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Success without touching sliders?


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I've been wondering if a success is possible using only tactic creator. From start to finish, setting formation etc. then choosing Standard/Counter/Control etc depending on the situation.

Many do this. I don't, mainly because I don't agree with the theory behind the different tactical choices as presented by SI. My approach is therefore purely pragmatic.

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Of course it is.

IMO, far too much emphasis on "it's your tactics".

Your ability to win games works in this order (again IMO).

Better Players

Better Players (again)

Better motivation through use of media and personal chat and teamtalk

Player condition and fitness

Players being comfortable in your tactic (whatever it is).

Far to much emphasis is applied to tactics. Super tactics don't exist. You can set up your team to perform above expectations with the right tactic, but it's just a small part of the game.

I actually play 4-4-2. I listen to the scout report and if he says.....

They like to pass it around - hassle them

They have fast strikers - drop deeper

Pitch is on the long side - play more direct,

etc etc

all through using shouts. I love the tactics creater. It makes the game so much more understandable. I know people like the classic setup, and good luck to them, but it's not necessary now and I think you learn to understand the game better when you keep it simple.

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Of course it is.

IMO, far too much emphasis on "it's your tactics".

Your ability to win games works in this order (again IMO).

Better Players

Better Players (again)

Better motivation through use of media and personal chat and teamtalk

Player condition and fitness

Players being comfortable in your tactic (whatever it is).

Far to much emphasis is applied to tactics. Super tactics don't exist. You can set up your team to perform above expectations with the right tactic, but it's just a small part of the game.

I actually play 4-4-2. I listen to the scout report and if he says.....

They like to pass it around - hassle them

They have fast strikers - drop deeper

Pitch is on the long side - play more direct,

etc etc

all through using shouts. I love the tactics creater. It makes the game so much more understandable. I know people like the classic setup, and good luck to them, but it's not necessary now and I think you learn to understand the game better when you keep it simple.

Just out of interest what do you do when your scout report says "they don't play a particular passing style"

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Of course it is.

IMO, far too much emphasis on "it's your tactics".

Your ability to win games works in this order (again IMO).

Better Players

Better Players (again)

Better motivation through use of media and personal chat and teamtalk

Player condition and fitness

Players being comfortable in your tactic (whatever it is).

Far to much emphasis is applied to tactics. Super tactics don't exist. You can set up your team to perform above expectations with the right tactic, but it's just a small part of the game.

I actually play 4-4-2. I listen to the scout report and if he says.....

They like to pass it around - hassle them

They have fast strikers - drop deeper

Pitch is on the long side - play more direct,

etc etc

all through using shouts. I love the tactics creater. It makes the game so much more understandable. I know people like the classic setup, and good luck to them, but it's not necessary now and I think you learn to understand the game better when you keep it simple.

No it's:

1. motivation

2. morale & form

3. the player's opinion of your reputation

4. tactic familiarity levels

5. the opposition's tactic & players

6. the team's reputation vs match odds

7. lots of other stuff, including the tactic

umpteenth zillionth place, at rock bottom: your players

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No it's:

1. motivation

2. morale & form

3. the player's opinion of your reputation

4. tactic familiarity levels

5. the opposition's tactic & players

6. the team's reputation vs match odds

7. lots of other stuff, including the tactic

umpteenth zillionth place, at rock bottom: your players

not really, for me they are all on a the same level, i can compensate for an error in one field by a adjusting in another

I use some touching of sliders, namely RFD,RWB etc to create roles that arent there

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