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11.3 changelist (besides the data, obv)


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(yes it's another patch thread...no it's not random incessant whining)

Quick question, what changes are in store for the .3 patch?

Obviously the recent transfer window is reflected. I also read a dev's post that the disapearing team set piece instructions and the 'current...current....current...current' tactics bug's are fixed in 11.3.

I doubt SI has put out an early changelist (but if they have, link me ;) ) but I also assume that there is more than one comment from SI saying "that is being fixed in the next patch"

sooooooooooooo......could those of you that spend some time on the forums chime in with CONFIRMED fixes/changes to be expected in .3?

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there is no list other than the confirmed changes to the ME:

Final changelist as follows, but I dont yet know exactly when 11.3 is to be released - its still in final testing.

Match v915

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- Fixed 2 farly obscure bugs causing keepers to stray out of position at bad moments

- Improved keeper behaviour as corner or cross comes in

- Fixed keepers being overpowered on some point blank save attempts

- Fixed CCC being registered for some chances where a defender is goalside and close to shooting player

- Tried to make players head for goal a little more directly when dribbling close to opposition goal

- Fixed some players continuing to mark passing player when ball is in their danger zone and passer isnt

- Fine tuned difficulty of longer range shots, and shots taken at pace

Match v916

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- Fine tuned keeper behaviour at corners

- Fine tuned marking at set pieces

- Reduced multiple players going for same ball when defending set pieces

- Reduced instances of players missing headers badly

- Toned down tight man marking by defenders of players who have dropped deep

- Rebalanced number of shirt tugs vs trips

- Stopped midfield dropping back too close to defence too quickly when defending

- Fixed some examples of players dallying when moving to intercept loose ball

- Made players less fearful of offside when moving forward to support ball carrier

- Fixed player putting ball out of play for injury when there is a realistic chance of someone putting it into the net

- Fine tuned far post corner delivery

- Fine tuned shot choice for better players

- Tweaked "expected result" for FML matches

Match v917

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- Improved player marking at set pieces

- Improved AI use of full backs and wing backs

- Small tweak to make defenders cover their team mates a bit more willingly

- Fixed centre halves bombing forward ahead of full backs when team starts counter attack

- Fixed instances of players getting in way of free kick taking team mate

- Fixed issue with players not being recognised as clean through caused by 915 change

- Made players more conscious of getting ball onto best foot

- Some small general tweaks to on ball decision making

- Improved placed finish choice of corner to aim at

- Improved show onto weak foot AI when marking ball player

- Reduced red cards given for professional foul when there is possibly a covering player

Match v918

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- Fine tuned passing choice AI

- Fine tuned shot choice

- Fine tuned calculation of CCC's when shooting from an angle

- Fixed occasional bug causing keeper to make save in bizarre direction

- Make full backs generally get forward a little more willingly

- Fixed further and worse instances of players getting in way of freekick taking team mate

- Some fixes to marking of player carrying ball

- Fine tuned general marking AI

- Very small tweak to intercepting of ball AI

- Fixed very rare bug where player would stop engaging ball player to push up field

- Slightly narrowed D-line further in and around own area

Match v919

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- Small tweak to player momentum when fouled

- Further adjustment to full backs to stop them going forward too early when ball in own area and hence making it hard for keeper distribution

- Small change to facing direction when player makes run off ball

- Made players slightly more willing to turn on ball

Match v920

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- Fixed some examples of underhit short passes

- Made defenders more likely to close down advanced opponent running at their d-line regardless of how high up pitch

- Made players more inclined to keep possession against teams with less men

- Tried to reduce panicky clearances a little

- Made wingers with cut inside or free role instructions run slightly more centrally into space when possible

- Reduced some over ambitious dribble attempts

- Fixed potential cause of bug where defender turns his back on ball coming at him from close range instead of intercepting head on

- Fine tuned turning on ball AI

- Some small tweaks to pass choice AI

- Some fine tuning of CCC recognition

- Improved realism of which direction shots go if misdirected

- Removed "cross frequent" instruction for advanced playmakers and complete forwards

Match v921

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- Fixed MC playmaker not keeping up with play if set not to make forward runs

- Try to improve choice of markers at corners

- Fine tuned on ball decisions

- Fine tuned shot and pass accuracy

- Fixed short corner instructions not working

- Fixed goal award score being 0 after player rounds keeper

Match v922

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- Reduced illogical running with ball in advanced wide areas

other things will be fixed, but there isnt a list of what they are

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there is no list other than the confirmed changes to the ME:

Final changelist as follows, but I dont yet know exactly when 11.3 is to be released - its still in final testing.

Match v915

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Most excellent, thanks!

...now if only SI could get rid of all this terribad finishing

;)
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Most excellent, thanks!

...now if only SI could get rid of all this terribad finishing

;)

- Fine tuned shot and pass accuracy

- Fine tuned calculation of CCC's when shooting from an angle

im sure these will help as well as some things that may be added.

Must say i dont seem to have the '1v1' problem

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i have, i thought you were referring to the bug people are talking about

For Cereal?

...I was referring to the bug, sarcastically (as in, "stop freaking out people, it happens IRL too")

But explaining a joke is kind of like running around telling people you are sexually attractive, doesn't really work all that well.

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The change list comes with the patch release for the obvious reason that it isn't set in stone until the last minute, the ME change list is available because that's already code locked, if you want to discuss those changes the ME thread is the place to do it.

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