular of injury prone players, give them a lighter workload and play them less often

-Players in positions that will do a lot of running(ball winning midfielders,fullbacks,etc) will benefit throughout the season if they a high natural fitness atribute

Sometimes it's just down to luck as well, i've gone through seasons with hardly any injuries at all and some seasons with 8 injuries at some point.

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Did you do anything specific to build fitness preseason, or just leave your squad on their weekly training schedules? I've found pushing them hard on fitness training in the preseason and then scaling it back, particularly in the busy Christmas period in the English leagues, drastically reduces niggly injuries.

There's also an unwritten law that makes all of a teams players in any one position get injured at once. :)

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In all fairness though, i've been picking up frequent long term injuries now for 4 years and constantly have around half of my preferred starting 11 out at once. This has been an ongoing problem through my career on FM12 with different players. These injuries occur during matches and i regularly have to replace 2-3 players per match.

Do you mean you get 2-3 forced "red" subs per match?

I doubt it so you must be including green injuries and knocks that affect condition, these do not "need" to be subbed although many users choose to take off green injuries if they have subs available at some point.

Given that you've been experiencing this throughout your FM12 career does this not imply its something your doing?

Going back to post #2 from robert some advice I would give would be:

A) Training - workload should not be too high or too low, too high causes injuries while too low makes a player unfit and not ready for a competitive match leading to strains.

B) Tactics - Asking your players to do too much work on the field (high closing down often an issue for users) means your players get tired which can lead to injuries through bad decisions/mistimed tackles or just through muscles being overworked.

C) Tackles - Aggressive hard tackles means impact which causes injuries, the more you ask your players to get involved physically the more injuries you'll get.

D) Opposition - They could be targeting your players causing injuries

E) Fragile/injury prone players - Do you check a player's injury history when signing them? the more players you have that are injury prone the more injuries you'll see.

F) Poor quality players - Less skilled players or those with poor mental skills make bad decisions or bad tackles, particularly when rushed (high levels of mentality/tempo/closing down etc) or put under pressure by the opposition.

EDIT

Sorry reply looks out of place in the thread, I started it ages ago then got sidetracked.

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Do you mean you get 2-3 forced "red" subs per match?

I doubt it so you must be including green injuries and knocks that affect condition, these do not "need" to be subbed although many users choose to take off green injuries if they have subs available at some point.

Given that you've been experiencing this throughout your FM12 career does this not imply its something your doing?

Going back to post #2 from robert some advice I would give would be:

A) Training - workload should not be too high or too low, too high causes injuries while too low makes a player unfit and not ready for a competitive match leading to strains.

B) Tactics - Asking your players to do too much work on the field (high closing down often an issue for users) means your players get tired which can lead to injuries through bad decisions/mistimed tackles or just through muscles being overworked.

C) Tackles - Aggressive hard tackles means impact which causes injuries, the more you ask your players to get involved physically the more injuries you'll get.

D) Opposition - They could be targeting your players causing injuries

E) Fragile/injury prone players - Do you check a player's injury history when signing them? the more players you have that are injury prone the more injuries you'll see.

F) Poor quality players - Less skilled players or those with poor mental skills make bad decisions or bad tackles, particularly when rushed (high levels of mentality/tempo/closing down etc) or put under pressure by the opposition.

EDIT

Sorry reply looks out of place in the thread, I started it ages ago then got sidetracked.

Yes, I do mean red subs. I pick up frequent green ones too but I've not included these.

I am experiencing this consistently throughout my career but there isn't anything I am doing that would cause this. I also know of many others experiencing the same problem which would suggest a bug but then you get a few people denying any injury problems.

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Every year, there are a bunch of complaints about injuries being too many. Every year, it's shown that people are doing something "wrong" (at least in game terms), because many others don't see those issues.

I don't get too many injuries. I've never had more than 4 on my squad at any given time (knock on verneer). If you're getting more than that, you must be doing something I'm not, or I'm doing something you're not, or both. But it's not the game's fault.

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  • 8 months later...
Agreed, there have been too many injuries in the last couple of versions of FM.

Hope it gets sorted in FM13.

It won't.

As the injury rate in FM is still slightly lower than real life if anything there will be more injuries in FM13.

Whether you like it or not if you suffer injuries constantly over several saves & seasons then it is something you are doing as the user which is causing it.

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I agree that that the injuries are unrealistic - there's not enough!

But seriously, the injuries system IS slightly broken to an extent. I've gone through an entire season with training set at the maximum it can go and had basically no injuries, then next season having normal training workload and having a massive injury crisis. Luck? Not too sure, but it's not because of what I'm doing.

I think what needs fixing is how some injuries are handled. We need more options depending on our club facilities and medical staff etc.

For example:

Had my star right mid pick up a slight ankle injury and was RED INJ for 4 days, missing key game near the end of the season. No option for injection came up this time, for what ever reason. Would love to see an extended injury screen where you can force a player to go to a specialist or even live in a hyperbaric chamber (a la Beckham 2006 World Cup) to try and get them over those little niggles that they would normally try and play through.

Of course, keep the punishment there if the injection/specialist stuff doesn't work, the player is out for even longer, but IRL players play wth small injuries all the time.

No bug, but I think it could use serious tweaking.

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There are not too many injuries on average, but neither are injuries random in this game. You get periods where you are plagued with injuries, but outside of those periods there are much fewer than in real life. It is also strange how injuries often feel "targeted" at a certain position in your squad, for instance taking out all the strikers. Also, a player who was recently injured appears to be much more injury prone for a period, regardless of Injury Proneness and Match Fitness. This is not achived through pure randomness, but through scripting.

There is also the fact that the standard AI method of dealing with "dangerous" players is to tackle them hard and/or closing them down at all times, something which make playmakers, fast strikers and wingers, plus the star player(s) more likely to be injured than others. This is particularly the case in rival or other important matches, in poor weather conditions and surfaces and when the players on both sides are losing discipline through over-firing up.

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