pauly1616 Posted September 12, 2011 Share Posted September 12, 2011 Just wondering, if the only difference between a good and bad physio is predicting the length of injuries, would it really matter if I had 0? Perhaps there should be a "club medical" score, some clubs have oxygen chambers etc no? Link to post Share on other sites More sharing options...
wwfan Posted September 12, 2011 Share Posted September 12, 2011 I believe the only benefit is prediction. However, I think training facilities come into play in preventing and managing injuries. Not my area of expertise though, so don't read it as gospel. Link to post Share on other sites More sharing options...
Guest PW Posted September 12, 2011 Share Posted September 12, 2011 I've never noticed a difference, I've been at clubs when a physio has had about an 8 for that area and I've never noticed a difference between him and someone who had a 20! Link to post Share on other sites More sharing options...
mcleod_69_69_69 Posted September 12, 2011 Share Posted September 12, 2011 But all those stars look so good. Link to post Share on other sites More sharing options...
athos Posted September 12, 2011 Share Posted September 12, 2011 Is it just predicting the length of injury, or deciding the actual length of injury? Link to post Share on other sites More sharing options...
robertcornell68 Posted September 12, 2011 Share Posted September 12, 2011 I did some tests with the editor which suggested that having a lousy physio (or even none at all) made no difference to the actual length of the injury. Link to post Share on other sites More sharing options...
phnompenhandy Posted September 12, 2011 Share Posted September 12, 2011 Their actual job has never been clarified in all the years of FM. However, has anyone gone with zero physios? I'd fear injured players would never return! Link to post Share on other sites More sharing options...
Smurf Posted September 12, 2011 Share Posted September 12, 2011 http://www.thedugout.net/content/articles/item,101,9,1,The_Physiotherapist.html Link to post Share on other sites More sharing options...
Kenco Posted September 12, 2011 Share Posted September 12, 2011 I think I'd like to have one physio, even if he/she was lousy. It's not like they eat up the wage budget. I might give it a little test with none, just to see what happens. Link to post Share on other sites More sharing options...
Kanukki Posted September 12, 2011 Share Posted September 12, 2011 I believe that it was in the FM11 (or perhaps even FM10) announcement that physio's started contributing to reduce player injuries, not just predict the length of the injuries. Haven't tested this at all, but the link to the Dugout analysis would seem to bear this out that this is now the case. I think the game hint perhaps hasn't been updated to match the actual behaviour, however. Link to post Share on other sites More sharing options...
BiggusD Posted September 12, 2011 Share Posted September 12, 2011 I think that the Physios should "train" Natural Fitness and Injury Proneness, so that they in FM do the most important role they have in real life: preventing injuries! Link to post Share on other sites More sharing options...
TacticalGenius Posted September 12, 2011 Share Posted September 12, 2011 http://www.thedugout.net/content/articles/item,101,9,1,The_Physiotherapist.html Ah, yes! Pompey_Dan's physio analysis. Great read, that. Long story short, having multiple physios seems pointless, only stat that seems to have an affect is Physiotherapy. = Get one physio with very high Physio stat, and low everything else to save yourself some money. Link to post Share on other sites More sharing options...
vlobben Posted September 12, 2011 Share Posted September 12, 2011 The research only tested injury recovery time though. Having a physio with good secondary attributes could have other effects, such as keeping morale high during the recovery phase Link to post Share on other sites More sharing options...
postal postie Posted September 12, 2011 Share Posted September 12, 2011 the only difference i found was in the prediction. it was a more wider prediction in physios who weren't classed as being that good. i did feel that players came back from injury faster though. This is solely based on the type of injury and the difference in time out for that injury, but with different physios and different amounts of physios. Link to post Share on other sites More sharing options...
pigfacemonkeyman Posted September 12, 2011 Share Posted September 12, 2011 I believe that it was in the FM11 (or perhaps even FM10) announcement that physio's started contributing to reduce player injuries, not just predict the length of the injuries. Haven't tested this at all, but the link to the Dugout analysis would seem to bear this out that this is now the case. I think the game hint perhaps hasn't been updated to match the actual behaviour, however. It's in the Fm10 and Fm11 manuals:- Physiotherapy This attribute is exclusively for use with Physiotherapists. Having a Physio with a high rating in this attribute is something you should always look to have. If possible, have at least three Physios with high ratings for this attribute to ensure your players receive high-quality treatment to both prevent and rehabilitate injuries Link to post Share on other sites More sharing options...
postal postie Posted September 12, 2011 Share Posted September 12, 2011 http://www.thedugout.net/content/articles/item,101,9,1,The_Physiotherapist.html thats an interesting read, but i think it merely shows that in game works the same as in real life. if a physio with high ability in physiothery can get a player with a sprianed ankle back in four weeks, is it really that reasonable to expect a physio with high determination to get that player back any quicker? there is only so much you can do to get a plyaer back from injury. There's no super-human abilities here that allow the player to get back to playing within4 days. i suppose its the same with multiple physios. you could have 10 physios in real life but the players body can only heal at a finite speed. Link to post Share on other sites More sharing options...
pigfacemonkeyman Posted September 12, 2011 Share Posted September 12, 2011 I feel it can't hurt to have high determination, maybe if it's low the Physio won't be bothered putting the effort in. I always consider a Physio's personality when hiring. Link to post Share on other sites More sharing options...
Lazaru5 Posted September 12, 2011 Share Posted September 12, 2011 The key attributes for Physio's aren't Determination or Discipline... Physiotherapy, obviously is the most important. The second most important attribute for a good physio is motivating. The third most important attribute is man-management. Get a physio that has high numbers in all and you will get yourself a World Class physio... (it doesn't harm to have high fitness ratings too ) then do your tests... I bet you'll find that the better your physio is in all the above three attributes, the quicker your players will recover from injury Link to post Share on other sites More sharing options...
RonnySanchez Posted September 13, 2011 Share Posted September 13, 2011 ä Physio's role should also be to contribute to preventing that injuries occur - a good physiotherapist would be one that gives good advice to players how to avoid certain types of injuries and as far as i know players do get massage even when they are not injured and i guess there is a reason why they get a massage, namly because its good as a preventive measure against some types of injuries so quite frankly i'm dissapointed that physios do not play a bigger role in the game Link to post Share on other sites More sharing options...
TacticalGenius Posted September 13, 2011 Share Posted September 13, 2011 I always consider a Physio's personality when hiring. I don't any more, and have noticed no difference. Link to post Share on other sites More sharing options...
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