Major Raver Posted February 28, 2011 Share Posted February 28, 2011 I've read what Miles has posted about a random crash with the new (unreleased patch), and saw somewhere that it was being tested on 14 computers, although not sure if the last bit is true. This is only a suggestion and idea, before anyone starts shooting it down, but why not release the patch for those willing to help find the fault. Surely the more helping the merrier. Those who help and post all the data and feedback requested by SIgames, could be used to help test bugs on future games and patches in the future, maybe helping things out a bit and allowing for less issues. I know their will be people who just play and won't bother uploading any data or saves, and those that will moan the game crashes, but the former wont be considered for testing in the future and the later will moan no matter what you do, give them a winning lottery ticket for a £1 million, they would want one for £2 million. Once a fix has been found a hotfix could be released or, a released version of the patch all working. As I said just an idea, maybe one many people may dislike, but one that could help and make SI's life easier, surely 100s of computers will help find a random crash better? Link to post Share on other sites More sharing options...
Nottingham Forest Posted February 28, 2011 Share Posted February 28, 2011 It would be a good idea but I think you've already answered why it won't be done. Alot of people won't help and would make things worse. SI already have beta testers as well, so it wouldn't suprise me if they have some helping already . Link to post Share on other sites More sharing options...
KrisL Posted February 28, 2011 Share Posted February 28, 2011 the moderators of this forum should get given it if there not already testing it Link to post Share on other sites More sharing options...
Nottingham Forest Posted February 28, 2011 Share Posted February 28, 2011 the moderators of this forum should get given it if there not already testing it Why? The moderators moderate in their own time. Some don't have the time to test the game because they have work and other commitments . Link to post Share on other sites More sharing options...
Blue_magic Posted February 28, 2011 Share Posted February 28, 2011 At least they found out that the game crashes imagine if the released it, then everyone's game crashes there would be uproar so I'm happy with what they are currently doing. Link to post Share on other sites More sharing options...
Major Raver Posted February 28, 2011 Author Share Posted February 28, 2011 At least they found out that the game crashes imagine if the released it, then everyone's game crashes there would be uproar so I'm happy with what they are currently doing. Oh don't get me wrong Blue_magic, this isn't a moan thread and your spot on, imagine the uproar, lol! What i'm saying if people are willing to go into this knowing it will crash and willing to help, then surely it can only be a benefit. Its not like your giving away a free game or anything, just the wish to help and give SI access to more feedback and data. Link to post Share on other sites More sharing options...
Kriss Posted February 28, 2011 Share Posted February 28, 2011 It's not likely to be something us ordinary folks can help with tbh, they'll be running and rewriting constant debug routines to narrow it down, that's a few zillion times faster than individuals poking in corners looking for the problem:) Link to post Share on other sites More sharing options...
jakobx Posted February 28, 2011 Share Posted February 28, 2011 How hard can it be? The amount of code they added is probably not that big. Perhaps it would be easier to just go through all the recent code changes and check if there is anything that could potentially cause a memory leak. Perhaps its even the databases fault. Some value that is wrong/too big and is not validated by the code. Maybe try it with an older DB to see if thats the issue. They probably tried all that or are doing it ATM so it might be a hard problem to solve. Ahh the beauty of C/C++ programming Link to post Share on other sites More sharing options...
wally13 Posted February 28, 2011 Share Posted February 28, 2011 How hard can it be? The amount of code they added is probably not that big. ) Take it you was been sarcastic there surely Link to post Share on other sites More sharing options...
SI Staff Miles Jacobson Posted February 28, 2011 SI Staff Share Posted February 28, 2011 Major Raver - that wouldn't help us find the issue. With normal release builds, the error message we are getting is useless. Even in full debug mode, it isn't giving us much info, and certainly nothing that has been useful so far. Jakobx - all checkin's for patch 3 have been gone through and verified for safety. Kriss - correct. That is the process we're going through. Special code being written to thrash things, and if it doesn't crash, it's onto the next suggestion. Very much a needle in a haystack situation, but one where the haystack is roughly the size of Africa. Link to post Share on other sites More sharing options...
Pompey1978 Posted February 28, 2011 Share Posted February 28, 2011 How hard can it be? The amount of code they added is probably not that big. Perhaps it would be easier to just go through all the recent code changes and check if there is anything that could potentially cause a memory leak. Perhaps its even the databases fault. Some value that is wrong/too big and is not validated by the code. Maybe try it with an older DB to see if thats the issue. They probably tried all that or are doing it ATM so it might be a hard problem to solve. Ahh the beauty of C/C++ programming Wow, with insight like that I expect SI will be contacting you soon to offer you a job. How does "Head Programmer" sound? Oh, by the way, how are you getting on teaching your gran to suck eggs? Link to post Share on other sites More sharing options...
Major Raver Posted February 28, 2011 Author Share Posted February 28, 2011 It's not likely to be something us ordinary folks can help with tbh, they'll be running and rewriting constant debug routines to narrow it down, that's a few zillion times faster than individuals poking in corners looking for the problem:) You know the score Kriss, everyone on here is a computer programmer! What I was getting at was uploading the data when the game crashes and before it crashes, surely if it is random that sort of information will help a bit? Link to post Share on other sites More sharing options...
Ackter Posted February 28, 2011 Share Posted February 28, 2011 Doubt it - sounds like it's not recreatable. The only way they'll fix it is for it happen in debug so the debug program can go "here it is". Link to post Share on other sites More sharing options...
Major Raver Posted February 28, 2011 Author Share Posted February 28, 2011 Major Raver - that wouldn't help us find the issue. With normal release builds, the error message we are getting is useless. Even in full debug mode, it isn't giving us much info, and certainly nothing that has been useful so far.Jakobx - all checkin's for patch 3 have been gone through and verified for safety. Kriss - correct. That is the process we're going through. Special code being written to thrash things, and if it doesn't crash, it's onto the next suggestion. Very much a needle in a haystack situation, but one where the haystack is roughly the size of Africa. Just a suggestion, but if it wouldn't help, then fair enough. Best of luck with finding the needle in the haystack guys (Use a metal detector), I look forward to the patch when it is ready to go and released. Cheers Link to post Share on other sites More sharing options...
Ackter Posted February 28, 2011 Share Posted February 28, 2011 There's no guarantee the needle is made out of metal, that's the problem. Link to post Share on other sites More sharing options...
Keyzer Soze Posted February 28, 2011 Share Posted February 28, 2011 Major Raver - that wouldn't help us find the issue. With normal release builds, the error message we are getting is useless. Even in full debug mode, it isn't giving us much info, and certainly nothing that has been useful so far.Jakobx - all checkin's for patch 3 have been gone through and verified for safety. Kriss - correct. That is the process we're going through. Special code being written to thrash things, and if it doesn't crash, it's onto the next suggestion. Very much a needle in a haystack situation, but one where the haystack is roughly the size of Africa. Hi Miles I it possible for you to release the change list for 11.3 patch? Link to post Share on other sites More sharing options...
jakobx Posted February 28, 2011 Share Posted February 28, 2011 Take it you was been sarcastic there surely The part about how hard can it be is a bit sarcastic, while the other part is most likely true. Its a patch after all, not a new version. Its usually just a couple of lines changed here and there. Real coding is most likely in their fm12 branch. Link to post Share on other sites More sharing options...
Ackter Posted February 28, 2011 Share Posted February 28, 2011 Hi MilesI it possible for you to release the change list for 11.3 patch? They never do until it's ready to release in case they have to make changes to the list. Link to post Share on other sites More sharing options...
Keyzer Soze Posted February 28, 2011 Share Posted February 28, 2011 They never do until it's ready to release in case they have to make changes to the list. I know that, but in this case, as far as we know, all the changes as been made, and all is left is that random bug. So, they could release it for the user to view it. And perhaps sugest some last minute changes, if they were possible. Link to post Share on other sites More sharing options...
Blue_magic Posted February 28, 2011 Share Posted February 28, 2011 Well it must be a horrible task to have on their hands, there must be so much code to go through db changes, bug fixes. I just hope they can find the issue and fix it. Link to post Share on other sites More sharing options...
Nik_Dut Posted February 28, 2011 Share Posted February 28, 2011 Please just don't give up and start anew for FM12...... Link to post Share on other sites More sharing options...
Lecksa Posted February 28, 2011 Share Posted February 28, 2011 That needle in haystack could also be bone needle and as a tested on myhtbusters to find bone needle you can't use metal detector or magnetism. You just have to find it by hand, ain't that right? @Keyzer Soze: I think they haven't locked yet change list so that can't be released. Otherwise all would start to complain after patch release why this and that wasn't there as you promised. Maybe they even remove that needle from it so there won't be a problem. Link to post Share on other sites More sharing options...
Major Raver Posted February 28, 2011 Author Share Posted February 28, 2011 That needle in haystack could also be bone needle and as a tested on myhtbusters to find bone needle you can't use metal detector or magnetism. You just have to find it by hand, ain't that right?@Keyzer Soze: I think they haven't locked yet change list so that can't be released. Otherwise all would start to complain after patch release why this and that wasn't there as you promised. Maybe they even remove that needle from it so there won't be a problem. LOL!! Ok smart @ss, lol!!!! Link to post Share on other sites More sharing options...
Ryds Posted February 28, 2011 Share Posted February 28, 2011 Really thought this was some feedback on the newly released patch. ho hum. at least we got a decent update from SI, thanks for that and good luck tracking down the bug. Roll on the 8th Link to post Share on other sites More sharing options...
r0x0r Posted February 28, 2011 Share Posted February 28, 2011 Please just don't give up and start anew for FM12...... They'd still have to fix the issue. FM12 could be called FM11.4 really, just as FM11 could have (on release) been called FM10.4 and so forth, way back to the lack major overhaul... Which I believe was when the FM name came in? They don't make each game from scratch, they just continually improve on the existing game, swapping in new modules when a particular area is being overhauled. After all, it'd be a huge waste of time to reprogram the bread and butter unchanging stuff every year. Link to post Share on other sites More sharing options...
SSGTroyer Posted February 28, 2011 Share Posted February 28, 2011 Really thought this was some feedback on the newly released patch. ho hum. at least we got a decent update from SI, thanks for that and good luck tracking down the bug. Roll on the 8th Hear, here! I'm just glad to get a quality update on the status. Link to post Share on other sites More sharing options...
Major Raver Posted February 28, 2011 Author Share Posted February 28, 2011 Actually mods, as my question has been answered by Miles, and this has been such a nice natured thread about the patch, could it be closed now for all the right reasons, so no one starts moaning? Cheers Link to post Share on other sites More sharing options...
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