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Speed on the game with official patch versus updated editor db files


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Yo, i've been playing with editor data files these past few months with updated transfers etc, and have been using around 15-20 leagues and 50-60 000 players in my saves. It has been rather slow when on players name to reach their profile or my squad, I sense a delay. My computer shows 3 stars speed when I go with these options on a save.

Now I started a new LLM game on the official patch db with 50 leagues and 95 000 players were the game gave my computer 1.5 star speed, but when I started playing I found out that the gamespeed was increased by a lot. It's no more delays when i click on players and my squad, the load time between days are faster and the games starts faster.

Is this a well known problem, to get the editor work well with the game engine? Because on my game, the editor files slows down the speed in the game with a big margin.

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Do you mean updated transfer ONLY DB's? Because there is no real reason for this to occur, seeing as it is only data.

Yes transfer and promotions/relegations DB only. Maybe a few created players to, but nothing big.

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As i say, this is not significant enough to slow a game down. Maybe someone else can shed some light.

Yeah I thought it was very strange when I found out about it, but I am a hundred percent sure that it's the case, the game is much faster for me without editor data.

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